Initial project import
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979
node_modules/three-stdlib/deprecated/Geometry.cjs
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vendored
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979
node_modules/three-stdlib/deprecated/Geometry.cjs
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vendored
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const _m1 = /* @__PURE__ */ new THREE.Matrix4();
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const _obj = /* @__PURE__ */ new THREE.Object3D();
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const _offset = /* @__PURE__ */ new THREE.Vector3();
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const Geometry = /* @__PURE__ */ (() => {
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class Geometry2 extends THREE.EventDispatcher {
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static createBufferGeometryFromObject(object) {
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let buffergeometry = new THREE.BufferGeometry();
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const geometry = object.geometry;
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if (object.isPoints || object.isLine) {
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const positions = new THREE.Float32BufferAttribute(geometry.vertices.length * 3, 3);
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const colors = new THREE.Float32BufferAttribute(geometry.colors.length * 3, 3);
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buffergeometry.setAttribute("position", positions.copyVector3sArray(geometry.vertices));
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buffergeometry.setAttribute("color", colors.copyColorsArray(geometry.colors));
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if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) {
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const lineDistances = new THREE.Float32BufferAttribute(geometry.lineDistances.length, 1);
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buffergeometry.setAttribute("lineDistance", lineDistances.copyArray(geometry.lineDistances));
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}
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if (geometry.boundingSphere !== null) {
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buffergeometry.boundingSphere = geometry.boundingSphere.clone();
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}
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if (geometry.boundingBox !== null) {
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buffergeometry.boundingBox = geometry.boundingBox.clone();
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}
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} else if (object.isMesh) {
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buffergeometry = geometry.toBufferGeometry();
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}
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return buffergeometry;
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}
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constructor() {
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super();
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this.isGeometry = true;
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this.uuid = THREE.MathUtils.generateUUID();
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this.name = "";
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this.type = "Geometry";
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this.vertices = [];
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this.colors = [];
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this.faces = [];
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this.faceVertexUvs = [[]];
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this.morphTargets = [];
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this.morphNormals = [];
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this.skinWeights = [];
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this.skinIndices = [];
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this.lineDistances = [];
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this.boundingBox = null;
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this.boundingSphere = null;
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this.elementsNeedUpdate = false;
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this.verticesNeedUpdate = false;
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this.uvsNeedUpdate = false;
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this.normalsNeedUpdate = false;
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this.colorsNeedUpdate = false;
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this.lineDistancesNeedUpdate = false;
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this.groupsNeedUpdate = false;
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}
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applyMatrix4(matrix) {
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const normalMatrix = new THREE.Matrix3().getNormalMatrix(matrix);
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for (let i = 0, il = this.vertices.length; i < il; i++) {
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const vertex = this.vertices[i];
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vertex.applyMatrix4(matrix);
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}
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for (let i = 0, il = this.faces.length; i < il; i++) {
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const face = this.faces[i];
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face.normal.applyMatrix3(normalMatrix).normalize();
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for (let j = 0, jl = face.vertexNormals.length; j < jl; j++) {
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face.vertexNormals[j].applyMatrix3(normalMatrix).normalize();
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}
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}
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if (this.boundingBox !== null) {
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this.computeBoundingBox();
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}
