Initial project import
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63
node_modules/three-stdlib/loaders/MMDLoader.d.ts
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63
node_modules/three-stdlib/loaders/MMDLoader.d.ts
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import { Loader, Camera, AnimationClip, FileLoader, LoadingManager, SkinnedMesh } from 'three'
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export interface MMDLoaderAnimationObject {
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animation: AnimationClip
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mesh: SkinnedMesh
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}
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export class MMDLoader extends Loader {
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constructor(manager?: LoadingManager)
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animationBuilder: object
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animationPath: string
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loader: FileLoader
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meshBuilder: object
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parser: object | null
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load(
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url: string,
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onLoad: (mesh: SkinnedMesh) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<SkinnedMesh>
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loadAnimation(
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url: string,
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object: SkinnedMesh | Camera,
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onLoad: (object: SkinnedMesh | AnimationClip) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadPMD(
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url: string,
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onLoad: (object: object) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadPMX(
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url: string,
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onLoad: (object: object) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadVMD(
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url: string,
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onLoad: (object: object) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadVPD(
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url: string,
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isUnicode: boolean,
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onLoad: (object: object) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadWithAnimation(
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url: string,
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vmdUrl: string | string[],
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onLoad: (object: MMDLoaderAnimationObject) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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setAnimationPath(animationPath: string): this
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}
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