Initial project import
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node_modules/three-stdlib/loaders/MTLLoader.d.ts
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node_modules/three-stdlib/loaders/MTLLoader.d.ts
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import { Loader, Material, LoadingManager, Mapping, BufferGeometry, Side, Texture, Vector2, Wrapping } from 'three'
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export interface MaterialCreatorOptions {
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/**
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* side: Which side to apply the material
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* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
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*/
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side?: Side | undefined
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/*
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* wrap: What type of wrapping to apply for textures
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* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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*/
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wrap?: Wrapping | undefined
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/*
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* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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* Default: false, assumed to be already normalized
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*/
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normalizeRGB?: boolean | undefined
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/*
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* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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* Default: false
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*/
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ignoreZeroRGBs?: boolean | undefined
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/*
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* invertTrProperty: Use values 1 of Tr field for fully opaque. This option is useful for obj
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* exported from 3ds MAX, vcglib or meshlab.
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* Default: false
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*/
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invertTrProperty?: boolean | undefined
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}
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export class MTLLoader extends Loader {
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constructor(manager?: LoadingManager)
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materialOptions: MaterialCreatorOptions
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load(
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url: string,
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onLoad: (materialCreator: MaterialCreator) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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parse(text: string, path: string): MaterialCreator
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setMaterialOptions(value: MaterialCreatorOptions): void
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<MaterialCreator>
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}
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export interface MaterialInfo {
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ks?: number[] | undefined
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kd?: number[] | undefined
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ke?: number[] | undefined
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map_kd?: string | undefined
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map_ks?: string | undefined
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map_ke?: string | undefined
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norm?: string | undefined
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map_bump?: string | undefined
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bump?: string | undefined
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map_d?: string | undefined
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ns?: number | undefined
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d?: number | undefined
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tr?: number | undefined
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}
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export interface TexParams {
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scale: Vector2
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offset: Vector2
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url: string
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}
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export class MaterialCreator {
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constructor(baseUrl?: string, options?: MaterialCreatorOptions)
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baseUrl: string
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options: MaterialCreatorOptions
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materialsInfo: { [key: string]: MaterialInfo }
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materials: { [key: string]: Material }
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private materialsArray: Material[]
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nameLookup: { [key: string]: number }
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side: Side
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wrap: Wrapping
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crossOrigin: string
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setCrossOrigin(value: string): this
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setManager(value: LoadingManager): void
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setMaterials(materialsInfo: { [key: string]: MaterialInfo }): void
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convert(materialsInfo: { [key: string]: MaterialInfo }): { [key: string]: MaterialInfo }
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preload(): void
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getIndex(materialName: string): number
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getAsArray(): Material[]
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create(materialName: string): Material
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createMaterial_(materialName: string): Material
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getTextureParams(value: string, matParams: any): TexParams
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loadTexture(
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url: string,
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mapping?: Mapping,
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onLoad?: (bufferGeometry: BufferGeometry) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): Texture
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}
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