Initial project import
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node_modules/three-stdlib/math/MeshSurfaceSampler.d.ts
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18
node_modules/three-stdlib/math/MeshSurfaceSampler.d.ts
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import { BufferGeometry, Color, Mesh, Vector3 } from 'three'
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export class MeshSurfaceSampler {
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distribution: Float32Array | null
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geometry: BufferGeometry
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positionAttribute: Float32Array
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weightAttribute: string | null
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randomFunction: () => number
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setRandomGenerator(randomFunction: () => number): this
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constructor(mesh: Mesh)
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binarySearch(x: number): number
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build(): this
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sample(targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color): this
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sampleFace(faceIndex: number, targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color): this
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sampleFaceIndex(): number
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setWeightAttribute(name: string | null): this
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}
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