Initial project import
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69
node_modules/three-stdlib/postprocessing/AfterimagePass.js
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69
node_modules/three-stdlib/postprocessing/AfterimagePass.js
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from "three";
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { AfterimageShader } from "../shaders/AfterimageShader.js";
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class AfterimagePass extends Pass {
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constructor(damp = 0.96, shader = AfterimageShader) {
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super();
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__publicField(this, "shader");
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__publicField(this, "uniforms");
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__publicField(this, "textureComp");
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__publicField(this, "textureOld");
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__publicField(this, "shaderMaterial");
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__publicField(this, "compFsQuad");
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__publicField(this, "copyFsQuad");
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this.shader = shader;
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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this.uniforms["damp"].value = damp;
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this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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});
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this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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});
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this.shaderMaterial = new ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: this.shader.vertexShader,
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fragmentShader: this.shader.fragmentShader
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});
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this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
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let material = new MeshBasicMaterial();
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this.copyFsQuad = new FullScreenQuad(material);
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}
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render(renderer, writeBuffer, readBuffer) {
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this.uniforms["tOld"].value = this.textureOld.texture;
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this.uniforms["tNew"].value = readBuffer.texture;
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renderer.setRenderTarget(this.textureComp);
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this.compFsQuad.render(renderer);
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this.copyFsQuad.material.map = this.textureComp.texture;
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if (this.renderToScreen) {
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renderer.setRenderTarget(null);
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this.copyFsQuad.render(renderer);
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} else {
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renderer.setRenderTarget(writeBuffer);
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if (this.clear)
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renderer.clear();
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this.copyFsQuad.render(renderer);
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}
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let temp = this.textureOld;
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this.textureOld = this.textureComp;
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this.textureComp = temp;
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}
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setSize(width, height) {
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this.textureComp.setSize(width, height);
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this.textureOld.setSize(width, height);
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}
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}
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export {
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AfterimagePass
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};
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//# sourceMappingURL=AfterimagePass.js.map
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