Initial project import
This commit is contained in:
104
node_modules/three-stdlib/effects/AnaglyphEffect.cjs
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104
node_modules/three-stdlib/effects/AnaglyphEffect.cjs
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"use strict";
|
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
|
||||
const constants = require("../_polyfill/constants.cjs");
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||||
class AnaglyphEffect {
|
||||
constructor(renderer, width = 512, height = 512) {
|
||||
this.colorMatrixLeft = new THREE.Matrix3().fromArray([
|
||||
0.4561,
|
||||
-0.0400822,
|
||||
-0.0152161,
|
||||
0.500484,
|
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-0.0378246,
|
||||
-0.0205971,
|
||||
0.176381,
|
||||
-0.0157589,
|
||||
-546856e-8
|
||||
]);
|
||||
this.colorMatrixRight = new THREE.Matrix3().fromArray([
|
||||
-0.0434706,
|
||||
0.378476,
|
||||
-0.0721527,
|
||||
-0.0879388,
|
||||
0.73364,
|
||||
-0.112961,
|
||||
-155529e-8,
|
||||
-0.0184503,
|
||||
1.2264
|
||||
]);
|
||||
const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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const _scene = new THREE.Scene();
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const _stereo = new THREE.StereoCamera();
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const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
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const _renderTargetL = new THREE.WebGLRenderTarget(width, height, _params);
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const _renderTargetR = new THREE.WebGLRenderTarget(width, height, _params);
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const _material = new THREE.ShaderMaterial({
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uniforms: {
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mapLeft: { value: _renderTargetL.texture },
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mapRight: { value: _renderTargetR.texture },
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colorMatrixLeft: { value: this.colorMatrixLeft },
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colorMatrixRight: { value: this.colorMatrixRight }
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},
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vertexShader: [
|
||||
"varying vec2 vUv;",
|
||||
"void main() {",
|
||||
" vUv = vec2( uv.x, uv.y );",
|
||||
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
|
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"uniform sampler2D mapLeft;",
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"uniform sampler2D mapRight;",
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"varying vec2 vUv;",
|
||||
"uniform mat3 colorMatrixLeft;",
|
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"uniform mat3 colorMatrixRight;",
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"void main() {",
|
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" vec2 uv = vUv;",
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" vec4 colorL = texture2D( mapLeft, uv );",
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" vec4 colorR = texture2D( mapRight, uv );",
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" vec3 color = clamp(",
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" colorMatrixLeft * colorL.rgb +",
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" colorMatrixRight * colorR.rgb, 0., 1. );",
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" gl_FragColor = vec4(",
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" color.r, color.g, color.b,",
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" max( colorL.a, colorR.a ) );",
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" #include <tonemapping_fragment>",
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` #include <${constants.version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
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"}"
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].join("\n")
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});
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const _mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
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_scene.add(_mesh);
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this.setSize = function(width2, height2) {
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renderer.setSize(width2, height2);
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const pixelRatio = renderer.getPixelRatio();
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_renderTargetL.setSize(width2 * pixelRatio, height2 * pixelRatio);
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_renderTargetR.setSize(width2 * pixelRatio, height2 * pixelRatio);
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};
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this.render = function(scene, camera) {
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const currentRenderTarget = renderer.getRenderTarget();
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if (scene.matrixWorldAutoUpdate === true)
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scene.updateMatrixWorld();
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if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
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camera.updateMatrixWorld();
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_stereo.update(camera);
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renderer.setRenderTarget(_renderTargetL);
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renderer.clear();
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renderer.render(scene, _stereo.cameraL);
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renderer.setRenderTarget(_renderTargetR);
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renderer.clear();
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renderer.render(scene, _stereo.cameraR);
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renderer.setRenderTarget(null);
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renderer.render(_scene, _camera);
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renderer.setRenderTarget(currentRenderTarget);
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};
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this.dispose = function() {
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_renderTargetL.dispose();
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_renderTargetR.dispose();
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_mesh.geometry.dispose();
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_mesh.material.dispose();
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};
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}
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}
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exports.AnaglyphEffect = AnaglyphEffect;
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//# sourceMappingURL=AnaglyphEffect.cjs.map
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1
node_modules/three-stdlib/effects/AnaglyphEffect.cjs.map
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node_modules/three-stdlib/effects/AnaglyphEffect.cjs.map
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11
node_modules/three-stdlib/effects/AnaglyphEffect.d.ts
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node_modules/three-stdlib/effects/AnaglyphEffect.d.ts
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import { Camera, Matrix3, Scene, WebGLRenderer } from 'three'
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export class AnaglyphEffect {
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constructor(renderer: WebGLRenderer, width?: number, height?: number)
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colorMatrixLeft: Matrix3
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colorMatrixRight: Matrix3
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dispose(): void
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render(scene: Scene, camera: Camera): void
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setSize(width: number, height: number): void
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}
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104
node_modules/three-stdlib/effects/AnaglyphEffect.js
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104
node_modules/three-stdlib/effects/AnaglyphEffect.js
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import { Matrix3, OrthographicCamera, Scene, StereoCamera, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry, LinearFilter, NearestFilter, RGBAFormat } from "three";
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import { version } from "../_polyfill/constants.js";
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class AnaglyphEffect {
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constructor(renderer, width = 512, height = 512) {
|
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this.colorMatrixLeft = new Matrix3().fromArray([
|
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0.4561,
|
||||
-0.0400822,
|
||||
-0.0152161,
|
||||
0.500484,
|
||||
-0.0378246,
|
||||
-0.0205971,
|
||||
0.176381,
|
||||
-0.0157589,
|
||||
-546856e-8
|
||||
]);
|
||||
this.colorMatrixRight = new Matrix3().fromArray([
|
||||
-0.0434706,
|
||||
0.378476,
|
||||
-0.0721527,
|
||||
-0.0879388,
|
||||
0.73364,
|
||||
-0.112961,
|
||||
-155529e-8,
|
||||
-0.0184503,
|
||||
1.2264
|
||||
]);
|
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const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
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||||
const _scene = new Scene();
|
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const _stereo = new StereoCamera();
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const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
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const _renderTargetL = new WebGLRenderTarget(width, height, _params);
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const _renderTargetR = new WebGLRenderTarget(width, height, _params);
