Initial project import

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drjones
2026-06-13 17:36:44 -07:00
commit ad2a18cc8d
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import { WebGLRenderTarget, ShaderMaterial } from 'three'
import { Pass, FullScreenQuad } from './Pass'
export class AdaptiveToneMappingPass extends Pass {
constructor(adaptive?: boolean, resolution?: number)
adaptive: boolean
resolution: number
needsInit: number
luminanceRT: WebGLRenderTarget
previousLuminanceRT: WebGLRenderTarget
currentLuminanceRT: WebGLRenderTarget
copyUniforms: object
materialCopy: ShaderMaterial
materialLuminance: ShaderMaterial
adaptLuminanceShader: object
materialAdaptiveLum: ShaderMaterial
materialToneMap: ShaderMaterial
fsQuad: FullScreenQuad
reset(): void
setAdaptive(adaptive: boolean): void
setAdaptionRate(rate: number): void
setMinLuminance(minLum: number): void
setMaxLuminance(maxLum: number): void
setAverageLuminance(avgLum: number): void
setMiddleGrey(middleGrey: number): void
dispose(): void
}