Initial project import
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node_modules/three-stdlib/misc/MorphAnimMesh.d.ts
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node_modules/three-stdlib/misc/MorphAnimMesh.d.ts
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import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
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export class MorphAnimMesh extends Mesh {
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constructor(geometry: BufferGeometry, material: Material)
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mixer: AnimationMixer
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activeAction: AnimationAction | null
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setDirectionForward(): void
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setDirectionBackward(): void
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playAnimation(label: string, fps: number): void
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updateAnimation(delta: number): void
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copy(source: MorphAnimMesh, recursive?: boolean): this
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}
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