Initial project import
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node_modules/three-stdlib/postprocessing/DotScreenPass.d.ts
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node_modules/three-stdlib/postprocessing/DotScreenPass.d.ts
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import { Pass, FullScreenQuad } from './Pass';
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import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
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import { DotScreenShader } from '../shaders/DotScreenShader';
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declare class DotScreenPass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
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constructor(center?: Vector2, angle?: number, scale?: number);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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}
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export { DotScreenPass };
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