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const _material = new ShaderMaterial({
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uniforms: {
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mapLeft: { value: _renderTargetL.texture },
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mapRight: { value: _renderTargetR.texture },
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colorMatrixLeft: { value: this.colorMatrixLeft },
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||||
colorMatrixRight: { value: this.colorMatrixRight }
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},
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vertexShader: [
|
||||
"varying vec2 vUv;",
|
||||
"void main() {",
|
||||
" vUv = vec2( uv.x, uv.y );",
|
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
||||
"}"
|
||||
].join("\n"),
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fragmentShader: [
|
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"uniform sampler2D mapLeft;",
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"uniform sampler2D mapRight;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform mat3 colorMatrixLeft;",
|
||||
"uniform mat3 colorMatrixRight;",
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"void main() {",
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" vec2 uv = vUv;",
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" vec4 colorL = texture2D( mapLeft, uv );",
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" vec4 colorR = texture2D( mapRight, uv );",
|
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" vec3 color = clamp(",
|
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" colorMatrixLeft * colorL.rgb +",
|
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" colorMatrixRight * colorR.rgb, 0., 1. );",
|
||||
" gl_FragColor = vec4(",
|
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" color.r, color.g, color.b,",
|
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" max( colorL.a, colorR.a ) );",
|
||||
" #include <tonemapping_fragment>",
|
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` #include <${version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
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"}"
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].join("\n")
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});
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const _mesh = new Mesh(new PlaneGeometry(2, 2), _material);
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_scene.add(_mesh);
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this.setSize = function(width2, height2) {
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renderer.setSize(width2, height2);
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const pixelRatio = renderer.getPixelRatio();
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_renderTargetL.setSize(width2 * pixelRatio, height2 * pixelRatio);
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_renderTargetR.setSize(width2 * pixelRatio, height2 * pixelRatio);
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};
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this.render = function(scene, camera) {
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const currentRenderTarget = renderer.getRenderTarget();
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if (scene.matrixWorldAutoUpdate === true)
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scene.updateMatrixWorld();
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if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
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camera.updateMatrixWorld();
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_stereo.update(camera);
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renderer.setRenderTarget(_renderTargetL);
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renderer.clear();
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renderer.render(scene, _stereo.cameraL);
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renderer.setRenderTarget(_renderTargetR);
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renderer.clear();
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renderer.render(scene, _stereo.cameraR);
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renderer.setRenderTarget(null);
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renderer.render(_scene, _camera);
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renderer.setRenderTarget(currentRenderTarget);
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};
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this.dispose = function() {
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_renderTargetL.dispose();
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||||
_renderTargetR.dispose();
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_mesh.geometry.dispose();
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_mesh.material.dispose();
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};
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}
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}
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export {
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AnaglyphEffect
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};
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||||
//# sourceMappingURL=AnaglyphEffect.js.map
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||||
1
node_modules/three-stdlib/effects/AnaglyphEffect.js.map
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1
node_modules/three-stdlib/effects/AnaglyphEffect.js.map
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156
node_modules/three-stdlib/effects/AsciiEffect.cjs
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156
node_modules/three-stdlib/effects/AsciiEffect.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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class AsciiEffect {
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constructor(renderer, charSet = " .:-=+*#%@", options = {}) {
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const fResolution = options["resolution"] || 0.15;
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const iScale = options["scale"] || 1;
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||||
const bColor = options["color"] || false;
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const bAlpha = options["alpha"] || false;
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const bBlock = options["block"] || false;
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||||
const bInvert = options["invert"] || false;
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||||
const strResolution = options["strResolution"] || "low";
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let width, height;
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const domElement = document.createElement("div");
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domElement.style.cursor = "default";
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const oAscii = document.createElement("table");
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domElement.appendChild(oAscii);
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let iWidth, iHeight;
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||||
let oImg;
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this.setSize = function(w, h) {
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width = w;
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height = h;
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renderer.setSize(w, h);
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initAsciiSize();
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};
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this.render = function(scene, camera) {
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||||
renderer.render(scene, camera);
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asciifyImage(oAscii);
|
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};
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this.domElement = domElement;
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function initAsciiSize() {
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||||
iWidth = Math.floor(width * fResolution);
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||||
iHeight = Math.floor(height * fResolution);
|
||||
oCanvas.width = iWidth;
|
||||
oCanvas.height = iHeight;
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||||
oImg = renderer.domElement;
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||||
if (oImg.style.backgroundColor) {
|
||||
oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor;
|
||||
oAscii.rows[0].cells[0].style.color = oImg.style.color;
|
||||
}
|
||||
oAscii.cellSpacing = 0;
|
||||
oAscii.cellPadding = 0;
|
||||
const oStyle = oAscii.style;
|
||||
oStyle.whiteSpace = "pre";
|
||||
oStyle.margin = "0px";
|
||||
oStyle.padding = "0px";
|
||||
oStyle.letterSpacing = fLetterSpacing + "px";
|
||||
oStyle.fontFamily = strFont;
|
||||
oStyle.fontSize = fFontSize + "px";
|
||||
oStyle.lineHeight = fLineHeight + "px";
|
||||
oStyle.textAlign = "left";
|
||||
oStyle.textDecoration = "none";
|
||||
}
|
||||
const aDefaultCharList = " .,:;i1tfLCG08@".split("");
|
||||
const aDefaultColorCharList = " CGO08@".split("");
|
||||
const strFont = "courier new, monospace";
|
||||
const oCanvasImg = renderer.domElement;
|
||||
const oCanvas = document.createElement("canvas");
|
||||
if (!oCanvas.getContext) {
|
||||
return;
|
||||
}
|
||||
const oCtx = oCanvas.getContext("2d");
|
||||
if (!oCtx.getImageData) {
|
||||
return;
|
||||
}
|
||||
let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList;
|
||||
if (charSet)
|
||||
aCharList = charSet;
|
||||
const fFontSize = 2 / fResolution * iScale;
|
||||
const fLineHeight = 2 / fResolution * iScale;
|
||||
let fLetterSpacing = 0;
|
||||
if (strResolution == "low") {
|
||||
switch (iScale) {
|
||||
case 1:
|
||||
fLetterSpacing = -1;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
fLetterSpacing = -2.1;
|
||||
break;
|
||||
case 4:
|
||||
fLetterSpacing = -3.1;
|
||||
break;
|
||||
