Initial project import
This commit is contained in:
488
node_modules/three-stdlib/loaders/OBJLoader.cjs
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vendored
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488
node_modules/three-stdlib/loaders/OBJLoader.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const _object_pattern = /^[og]\s*(.+)?/;
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const _material_library_pattern = /^mtllib /;
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const _material_use_pattern = /^usemtl /;
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const _map_use_pattern = /^usemap /;
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const _vA = /* @__PURE__ */ new THREE.Vector3();
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const _vB = /* @__PURE__ */ new THREE.Vector3();
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const _vC = /* @__PURE__ */ new THREE.Vector3();
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const _ab = /* @__PURE__ */ new THREE.Vector3();
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const _cb = /* @__PURE__ */ new THREE.Vector3();
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function ParserState() {
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const state = {
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objects: [],
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object: {},
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vertices: [],
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normals: [],
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colors: [],
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uvs: [],
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materials: {},
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materialLibraries: [],
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startObject: function(name, fromDeclaration) {
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if (this.object && this.object.fromDeclaration === false) {
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this.object.name = name;
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this.object.fromDeclaration = fromDeclaration !== false;
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return;
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}
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const previousMaterial = this.object && typeof this.object.currentMaterial === "function" ? this.object.currentMaterial() : void 0;
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if (this.object && typeof this.object._finalize === "function") {
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this.object._finalize(true);
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}
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this.object = {
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name: name || "",
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fromDeclaration: fromDeclaration !== false,
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geometry: {
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vertices: [],
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normals: [],
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colors: [],
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uvs: [],
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hasUVIndices: false
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},
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materials: [],
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smooth: true,
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startMaterial: function(name2, libraries) {
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const previous = this._finalize(false);
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if (previous && (previous.inherited || previous.groupCount <= 0)) {
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this.materials.splice(previous.index, 1);
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}
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const material = {
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index: this.materials.length,
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name: name2 || "",
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mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : "",
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smooth: previous !== void 0 ? previous.smooth : this.smooth,
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groupStart: previous !== void 0 ? previous.groupEnd : 0,
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groupEnd: -1,
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groupCount: -1,
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inherited: false,
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clone: function(index) {
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const cloned = {
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index: typeof index === "number" ? index : this.index,
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name: this.name,
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mtllib: this.mtllib,
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smooth: this.smooth,
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groupStart: 0,
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groupEnd: -1,
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groupCount: -1,
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inherited: false
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};
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cloned.clone = this.clone.bind(cloned);
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return cloned;
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}
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};
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this.materials.push(material);
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return material;
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},
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currentMaterial: function() {
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if (this.materials.length > 0) {
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return this.materials[this.materials.length - 1];
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}
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return void 0;
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},
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_finalize: function(end) {
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const lastMultiMaterial = this.currentMaterial();
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if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
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lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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lastMultiMaterial.inherited = false;
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}
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if (end && this.materials.length > 1) {
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for (let mi = this.materials.length - 1; mi >= 0; mi--) {
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if (this.materials[mi].groupCount <= 0) {
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this.materials.splice(mi, 1);
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}
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}
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}
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if (end && this.materials.length === 0) {
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this.materials.push({
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name: "",
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smooth: this.smooth
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});
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}
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return lastMultiMaterial;
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}
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};
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if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") {
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const declared = previousMaterial.clone(0);
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declared.inherited = true;
