Initial project import

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drjones
2026-06-13 17:36:44 -07:00
commit ad2a18cc8d
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import { Object3D, Mesh, Texture } from 'three'
export class MD2CharacterComplex {
constructor()
scale: number
animationFPS: number
transitionFrames: number
maxSpeed: number
maxReverseSpeed: number
frontAcceleration: number
backAcceleration: number
frontDecceleration: number
angularSpeed: number
root: Object3D
meshBody: Mesh | null
meshWeapon: Mesh | null
controls: null
skinsBody: Texture[]
skinsWeapon: Texture[]
weapons: Mesh[]
currentSkin: number
onLoadComplete: () => void
meshes: Mesh[]
animations: object[]
loadCounter: number
speed: number
bodyOrientation: number
walkSpeed: number
crouchSpeed: number
activeAnimation: string
oldAnimation: string
enableShadows(enable: boolean): void
setVisible(enable: boolean): void
shareParts(original: MD2CharacterComplex): void
loadParts(config: object): void
setPlaybackRate(rate: number): void
setWireframe(wireframeEnabled: boolean): void
setSkin(index: number): void
setWeapon(index: number): void
setAnimation(animationName: string): void
update(delta: number): void
updateAnimations(delta: number): void
updateBehaviors(): void
updateMovementModel(delta: number): void
}