case 5:
|
||||
fLetterSpacing = -4.15;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strResolution == "medium") {
|
||||
switch (iScale) {
|
||||
case 1:
|
||||
fLetterSpacing = 0;
|
||||
break;
|
||||
case 2:
|
||||
fLetterSpacing = -1;
|
||||
break;
|
||||
case 3:
|
||||
fLetterSpacing = -1.04;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
fLetterSpacing = -2.1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strResolution == "high") {
|
||||
switch (iScale) {
|
||||
case 1:
|
||||
case 2:
|
||||
fLetterSpacing = 0;
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
fLetterSpacing = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
function asciifyImage(oAscii2) {
|
||||
oCtx.clearRect(0, 0, iWidth, iHeight);
|
||||
oCtx.drawImage(oCanvasImg, 0, 0, iWidth, iHeight);
|
||||
const oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data;
|
||||
let strChars = "";
|
||||
for (let y = 0; y < iHeight; y += 2) {
|
||||
for (let x = 0; x < iWidth; x++) {
|
||||
const iOffset = (y * iWidth + x) * 4;
|
||||
const iRed = oImgData[iOffset];
|
||||
const iGreen = oImgData[iOffset + 1];
|
||||
const iBlue = oImgData[iOffset + 2];
|
||||
const iAlpha = oImgData[iOffset + 3];
|
||||
let iCharIdx;
|
||||
let fBrightness;
|
||||
fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255;
|
||||
if (iAlpha == 0) {
|
||||
fBrightness = 1;
|
||||
}
|
||||
iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1));
|
||||
if (bInvert) {
|
||||
iCharIdx = aCharList.length - iCharIdx - 1;
|
||||
}
|
||||
let strThisChar = aCharList[iCharIdx];
|
||||
if (strThisChar === void 0 || strThisChar == " ")
|
||||
strThisChar = " ";
|
||||
if (bColor) {
|
||||
strChars += "<span style='color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" + (bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "") + (bAlpha ? "opacity:" + iAlpha / 255 + ";" : "") + "'>" + strThisChar + "</span>";
|
||||
} else {
|
||||
strChars += strThisChar;
|
||||
}
|
||||
}
|
||||
strChars += "<br/>";
|
||||
}
|
||||
oAscii2.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`;
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.AsciiEffect = AsciiEffect;
|
||||
//# sourceMappingURL=AsciiEffect.cjs.map
|
||||
1
node_modules/three-stdlib/effects/AsciiEffect.cjs.map
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node_modules/three-stdlib/effects/AsciiEffect.cjs.map
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18
node_modules/three-stdlib/effects/AsciiEffect.d.ts
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node_modules/three-stdlib/effects/AsciiEffect.d.ts
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|
||||
import { Camera, Scene, WebGLRenderer } from 'three'
|
||||
|
||||
export interface AsciiEffectOptions {
|
||||
resolution?: number
|
||||
scale?: number
|
||||
color?: boolean
|
||||
alpha?: boolean
|
||||
block?: boolean
|
||||
invert?: boolean
|
||||
}
|
||||
|
||||
export class AsciiEffect {
|
||||
constructor(renderer: WebGLRenderer, charSet?: string, options?: AsciiEffectOptions)
|
||||
domElement: HTMLElement
|
||||
|
||||
render(scene: Scene, camera: Camera): void
|
||||
setSize(width: number, height: number): void
|
||||
}
|
||||
156
node_modules/three-stdlib/effects/AsciiEffect.js
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node_modules/three-stdlib/effects/AsciiEffect.js
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|
||||
class AsciiEffect {
|
||||
constructor(renderer, charSet = " .:-=+*#%@", options = {}) {
|
||||
const fResolution = options["resolution"] || 0.15;
|
||||
const iScale = options["scale"] || 1;
|
||||
const bColor = options["color"] || false;
|
||||
const bAlpha = options["alpha"] || false;
|
||||
const bBlock = options["block"] || false;
|
||||
const bInvert = options["invert"] || false;
|
||||
const strResolution = options["strResolution"] || "low";
|
||||
let width, height;
|
||||
const domElement = document.createElement("div");
|
||||
domElement.style.cursor = "default";
|
||||
const oAscii = document.createElement("table");
|
||||
domElement.appendChild(oAscii);
|
||||
let iWidth, iHeight;
|
||||
let oImg;
|
||||
this.setSize = function(w, h) {
|
||||
width = w;
|
||||
height = h;
|
||||
renderer.setSize(w, h);
|
||||
initAsciiSize();
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
renderer.render(scene, camera);
|
||||
asciifyImage(oAscii);
|
||||
};
|
||||
this.domElement = domElement;
|
||||
function initAsciiSize() {
|
||||
iWidth = Math.floor(width * fResolution);
|
||||
iHeight = Math.floor(height * fResolution);
|
||||
oCanvas.width = iWidth;
|
||||
oCanvas.height = iHeight;
|
||||
oImg = renderer.domElement;
|
||||
if (oImg.style.backgroundColor) {
|
||||
oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor;
|
||||
oAscii.rows[0].cells[0].style.color = oImg.style.color;
|
||||
}
|
||||
oAscii.cellSpacing = 0;
|
||||
oAscii.cellPadding = 0;
|
||||
const oStyle = oAscii.style;
|
||||
oStyle.whiteSpace = "pre";
|
||||
oStyle.margin = "0px";
|
||||
oStyle.padding = "0px";
|
||||
oStyle.letterSpacing = fLetterSpacing + "px";
|
||||
oStyle.fontFamily = strFont;
|
||||
oStyle.fontSize = fFontSize + "px";
|
||||
oStyle.lineHeight = fLineHeight + "px";
|
||||
oStyle.textAlign = "left";
|
||||
oStyle.textDecoration = "none";
|
||||
}
|
||||
const aDefaultCharList = " .,:;i1tfLCG08@".split("");
|
||||
const aDefaultColorCharList = " CGO08@".split("");
|
||||
const strFont = "courier new, monospace";
|
||||
const oCanvasImg = renderer.domElement;
|
||||
const oCanvas = document.createElement("canvas");
|
||||
if (!oCanvas.getContext) {
|
||||
return;
|
||||
}
|
||||
const oCtx = oCanvas.getContext("2d");
|
||||
if (!oCtx.getImageData) {
|
||||
return;
|
||||
}
|
||||
let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList;
|
||||
if (charSet)
|
||||
aCharList = charSet;
|
||||
const fFontSize = 2 / fResolution * iScale;
|
||||
const fLineHeight = 2 / fResolution * iScale;
|
||||
let fLetterSpacing = 0;
|
||||
if (strResolution == "low") {
|
||||
switch (iScale) {
|
||||
case 1:
|
||||
fLetterSpacing = -1;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
fLetterSpacing = -2.1;
|
||||
break;
|
||||
case 4:
|
||||
fLetterSpacing = -3.1;
|
||||
break;
|
||||
case 5:
|
||||
fLetterSpacing = -4.15;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strResolution == "medium") {
|
||||
switch (iScale) {
|
||||
case 1:
|
||||
fLetterSpacing = 0;
|
||||
break;
|
||||
case 2:
|
||||
fLetterSpacing = -1;
|
||||
break;
|
||||
case 3:
|
||||
fLetterSpacing = -1.04;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
fLetterSpacing = -2.1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strResolution == "high") {
|
||||
switch (iScale) {
|
||||
case 1:
|
||||
case 2:
|
||||
fLetterSpacing = 0;
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
fLetterSpacing = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
function asciifyImage(oAscii2) {
|
||||
oCtx.clearRect(0, 0, iWidth, iHeight);
|
||||
oCtx.drawImage(oCanvasImg, 0, 0, iWidth, iHeight);
|
||||
const oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data;
|
||||
let strChars = "";
|
||||
for (let y = 0; y < iHeight; y += 2) {
|
||||
for (let x = 0; x < iWidth; x++) {
|
||||
const iOffset = (y * iWidth + x) * 4;
|
||||
const iRed = oImgData[iOffset];
|
||||
const iGreen = oImgData[iOffset + 1];
|
||||
const iBlue = oImgData[iOffset + 2];
|
||||
const iAlpha = oImgData[iOffset + 3];
|
||||
let iCharIdx;
|
||||
let fBrightness;
|
||||
fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255;
|
||||
if (iAlpha == 0) {
|
||||
fBrightness = 1;
|
||||
}
|
||||
iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1));
|
||||
if (bInvert) {
|
||||
iCharIdx = aCharList.length - iCharIdx - 1;
|
||||
}
|
||||
let strThisChar = aCharList[iCharIdx];
|
||||
if (strThisChar === void 0 || strThisChar == " ")
|
||||
strThisChar = " ";
|
||||
if (bColor) {
|
||||
strChars += "<span style='color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" + (bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "") + (bAlpha ? "opacity:" + iAlpha / 255 + ";" : "") + "'>" + strThisChar + "</span>";
|
||||
} else {
|
||||
strChars += strThisChar;
|
||||
}
|
||||
}
|
||||
strChars += "<br/>";
|
||||
}
|
||||
oAscii2.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`;
|
||||
}
|
||||
}
|
||||
}
|
||||
export {
|
||||
AsciiEffect
|
||||
};
|
||||
//# sourceMappingURL=AsciiEffect.js.map
|
||||
1
node_modules/three-stdlib/effects/AsciiEffect.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/AsciiEffect.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
277
node_modules/three-stdlib/effects/OutlineEffect.cjs
generated
vendored
Normal file
277
node_modules/three-stdlib/effects/OutlineEffect.cjs
generated
vendored
Normal file
@@ -0,0 +1,277 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
||||
const THREE = require("three");
|
||||
const constants = require("../_polyfill/constants.cjs");
|
||||
class OutlineEffect {
|
||||
constructor(renderer, parameters = {}) {
|
||||
this.enabled = true;
|
||||
const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
|
||||
const defaultColor = new THREE.Color().fromArray(
|
||||
parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
|
||||
);
|
||||
const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
|
||||
const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
|
||||
const cache = {};
|
||||
const removeThresholdCount = 60;
|
||||
const originalMaterials = {};
|
||||
const originalOnBeforeRenders = {};
|
||||
const uniformsOutline = {
|
||||
outlineThickness: { value: defaultThickness },
|
||||
outlineColor: { value: defaultColor },
|
||||
outlineAlpha: { value: defaultAlpha }
|
||||
};
|
||||
const vertexShader = [
|
||||
"#include <common>",
|
||||
"#include <uv_pars_vertex>",
|
||||
"#include <displacementmap_pars_vertex>",
|
||||
"#include <fog_pars_vertex>",
|
||||
"#include <morphtarget_pars_vertex>",
|
||||
"#include <skinning_pars_vertex>",
|
||||
"#include <logdepthbuf_pars_vertex>",
|
||||
"#include <clipping_planes_pars_vertex>",
|
||||
"uniform float outlineThickness;",
|
||||
"vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
|
||||
" float thickness = outlineThickness;",
|
||||
" const float ratio = 1.0;",
|
||||
// TODO: support outline thickness ratio for each vertex