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this.object.materials.push(declared);
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}
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this.objects.push(this.object);
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},
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finalize: function() {
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if (this.object && typeof this.object._finalize === "function") {
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this.object._finalize(true);
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}
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},
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parseVertexIndex: function(value, len) {
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const index = parseInt(value, 10);
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return (index >= 0 ? index - 1 : index + len / 3) * 3;
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},
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parseNormalIndex: function(value, len) {
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const index = parseInt(value, 10);
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return (index >= 0 ? index - 1 : index + len / 3) * 3;
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},
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parseUVIndex: function(value, len) {
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const index = parseInt(value, 10);
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return (index >= 0 ? index - 1 : index + len / 2) * 2;
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},
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addVertex: function(a, b, c) {
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const src = this.vertices;
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const dst = this.object.geometry.vertices;
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dst.push(src[a + 0], src[a + 1], src[a + 2]);
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dst.push(src[b + 0], src[b + 1], src[b + 2]);
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dst.push(src[c + 0], src[c + 1], src[c + 2]);
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},
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addVertexPoint: function(a) {
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const src = this.vertices;
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const dst = this.object.geometry.vertices;
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dst.push(src[a + 0], src[a + 1], src[a + 2]);
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},
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addVertexLine: function(a) {
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const src = this.vertices;
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const dst = this.object.geometry.vertices;
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dst.push(src[a + 0], src[a + 1], src[a + 2]);
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},
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addNormal: function(a, b, c) {
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const src = this.normals;
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const dst = this.object.geometry.normals;
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dst.push(src[a + 0], src[a + 1], src[a + 2]);
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dst.push(src[b + 0], src[b + 1], src[b + 2]);
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dst.push(src[c + 0], src[c + 1], src[c + 2]);
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},
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addFaceNormal: function(a, b, c) {
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const src = this.vertices;
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const dst = this.object.geometry.normals;
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_vA.fromArray(src, a);
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_vB.fromArray(src, b);
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_vC.fromArray(src, c);
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_cb.subVectors(_vC, _vB);
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_ab.subVectors(_vA, _vB);
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_cb.cross(_ab);
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_cb.normalize();
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dst.push(_cb.x, _cb.y, _cb.z);
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dst.push(_cb.x, _cb.y, _cb.z);
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dst.push(_cb.x, _cb.y, _cb.z);
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},
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addColor: function(a, b, c) {
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const src = this.colors;
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const dst = this.object.geometry.colors;
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if (src[a] !== void 0)
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dst.push(src[a + 0], src[a + 1], src[a + 2]);
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if (src[b] !== void 0)
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dst.push(src[b + 0], src[b + 1], src[b + 2]);
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if (src[c] !== void 0)
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dst.push(src[c + 0], src[c + 1], src[c + 2]);
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},
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addUV: function(a, b, c) {
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const src = this.uvs;
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const dst = this.object.geometry.uvs;
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dst.push(src[a + 0], src[a + 1]);
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dst.push(src[b + 0], src[b + 1]);
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dst.push(src[c + 0], src[c + 1]);
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},
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addDefaultUV: function() {
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const dst = this.object.geometry.uvs;
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dst.push(0, 0);
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dst.push(0, 0);
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dst.push(0, 0);
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},
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addUVLine: function(a) {
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const src = this.uvs;
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const dst = this.object.geometry.uvs;
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dst.push(src[a + 0], src[a + 1]);
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},
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addFace: function(a, b, c, ua, ub, uc, na, nb, nc) {
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const vLen = this.vertices.length;
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let ia = this.parseVertexIndex(a, vLen);
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let ib = this.parseVertexIndex(b, vLen);
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let ic = this.parseVertexIndex(c, vLen);
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this.addVertex(ia, ib, ic);
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this.addColor(ia, ib, ic);
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if (na !== void 0 && na !== "") {
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const nLen = this.normals.length;
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ia = this.parseNormalIndex(na, nLen);
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ib = this.parseNormalIndex(nb, nLen);
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ic = this.parseNormalIndex(nc, nLen);
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this.addNormal(ia, ib, ic);
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} else {
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this.addFaceNormal(ia, ib, ic);
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}
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if (ua !== void 0 && ua !== "") {
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const uvLen = this.uvs.length;
