Initial project import
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155
node_modules/three-stdlib/loaders/GLTFLoader.d.ts
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155
node_modules/three-stdlib/loaders/GLTFLoader.d.ts
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import {
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AnimationClip,
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BufferAttribute,
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BufferGeometry,
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Camera,
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Group,
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InterleavedBufferAttribute,
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LoadingManager,
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Mesh,
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MeshStandardMaterial,
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Object3D,
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Material,
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SkinnedMesh,
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Texture,
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TextureLoader,
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FileLoader,
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ImageBitmapLoader,
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Skeleton,
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Loader,
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} from 'three'
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import { DRACOLoader } from './DRACOLoader'
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import { KTX2Loader } from './KTX2Loader'
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export interface GLTF {
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animations: AnimationClip[]
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scene: Group
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scenes: Group[]
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cameras: Camera[]
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asset: {
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copyright?: string | undefined
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generator?: string | undefined
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version?: string | undefined
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minVersion?: string | undefined
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extensions?: any
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extras?: any
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}
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parser: GLTFParser
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userData: any
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}
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export class GLTFLoader extends Loader {
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constructor(manager?: LoadingManager)
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dracoLoader: DRACOLoader | null
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load(
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url: string,
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onLoad: (gltf: GLTF) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<GLTF>
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setDRACOLoader(dracoLoader: DRACOLoader): GLTFLoader
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register(callback: (parser: GLTFParser) => GLTFLoaderPlugin): GLTFLoader
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unregister(callback: (parser: GLTFParser) => GLTFLoaderPlugin): GLTFLoader
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setKTX2Loader(ktx2Loader: KTX2Loader): GLTFLoader
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setMeshoptDecoder(meshoptDecoder: /* MeshoptDecoder */ any): GLTFLoader
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parse(
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data: ArrayBuffer | string,
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path: string,
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onLoad: (gltf: GLTF) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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parseAsync(data: ArrayBuffer | string, path: string): Promise<GLTF>
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}
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export type GLTFReferenceType = 'materials' | 'nodes' | 'textures' | 'meshes'
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export interface GLTFReference {
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materials?: number
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nodes?: number
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textures?: number
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meshes?: number
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}
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export class GLTFParser {
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json: any
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options: {
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path: string
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manager: LoadingManager
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ktx2Loader: KTX2Loader
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meshoptDecoder: /* MeshoptDecoder */ any
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crossOrigin: string
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requestHeader: { [header: string]: string }
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}
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fileLoader: FileLoader
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textureLoader: TextureLoader | ImageBitmapLoader
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plugins: { [name: string]: GLTFLoaderPlugin }
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extensions: { [name: string]: any }
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associations: Map<Object3D | Material | Texture, GLTFReference>
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setExtensions(extensions: { [name: string]: any }): void
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setPlugins(plugins: { [name: string]: GLTFLoaderPlugin }): void
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parse(onLoad: (gltf: GLTF) => void, onError?: (event: ErrorEvent) => void): void
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getDependency: (type: string, index: number) => Promise<any>
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getDependencies: (type: string) => Promise<any[]>
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loadBuffer: (bufferIndex: number) => Promise<ArrayBuffer>
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loadBufferView: (bufferViewIndex: number) => Promise<ArrayBuffer>
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loadAccessor: (accessorIndex: number) => Promise<BufferAttribute | InterleavedBufferAttribute>
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loadTexture: (textureIndex: number) => Promise<Texture>
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loadTextureImage: (textureIndex: number, sourceIndex: number, loader: Loader) => Promise<Texture>
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loadImageSource: (sourceIndex: number, loader: Loader) => Promise<Texture>
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assignTexture: (
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materialParams: { [key: string]: any },
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mapName: string,
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mapDef: {
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index: number
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texCoord?: number | undefined
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extensions?: any
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},
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) => Promise<void>
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assignFinalMaterial: (object: Mesh) => void
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getMaterialType: () => typeof MeshStandardMaterial
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loadMaterial: (materialIndex: number) => Promise<Material>
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createUniqueName: (originalName: string) => string
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createNodeMesh: (nodeIndex: number) => Promise<Group | Mesh | SkinnedMesh>
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loadGeometries: (
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/**
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* GLTF.Primitive[]
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* See: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/mesh.primitive.schema.json
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*/
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primitives: Array<{ [key: string]: any }>,
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) => Promise<BufferGeometry[]>
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loadMesh: (meshIndex: number) => Promise<Group | Mesh | SkinnedMesh>
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loadCamera: (cameraIndex: number) => Promise<Camera>
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loadSkin: (skinIndex: number) => Promise<Skeleton>
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loadAnimation: (animationIndex: number) => Promise<AnimationClip>
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loadNode: (nodeIndex: number) => Promise<Object3D>
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loadScene: () => Promise<Group>
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}
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export interface GLTFLoaderPlugin {
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beforeRoot?: (() => Promise<void> | null) | undefined
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afterRoot?: ((result: GLTF) => Promise<void> | null) | undefined
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loadNode?: ((nodeIndex: number) => Promise<Object3D> | null) | undefined
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loadMesh?: ((meshIndex: number) => Promise<Group | Mesh | SkinnedMesh> | null) | undefined
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loadBufferView?: ((bufferViewIndex: number) => Promise<ArrayBuffer> | null) | undefined
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loadMaterial?: ((materialIndex: number) => Promise<Material> | null) | undefined
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loadTexture?: ((textureIndex: number) => Promise<Texture> | null) | undefined
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getMaterialType?: ((materialIndex: number) => typeof Material | null) | undefined
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extendMaterialParams?:
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| ((materialIndex: number, materialParams: { [key: string]: any }) => Promise<any> | null)
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| undefined
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createNodeMesh?: ((nodeIndex: number) => Promise<Group | Mesh | SkinnedMesh> | null) | undefined
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createNodeAttachment?: ((nodeIndex: number) => Promise<Object3D> | null) | undefined
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}
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