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if (this.boundingSphere !== null) {
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this.computeBoundingSphere();
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}
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this.verticesNeedUpdate = true;
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this.normalsNeedUpdate = true;
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return this;
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}
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rotateX(angle) {
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_m1.makeRotationX(angle);
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this.applyMatrix4(_m1);
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return this;
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}
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rotateY(angle) {
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_m1.makeRotationY(angle);
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this.applyMatrix4(_m1);
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return this;
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}
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rotateZ(angle) {
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_m1.makeRotationZ(angle);
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this.applyMatrix4(_m1);
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return this;
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}
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translate(x, y, z) {
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_m1.makeTranslation(x, y, z);
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this.applyMatrix4(_m1);
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return this;
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}
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scale(x, y, z) {
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_m1.makeScale(x, y, z);
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this.applyMatrix4(_m1);
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return this;
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}
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lookAt(vector) {
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_obj.lookAt(vector);
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_obj.updateMatrix();
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this.applyMatrix4(_obj.matrix);
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return this;
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}
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fromBufferGeometry(geometry) {
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const scope = this;
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const index = geometry.index !== null ? geometry.index : void 0;
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const attributes = geometry.attributes;
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if (attributes.position === void 0) {
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console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.");
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return this;
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}
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const position = attributes.position;
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const normal = attributes.normal;
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const color = attributes.color;
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const uv = attributes.uv;
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const uv2 = attributes.uv2;
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if (uv2 !== void 0)
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this.faceVertexUvs[1] = [];
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for (let i = 0; i < position.count; i++) {
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scope.vertices.push(new THREE.Vector3().fromBufferAttribute(position, i));
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if (color !== void 0) {
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scope.colors.push(new THREE.Color().fromBufferAttribute(color, i));
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}
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}
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function addFace(a, b, c, materialIndex) {
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const vertexColors = color === void 0 ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()];
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const vertexNormals = normal === void 0 ? [] : [
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new THREE.Vector3().fromBufferAttribute(normal, a),
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new THREE.Vector3().fromBufferAttribute(normal, b),
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new THREE.Vector3().fromBufferAttribute(normal, c)
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];
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const face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex);
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scope.faces.push(face);
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if (uv !== void 0) {
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scope.faceVertexUvs[0].push([
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new THREE.Vector2().fromBufferAttribute(uv, a),
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new THREE.Vector2().fromBufferAttribute(uv, b),
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new THREE.Vector2().fromBufferAttribute(uv, c)
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]);
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}
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if (uv2 !== void 0) {
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scope.faceVertexUvs[1].push([
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new THREE.Vector2().fromBufferAttribute(uv2, a),
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new THREE.Vector2().fromBufferAttribute(uv2, b),
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new THREE.Vector2().fromBufferAttribute(uv2, c)
