Initial project import
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node_modules/three-stdlib/effects/OutlineEffect.d.ts
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node_modules/three-stdlib/effects/OutlineEffect.d.ts
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import { Camera, Scene, Vector2, Vector4, WebGLRenderer, WebGLRenderTarget, WebGLShadowMap } from 'three'
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export interface OutlineEffectParameters {
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defaultThickness?: number | undefined
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defaultColor?: number[] | undefined
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defaultAlpha?: number | undefined
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defaultKeepAlive?: boolean | undefined
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}
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export class OutlineEffect {
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constructor(renderer: WebGLRenderer, parameters?: OutlineEffectParameters)
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enabled: boolean
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autoClear: boolean
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domElement: HTMLElement
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shadowMap: WebGLShadowMap
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clear(color?: boolean, depth?: boolean, stencil?: boolean): void
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getPixelRatio(): number
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getSize(target: Vector2): Vector2
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render(scene: Scene, camera: Camera): void
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renderOutline(scene: Scene, camera: Camera): void
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setRenderTarget(renderTarget: WebGLRenderTarget | null): void
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setPixelRatio(value: number): void
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setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void
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setScissorTest(enable: boolean): void
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setSize(width: number, height: number, updateStyle?: boolean): void
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setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void
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}
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