Initial project import
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33
node_modules/three-stdlib/misc/MD2Character.d.ts
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33
node_modules/three-stdlib/misc/MD2Character.d.ts
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import { Object3D, Mesh, Texture, AnimationMixer } from 'three'
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export interface MD2PartsConfig {
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baseUrl: string
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body: string
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skins: string[]
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weapons: Array<[string, string]>
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}
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export class MD2Character {
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constructor()
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scale: number
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animationFPS: number
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root: Object3D
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meshBody: Mesh | null
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meshWeapon: Mesh | null
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skinsBody: Texture[]
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skinsWeapon: Texture[]
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weapons: Mesh[]
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activeAnimation: string | null
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mixer: AnimationMixer | null
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loadCounter: number
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onLoadComplete(): void
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loadParts(config: MD2PartsConfig): void
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setPlaybackRate(rate: number): void
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setWireframe(wireframeEnabled: boolean): void
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setSkin(index: number): void
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setWeapon(index: number): void
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setAnimation(clipName: string): void
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syncWeaponAnimation(): void
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update(delta: number): void
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}
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