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]);
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}
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}
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const groups = geometry.groups;
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if (groups.length > 0) {
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for (let i = 0; i < groups.length; i++) {
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const group = groups[i];
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const start = group.start;
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const count = group.count;
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for (let j = start, jl = start + count; j < jl; j += 3) {
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if (index !== void 0) {
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addFace(index.getX(j), index.getX(j + 1), index.getX(j + 2), group.materialIndex);
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} else {
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addFace(j, j + 1, j + 2, group.materialIndex);
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}
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}
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}
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} else {
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if (index !== void 0) {
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for (let i = 0; i < index.count; i += 3) {
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addFace(index.getX(i), index.getX(i + 1), index.getX(i + 2));
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}
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} else {
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for (let i = 0; i < position.count; i += 3) {
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addFace(i, i + 1, i + 2);
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}
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}
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}
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this.computeFaceNormals();
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if (geometry.boundingBox !== null) {
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this.boundingBox = geometry.boundingBox.clone();
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}
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if (geometry.boundingSphere !== null) {
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this.boundingSphere = geometry.boundingSphere.clone();
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}
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return this;
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}
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center() {
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this.computeBoundingBox();
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this.boundingBox.getCenter(_offset).negate();
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this.translate(_offset.x, _offset.y, _offset.z);
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return this;
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}
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normalize() {
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this.computeBoundingSphere();
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const center = this.boundingSphere.center;
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const radius = this.boundingSphere.radius;
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const s = radius === 0 ? 1 : 1 / radius;
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const matrix = new THREE.Matrix4();
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matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1);
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this.applyMatrix4(matrix);
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return this;
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}
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computeFaceNormals() {
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const cb = new THREE.Vector3(), ab = new THREE.Vector3();
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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const vA = this.vertices[face.a];
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const vB = this.vertices[face.b];
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const vC = this.vertices[face.c];
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cb.subVectors(vC, vB);
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ab.subVectors(vA, vB);
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cb.cross(ab);
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cb.normalize();
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face.normal.copy(cb);
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}
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}
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computeVertexNormals(areaWeighted = true) {
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const vertices = new Array(this.vertices.length);
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for (let v = 0, vl = this.vertices.length; v < vl; v++) {
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vertices[v] = new THREE.Vector3();
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}
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if (areaWeighted) {
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const cb = new THREE.Vector3(), ab = new THREE.Vector3();
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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const vA = this.vertices[face.a];
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const vB = this.vertices[face.b];
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const vC = this.vertices[face.c];
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cb.subVectors(vC, vB);
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ab.subVectors(vA, vB);
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cb.cross(ab);
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vertices[face.a].add(cb);
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vertices[face.b].add(cb);
