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60
node_modules/three-stdlib/misc/ProgressiveLightmap.d.ts
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60
node_modules/three-stdlib/misc/ProgressiveLightmap.d.ts
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import {
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Camera,
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Material,
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Mesh,
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MeshBasicMaterial,
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MeshPhongMaterial,
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Object3D,
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PlaneGeometry,
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Texture,
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Vector3,
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WebGLRenderer,
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Scene,
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WebGLRenderTarget,
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} from 'three'
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export interface UVBoxes {
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w: number
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h: number
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index: number
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}
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export interface LightMapContainers {
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basicMat: Material | Material[]
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object: Object3D
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}
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export class ProgressiveLightMap {
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renderer: WebGLRenderer
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res: number
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lightMapContainers: LightMapContainers[]
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compiled: boolean
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scene: Scene
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tinyTarget: WebGLRenderTarget
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buffer1Active: boolean
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firstUpdate: boolean
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warned: boolean
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progressiveLightMap1: WebGLRenderTarget
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progressiveLightMap2: WebGLRenderTarget
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uvMat: MeshPhongMaterial
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uv_boxes: UVBoxes[]
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blurringPlane: Mesh<PlaneGeometry, MeshBasicMaterial>
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labelMaterial: MeshBasicMaterial
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labelPlane: PlaneGeometry
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labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial>
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constructor(renderer: WebGLRenderer, res?: number)
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addObjectsToLightMap(objects: Object3D[]): void
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update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void
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showDebugLightmap(visible: boolean, position?: Vector3): void
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private _initializeBlurPlane(res: number, lightMap?: Texture | null): void
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}
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