|
||||
" vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
|
||||
// NOTE: subtract pos2 from pos because BackSide objectNormal is negative
|
||||
" vec4 norm = normalize( pos - pos2 );",
|
||||
" return pos + norm * thickness * pos.w * ratio;",
|
||||
"}",
|
||||
"void main() {",
|
||||
" #include <uv_vertex>",
|
||||
" #include <beginnormal_vertex>",
|
||||
" #include <morphnormal_vertex>",
|
||||
" #include <skinbase_vertex>",
|
||||
" #include <skinnormal_vertex>",
|
||||
" #include <begin_vertex>",
|
||||
" #include <morphtarget_vertex>",
|
||||
" #include <skinning_vertex>",
|
||||
" #include <displacementmap_vertex>",
|
||||
" #include <project_vertex>",
|
||||
" vec3 outlineNormal = - objectNormal;",
|
||||
// the outline material is always rendered with BackSide
|
||||
" gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
|
||||
" #include <logdepthbuf_vertex>",
|
||||
" #include <clipping_planes_vertex>",
|
||||
" #include <fog_vertex>",
|
||||
"}"
|
||||
].join("\n");
|
||||
const fragmentShader = [
|
||||
"#include <common>",
|
||||
"#include <fog_pars_fragment>",
|
||||
"#include <logdepthbuf_pars_fragment>",
|
||||
"#include <clipping_planes_pars_fragment>",
|
||||
"uniform vec3 outlineColor;",
|
||||
"uniform float outlineAlpha;",
|
||||
"void main() {",
|
||||
" #include <clipping_planes_fragment>",
|
||||
" #include <logdepthbuf_fragment>",
|
||||
" gl_FragColor = vec4( outlineColor, outlineAlpha );",
|
||||
" #include <tonemapping_fragment>",
|
||||
` #include <${constants.version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
||||
" #include <fog_fragment>",
|
||||
" #include <premultiplied_alpha_fragment>",
|
||||
"}"
|
||||
].join("\n");
|
||||
function createMaterial() {
|
||||
return new THREE.ShaderMaterial({
|
||||
type: "OutlineEffect",
|
||||
uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], THREE.UniformsLib["displacementmap"], uniformsOutline]),
|
||||
vertexShader,
|
||||
fragmentShader,
|
||||
side: THREE.BackSide
|
||||
});
|
||||
}
|
||||
function getOutlineMaterialFromCache(originalMaterial) {
|
||||
let data = cache[originalMaterial.uuid];
|
||||
if (data === void 0) {
|
||||
data = {
|
||||
material: createMaterial(),
|
||||
used: true,
|
||||
keepAlive: defaultKeepAlive,
|
||||
count: 0
|
||||
};
|
||||
cache[originalMaterial.uuid] = data;
|
||||
}
|
||||
data.used = true;
|
||||
return data.material;
|
||||
}
|
||||
function getOutlineMaterial(originalMaterial) {
|
||||
const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
|
||||
originalMaterials[outlineMaterial.uuid] = originalMaterial;
|
||||
updateOutlineMaterial(outlineMaterial, originalMaterial);
|
||||
return outlineMaterial;
|
||||
}
|
||||
function isCompatible(object) {
|
||||
const geometry = object.geometry;
|
||||
const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0;
|
||||
return object.isMesh === true && object.material !== void 0 && hasNormals === true;
|
||||
}
|
||||
function setOutlineMaterial(object) {
|
||||
if (isCompatible(object) === false)
|
||||
return;
|
||||
if (Array.isArray(object.material)) {
|
||||
for (let i = 0, il = object.material.length; i < il; i++) {
|
||||
object.material[i] = getOutlineMaterial(object.material[i]);
|
||||
}
|
||||
} else {
|
||||
object.material = getOutlineMaterial(object.material);
|
||||
}
|
||||
originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
|
||||
object.onBeforeRender = onBeforeRender;
|
||||
}
|
||||
function restoreOriginalMaterial(object) {
|
||||
if (isCompatible(object) === false)
|
||||
return;
|
||||
if (Array.isArray(object.material)) {
|
||||
for (let i = 0, il = object.material.length; i < il; i++) {
|
||||
object.material[i] = originalMaterials[object.material[i].uuid];
|
||||
}
|
||||
} else {
|
||||
object.material = originalMaterials[object.material.uuid];
|
||||
}
|
||||
object.onBeforeRender = originalOnBeforeRenders[object.uuid];
|
||||
}
|
||||
function onBeforeRender(renderer2, scene, camera, geometry, material) {
|
||||
const originalMaterial = originalMaterials[material.uuid];
|
||||
if (originalMaterial === void 0)
|
||||
return;
|
||||
updateUniforms(material, originalMaterial);
|
||||
}
|
||||
function updateUniforms(material, originalMaterial) {
|
||||
const outlineParameters = originalMaterial.userData.outlineParameters;
|
||||
material.uniforms.outlineAlpha.value = originalMaterial.opacity;
|
||||
if (outlineParameters !== void 0) {
|
||||
if (outlineParameters.thickness !== void 0)
|
||||
material.uniforms.outlineThickness.value = outlineParameters.thickness;
|
||||
if (outlineParameters.color !== void 0)
|
||||
material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
|
||||
if (outlineParameters.alpha !== void 0)
|
||||
material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
||||
}
|
||||
if (originalMaterial.displacementMap) {
|
||||
material.uniforms.displacementMap.value = originalMaterial.displacementMap;
|
||||
material.uniforms.displacementScale.value = originalMaterial.displacementScale;
|
||||
material.uniforms.displacementBias.value = originalMaterial.displacementBias;
|
||||
}
|
||||
}
|
||||
function updateOutlineMaterial(material, originalMaterial) {
|
||||
if (material.name === "invisible")
|
||||
return;
|
||||
const outlineParameters = originalMaterial.userData.outlineParameters;
|
||||
material.fog = originalMaterial.fog;
|
||||
material.toneMapped = originalMaterial.toneMapped;
|
||||
material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
|
||||
material.displacementMap = originalMaterial.displacementMap;
|
||||
if (outlineParameters !== void 0) {
|
||||
if (originalMaterial.visible === false) {
|
||||
material.visible = false;
|
||||
} else {
|
||||
material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
|
||||
}
|
||||
material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
|
||||
if (outlineParameters.keepAlive !== void 0)
|
||||
cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
|
||||
} else {
|
||||
material.transparent = originalMaterial.transparent;
|
||||
material.visible = originalMaterial.visible;
|
||||
}
|
||||
if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
|
||||
material.visible = false;
|
||||
if (originalMaterial.clippingPlanes) {
|
||||
material.clipping = true;
|
||||
material.clippingPlanes = originalMaterial.clippingPlanes;
|
||||
material.clipIntersection = originalMaterial.clipIntersection;
|
||||
material.clipShadows = originalMaterial.clipShadows;
|
||||
}
|
||||
material.version = originalMaterial.version;
|
||||
}
|
||||
function cleanupCache() {
|
||||
let keys;
|
||||
keys = Object.keys(originalMaterials);
|
||||
for (let i = 0, il = keys.length; i < il; i++) {
|
||||
originalMaterials[keys[i]] = void 0;
|
||||
}
|
||||
keys = Object.keys(originalOnBeforeRenders);
|
||||
for (let i = 0, il = keys.length; i < il; i++) {
|
||||
originalOnBeforeRenders[keys[i]] = void 0;
|
||||
}
|
||||
keys = Object.keys(cache);
|
||||
for (let i = 0, il = keys.length; i < il; i++) {
|
||||
const key = keys[i];
|
||||
if (cache[key].used === false) {
|
||||
cache[key].count++;
|
||||
if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
|
||||
delete cache[key];
|
||||
}
|
||||
} else {
|
||||
cache[key].used = false;
|
||||
cache[key].count = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.render = function(scene, camera) {
|
||||
if (this.enabled === false) {
|
||||
renderer.render(scene, camera);
|
||||
return;
|
||||
}
|
||||
const currentAutoClear = renderer.autoClear;
|
||||
renderer.autoClear = this.autoClear;
|
||||
renderer.render(scene, camera);
|
||||
renderer.autoClear = currentAutoClear;
|
||||
this.renderOutline(scene, camera);
|
||||
};
|
||||
this.renderOutline = function(scene, camera) {
|
||||
const currentAutoClear = renderer.autoClear;
|
||||
const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
|
||||
const currentSceneBackground = scene.background;
|
||||
const currentShadowMapEnabled = renderer.shadowMap.enabled;
|
||||
scene.matrixWorldAutoUpdate = false;
|
||||
scene.background = null;
|
||||
renderer.autoClear = false;
|
||||
renderer.shadowMap.enabled = false;
|
||||
scene.traverse(setOutlineMaterial);
|
||||
renderer.render(scene, camera);
|
||||
scene.traverse(restoreOriginalMaterial);
|
||||
cleanupCache();
|
||||
scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
|
||||
scene.background = currentSceneBackground;
|
||||
renderer.autoClear = currentAutoClear;
|
||||
renderer.shadowMap.enabled = currentShadowMapEnabled;
|
||||
};
|
||||
this.autoClear = renderer.autoClear;
|
||||
this.domElement = renderer.domElement;
|
||||
this.shadowMap = renderer.shadowMap;
|
||||
this.clear = function(color, depth, stencil) {
|
||||
renderer.clear(color, depth, stencil);
|
||||
};
|
||||
this.getPixelRatio = function() {
|
||||
return renderer.getPixelRatio();
|
||||
};
|
||||
this.setPixelRatio = function(value) {
|
||||
renderer.setPixelRatio(value);
|
||||
};
|
||||
this.getSize = function(target) {
|
||||
return renderer.getSize(target);
|
||||
};
|
||||
this.setSize = function(width, height, updateStyle) {
|
||||
renderer.setSize(width, height, updateStyle);
|
||||
};
|
||||
this.setViewport = function(x, y, width, height) {
|
||||
renderer.setViewport(x, y, width, height);
|
||||
};
|
||||
this.setScissor = function(x, y, width, height) {
|
||||
renderer.setScissor(x, y, width, height);
|
||||
};
|
||||
this.setScissorTest = function(boolean) {
|
||||
renderer.setScissorTest(boolean);
|
||||
};
|
||||
this.setRenderTarget = function(renderTarget) {
|
||||
renderer.setRenderTarget(renderTarget);
|
||||
};
|
||||
}
|
||||
}
|
||||
exports.OutlineEffect = OutlineEffect;
|
||||
//# sourceMappingURL=OutlineEffect.cjs.map
|
||||
1
node_modules/three-stdlib/effects/OutlineEffect.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/OutlineEffect.cjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
28
node_modules/three-stdlib/effects/OutlineEffect.d.ts
generated
vendored
Normal file
28
node_modules/three-stdlib/effects/OutlineEffect.d.ts
generated
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
import { Camera, Scene, Vector2, Vector4, WebGLRenderer, WebGLRenderTarget, WebGLShadowMap } from 'three'
|
||||
|
||||
export interface OutlineEffectParameters {
|
||||
defaultThickness?: number | undefined