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vertices[face.c].add(cb);
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}
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} else {
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this.computeFaceNormals();
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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vertices[face.a].add(face.normal);
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vertices[face.b].add(face.normal);
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vertices[face.c].add(face.normal);
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}
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}
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for (let v = 0, vl = this.vertices.length; v < vl; v++) {
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vertices[v].normalize();
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}
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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const vertexNormals = face.vertexNormals;
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if (vertexNormals.length === 3) {
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vertexNormals[0].copy(vertices[face.a]);
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vertexNormals[1].copy(vertices[face.b]);
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vertexNormals[2].copy(vertices[face.c]);
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} else {
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vertexNormals[0] = vertices[face.a].clone();
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vertexNormals[1] = vertices[face.b].clone();
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vertexNormals[2] = vertices[face.c].clone();
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}
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}
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if (this.faces.length > 0) {
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this.normalsNeedUpdate = true;
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}
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}
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computeFlatVertexNormals() {
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this.computeFaceNormals();
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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const vertexNormals = face.vertexNormals;
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if (vertexNormals.length === 3) {
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vertexNormals[0].copy(face.normal);
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vertexNormals[1].copy(face.normal);
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vertexNormals[2].copy(face.normal);
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} else {
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vertexNormals[0] = face.normal.clone();
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vertexNormals[1] = face.normal.clone();
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vertexNormals[2] = face.normal.clone();
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}
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}
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if (this.faces.length > 0) {
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this.normalsNeedUpdate = true;
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}
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}
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computeMorphNormals() {
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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if (!face.__originalFaceNormal) {
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face.__originalFaceNormal = face.normal.clone();
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} else {
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face.__originalFaceNormal.copy(face.normal);
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}
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if (!face.__originalVertexNormals)
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face.__originalVertexNormals = [];
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for (let i = 0, il = face.vertexNormals.length; i < il; i++) {
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if (!face.__originalVertexNormals[i]) {
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face.__originalVertexNormals[i] = face.vertexNormals[i].clone();
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} else {
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face.__originalVertexNormals[i].copy(face.vertexNormals[i]);
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}
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}
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}
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const tmpGeo = new Geometry2();
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tmpGeo.faces = this.faces;
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for (let i = 0, il = this.morphTargets.length; i < il; i++) {
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if (!this.morphNormals[i]) {
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this.morphNormals[i] = {};
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this.morphNormals[i].faceNormals = [];
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this.morphNormals[i].vertexNormals = [];
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const dstNormalsFace = this.morphNormals[i].faceNormals;
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const dstNormalsVertex = this.morphNormals[i].vertexNormals;
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const faceNormal = new THREE.Vector3();
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const vertexNormals = {
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a: new THREE.Vector3(),
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b: new THREE.Vector3(),
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c: new THREE.Vector3()
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};
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dstNormalsFace.push(faceNormal);
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dstNormalsVertex.push(vertexNormals);
