Initial project import
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node_modules/three-stdlib/loaders/BasisTextureLoader.d.ts
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node_modules/three-stdlib/loaders/BasisTextureLoader.d.ts
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import { Loader, CompressedTexture, LoadingManager, WebGLRenderer } from 'three'
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export class BasisTextureLoader extends Loader {
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constructor(manager?: LoadingManager)
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transcoderBinary: ArrayBuffer | null
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transcoderPath: string
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transcoderPending: Promise<void> | null
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workerConfig: {
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format: number
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astcSupported: boolean
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etcSupported: boolean
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dxtSupported: boolean
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pvrtcSupported: boolean
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}
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workerLimit: number
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workerNextTaskID: number
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workerPool: object[]
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workerSourceURL: string
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detectSupport(renderer: WebGLRenderer): this
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load(
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url: string,
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onLoad: (texture: CompressedTexture) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<CompressedTexture>
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setTranscoderPath(path: string): this
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setWorkerLimit(workerLimit: number): this
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dispose(): void
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}
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