|
||||
defaultColor?: number[] | undefined
|
||||
defaultAlpha?: number | undefined
|
||||
defaultKeepAlive?: boolean | undefined
|
||||
}
|
||||
|
||||
export class OutlineEffect {
|
||||
constructor(renderer: WebGLRenderer, parameters?: OutlineEffectParameters)
|
||||
enabled: boolean
|
||||
autoClear: boolean
|
||||
domElement: HTMLElement
|
||||
shadowMap: WebGLShadowMap
|
||||
|
||||
clear(color?: boolean, depth?: boolean, stencil?: boolean): void
|
||||
getPixelRatio(): number
|
||||
getSize(target: Vector2): Vector2
|
||||
render(scene: Scene, camera: Camera): void
|
||||
renderOutline(scene: Scene, camera: Camera): void
|
||||
setRenderTarget(renderTarget: WebGLRenderTarget | null): void
|
||||
setPixelRatio(value: number): void
|
||||
setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void
|
||||
setScissorTest(enable: boolean): void
|
||||
setSize(width: number, height: number, updateStyle?: boolean): void
|
||||
setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void
|
||||
}
|
||||
277
node_modules/three-stdlib/effects/OutlineEffect.js
generated
vendored
Normal file
277
node_modules/three-stdlib/effects/OutlineEffect.js
generated
vendored
Normal file
@@ -0,0 +1,277 @@
|
||||
import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
|
||||
import { version } from "../_polyfill/constants.js";
|
||||
class OutlineEffect {
|
||||
constructor(renderer, parameters = {}) {
|
||||
this.enabled = true;
|
||||
const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
|
||||
const defaultColor = new Color().fromArray(
|
||||
parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
|
||||
);
|
||||
const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
|
||||
const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
|
||||
const cache = {};
|
||||
const removeThresholdCount = 60;
|
||||
const originalMaterials = {};
|
||||
const originalOnBeforeRenders = {};
|
||||
const uniformsOutline = {
|
||||
outlineThickness: { value: defaultThickness },
|
||||
outlineColor: { value: defaultColor },
|
||||
outlineAlpha: { value: defaultAlpha }
|
||||
};
|
||||
const vertexShader = [
|
||||
"#include <common>",
|
||||
"#include <uv_pars_vertex>",
|
||||
"#include <displacementmap_pars_vertex>",
|
||||
"#include <fog_pars_vertex>",
|
||||
"#include <morphtarget_pars_vertex>",
|
||||
"#include <skinning_pars_vertex>",
|
||||
"#include <logdepthbuf_pars_vertex>",
|
||||
"#include <clipping_planes_pars_vertex>",
|
||||
"uniform float outlineThickness;",
|
||||
"vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
|
||||
" float thickness = outlineThickness;",
|
||||
" const float ratio = 1.0;",
|
||||
// TODO: support outline thickness ratio for each vertex
|
||||
" vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
|
||||
// NOTE: subtract pos2 from pos because BackSide objectNormal is negative
|
||||
" vec4 norm = normalize( pos - pos2 );",
|
||||
" return pos + norm * thickness * pos.w * ratio;",
|
||||
"}",
|
||||
"void main() {",
|
||||
" #include <uv_vertex>",
|
||||
" #include <beginnormal_vertex>",
|
||||
" #include <morphnormal_vertex>",
|
||||
" #include <skinbase_vertex>",
|
||||
" #include <skinnormal_vertex>",
|
||||
" #include <begin_vertex>",
|
||||
" #include <morphtarget_vertex>",
|
||||
" #include <skinning_vertex>",
|
||||
" #include <displacementmap_vertex>",
|
||||
" #include <project_vertex>",
|
||||
" vec3 outlineNormal = - objectNormal;",
|
||||
// the outline material is always rendered with BackSide
|
||||
" gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
|
||||
" #include <logdepthbuf_vertex>",
|
||||
" #include <clipping_planes_vertex>",
|
||||
" #include <fog_vertex>",
|
||||
"}"
|
||||
].join("\n");
|
||||
const fragmentShader = [
|
||||
"#include <common>",
|
||||
"#include <fog_pars_fragment>",
|
||||
"#include <logdepthbuf_pars_fragment>",
|
||||
"#include <clipping_planes_pars_fragment>",
|
||||
"uniform vec3 outlineColor;",
|
||||
"uniform float outlineAlpha;",
|
||||
"void main() {",
|
||||
" #include <clipping_planes_fragment>",
|
||||
" #include <logdepthbuf_fragment>",
|
||||
" gl_FragColor = vec4( outlineColor, outlineAlpha );",
|
||||
" #include <tonemapping_fragment>",
|
||||
` #include <${version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
||||
" #include <fog_fragment>",
|
||||
" #include <premultiplied_alpha_fragment>",
|
||||
"}"
|
||||
].join("\n");
|
||||
function createMaterial() {
|
||||
return new ShaderMaterial({
|
||||
type: "OutlineEffect",
|
||||
uniforms: UniformsUtils.merge([UniformsLib["fog"], UniformsLib["displacementmap"], uniformsOutline]),
|
||||
vertexShader,
|
||||
fragmentShader,
|
||||
side: BackSide
|
||||
});
|
||||
}
|
||||
function getOutlineMaterialFromCache(originalMaterial) {
|
||||
let data = cache[originalMaterial.uuid];
|
||||
if (data === void 0) {
|
||||
data = {
|
||||
material: createMaterial(),
|
||||
used: true,
|
||||
keepAlive: defaultKeepAlive,
|
||||
count: 0
|
||||
};
|
||||
cache[originalMaterial.uuid] = data;
|
||||
}
|
||||
data.used = true;
|
||||
return data.material;
|
||||
}
|
||||
function getOutlineMaterial(originalMaterial) {
|
||||
const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
|
||||
originalMaterials[outlineMaterial.uuid] = originalMaterial;
|
||||
updateOutlineMaterial(outlineMaterial, originalMaterial);
|
||||
return outlineMaterial;
|
||||
}
|
||||
function isCompatible(object) {
|
||||
const geometry = object.geometry;
|
||||
const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0;
|
||||
return object.isMesh === true && object.material !== void 0 && hasNormals === true;
|
||||
}
|
||||
function setOutlineMaterial(object) {
|
||||
if (isCompatible(object) === false)
|
||||
return;
|
||||
if (Array.isArray(object.material)) {
|
||||
for (let i = 0, il = object.material.length; i < il; i++) {
|
||||
object.material[i] = getOutlineMaterial(object.material[i]);
|
||||
}
|
||||
} else {
|
||||
object.material = getOutlineMaterial(object.material);
|
||||
}
|
||||
originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
|
||||
object.onBeforeRender = onBeforeRender;
|
||||
}
|
||||
function restoreOriginalMaterial(object) {
|
||||
if (isCompatible(object) === false)
|
||||
return;
|
||||
if (Array.isArray(object.material)) {
|
||||
for (let i = 0, il = object.material.length; i < il; i++) {
|
||||
object.material[i] = originalMaterials[object.material[i].uuid];
|
||||
}
|
||||
} else {
|
||||
object.material = originalMaterials[object.material.uuid];
|
||||
}
|
||||
object.onBeforeRender = originalOnBeforeRenders[object.uuid];
|
||||
}
|
||||
function onBeforeRender(renderer2, scene, camera, geometry, material) {
|
||||
const originalMaterial = originalMaterials[material.uuid];
|
||||
if (originalMaterial === void 0)
|
||||
return;
|
||||
updateUniforms(material, originalMaterial);
|
||||
}
|
||||
function updateUniforms(material, originalMaterial) {
|
||||
const outlineParameters = originalMaterial.userData.outlineParameters;
|
||||
material.uniforms.outlineAlpha.value = originalMaterial.opacity;
|
||||
if (outlineParameters !== void 0) {
|
||||
if (outlineParameters.thickness !== void 0)
|
||||
material.uniforms.outlineThickness.value = outlineParameters.thickness;
|
||||
if (outlineParameters.color !== void 0)
|
||||
material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
|
||||
if (outlineParameters.alpha !== void 0)
|
||||
material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
||||
}
|
||||
if (originalMaterial.displacementMap) {
|
||||
material.uniforms.displacementMap.value = originalMaterial.displacementMap;
|
||||
material.uniforms.displacementScale.value = originalMaterial.displacementScale;
|
||||
material.uniforms.displacementBias.value = originalMaterial.displacementBias;
|
||||
}
|
||||
}
|
||||
function updateOutlineMaterial(material, originalMaterial) {
|
||||
if (material.name === "invisible")
|
||||
return;
|
||||
const outlineParameters = originalMaterial.userData.outlineParameters;
|
||||
material.fog = originalMaterial.fog;
|
||||
material.toneMapped = originalMaterial.toneMapped;
|
||||
material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
|
||||
material.displacementMap = originalMaterial.displacementMap;
|
||||
if (outlineParameters !== void 0) {
|
||||
if (originalMaterial.visible === false) {
|
||||
material.visible = false;
|
||||
} else {
|
||||
material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
|
||||
}
|
||||
material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
|
||||
if (outlineParameters.keepAlive !== void 0)
|
||||
cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
|
||||
} else {
|
||||
material.transparent = originalMaterial.transparent;
|
||||
material.visible = originalMaterial.visible;
|
||||
}
|
||||
if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
|
||||
material.visible = false;
|
||||
if (originalMaterial.clippingPlanes) {
|
||||
material.clipping = true;
|
||||
material.clippingPlanes = originalMaterial.clippingPlanes;
|
||||
material.clipIntersection = originalMaterial.clipIntersection;
|
||||
material.clipShadows = originalMaterial.clipShadows;
|
||||
}
|
||||
material.version = originalMaterial.version;
|
||||
}
|
||||
function cleanupCache() {
|
||||
let keys;
|
||||
keys = Object.keys(originalMaterials);
|
||||
for (let i = 0, il = keys.length; i < il; i++) {
|
||||
originalMaterials[keys[i]] = void 0;
|
||||
}
|
||||
keys = Object.keys(originalOnBeforeRenders);
|
||||
for (let i = 0, il = keys.length; i < il; i++) {
|
||||
originalOnBeforeRenders[keys[i]] = void 0;
|
||||
}
|
||||
keys = Object.keys(cache);
|
||||
for (let i = 0, il = keys.length; i < il; i++) {
|
||||
const key = keys[i];
|
||||
if (cache[key].used === false) {
|
||||
cache[key].count++;
|
||||
if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
|
||||
delete cache[key];
|
||||
}
|
||||
} else {
|
||||
cache[key].used = false;
|
||||
cache[key].count = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.render = function(scene, camera) {
|
||||
if (this.enabled === false) {
|
||||
renderer.render(scene, camera);
|
||||
return;
|
||||
}
|
||||
const currentAutoClear = renderer.autoClear;
|
||||
renderer.autoClear = this.autoClear;
|
||||
renderer.render(scene, camera);
|
||||
renderer.autoClear = currentAutoClear;
|
||||
