Initial project import

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drjones
2026-06-13 17:36:44 -07:00
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import { EdgesGeometry, InstancedBufferGeometry, LineSegments, Matrix4, Mesh, WireframeGeometry } from 'three'
export class LineSegmentsGeometry extends InstancedBufferGeometry {
constructor()
readonly isLineSegmentsGeometry: true
applyMatrix4(matrix: Matrix4): this
computeBoundingBox(): void
computeBoundingSphere(): void
fromEdgesGeometry(geometry: EdgesGeometry): this
fromLineSegments(lineSegments: LineSegments): this
fromMesh(mesh: Mesh): this
fromWireframeGeometry(geometry: WireframeGeometry): this
setColors(array: number[] | Float32Array, itemSize?: 3 | 4): this
setPositions(array: number[] | Float32Array): this
}