Initial project import
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node_modules/three-stdlib/loaders/PVRLoader.d.ts
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node_modules/three-stdlib/loaders/PVRLoader.d.ts
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import { LoadingManager, CompressedTextureLoader, CompressedPixelFormat } from 'three'
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export interface PVR {
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mipmaps: object[]
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width: number
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height: number
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format: CompressedPixelFormat
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mipmapCount: number
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isCubemap: boolean
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}
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export class PVRLoader extends CompressedTextureLoader {
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constructor(manager?: LoadingManager)
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parse(buffer: ArrayBuffer, loadMipmaps: boolean): PVR
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}
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