this.renderOutline(scene, camera);
|
||||
};
|
||||
this.renderOutline = function(scene, camera) {
|
||||
const currentAutoClear = renderer.autoClear;
|
||||
const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
|
||||
const currentSceneBackground = scene.background;
|
||||
const currentShadowMapEnabled = renderer.shadowMap.enabled;
|
||||
scene.matrixWorldAutoUpdate = false;
|
||||
scene.background = null;
|
||||
renderer.autoClear = false;
|
||||
renderer.shadowMap.enabled = false;
|
||||
scene.traverse(setOutlineMaterial);
|
||||
renderer.render(scene, camera);
|
||||
scene.traverse(restoreOriginalMaterial);
|
||||
cleanupCache();
|
||||
scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
|
||||
scene.background = currentSceneBackground;
|
||||
renderer.autoClear = currentAutoClear;
|
||||
renderer.shadowMap.enabled = currentShadowMapEnabled;
|
||||
};
|
||||
this.autoClear = renderer.autoClear;
|
||||
this.domElement = renderer.domElement;
|
||||
this.shadowMap = renderer.shadowMap;
|
||||
this.clear = function(color, depth, stencil) {
|
||||
renderer.clear(color, depth, stencil);
|
||||
};
|
||||
this.getPixelRatio = function() {
|
||||
return renderer.getPixelRatio();
|
||||
};
|
||||
this.setPixelRatio = function(value) {
|
||||
renderer.setPixelRatio(value);
|
||||
};
|
||||
this.getSize = function(target) {
|
||||
return renderer.getSize(target);
|
||||
};
|
||||
this.setSize = function(width, height, updateStyle) {
|
||||
renderer.setSize(width, height, updateStyle);
|
||||
};
|
||||
this.setViewport = function(x, y, width, height) {
|
||||
renderer.setViewport(x, y, width, height);
|
||||
};
|
||||
this.setScissor = function(x, y, width, height) {
|
||||
renderer.setScissor(x, y, width, height);
|
||||
};
|
||||
this.setScissorTest = function(boolean) {
|
||||
renderer.setScissorTest(boolean);
|
||||
};
|
||||
this.setRenderTarget = function(renderTarget) {
|
||||
renderer.setRenderTarget(renderTarget);
|
||||
};
|
||||
}
|
||||
}
|
||||
export {
|
||||
OutlineEffect
|
||||
};
|
||||
//# sourceMappingURL=OutlineEffect.js.map
|
||||
1
node_modules/three-stdlib/effects/OutlineEffect.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/OutlineEffect.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
67
node_modules/three-stdlib/effects/ParallaxBarrierEffect.cjs
generated
vendored
Normal file
67
node_modules/three-stdlib/effects/ParallaxBarrierEffect.cjs
generated
vendored
Normal file
@@ -0,0 +1,67 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
||||
const THREE = require("three");
|
||||
const constants = require("../_polyfill/constants.cjs");
|
||||
class ParallaxBarrierEffect {
|
||||
constructor(renderer) {
|
||||
const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
||||
const _scene = new THREE.Scene();
|
||||
const _stereo = new THREE.StereoCamera();
|
||||
const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
|
||||
const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
|
||||
const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
|
||||
const _material = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
mapLeft: { value: _renderTargetL.texture },
|
||||
mapRight: { value: _renderTargetR.texture }
|
||||
},
|
||||
vertexShader: [
|
||||
"varying vec2 vUv;",
|
||||
"void main() {",
|
||||
" vUv = vec2( uv.x, uv.y );",
|
||||
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
||||
"}"
|
||||
].join("\n"),
|
||||
fragmentShader: [
|
||||
"uniform sampler2D mapLeft;",
|
||||
"uniform sampler2D mapRight;",
|
||||
"varying vec2 vUv;",
|
||||
"void main() {",
|
||||
" vec2 uv = vUv;",
|
||||
" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
|
||||
" gl_FragColor = texture2D( mapLeft, uv );",
|
||||
" } else {",
|
||||
" gl_FragColor = texture2D( mapRight, uv );",
|
||||
" }",
|
||||
" #include <tonemapping_fragment>",
|
||||
` #include <${constants.version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
||||
"}"
|
||||
].join("\n")
|
||||
});
|
||||
const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
|
||||
_scene.add(mesh);
|
||||
this.setSize = function(width, height) {
|
||||
renderer.setSize(width, height);
|
||||
const pixelRatio = renderer.getPixelRatio();
|
||||
_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
|
||||
_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
_stereo.update(camera);
|
||||
renderer.setRenderTarget(_renderTargetL);
|
||||
renderer.clear();
|
||||
renderer.render(scene, _stereo.cameraL);
|
||||
renderer.setRenderTarget(_renderTargetR);
|
||||
renderer.clear();
|
||||
renderer.render(scene, _stereo.cameraR);
|
||||
renderer.setRenderTarget(null);
|
||||
renderer.render(_scene, _camera);
|
||||
};
|
||||
}
|
||||
}
|
||||
exports.ParallaxBarrierEffect = ParallaxBarrierEffect;
|
||||
//# sourceMappingURL=ParallaxBarrierEffect.cjs.map
|
||||
1
node_modules/three-stdlib/effects/ParallaxBarrierEffect.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/ParallaxBarrierEffect.cjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"ParallaxBarrierEffect.cjs","sources":["../../src/effects/ParallaxBarrierEffect.js"],"sourcesContent":["import {\n LinearFilter,\n Mesh,\n NearestFilter,\n OrthographicCamera,\n PlaneGeometry,\n RGBAFormat,\n Scene,\n ShaderMaterial,\n StereoCamera,\n WebGLRenderTarget,\n} from 'three'\nimport { version } from '../_polyfill/constants'\n\nclass ParallaxBarrierEffect {\n constructor(renderer) {\n const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1)\n\n const _scene = new Scene()\n\n const _stereo = new StereoCamera()\n\n const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }\n\n const _renderTargetL = new WebGLRenderTarget(512, 512, _params)\n const _renderTargetR = new WebGLRenderTarget(512, 512, _params)\n\n const _material = new ShaderMaterial({\n uniforms: {\n mapLeft: { value: _renderTargetL.texture },\n mapRight: { value: _renderTargetR.texture },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = vec2( uv.x, uv.y );',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D mapLeft;',\n 'uniform sampler2D mapRight;',\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec2 uv = vUv;',\n\n '\tif ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {',\n\n '\t\tgl_FragColor = texture2D( mapLeft, uv );',\n\n '\t} else {',\n\n '\t\tgl_FragColor = texture2D( mapRight, uv );',\n\n '\t}',\n\n '\t#include <tonemapping_fragment>',\n `\t#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>`,\n\n '}',\n ].join('\\n'),\n })\n\n const mesh = new Mesh(new PlaneGeometry(2, 2), _material)\n _scene.add(mesh)\n\n this.setSize = function (width, height) {\n renderer.setSize(width, height)\n\n const pixelRatio = renderer.getPixelRatio()\n\n _renderTargetL.setSize(width * pixelRatio, height * pixelRatio)\n _renderTargetR.setSize(width * pixelRatio, height * pixelRatio)\n }\n\n this.render = function (scene, camera) {\n if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld()\n\n if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld()\n\n _stereo.update(camera)\n\n renderer.setRenderTarget(_renderTargetL)\n renderer.clear()\n renderer.render(scene, _stereo.cameraL)\n\n renderer.setRenderTarget(_renderTargetR)\n renderer.clear()\n renderer.render(scene, _stereo.cameraR)\n\n renderer.setRenderTarget(null)\n renderer.render(_scene, _camera)\n }\n }\n}\n\nexport { ParallaxBarrierEffect }\n"],"names":["OrthographicCamera","Scene","StereoCamera","LinearFilter","NearestFilter","RGBAFormat","WebGLRenderTarget","ShaderMaterial","version","Mesh","PlaneGeometry"],"mappings":";;;;AAcA,MAAM,sBAAsB;AAAA,EAC1B,YAAY,UAAU;AACpB,UAAM,UAAU,IAAIA,MAAkB,mBAAC,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AAEzD,UAAM,SAAS,IAAIC,YAAO;AAE1B,UAAM,UAAU,IAAIC,mBAAc;AAElC,UAAM,UAAU,EAAE,WAAWC,MAAAA,cAAc,WAAWC,MAAa,eAAE,QAAQC,iBAAY;AAEzF,UAAM,iBAAiB,IAAIC,MAAAA,kBAAkB,KAAK,KAAK,OAAO;AAC9D,UAAM,iBAAiB,IAAIA,MAAAA,kBAAkB,KAAK,KAAK,OAAO;AAE9D,UAAM,YAAY,IAAIC,qBAAe;AAAA,MACnC,UAAU;AAAA,QACR,SAAS,EAAE,OAAO,eAAe,QAAS;AAAA,QAC1C,UAAU,EAAE,OAAO,eAAe,QAAS;AAAA,MAC5C;AAAA,MAED,cAAc;AAAA,QACZ;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,MACR,EAAQ,KAAK,IAAI;AAAA,MAEX,gBAAgB;AAAA,QACd;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QACA,cAAcC,UAAAA,WAAW,MAAM,wBAAwB;AAAA,QAEvD;AAAA,MACR,EAAQ,KAAK,IAAI;AAAA,IACjB,CAAK;AAED,UAAM,OAAO,IAAIC,WAAK,IAAIC,MAAa,cAAC,GAAG,CAAC,GAAG,SAAS;AACxD,WAAO,IAAI,IAAI;AAEf,SAAK,UAAU,SAAU,OAAO,QAAQ;AACtC,eAAS,QAAQ,OAAO,MAAM;AAE9B,YAAM,aAAa,SAAS,cAAe;AAE3C,qBAAe,QAAQ,QAAQ,YAAY,SAAS,UAAU;AAC9D,qBAAe,QAAQ,QAAQ,YAAY,SAAS,UAAU;AAAA,IAC/D;AAED,SAAK,SAAS,SAAU,OAAO,QAAQ;AACrC,UAAI,MAAM,0BAA0B;AAAM,cAAM,kBAAmB;AAEnE,UAAI,OAAO,WAAW,QAAQ,OAAO,0BAA0B;AAAM,eAAO,kBAAmB;AAE/F,cAAQ,OAAO,MAAM;AAErB,eAAS,gBAAgB,cAAc;AACvC,eAAS,MAAO;AAChB,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,gBAAgB,cAAc;AACvC,eAAS,MAAO;AAChB,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,gBAAgB,IAAI;AAC7B,eAAS,OAAO,QAAQ,OAAO;AAAA,IAChC;AAAA,EACF;AACH;;"}
|
||||
8
node_modules/three-stdlib/effects/ParallaxBarrierEffect.d.ts
generated
vendored
Normal file
8
node_modules/three-stdlib/effects/ParallaxBarrierEffect.d.ts
generated
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
import { Camera, Scene, WebGLRenderer } from 'three'
|
||||
|
||||
export class ParallaxBarrierEffect {
|
||||
constructor(renderer: WebGLRenderer)
|
||||
|
||||
render(scene: Scene, camera: Camera): void
|
||||
setSize(width: number, height: number): void
|
||||
}
|
||||
67
node_modules/three-stdlib/effects/ParallaxBarrierEffect.js
generated
vendored
Normal file
67
node_modules/three-stdlib/effects/ParallaxBarrierEffect.js
generated
vendored
Normal file
@@ -0,0 +1,67 @@
|
||||
import { OrthographicCamera, Scene, StereoCamera, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry, LinearFilter, NearestFilter, RGBAFormat } from "three";
|
||||
import { version } from "../_polyfill/constants.js";
|
||||
class ParallaxBarrierEffect {
|
||||
constructor(renderer) {
|
||||
const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
||||
const _scene = new Scene();
|
||||
const _stereo = new StereoCamera();
|
||||
const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
|
||||
const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
|
||||
const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
|
||||
const _material = new ShaderMaterial({
|
||||
uniforms: {
|
||||