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}
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}
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const morphNormals = this.morphNormals[i];
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tmpGeo.vertices = this.morphTargets[i].vertices;
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tmpGeo.computeFaceNormals();
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tmpGeo.computeVertexNormals();
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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const faceNormal = morphNormals.faceNormals[f];
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const vertexNormals = morphNormals.vertexNormals[f];
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faceNormal.copy(face.normal);
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vertexNormals.a.copy(face.vertexNormals[0]);
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vertexNormals.b.copy(face.vertexNormals[1]);
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vertexNormals.c.copy(face.vertexNormals[2]);
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}
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}
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for (let f = 0, fl = this.faces.length; f < fl; f++) {
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const face = this.faces[f];
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face.normal = face.__originalFaceNormal;
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face.vertexNormals = face.__originalVertexNormals;
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}
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}
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computeBoundingBox() {
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if (this.boundingBox === null) {
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this.boundingBox = new THREE.Box3();
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}
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this.boundingBox.setFromPoints(this.vertices);
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}
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computeBoundingSphere() {
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if (this.boundingSphere === null) {
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this.boundingSphere = new THREE.Sphere();
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}
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this.boundingSphere.setFromPoints(this.vertices);
|
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}
|
||||
merge(geometry, matrix, materialIndexOffset = 0) {
|
||||
if (!(geometry && geometry.isGeometry)) {
|
||||
console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", geometry);
|
||||
return;
|
||||
}
|
||||
let normalMatrix;
|
||||
const vertexOffset = this.vertices.length, vertices1 = this.vertices, vertices2 = geometry.vertices, faces1 = this.faces, faces2 = geometry.faces, colors1 = this.colors, colors2 = geometry.colors;
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||||
if (matrix !== void 0) {
|
||||
normalMatrix = new THREE.Matrix3().getNormalMatrix(matrix);
|
||||
}
|
||||
for (let i = 0, il = vertices2.length; i < il; i++) {
|
||||
const vertex = vertices2[i];
|
||||
const vertexCopy = vertex.clone();
|
||||
if (matrix !== void 0)
|
||||
vertexCopy.applyMatrix4(matrix);
|
||||
vertices1.push(vertexCopy);
|
||||
}
|
||||
for (let i = 0, il = colors2.length; i < il; i++) {
|
||||
colors1.push(colors2[i].clone());
|
||||
}
|
||||
for (let i = 0, il = faces2.length; i < il; i++) {
|
||||
const face = faces2[i];
|
||||
let normal, color;
|
||||
const faceVertexNormals = face.vertexNormals, faceVertexColors = face.vertexColors;
|
||||
const faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset);
|
||||
faceCopy.normal.copy(face.normal);
|
||||
if (normalMatrix !== void 0) {
|
||||
faceCopy.normal.applyMatrix3(normalMatrix).normalize();
|
||||
}
|
||||
for (let j = 0, jl = faceVertexNormals.length; j < jl; j++) {
|
||||
normal = faceVertexNormals[j].clone();
|
||||
if (normalMatrix !== void 0) {
|
||||
normal.applyMatrix3(normalMatrix).normalize();
|
||||
}
|
||||
faceCopy.vertexNormals.push(normal);
|
||||
}
|
||||
faceCopy.color.copy(face.color);
|
||||
for (let j = 0, jl = faceVertexColors.length; j < jl; j++) {
|
||||
color = faceVertexColors[j];
|
||||
faceCopy.vertexColors.push(color.clone());
|
||||
}
|
||||
faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
|
||||
faces1.push(faceCopy);
|
||||
}
|
||||
for (let i = 0, il = geometry.faceVertexUvs.length; i < il; i++) {
|
||||
const faceVertexUvs2 = geometry.faceVertexUvs[i];
|
||||
if (this.faceVertexUvs[i] === void 0)
|
||||
this.faceVertexUvs[i] = [];
|
||||
for (let j = 0, jl = faceVertexUvs2.length; j < jl; j++) {
|
||||
const uvs2 = faceVertexUvs2[j], uvsCopy = [];
|
||||
for (let k = 0, kl = uvs2.length; k < kl; k++) {
|
||||
uvsCopy.push(uvs2[k].clone());
|
||||
}
|
||||
this.faceVertexUvs[i].push(uvsCopy);
|
||||
}
|
||||
}
|
||||
}
|
||||
mergeMesh(mesh) {
|
||||
if (!(mesh && mesh.isMesh)) {
|
||||
console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", mesh);
|
||||
return;
|
||||
}
|
||||
if (mesh.matrixAutoUpdate)
|
||||
mesh.updateMatrix();
|
||||
this.merge(mesh.geometry, mesh.matrix);
|
||||
}
|
||||
/*
|
||||
* Checks for duplicate vertices with hashmap.
|
||||
* Duplicated vertices are removed
|
||||
* and faces' vertices are updated.
|
||||
*/
|
||||
mergeVertices(precisionPoints = 4) {
|
||||
const verticesMap = {};
|
||||
const unique = [], changes = [];
|
||||
const precision = Math.pow(10, precisionPoints);
|
||||
for (let i = 0, il = this.vertices.length; i < il; i++) {
|
||||
const v = this.vertices[i];
|
||||
const key = `${Math.round(v.x * precision)}_${Math.round(v.y * precision)}_${Math.round(v.z * precision)}`;
|
||||
if (verticesMap[key] === void 0) {
|
||||
verticesMap[key] = i;
|
||||
unique.push(this.vertices[i]);
|
||||
changes[i] = unique.length - 1;
|
||||
} else {
|
||||
changes[i] = changes[verticesMap[key]];
|
||||
}
|
||||
}
|
||||
const faceIndicesToRemove = [];
|
||||
for (let i = 0, il = this.faces.length; i < il; i++) {
|
||||
const face = this.faces[i];
|
||||
face.a = changes[face.a];
|
||||
face.b = changes[face.b];
|
||||
face.c = changes[face.c];
|
||||
const indices = [face.a, face.b, face.c];
