Initial project import
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node_modules/three-stdlib/lines/LineSegmentsGeometry.d.ts
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node_modules/three-stdlib/lines/LineSegmentsGeometry.d.ts
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import { EdgesGeometry, InstancedBufferGeometry, LineSegments, Matrix4, Mesh, WireframeGeometry } from 'three'
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export class LineSegmentsGeometry extends InstancedBufferGeometry {
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constructor()
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readonly isLineSegmentsGeometry: true
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applyMatrix4(matrix: Matrix4): this
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computeBoundingBox(): void
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computeBoundingSphere(): void
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fromEdgesGeometry(geometry: EdgesGeometry): this
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fromLineSegments(lineSegments: LineSegments): this
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fromMesh(mesh: Mesh): this
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fromWireframeGeometry(geometry: WireframeGeometry): this
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setColors(array: number[] | Float32Array, itemSize?: 3 | 4): this
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setPositions(array: number[] | Float32Array): this
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}
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