Initial project import
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89
node_modules/three-stdlib/math/ConvexHull.d.ts
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89
node_modules/three-stdlib/math/ConvexHull.d.ts
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import { Object3D, Ray, Vector3 } from 'three'
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export class Face {
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constructor()
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normal: Vector3
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midpoint: Vector3
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area: number
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constant: number
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outside: VertexNode
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mark: number
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edge: HalfEdge
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static create(a: VertexNode, b: VertexNode, c: VertexNode): Face
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compute(): this
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getEdge(i: number): HalfEdge
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}
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export class HalfEdge {
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constructor(vertex: VertexNode, face: Face)
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vertex: VertexNode
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prev: HalfEdge
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next: HalfEdge
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twin: HalfEdge
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face: Face
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head(): VertexNode
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length(): number
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lengthSquared(): number
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setTwin(edge: HalfEdge): this
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tail(): VertexNode
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}
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export class VertexNode {
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constructor(point: Vector3)
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point: Vector3
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prev: VertexNode
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next: VertexNode
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face: Face
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}
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export class VertexList {
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constructor()
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head: VertexNode
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tail: VertexNode
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append(vertex: VertexNode): this
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appendChain(vertex: VertexNode): this
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clear(): this
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first(): VertexNode
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insertAfter(target: VertexNode, vertex: VertexNode): this
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insertBefore(target: VertexNode, vertex: VertexNode): this
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isEmpty(): boolean
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last(): VertexNode
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remove(vertex: VertexNode): this
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removeSubList(a: VertexNode, b: VertexNode): this
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}
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export class ConvexHull {
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constructor()
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tolerance: number
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faces: Face[]
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newFaces: Face[]
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assigned: VertexList
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unassigned: VertexList
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vertices: VertexNode[]
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addAdjoiningFace(eyeVertex: VertexNode, horizonEdge: HalfEdge): HalfEdge
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addNewFaces(eyeVertex: VertexNode, horizon: HalfEdge[]): this
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addVertexToFace(vertex: VertexNode, face: Face): this
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addVertexToHull(eyeVertex: VertexNode): this
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cleanup(): this
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compute(): this
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computeExtremes(): object
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computeHorizon(eyePoint: Vector3, crossEdge: HalfEdge, face: Face, horizon: HalfEdge[]): this
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computeInitialHull(): this
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containsPoint(point: Vector3): boolean
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deleteFaceVertices(face: Face, absorbingFace: Face): this
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intersectRay(ray: Ray, target: Vector3): Vector3 | null
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intersectsRay(ray: Ray): boolean
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makeEmpty(): this
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nextVertexToAdd(): VertexNode | undefined
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reindexFaces(): this
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removeAllVerticesFromFace(face: Face): VertexNode | undefined
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removeVertexFromFace(vertex: VertexNode, face: Face): this
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resolveUnassignedPoints(newFaces: Face[]): this
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setFromPoints(points: Vector3[]): this
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setFromObject(object: Object3D): this
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}
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