|
||||
for (let n = 0; n < 3; n++) {
|
||||
if (indices[n] === indices[(n + 1) % 3]) {
|
||||
faceIndicesToRemove.push(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let i = faceIndicesToRemove.length - 1; i >= 0; i--) {
|
||||
const idx = faceIndicesToRemove[i];
|
||||
this.faces.splice(idx, 1);
|
||||
for (let j = 0, jl = this.faceVertexUvs.length; j < jl; j++) {
|
||||
this.faceVertexUvs[j].splice(idx, 1);
|
||||
}
|
||||
}
|
||||
const diff = this.vertices.length - unique.length;
|
||||
this.vertices = unique;
|
||||
return diff;
|
||||
}
|
||||
setFromPoints(points) {
|
||||
this.vertices = [];
|
||||
for (let i = 0, l = points.length; i < l; i++) {
|
||||
const point = points[i];
|
||||
this.vertices.push(new THREE.Vector3(point.x, point.y, point.z || 0));
|
||||
}
|
||||
return this;
|
||||
}
|
||||
sortFacesByMaterialIndex() {
|
||||
const faces = this.faces;
|
||||
const length = faces.length;
|
||||
for (let i = 0; i < length; i++) {
|
||||
faces[i]._id = i;
|
||||
}
|
||||
function materialIndexSort(a, b) {
|
||||
return a.materialIndex - b.materialIndex;
|
||||
}
|
||||
faces.sort(materialIndexSort);
|
||||
const uvs1 = this.faceVertexUvs[0];
|
||||
const uvs2 = this.faceVertexUvs[1];
|
||||
let newUvs1, newUvs2;
|
||||
if (uvs1 && uvs1.length === length)
|
||||
newUvs1 = [];
|
||||
if (uvs2 && uvs2.length === length)
|
||||
newUvs2 = [];
|
||||
for (let i = 0; i < length; i++) {
|
||||
const id = faces[i]._id;
|
||||
if (newUvs1)
|
||||
newUvs1.push(uvs1[id]);
|
||||
if (newUvs2)
|
||||
newUvs2.push(uvs2[id]);
|
||||
}
|
||||
if (newUvs1)
|
||||
this.faceVertexUvs[0] = newUvs1;
|
||||
if (newUvs2)
|
||||
this.faceVertexUvs[1] = newUvs2;
|
||||
}
|
||||
toJSON() {
|
||||
const data = {
|
||||
metadata: {
|
||||
version: 4.5,
|
||||
type: "Geometry",
|
||||
generator: "Geometry.toJSON"
|
||||
}
|
||||
};
|
||||
data.uuid = this.uuid;
|
||||
data.type = this.type;
|
||||
if (this.name !== "")
|
||||
data.name = this.name;
|
||||
if (this.parameters !== void 0) {
|
||||
const parameters = this.parameters;
|
||||
for (let key in parameters) {
|
||||
if (parameters[key] !== void 0)
|
||||
data[key] = parameters[key];
|
||||
}
|
||||
return data;
|
||||
}
|
||||
const vertices = [];
|
||||
for (let i = 0; i < this.vertices.length; i++) {
|
||||
const vertex = this.vertices[i];
|
||||
vertices.push(vertex.x, vertex.y, vertex.z);
|
||||
}
|
||||
const faces = [];
|
||||
const normals = [];
|
||||
const normalsHash = {};
|
||||
const colors = [];
|
||||
const colorsHash = {};
|
||||
const uvs = [];
|
||||
const uvsHash = {};
|
||||
for (let i = 0; i < this.faces.length; i++) {
|
||||
const face = this.faces[i];
|
||||
const hasMaterial = true;
|
||||
const hasFaceUv = false;
|
||||
const hasFaceVertexUv = this.faceVertexUvs[0][i] !== void 0;
|
||||
const hasFaceNormal = face.normal.length() > 0;
|
||||
const hasFaceVertexNormal = face.vertexNormals.length > 0;
|
||||
const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
|
||||
const hasFaceVertexColor = face.vertexColors.length > 0;
|
||||
let faceType = 0;
|
||||
faceType = setBit(faceType, 0, 0);
|
||||
faceType = setBit(faceType, 1, hasMaterial);
|
||||
faceType = setBit(faceType, 2, hasFaceUv);
|
||||
faceType = setBit(faceType, 3, hasFaceVertexUv);
|
||||
faceType = setBit(faceType, 4, hasFaceNormal);
|
||||
faceType = setBit(faceType, 5, hasFaceVertexNormal);
|
||||
faceType = setBit(faceType, 6, hasFaceColor);
|
||||
faceType = setBit(faceType, 7, hasFaceVertexColor);
|
||||
faces.push(faceType);
|
||||
faces.push(face.a, face.b, face.c);
|
||||
faces.push(face.materialIndex);
|
||||
if (hasFaceVertexUv) {
|
||||
const faceVertexUvs = this.faceVertexUvs[0][i];
|
||||
faces.push(getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2]));
|
||||
}
|
||||
if (hasFaceNormal) {
|
||||
faces.push(getNormalIndex(face.normal));
|
||||
}
|
||||
if (hasFaceVertexNormal) {
|
||||
const vertexNormals = face.vertexNormals;
|
||||
faces.push(
|
||||
getNormalIndex(vertexNormals[0]),
|
||||
getNormalIndex(vertexNormals[1]),
|
||||
getNormalIndex(vertexNormals[2])
|
||||
);
|
||||
}
|
||||
if (hasFaceColor) {
|
||||
faces.push(getColorIndex(face.color));
|
||||
}
|
||||
if (hasFaceVertexColor) {
|
||||
const vertexColors = face.vertexColors;
|
||||
faces.push(getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2]));
|
||||
}
|
||||
}
|
||||
function setBit(value, position, enabled) {
|
||||
return enabled ? value | 1 << position : value & ~(1 << position);
|
||||
}
|
||||
function getNormalIndex(normal) {
|
||||
const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
|
||||
if (normalsHash[hash] !== void 0) {
|
||||
return normalsHash[hash];
|
||||
}
|
||||
normalsHash[hash] = normals.length / 3;
|
||||
normals.push(normal.x, normal.y, normal.z);
|
||||
return normalsHash[hash];
|
||||
}
|
||||
function getColorIndex(color) {
|
||||
const hash = color.r.toString() + color.g.toString() + color.b.toString();
|
||||
if (colorsHash[hash] !== void 0) {
|
||||
return colorsHash[hash];
|
||||
}
|
||||
colorsHash[hash] = colors.length;
|
||||
colors.push(color.getHex());
|
||||
return colorsHash[hash];
|
||||
}
|
||||
function getUvIndex(uv) {
|
||||
const hash = uv.x.toString() + uv.y.toString();
|
||||
if (uvsHash[hash] !== void 0) {
|
||||
return uvsHash[hash];
|
||||
}
|
||||
uvsHash[hash] = uvs.length / 2;
|
||||
uvs.push(uv.x, uv.y);
|
||||
return uvsHash[hash];
|
||||
}
|
||||
data.data = {};
|
||||
data.data.vertices = vertices;
|
||||
data.data.normals = normals;
|
||||
if (colors.length > 0)
|
||||
data.data.colors = colors;
|
||||
if (uvs.length > 0)
|
||||
data.data.uvs = [uvs];
|
||||
data.data.faces = faces;
|
||||
return data;
|
||||
}
|
||||
clone() {
|
||||
return new Geometry2().copy(this);
|
||||
}
|
||||
copy(source) {
|
||||
this.vertices = [];
|
||||
this.colors = [];
|
||||
this.faces = [];
|
||||
this.faceVertexUvs = [[]];
|
||||
this.morphTargets = [];
|
||||
this.morphNormals = [];
|
||||
this.skinWeights = [];
|
||||
this.skinIndices = [];
|
||||
this.lineDistances = [];
|
||||
this.boundingBox = null;
|
||||
this.boundingSphere = null;
|
||||
this.name = source.name;
|
||||
const vertices = source.vertices;
|
||||
for (let i = 0, il = vertices.length; i < il; i++) {
|
||||
this.vertices.push(vertices[i].clone());
|
||||
}
|
||||
const colors = source.colors;
|
||||
for (let i = 0, il = colors.length; i < il; i++) {
|
||||
