Initial project import
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node_modules/three-stdlib/postprocessing/AfterimagePass.d.ts
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15
node_modules/three-stdlib/postprocessing/AfterimagePass.d.ts
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import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
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import { Pass, FullScreenQuad } from './Pass';
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declare class AfterimagePass extends Pass {
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shader: import("../shaders/AfterimageShader").IAfterimageShader;
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uniforms: any;
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textureComp: WebGLRenderTarget;
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textureOld: WebGLRenderTarget;
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shaderMaterial: ShaderMaterial;
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compFsQuad: FullScreenQuad<ShaderMaterial>;
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copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
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constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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setSize(width: number, height: number): void;
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}
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export { AfterimagePass };
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