Initial project import
This commit is contained in:
29
node_modules/three-stdlib/postprocessing/BloomPass.d.ts
generated
vendored
Normal file
29
node_modules/three-stdlib/postprocessing/BloomPass.d.ts
generated
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
import { Pass, FullScreenQuad } from './Pass';
|
||||
import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
||||
import { ConvolutionShader } from '../shaders/ConvolutionShader';
|
||||
declare class BloomPass extends Pass {
|
||||
renderTargetX: WebGLRenderTarget;
|
||||
renderTargetY: WebGLRenderTarget;
|
||||
materialCombine: ShaderMaterial;
|
||||
materialConvolution: ShaderMaterial;
|
||||
fsQuad: FullScreenQuad;
|
||||
combineUniforms: Record<keyof typeof CombineShader['uniforms'], IUniform<any>>;
|
||||
convolutionUniforms: Record<keyof typeof ConvolutionShader['uniforms'], IUniform<any>>;
|
||||
blurX: Vector2;
|
||||
blurY: Vector2;
|
||||
constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
|
||||
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
|
||||
}
|
||||
declare const CombineShader: {
|
||||
uniforms: {
|
||||
tDiffuse: {
|
||||
value: null;
|
||||
};
|
||||
strength: {
|
||||
value: number;
|
||||
};
|
||||
};
|
||||
vertexShader: string;
|
||||
fragmentShader: string;
|
||||
};
|
||||
export { BloomPass };
|
||||
Reference in New Issue
Block a user