this.colors.push(colors[i].clone());
|
||||
}
|
||||
const faces = source.faces;
|
||||
for (let i = 0, il = faces.length; i < il; i++) {
|
||||
this.faces.push(faces[i].clone());
|
||||
}
|
||||
for (let i = 0, il = source.faceVertexUvs.length; i < il; i++) {
|
||||
const faceVertexUvs = source.faceVertexUvs[i];
|
||||
if (this.faceVertexUvs[i] === void 0) {
|
||||
this.faceVertexUvs[i] = [];
|
||||
}
|
||||
for (let j = 0, jl = faceVertexUvs.length; j < jl; j++) {
|
||||
const uvs = faceVertexUvs[j], uvsCopy = [];
|
||||
for (let k = 0, kl = uvs.length; k < kl; k++) {
|
||||
const uv = uvs[k];
|
||||
uvsCopy.push(uv.clone());
|
||||
}
|
||||
this.faceVertexUvs[i].push(uvsCopy);
|
||||
}
|
||||
}
|
||||
const morphTargets = source.morphTargets;
|
||||
for (let i = 0, il = morphTargets.length; i < il; i++) {
|
||||
const morphTarget = {};
|
||||
morphTarget.name = morphTargets[i].name;
|
||||
if (morphTargets[i].vertices !== void 0) {
|
||||
morphTarget.vertices = [];
|
||||
for (let j = 0, jl = morphTargets[i].vertices.length; j < jl; j++) {
|
||||
morphTarget.vertices.push(morphTargets[i].vertices[j].clone());
|
||||
}
|
||||
}
|
||||
if (morphTargets[i].normals !== void 0) {
|
||||
morphTarget.normals = [];
|
||||
for (let j = 0, jl = morphTargets[i].normals.length; j < jl; j++) {
|
||||
morphTarget.normals.push(morphTargets[i].normals[j].clone());
|
||||
}
|
||||
}
|
||||
this.morphTargets.push(morphTarget);
|
||||
}
|
||||
const morphNormals = source.morphNormals;
|
||||
for (let i = 0, il = morphNormals.length; i < il; i++) {
|
||||
const morphNormal = {};
|
||||
if (morphNormals[i].vertexNormals !== void 0) {
|
||||
morphNormal.vertexNormals = [];
|
||||
for (let j = 0, jl = morphNormals[i].vertexNormals.length; j < jl; j++) {
|
||||
const srcVertexNormal = morphNormals[i].vertexNormals[j];
|
||||
const destVertexNormal = {};
|
||||
destVertexNormal.a = srcVertexNormal.a.clone();
|
||||
destVertexNormal.b = srcVertexNormal.b.clone();
|
||||
destVertexNormal.c = srcVertexNormal.c.clone();
|
||||
morphNormal.vertexNormals.push(destVertexNormal);
|
||||
}
|
||||
}
|
||||
if (morphNormals[i].faceNormals !== void 0) {
|
||||
morphNormal.faceNormals = [];
|
||||
for (let j = 0, jl = morphNormals[i].faceNormals.length; j < jl; j++) {
|
||||
morphNormal.faceNormals.push(morphNormals[i].faceNormals[j].clone());
|
||||
}
|
||||
}
|
||||
this.morphNormals.push(morphNormal);
|
||||
}
|
||||
const skinWeights = source.skinWeights;
|
||||
for (let i = 0, il = skinWeights.length; i < il; i++) {
|
||||
this.skinWeights.push(skinWeights[i].clone());
|
||||
}
|
||||
const skinIndices = source.skinIndices;
|
||||
for (let i = 0, il = skinIndices.length; i < il; i++) {
|
||||
this.skinIndices.push(skinIndices[i].clone());
|
||||
}
|
||||
const lineDistances = source.lineDistances;
|
||||
for (let i = 0, il = lineDistances.length; i < il; i++) {
|
||||
this.lineDistances.push(lineDistances[i]);
|
||||
}
|
||||
const boundingBox = source.boundingBox;
|
||||
if (boundingBox !== null) {
|
||||
this.boundingBox = boundingBox.clone();
|
||||
}
|
||||
const boundingSphere = source.boundingSphere;
|
||||
if (boundingSphere !== null) {
|
||||
this.boundingSphere = boundingSphere.clone();
|
||||
}
|
||||
this.elementsNeedUpdate = source.elementsNeedUpdate;
|
||||
this.verticesNeedUpdate = source.verticesNeedUpdate;
|
||||
this.uvsNeedUpdate = source.uvsNeedUpdate;
|
||||
this.normalsNeedUpdate = source.normalsNeedUpdate;
|
||||
this.colorsNeedUpdate = source.colorsNeedUpdate;
|
||||
this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
|
||||
this.groupsNeedUpdate = source.groupsNeedUpdate;
|
||||
return this;
|
||||
}
|
||||
toBufferGeometry() {
|
||||
const geometry = new DirectGeometry().fromGeometry(this);
|
||||
const buffergeometry = new THREE.BufferGeometry();
|
||||
const positions = new Float32Array(geometry.vertices.length * 3);
|
||||
buffergeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices));
|
||||
if (geometry.normals.length > 0) {
|
||||
const normals = new Float32Array(geometry.normals.length * 3);
|
||||
buffergeometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3).copyVector3sArray(geometry.normals));
|
||||
}
|
||||
if (geometry.colors.length > 0) {
|
||||
const colors = new Float32Array(geometry.colors.length * 3);
|
||||
buffergeometry.setAttribute("color", new THREE.BufferAttribute(colors, 3).copyColorsArray(geometry.colors));
|
||||
}
|
||||
if (geometry.uvs.length > 0) {
|
||||
const uvs = new Float32Array(geometry.uvs.length * 2);
|
||||
buffergeometry.setAttribute("uv", new THREE.BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs));
|
||||
}
|
||||
if (geometry.uvs2.length > 0) {
|
||||
const uvs2 = new Float32Array(geometry.uvs2.length * 2);
|
||||
buffergeometry.setAttribute("uv2", new THREE.BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2));
|
||||
}
|
||||
buffergeometry.groups = geometry.groups;
|
||||
for (let name in geometry.morphTargets) {
|
||||
const array = [];
|
||||
const morphTargets = geometry.morphTargets[name];
|
||||
for (let i = 0, l = morphTargets.length; i < l; i++) {
|
||||
const morphTarget = morphTargets[i];
|
||||
const attribute = new THREE.Float32BufferAttribute(morphTarget.data.length * 3, 3);
|
||||
attribute.name = morphTarget.name;
|
||||
array.push(attribute.copyVector3sArray(morphTarget.data));
|
||||
}
|
||||
buffergeometry.morphAttributes[name] = array;
|
||||
}
|
||||
if (geometry.skinIndices.length > 0) {
|
||||
const skinIndices = new THREE.Float32BufferAttribute(geometry.skinIndices.length * 4, 4);
|
||||
buffergeometry.setAttribute("skinIndex", skinIndices.copyVector4sArray(geometry.skinIndices));
|
||||
}
|
||||
if (geometry.skinWeights.length > 0) {
|
||||
const skinWeights = new THREE.Float32BufferAttribute(geometry.skinWeights.length * 4, 4);
|
||||
buffergeometry.setAttribute("skinWeight", skinWeights.copyVector4sArray(geometry.skinWeights));
|
||||
}
|
||||
if (geometry.boundingSphere !== null) {
|
||||
buffergeometry.boundingSphere = geometry.boundingSphere.clone();
|
||||
}
|
||||
if (geometry.boundingBox !== null) {
|
||||
buffergeometry.boundingBox = geometry.boundingBox.clone();
|
||||
}
|
||||
return buffergeometry;
|
||||
}
|
||||
computeTangents() {
|
||||
console.error("THREE.Geometry: .computeTangents() has been removed.");
|
||||
}
|
||||
computeLineDistances() {
|
||||
console.error(
|
||||
"THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead."
