Initial project import
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46
node_modules/three-stdlib/geometries/BoxLineGeometry.js
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46
node_modules/three-stdlib/geometries/BoxLineGeometry.js
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import { BufferGeometry, Float32BufferAttribute } from "three";
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class BoxLineGeometry extends BufferGeometry {
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constructor(width, height, depth, widthSegments, heightSegments, depthSegments) {
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super();
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width = width || 1;
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height = height || 1;
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depth = depth || 1;
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widthSegments = Math.floor(widthSegments) || 1;
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heightSegments = Math.floor(heightSegments) || 1;
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depthSegments = Math.floor(depthSegments) || 1;
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const widthHalf = width / 2;
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const heightHalf = height / 2;
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const depthHalf = depth / 2;
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const segmentWidth = width / widthSegments;
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const segmentHeight = height / heightSegments;
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const segmentDepth = depth / depthSegments;
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const vertices = [];
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let x = -widthHalf, y = -heightHalf, z = -depthHalf;
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for (let i = 0; i <= widthSegments; i++) {
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vertices.push(x, -heightHalf, -depthHalf, x, heightHalf, -depthHalf);
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vertices.push(x, heightHalf, -depthHalf, x, heightHalf, depthHalf);
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vertices.push(x, heightHalf, depthHalf, x, -heightHalf, depthHalf);
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vertices.push(x, -heightHalf, depthHalf, x, -heightHalf, -depthHalf);
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x += segmentWidth;
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}
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for (let i = 0; i <= heightSegments; i++) {
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vertices.push(-widthHalf, y, -depthHalf, widthHalf, y, -depthHalf);
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vertices.push(widthHalf, y, -depthHalf, widthHalf, y, depthHalf);
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vertices.push(widthHalf, y, depthHalf, -widthHalf, y, depthHalf);
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vertices.push(-widthHalf, y, depthHalf, -widthHalf, y, -depthHalf);
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y += segmentHeight;
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}
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for (let i = 0; i <= depthSegments; i++) {
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vertices.push(-widthHalf, -heightHalf, z, -widthHalf, heightHalf, z);
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vertices.push(-widthHalf, heightHalf, z, widthHalf, heightHalf, z);
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vertices.push(widthHalf, heightHalf, z, widthHalf, -heightHalf, z);
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vertices.push(widthHalf, -heightHalf, z, -widthHalf, -heightHalf, z);
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z += segmentDepth;
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}
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this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
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}
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}
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export {
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BoxLineGeometry
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};
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//# sourceMappingURL=BoxLineGeometry.js.map
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