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ia = this.parseUVIndex(ua, uvLen);
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ib = this.parseUVIndex(ub, uvLen);
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ic = this.parseUVIndex(uc, uvLen);
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this.addUV(ia, ib, ic);
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this.object.geometry.hasUVIndices = true;
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} else {
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this.addDefaultUV();
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}
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},
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addPointGeometry: function(vertices) {
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this.object.geometry.type = "Points";
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const vLen = this.vertices.length;
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for (let vi = 0, l = vertices.length; vi < l; vi++) {
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const index = this.parseVertexIndex(vertices[vi], vLen);
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this.addVertexPoint(index);
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this.addColor(index);
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}
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},
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addLineGeometry: function(vertices, uvs) {
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this.object.geometry.type = "Line";
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const vLen = this.vertices.length;
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const uvLen = this.uvs.length;
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for (let vi = 0, l = vertices.length; vi < l; vi++) {
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this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
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}
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for (let uvi = 0, l = uvs.length; uvi < l; uvi++) {
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this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
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}
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}
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};
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state.startObject("", false);
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return state;
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}
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class OBJLoader extends THREE.Loader {
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constructor(manager) {
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super(manager);
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this.materials = null;
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}
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load(url, onLoad, onProgress, onError) {
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const scope = this;
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const loader = new THREE.FileLoader(this.manager);
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loader.setPath(this.path);
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loader.setRequestHeader(this.requestHeader);
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loader.setWithCredentials(this.withCredentials);
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loader.load(
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url,
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function(text) {
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try {
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onLoad(scope.parse(text));
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} catch (e) {
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if (onError) {
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onError(e);
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} else {
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console.error(e);
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}
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scope.manager.itemError(url);
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}
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},
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onProgress,
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onError
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);
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}
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setMaterials(materials) {
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this.materials = materials;
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return this;
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}
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parse(text) {
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const state = new ParserState();
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if (text.indexOf("\r\n") !== -1) {
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text = text.replace(/\r\n/g, "\n");
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}
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if (text.indexOf("\\\n") !== -1) {
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text = text.replace(/\\\n/g, "");
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}
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const lines = text.split("\n");
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let line = "", lineFirstChar = "";
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let lineLength = 0;
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let result = [];
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const trimLeft = typeof "".trimLeft === "function";
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for (let i = 0, l = lines.length; i < l; i++) {
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line = lines[i];
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line = trimLeft ? line.trimLeft() : line.trim();
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lineLength = line.length;
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if (lineLength === 0)
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continue;
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lineFirstChar = line.charAt(0);
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if (lineFirstChar === "#")
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continue;
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if (lineFirstChar === "v") {
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const data = line.split(/\s+/);
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switch (data[0]) {
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case "v":
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state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
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if (data.length >= 7) {
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state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6]));
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} else {
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state.colors.push(void 0, void 0, void 0);
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}
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break;
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case "vn":
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state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
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break;
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case "vt":
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state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));
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break;
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}
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} else if (lineFirstChar === "f") {
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const lineData = line.substr(1).trim();
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const vertexData = lineData.split(/\s+/);
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const faceVertices = [];
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for (let j = 0, jl = vertexData.length; j < jl; j++) {
