Initial project import
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76
node_modules/three-stdlib/objects/MarchingCubes.d.ts
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76
node_modules/three-stdlib/objects/MarchingCubes.d.ts
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import { BufferGeometry, Material, Mesh, Color } from 'three'
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export class MarchingCubes extends Mesh {
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constructor(
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resolution: number,
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material: Material,
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enableUvs?: boolean,
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enableColors?: boolean,
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maxPolyCount?: number,
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)
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enableUvs: boolean
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enableColors: boolean
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resolution: number
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// parameters
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isolation: number
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// size of field, 32 is pushing it in Javascript :)
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size: number
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size2: number
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size3: number
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halfsize: number
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// deltas
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delta: number
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yd: number
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zd: number
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field: Float32Array
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normal_cache: Float32Array
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palette: Float32Array
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maxCount: number
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count: number
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hasPositions: boolean
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hasNormals: boolean
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hasColors: boolean
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hasUvs: boolean
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positionArray: Float32Array
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normalArray: Float32Array
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uvArray: Float32Array
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colorArray: Float32Array
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begin(): void
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end(): void
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init(resolution: number): void
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addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void
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addPlaneX(strength: number, subtract: number): void
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addPlaneY(strength: number, subtract: number): void
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addPlaneZ(strength: number, subtract: number): void
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setCell(x: number, y: number, z: number, value: number): void
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getCell(x: number, y: number, z: number): number
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blur(intensity: number): void
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reset(): void
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update(): void
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render(renderCallback: any): void
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generateGeometry(): BufferGeometry
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generateBufferGeometry(): BufferGeometry
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}
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export const edgeTable: Int32Array[]
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export const triTable: Int32Array[]
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