Initial project import
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node_modules/three-stdlib/objects/ShadowMesh.d.ts
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10
node_modules/three-stdlib/objects/ShadowMesh.d.ts
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import { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
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export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
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readonly isShadowMesh: true
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meshMatrix: Matrix4
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constructor(mesh: Mesh)
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update(plane: Plane, lightPosition4D: Vector4): void
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}
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