mapLeft: { value: _renderTargetL.texture },
|
||||
mapRight: { value: _renderTargetR.texture }
|
||||
},
|
||||
vertexShader: [
|
||||
"varying vec2 vUv;",
|
||||
"void main() {",
|
||||
" vUv = vec2( uv.x, uv.y );",
|
||||
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
||||
"}"
|
||||
].join("\n"),
|
||||
fragmentShader: [
|
||||
"uniform sampler2D mapLeft;",
|
||||
"uniform sampler2D mapRight;",
|
||||
"varying vec2 vUv;",
|
||||
"void main() {",
|
||||
" vec2 uv = vUv;",
|
||||
" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
|
||||
" gl_FragColor = texture2D( mapLeft, uv );",
|
||||
" } else {",
|
||||
" gl_FragColor = texture2D( mapRight, uv );",
|
||||
" }",
|
||||
" #include <tonemapping_fragment>",
|
||||
` #include <${version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
|
||||
"}"
|
||||
].join("\n")
|
||||
});
|
||||
const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
|
||||
_scene.add(mesh);
|
||||
this.setSize = function(width, height) {
|
||||
renderer.setSize(width, height);
|
||||
const pixelRatio = renderer.getPixelRatio();
|
||||
_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
|
||||
_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
_stereo.update(camera);
|
||||
renderer.setRenderTarget(_renderTargetL);
|
||||
renderer.clear();
|
||||
renderer.render(scene, _stereo.cameraL);
|
||||
renderer.setRenderTarget(_renderTargetR);
|
||||
renderer.clear();
|
||||
renderer.render(scene, _stereo.cameraR);
|
||||
renderer.setRenderTarget(null);
|
||||
renderer.render(_scene, _camera);
|
||||
};
|
||||
}
|
||||
}
|
||||
export {
|
||||
ParallaxBarrierEffect
|
||||
};
|
||||
//# sourceMappingURL=ParallaxBarrierEffect.js.map
|
||||
1
node_modules/three-stdlib/effects/ParallaxBarrierEffect.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/ParallaxBarrierEffect.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"ParallaxBarrierEffect.js","sources":["../../src/effects/ParallaxBarrierEffect.js"],"sourcesContent":["import {\n LinearFilter,\n Mesh,\n NearestFilter,\n OrthographicCamera,\n PlaneGeometry,\n RGBAFormat,\n Scene,\n ShaderMaterial,\n StereoCamera,\n WebGLRenderTarget,\n} from 'three'\nimport { version } from '../_polyfill/constants'\n\nclass ParallaxBarrierEffect {\n constructor(renderer) {\n const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1)\n\n const _scene = new Scene()\n\n const _stereo = new StereoCamera()\n\n const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }\n\n const _renderTargetL = new WebGLRenderTarget(512, 512, _params)\n const _renderTargetR = new WebGLRenderTarget(512, 512, _params)\n\n const _material = new ShaderMaterial({\n uniforms: {\n mapLeft: { value: _renderTargetL.texture },\n mapRight: { value: _renderTargetR.texture },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = vec2( uv.x, uv.y );',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D mapLeft;',\n 'uniform sampler2D mapRight;',\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec2 uv = vUv;',\n\n '\tif ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {',\n\n '\t\tgl_FragColor = texture2D( mapLeft, uv );',\n\n '\t} else {',\n\n '\t\tgl_FragColor = texture2D( mapRight, uv );',\n\n '\t}',\n\n '\t#include <tonemapping_fragment>',\n `\t#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>`,\n\n '}',\n ].join('\\n'),\n })\n\n const mesh = new Mesh(new PlaneGeometry(2, 2), _material)\n _scene.add(mesh)\n\n this.setSize = function (width, height) {\n renderer.setSize(width, height)\n\n const pixelRatio = renderer.getPixelRatio()\n\n _renderTargetL.setSize(width * pixelRatio, height * pixelRatio)\n _renderTargetR.setSize(width * pixelRatio, height * pixelRatio)\n }\n\n this.render = function (scene, camera) {\n if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld()\n\n if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld()\n\n _stereo.update(camera)\n\n renderer.setRenderTarget(_renderTargetL)\n renderer.clear()\n renderer.render(scene, _stereo.cameraL)\n\n renderer.setRenderTarget(_renderTargetR)\n renderer.clear()\n renderer.render(scene, _stereo.cameraR)\n\n renderer.setRenderTarget(null)\n renderer.render(_scene, _camera)\n }\n }\n}\n\nexport { ParallaxBarrierEffect }\n"],"names":[],"mappings":";;AAcA,MAAM,sBAAsB;AAAA,EAC1B,YAAY,UAAU;AACpB,UAAM,UAAU,IAAI,mBAAmB,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AAEzD,UAAM,SAAS,IAAI,MAAO;AAE1B,UAAM,UAAU,IAAI,aAAc;AAElC,UAAM,UAAU,EAAE,WAAW,cAAc,WAAW,eAAe,QAAQ,WAAY;AAEzF,UAAM,iBAAiB,IAAI,kBAAkB,KAAK,KAAK,OAAO;AAC9D,UAAM,iBAAiB,IAAI,kBAAkB,KAAK,KAAK,OAAO;AAE9D,UAAM,YAAY,IAAI,eAAe;AAAA,MACnC,UAAU;AAAA,QACR,SAAS,EAAE,OAAO,eAAe,QAAS;AAAA,QAC1C,UAAU,EAAE,OAAO,eAAe,QAAS;AAAA,MAC5C;AAAA,MAED,cAAc;AAAA,QACZ;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,MACR,EAAQ,KAAK,IAAI;AAAA,MAEX,gBAAgB;AAAA,QACd;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QACA,cAAc,WAAW,MAAM,wBAAwB;AAAA,QAEvD;AAAA,MACR,EAAQ,KAAK,IAAI;AAAA,IACjB,CAAK;AAED,UAAM,OAAO,IAAI,KAAK,IAAI,cAAc,GAAG,CAAC,GAAG,SAAS;AACxD,WAAO,IAAI,IAAI;AAEf,SAAK,UAAU,SAAU,OAAO,QAAQ;AACtC,eAAS,QAAQ,OAAO,MAAM;AAE9B,YAAM,aAAa,SAAS,cAAe;AAE3C,qBAAe,QAAQ,QAAQ,YAAY,SAAS,UAAU;AAC9D,qBAAe,QAAQ,QAAQ,YAAY,SAAS,UAAU;AAAA,IAC/D;AAED,SAAK,SAAS,SAAU,OAAO,QAAQ;AACrC,UAAI,MAAM,0BAA0B;AAAM,cAAM,kBAAmB;AAEnE,UAAI,OAAO,WAAW,QAAQ,OAAO,0BAA0B;AAAM,eAAO,kBAAmB;AAE/F,cAAQ,OAAO,MAAM;AAErB,eAAS,gBAAgB,cAAc;AACvC,eAAS,MAAO;AAChB,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,gBAAgB,cAAc;AACvC,eAAS,MAAO;AAChB,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,gBAAgB,IAAI;AAC7B,eAAS,OAAO,QAAQ,OAAO;AAAA,IAChC;AAAA,EACF;AACH;"}
|
||||
89
node_modules/three-stdlib/effects/PeppersGhostEffect.cjs
generated
vendored
Normal file
89
node_modules/three-stdlib/effects/PeppersGhostEffect.cjs
generated
vendored
Normal file
@@ -0,0 +1,89 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
||||
const THREE = require("three");
|
||||
class PeppersGhostEffect {
|
||||
constructor(renderer) {
|
||||
const scope = this;
|
||||
scope.cameraDistance = 15;
|
||||
scope.reflectFromAbove = false;
|
||||
let _halfWidth, _width, _height;
|
||||
const _cameraF = new THREE.PerspectiveCamera();
|
||||
const _cameraB = new THREE.PerspectiveCamera();
|
||||
const _cameraL = new THREE.PerspectiveCamera();
|
||||
const _cameraR = new THREE.PerspectiveCamera();
|
||||
const _position = new THREE.Vector3();
|
||||
const _quaternion = new THREE.Quaternion();
|
||||
const _scale = new THREE.Vector3();
|
||||
renderer.autoClear = false;
|
||||
this.setSize = function(width, height) {
|
||||
_halfWidth = width / 2;
|
||||
if (width < height) {
|
||||
_width = width / 3;
|
||||
_height = width / 3;
|
||||
} else {
|
||||
_width = height / 3;
|
||||
_height = height / 3;
|
||||
}
|
||||
renderer.setSize(width, height);
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
camera.matrixWorld.decompose(_position, _quaternion, _scale);
|
||||
_cameraF.position.copy(_position);
|
||||
_cameraF.quaternion.copy(_quaternion);
|
||||
_cameraF.translateZ(scope.cameraDistance);
|
||||
_cameraF.lookAt(scene.position);
|
||||
_cameraB.position.copy(_position);
|
||||
_cameraB.quaternion.copy(_quaternion);
|
||||
_cameraB.translateZ(-scope.cameraDistance);
|
||||
_cameraB.lookAt(scene.position);
|
||||
_cameraB.rotation.z += 180 * (Math.PI / 180);
|
||||
_cameraL.position.copy(_position);
|
||||
_cameraL.quaternion.copy(_quaternion);
|
||||
_cameraL.translateX(-scope.cameraDistance);
|
||||
_cameraL.lookAt(scene.position);
|
||||
_cameraL.rotation.x += 90 * (Math.PI / 180);
|
||||
_cameraR.position.copy(_position);
|
||||
_cameraR.quaternion.copy(_quaternion);
|
||||
_cameraR.translateX(scope.cameraDistance);
|
||||
_cameraR.lookAt(scene.position);
|
||||
_cameraR.rotation.x += 90 * (Math.PI / 180);
|
||||
renderer.clear();
|
||||
renderer.setScissorTest(true);
|
||||
renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
|
||||
renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraB);
|
||||
} else {
|
||||
renderer.render(scene, _cameraF);
|
||||
}
|
||||
renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
|
||||
renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraF);
|
||||
} else {
|
||||
renderer.render(scene, _cameraB);
|
||||
}
|
||||
renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
|
||||
renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraR);
|
||||
} else {
|
||||
renderer.render(scene, _cameraL);
|
||||
}
|
||||
renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
|
||||
renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraL);
|
||||
} else {
|
||||
renderer.render(scene, _cameraR);
|
||||
}
|
||||
renderer.setScissorTest(false);
|
||||
};
|
||||
}
|
||||
}
|
||||
exports.PeppersGhostEffect = PeppersGhostEffect;
|
||||
//# sourceMappingURL=PeppersGhostEffect.cjs.map
|
||||
1
node_modules/three-stdlib/effects/PeppersGhostEffect.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/PeppersGhostEffect.cjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
10
node_modules/three-stdlib/effects/PeppersGhostEffect.d.ts
generated
vendored
Normal file
10
node_modules/three-stdlib/effects/PeppersGhostEffect.d.ts
generated
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
import { Camera, Scene, WebGLRenderer } from 'three'
|
||||
|
||||
export class PeppersGhostEffect {
|
||||
constructor(renderer: WebGLRenderer)
|
||||
cameraDistance: number
|
||||
reflectFromAbove: boolean
|
||||
|
||||
render(scene: Scene, camera: Camera): void
|
||||
setSize(width: number, height: number): void
|
||||
}
|
||||
89
node_modules/three-stdlib/effects/PeppersGhostEffect.js
generated
vendored
Normal file
89
node_modules/three-stdlib/effects/PeppersGhostEffect.js
generated
vendored
Normal file
@@ -0,0 +1,89 @@
|
||||
import { PerspectiveCamera, Vector3, Quaternion } from "three";
|
||||
class PeppersGhostEffect {
|
||||
constructor(renderer) {
|
||||
const scope = this;
|
||||
scope.cameraDistance = 15;
|
||||
scope.reflectFromAbove = false;
|
||||
let _halfWidth, _width, _height;
|
||||
const _cameraF = new PerspectiveCamera();
|
||||
const _cameraB = new PerspectiveCamera();
|
||||
const _cameraL = new PerspectiveCamera();
|
||||
const _cameraR = new PerspectiveCamera();
|
||||
const _position = new Vector3();
|
||||
const _quaternion = new Quaternion();
|
||||
const _scale = new Vector3();
|
||||