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const vertex = vertexData[j];
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if (vertex.length > 0) {
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const vertexParts = vertex.split("/");
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faceVertices.push(vertexParts);
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}
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}
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const v1 = faceVertices[0];
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for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) {
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const v2 = faceVertices[j];
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const v3 = faceVertices[j + 1];
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state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]);
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}
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} else if (lineFirstChar === "l") {
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const lineParts = line.substring(1).trim().split(" ");
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let lineVertices = [];
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const lineUVs = [];
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if (line.indexOf("/") === -1) {
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lineVertices = lineParts;
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} else {
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for (let li = 0, llen = lineParts.length; li < llen; li++) {
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const parts = lineParts[li].split("/");
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if (parts[0] !== "")
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lineVertices.push(parts[0]);
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if (parts[1] !== "")
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lineUVs.push(parts[1]);
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}
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}
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state.addLineGeometry(lineVertices, lineUVs);
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} else if (lineFirstChar === "p") {
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const lineData = line.substr(1).trim();
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const pointData = lineData.split(" ");
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state.addPointGeometry(pointData);
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} else if ((result = _object_pattern.exec(line)) !== null) {
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const name = (" " + result[0].substr(1).trim()).substr(1);
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state.startObject(name);
|
||||
} else if (_material_use_pattern.test(line)) {
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state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
|
||||
} else if (_material_library_pattern.test(line)) {
|
||||
state.materialLibraries.push(line.substring(7).trim());
|
||||
} else if (_map_use_pattern.test(line)) {
|
||||
console.warn(
|
||||
'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'
|
||||
);
|
||||
} else if (lineFirstChar === "s") {
|
||||
result = line.split(" ");
|
||||
if (result.length > 1) {
|
||||
const value = result[1].trim().toLowerCase();
|
||||
state.object.smooth = value !== "0" && value !== "off";
|
||||
} else {
|
||||
state.object.smooth = true;
|
||||
}
|
||||
const material = state.object.currentMaterial();
|
||||
if (material)
|
||||
material.smooth = state.object.smooth;
|
||||
} else {
|
||||
if (line === "\0")
|
||||
continue;
|
||||
console.warn('THREE.OBJLoader: Unexpected line: "' + line + '"');
|
||||
}
|
||||
}
|
||||
state.finalize();
|
||||
const container = new THREE.Group();
|
||||
container.materialLibraries = [].concat(state.materialLibraries);
|
||||
const hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0);
|
||||
if (hasPrimitives === true) {
|
||||
for (let i = 0, l = state.objects.length; i < l; i++) {
|
||||
const object = state.objects[i];
|
||||
const geometry = object.geometry;
|
||||
const materials = object.materials;
|
||||
const isLine = geometry.type === "Line";
|
||||
const isPoints = geometry.type === "Points";
|
||||
let hasVertexColors = false;
|
||||
if (geometry.vertices.length === 0)
|
||||
continue;
|
||||
const buffergeometry = new THREE.BufferGeometry();
|
||||
buffergeometry.setAttribute("position", new THREE.Float32BufferAttribute(geometry.vertices, 3));
|
||||
if (geometry.normals.length > 0) {
|
||||
buffergeometry.setAttribute("normal", new THREE.Float32BufferAttribute(geometry.normals, 3));
|
||||
}
|
||||
if (geometry.colors.length > 0) {
|
||||
hasVertexColors = true;
|
||||
buffergeometry.setAttribute("color", new THREE.Float32BufferAttribute(geometry.colors, 3));
|
||||
}
|
||||
if (geometry.hasUVIndices === true) {
|
||||
buffergeometry.setAttribute("uv", new THREE.Float32BufferAttribute(geometry.uvs, 2));
|
||||
}
|
||||
const createdMaterials = [];
|
||||
for (let mi = 0, miLen = materials.length; mi < miLen; mi++) {
|
||||
const sourceMaterial = materials[mi];
|
||||
const materialHash = sourceMaterial.name + "_" + sourceMaterial.smooth + "_" + hasVertexColors;
|
||||
let material = state.materials[materialHash];
|
||||
if (this.materials !== null) {
|
||||
material = this.materials.create(sourceMaterial.name);
|
||||
if (isLine && material && !(material instanceof THREE.LineBasicMaterial)) {
|
||||
const materialLine = new THREE.LineBasicMaterial();
|
||||
THREE.Material.prototype.copy.call(materialLine, material);
|
||||
materialLine.color.copy(material.color);
|
||||
material = materialLine;
|
||||
} else if (isPoints && material && !(material instanceof THREE.PointsMaterial)) {
|
||||
const materialPoints = new THREE.PointsMaterial({ size: 10, sizeAttenuation: false });
|
||||
THREE.Material.prototype.copy.call(materialPoints, material);
|
||||
materialPoints.color.copy(material.color);
|
||||
materialPoints.map = material.map;
|
||||
material = materialPoints;
|
||||
}
|
||||
}
|
||||
if (material === void 0) {
|
||||
if (isLine) {
|
||||
material = new THREE.LineBasicMaterial();
|
||||
} else if (isPoints) {
|
||||
material = new THREE.PointsMaterial({ size: 1, sizeAttenuation: false });
|
||||
} else {
|
||||
material = new THREE.MeshPhongMaterial();
|
||||
}
|
||||
material.name = sourceMaterial.name;
|
||||
material.flatShading = sourceMaterial.smooth ? false : true;
|
||||
material.vertexColors = hasVertexColors;
|
||||
state.materials[materialHash] = material;
|
||||
}
|
||||
createdMaterials.push(material);
|
||||
}
|
||||
let mesh;
|
||||
if (createdMaterials.length > 1) {
|
||||
for (let mi = 0, miLen = materials.length; mi < miLen; mi++) {
|
||||
const sourceMaterial = materials[mi];
|
||||
buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
|
||||
}
|
||||
if (isLine) {
|
||||
mesh = new THREE.LineSegments(buffergeometry, createdMaterials);
|
||||
} else if (isPoints) {
|
||||
mesh = new THREE.Points(buffergeometry, createdMaterials);
|
||||
} else {
|
||||
mesh = new THREE.Mesh(buffergeometry, createdMaterials);
|
||||
}
|
||||
} else {
|
||||
if (isLine) {
|
||||
mesh = new THREE.LineSegments(buffergeometry, createdMaterials[0]);
|
||||
} else if (isPoints) {
|
||||
mesh = new THREE.Points(buffergeometry, createdMaterials[0]);
|
||||
} else {
|
||||
mesh = new THREE.Mesh(buffergeometry, createdMaterials[0]);
|
||||
}
|
||||
}
|
||||
mesh.name = object.name;
|
||||
container.add(mesh);
|
||||
}
|
||||
} else {
|
||||
if (state.vertices.length > 0) {
|
||||
const material = new THREE.PointsMaterial({ size: 1, sizeAttenuation: false });
|
||||
const buffergeometry = new THREE.BufferGeometry();
|
||||
buffergeometry.setAttribute("position", new THREE.Float32BufferAttribute(state.vertices, 3));
|
||||
if (state.colors.length > 0 && state.colors[0] !== void 0) {
|
||||
buffergeometry.setAttribute("color", new THREE.Float32BufferAttribute(state.colors, 3));
|
||||
material.vertexColors = true;
|
||||
}
|
||||
const points = new THREE.Points(buffergeometry, material);
|
||||
container.add(points);
|
||||
}
|
||||
}
|
||||
return container;
|
||||
}
|
||||
}
|
||||
exports.OBJLoader = OBJLoader;
|
||||
//# sourceMappingURL=OBJLoader.cjs.map
|
||||
Reference in New Issue
Block a user