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node_modules/three-stdlib/postprocessing/HalftonePass.d.ts
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node_modules/three-stdlib/postprocessing/HalftonePass.d.ts
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import { Pass, FullScreenQuad } from './Pass';
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import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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type HalftonePassParams = {
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shape?: number;
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radius?: number;
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rotateR?: number;
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rotateB?: number;
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rotateG?: number;
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scatter?: number;
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blending?: number;
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blendingMode?: number;
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greyscale?: number;
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disable?: number;
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};
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/**
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* RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
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*/
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declare class HalftonePass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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uniforms: any;
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constructor(width: number, height: number, params: HalftonePassParams);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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setSize(width: number, height: number): void;
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}
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export { HalftonePass };
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