renderer.autoClear = false;
|
||||
this.setSize = function(width, height) {
|
||||
_halfWidth = width / 2;
|
||||
if (width < height) {
|
||||
_width = width / 3;
|
||||
_height = width / 3;
|
||||
} else {
|
||||
_width = height / 3;
|
||||
_height = height / 3;
|
||||
}
|
||||
renderer.setSize(width, height);
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
camera.matrixWorld.decompose(_position, _quaternion, _scale);
|
||||
_cameraF.position.copy(_position);
|
||||
_cameraF.quaternion.copy(_quaternion);
|
||||
_cameraF.translateZ(scope.cameraDistance);
|
||||
_cameraF.lookAt(scene.position);
|
||||
_cameraB.position.copy(_position);
|
||||
_cameraB.quaternion.copy(_quaternion);
|
||||
_cameraB.translateZ(-scope.cameraDistance);
|
||||
_cameraB.lookAt(scene.position);
|
||||
_cameraB.rotation.z += 180 * (Math.PI / 180);
|
||||
_cameraL.position.copy(_position);
|
||||
_cameraL.quaternion.copy(_quaternion);
|
||||
_cameraL.translateX(-scope.cameraDistance);
|
||||
_cameraL.lookAt(scene.position);
|
||||
_cameraL.rotation.x += 90 * (Math.PI / 180);
|
||||
_cameraR.position.copy(_position);
|
||||
_cameraR.quaternion.copy(_quaternion);
|
||||
_cameraR.translateX(scope.cameraDistance);
|
||||
_cameraR.lookAt(scene.position);
|
||||
_cameraR.rotation.x += 90 * (Math.PI / 180);
|
||||
renderer.clear();
|
||||
renderer.setScissorTest(true);
|
||||
renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
|
||||
renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraB);
|
||||
} else {
|
||||
renderer.render(scene, _cameraF);
|
||||
}
|
||||
renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
|
||||
renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraF);
|
||||
} else {
|
||||
renderer.render(scene, _cameraB);
|
||||
}
|
||||
renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
|
||||
renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraR);
|
||||
} else {
|
||||
renderer.render(scene, _cameraL);
|
||||
}
|
||||
renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
|
||||
renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
|
||||
if (scope.reflectFromAbove) {
|
||||
renderer.render(scene, _cameraL);
|
||||
} else {
|
||||
renderer.render(scene, _cameraR);
|
||||
}
|
||||
renderer.setScissorTest(false);
|
||||
};
|
||||
}
|
||||
}
|
||||
export {
|
||||
PeppersGhostEffect
|
||||
};
|
||||
//# sourceMappingURL=PeppersGhostEffect.js.map
|
||||
1
node_modules/three-stdlib/effects/PeppersGhostEffect.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/PeppersGhostEffect.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
36
node_modules/three-stdlib/effects/StereoEffect.cjs
generated
vendored
Normal file
36
node_modules/three-stdlib/effects/StereoEffect.cjs
generated
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
||||
const THREE = require("three");
|
||||
class StereoEffect {
|
||||
constructor(renderer) {
|
||||
const _stereo = new THREE.StereoCamera();
|
||||
_stereo.aspect = 0.5;
|
||||
const size = new THREE.Vector2();
|
||||
this.setEyeSeparation = function(eyeSep) {
|
||||
_stereo.eyeSep = eyeSep;
|
||||
};
|
||||
this.setSize = function(width, height) {
|
||||
renderer.setSize(width, height);
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
_stereo.update(camera);
|
||||
renderer.getSize(size);
|
||||
if (renderer.autoClear)
|
||||
renderer.clear();
|
||||
renderer.setScissorTest(true);
|
||||
renderer.setScissor(0, 0, size.width / 2, size.height);
|
||||
renderer.setViewport(0, 0, size.width / 2, size.height);
|
||||
renderer.render(scene, _stereo.cameraL);
|
||||
renderer.setScissor(size.width / 2, 0, size.width / 2, size.height);
|
||||
renderer.setViewport(size.width / 2, 0, size.width / 2, size.height);
|
||||
renderer.render(scene, _stereo.cameraR);
|
||||
renderer.setScissorTest(false);
|
||||
};
|
||||
}
|
||||
}
|
||||
exports.StereoEffect = StereoEffect;
|
||||
//# sourceMappingURL=StereoEffect.cjs.map
|
||||
1
node_modules/three-stdlib/effects/StereoEffect.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/StereoEffect.cjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"StereoEffect.cjs","sources":["../../src/effects/StereoEffect.js"],"sourcesContent":["import { StereoCamera, Vector2 } from 'three'\n\nclass StereoEffect {\n constructor(renderer) {\n const _stereo = new StereoCamera()\n _stereo.aspect = 0.5\n const size = new Vector2()\n\n this.setEyeSeparation = function (eyeSep) {\n _stereo.eyeSep = eyeSep\n }\n\n this.setSize = function (width, height) {\n renderer.setSize(width, height)\n }\n\n this.render = function (scene, camera) {\n if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld()\n\n if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld()\n\n _stereo.update(camera)\n\n renderer.getSize(size)\n\n if (renderer.autoClear) renderer.clear()\n renderer.setScissorTest(true)\n\n renderer.setScissor(0, 0, size.width / 2, size.height)\n renderer.setViewport(0, 0, size.width / 2, size.height)\n renderer.render(scene, _stereo.cameraL)\n\n renderer.setScissor(size.width / 2, 0, size.width / 2, size.height)\n renderer.setViewport(size.width / 2, 0, size.width / 2, size.height)\n renderer.render(scene, _stereo.cameraR)\n\n renderer.setScissorTest(false)\n }\n }\n}\n\nexport { StereoEffect }\n"],"names":["StereoCamera","Vector2"],"mappings":";;;AAEA,MAAM,aAAa;AAAA,EACjB,YAAY,UAAU;AACpB,UAAM,UAAU,IAAIA,mBAAc;AAClC,YAAQ,SAAS;AACjB,UAAM,OAAO,IAAIC,cAAS;AAE1B,SAAK,mBAAmB,SAAU,QAAQ;AACxC,cAAQ,SAAS;AAAA,IAClB;AAED,SAAK,UAAU,SAAU,OAAO,QAAQ;AACtC,eAAS,QAAQ,OAAO,MAAM;AAAA,IAC/B;AAED,SAAK,SAAS,SAAU,OAAO,QAAQ;AACrC,UAAI,MAAM,0BAA0B;AAAM,cAAM,kBAAmB;AAEnE,UAAI,OAAO,WAAW,QAAQ,OAAO,0BAA0B;AAAM,eAAO,kBAAmB;AAE/F,cAAQ,OAAO,MAAM;AAErB,eAAS,QAAQ,IAAI;AAErB,UAAI,SAAS;AAAW,iBAAS,MAAO;AACxC,eAAS,eAAe,IAAI;AAE5B,eAAS,WAAW,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AACrD,eAAS,YAAY,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AACtD,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,WAAW,KAAK,QAAQ,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AAClE,eAAS,YAAY,KAAK,QAAQ,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AACnE,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,eAAe,KAAK;AAAA,IAC9B;AAAA,EACF;AACH;;"}
|
||||
9
node_modules/three-stdlib/effects/StereoEffect.d.ts
generated
vendored
Normal file
9
node_modules/three-stdlib/effects/StereoEffect.d.ts
generated
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
import { Camera, Scene, WebGLRenderer } from 'three'
|
||||
|
||||
export class StereoEffect {
|
||||
constructor(renderer: WebGLRenderer)
|
||||
|
||||
setEyeSeparation(eyeSep: number): void
|
||||
render(scene: Scene, camera: Camera): void
|
||||
setSize(width: number, height: number): void
|
||||
}
|
||||
36
node_modules/three-stdlib/effects/StereoEffect.js
generated
vendored
Normal file
36
node_modules/three-stdlib/effects/StereoEffect.js
generated
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
import { StereoCamera, Vector2 } from "three";
|
||||
class StereoEffect {
|
||||
constructor(renderer) {
|
||||
const _stereo = new StereoCamera();
|
||||
_stereo.aspect = 0.5;
|
||||
const size = new Vector2();
|
||||
this.setEyeSeparation = function(eyeSep) {
|
||||
_stereo.eyeSep = eyeSep;
|
||||
};
|
||||
this.setSize = function(width, height) {
|
||||
renderer.setSize(width, height);
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
_stereo.update(camera);
|
||||
renderer.getSize(size);
|
||||
if (renderer.autoClear)
|
||||
renderer.clear();
|
||||
renderer.setScissorTest(true);
|
||||
renderer.setScissor(0, 0, size.width / 2, size.height);
|
||||
renderer.setViewport(0, 0, size.width / 2, size.height);
|
||||
renderer.render(scene, _stereo.cameraL);
|
||||
renderer.setScissor(size.width / 2, 0, size.width / 2, size.height);
|
||||
renderer.setViewport(size.width / 2, 0, size.width / 2, size.height);
|
||||
renderer.render(scene, _stereo.cameraR);
|
||||
renderer.setScissorTest(false);
|
||||
};
|
||||
}
|
||||
}
|
||||
export {
|
||||
StereoEffect
|
||||
};
|
||||
//# sourceMappingURL=StereoEffect.js.map
|
||||
1
node_modules/three-stdlib/effects/StereoEffect.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/effects/StereoEffect.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"StereoEffect.js","sources":["../../src/effects/StereoEffect.js"],"sourcesContent":["import { StereoCamera, Vector2 } from 'three'\n\nclass StereoEffect {\n constructor(renderer) {\n const _stereo = new StereoCamera()\n _stereo.aspect = 0.5\n const size = new Vector2()\n\n this.setEyeSeparation = function (eyeSep) {\n _stereo.eyeSep = eyeSep\n }\n\n this.setSize = function (width, height) {\n renderer.setSize(width, height)\n }\n\n this.render = function (scene, camera) {\n if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld()\n\n if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld()\n\n _stereo.update(camera)\n\n renderer.getSize(size)\n\n if (renderer.autoClear) renderer.clear()\n renderer.setScissorTest(true)\n\n renderer.setScissor(0, 0, size.width / 2, size.height)\n renderer.setViewport(0, 0, size.width / 2, size.height)\n renderer.render(scene, _stereo.cameraL)\n\n renderer.setScissor(size.width / 2, 0, size.width / 2, size.height)\n renderer.setViewport(size.width / 2, 0, size.width / 2, size.height)\n renderer.render(scene, _stereo.cameraR)\n\n renderer.setScissorTest(false)\n }\n }\n}\n\nexport { StereoEffect }\n"],"names":[],"mappings":";AAEA,MAAM,aAAa;AAAA,EACjB,YAAY,UAAU;AACpB,UAAM,UAAU,IAAI,aAAc;AAClC,YAAQ,SAAS;AACjB,UAAM,OAAO,IAAI,QAAS;AAE1B,SAAK,mBAAmB,SAAU,QAAQ;AACxC,cAAQ,SAAS;AAAA,IAClB;AAED,SAAK,UAAU,SAAU,OAAO,QAAQ;AACtC,eAAS,QAAQ,OAAO,MAAM;AAAA,IAC/B;AAED,SAAK,SAAS,SAAU,OAAO,QAAQ;AACrC,UAAI,MAAM,0BAA0B;AAAM,cAAM,kBAAmB;AAEnE,UAAI,OAAO,WAAW,QAAQ,OAAO,0BAA0B;AAAM,eAAO,kBAAmB;AAE/F,cAAQ,OAAO,MAAM;AAErB,eAAS,QAAQ,IAAI;AAErB,UAAI,SAAS;AAAW,iBAAS,MAAO;AACxC,eAAS,eAAe,IAAI;AAE5B,eAAS,WAAW,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AACrD,eAAS,YAAY,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AACtD,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,WAAW,KAAK,QAAQ,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AAClE,eAAS,YAAY,KAAK,QAAQ,GAAG,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM;AACnE,eAAS,OAAO,OAAO,QAAQ,OAAO;AAEtC,eAAS,eAAe,KAAK;AAAA,IAC9B;AAAA,EACF;AACH;"}
|
||||
Reference in New Issue
Block a user