Initial project import
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node_modules/three-stdlib/postprocessing/GlitchPass.d.ts
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node_modules/three-stdlib/postprocessing/GlitchPass.d.ts
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import { Pass, FullScreenQuad } from './Pass';
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import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
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import { DigitalGlitch } from '../shaders/DigitalGlitch';
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declare class GlitchPass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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goWild: boolean;
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curF: number;
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randX: number;
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uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
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constructor(dt_size?: number);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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generateTrigger(): void;
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generateHeightmap(dt_size: number): DataTexture;
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}
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export { GlitchPass };
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