|
||||
);
|
||||
}
|
||||
applyMatrix(matrix) {
|
||||
console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");
|
||||
return this.applyMatrix4(matrix);
|
||||
}
|
||||
dispose() {
|
||||
this.dispatchEvent({ type: "dispose" });
|
||||
}
|
||||
}
|
||||
return Geometry2;
|
||||
})();
|
||||
class DirectGeometry {
|
||||
constructor() {
|
||||
this.vertices = [];
|
||||
this.normals = [];
|
||||
this.colors = [];
|
||||
this.uvs = [];
|
||||
this.uvs2 = [];
|
||||
this.groups = [];
|
||||
this.morphTargets = {};
|
||||
this.skinWeights = [];
|
||||
this.skinIndices = [];
|
||||
this.boundingBox = null;
|
||||
this.boundingSphere = null;
|
||||
this.verticesNeedUpdate = false;
|
||||
this.normalsNeedUpdate = false;
|
||||
this.colorsNeedUpdate = false;
|
||||
this.uvsNeedUpdate = false;
|
||||
this.groupsNeedUpdate = false;
|
||||
}
|
||||
computeGroups(geometry) {
|
||||
const groups = [];
|
||||
let group, i;
|
||||
let materialIndex = void 0;
|
||||
const faces = geometry.faces;
|
||||
for (i = 0; i < faces.length; i++) {
|
||||
const face = faces[i];
|
||||
if (face.materialIndex !== materialIndex) {
|
||||
materialIndex = face.materialIndex;
|
||||
if (group !== void 0) {
|
||||
group.count = i * 3 - group.start;
|
||||
groups.push(group);
|
||||
}
|
||||
group = {
|
||||
start: i * 3,
|
||||
materialIndex
|
||||
};
|
||||
}
|
||||
}
|
||||
if (group !== void 0) {
|
||||
group.count = i * 3 - group.start;
|
||||
groups.push(group);
|
||||
}
|
||||
this.groups = groups;
|
||||
}
|
||||
fromGeometry(geometry) {
|
||||
const faces = geometry.faces;
|
||||
const vertices = geometry.vertices;
|
||||
const faceVertexUvs = geometry.faceVertexUvs;
|
||||
const hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0;
|
||||
const hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0;
|
||||
const morphTargets = geometry.morphTargets;
|
||||
const morphTargetsLength = morphTargets.length;
|
||||
let morphTargetsPosition;
|
||||
if (morphTargetsLength > 0) {
|
||||
morphTargetsPosition = [];
|
||||
for (let i = 0; i < morphTargetsLength; i++) {
|
||||
morphTargetsPosition[i] = {
|
||||
name: morphTargets[i].name,
|
||||
data: []
|
||||
};
|
||||
}
|
||||
this.morphTargets.position = morphTargetsPosition;
|
||||
}
|
||||
const morphNormals = geometry.morphNormals;
|
||||
const morphNormalsLength = morphNormals.length;
|
||||
let morphTargetsNormal;
|
||||
if (morphNormalsLength > 0) {
|
||||
morphTargetsNormal = [];
|
||||
for (let i = 0; i < morphNormalsLength; i++) {
|
||||
morphTargetsNormal[i] = {
|
||||
name: morphNormals[i].name,
|
||||
data: []
|
||||
};
|
||||
}
|
||||
this.morphTargets.normal = morphTargetsNormal;
|
||||
}
|
||||
const skinIndices = geometry.skinIndices;
|
||||
const skinWeights = geometry.skinWeights;
|
||||
const hasSkinIndices = skinIndices.length === vertices.length;
|
||||
const hasSkinWeights = skinWeights.length === vertices.length;
|
||||
if (vertices.length > 0 && faces.length === 0) {
|
||||
console.error("THREE.DirectGeometry: Faceless geometries are not supported.");
|
||||
}
|
||||
for (let i = 0; i < faces.length; i++) {
|
||||
const face = faces[i];
|
||||
this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]);
|
||||
const vertexNormals = face.vertexNormals;
|
||||
if (vertexNormals.length === 3) {
|
||||
this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]);
|
||||
} else {
|
||||
const normal = face.normal;
|
||||
this.normals.push(normal, normal, normal);
|
||||
}
|
||||
const vertexColors = face.vertexColors;
|
||||
if (vertexColors.length === 3) {
|
||||
this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]);
|
||||
} else {
|
||||
const color = face.color;
|
||||
this.colors.push(color, color, color);
|
||||
}
|
||||
if (hasFaceVertexUv === true) {
|
||||
const vertexUvs = faceVertexUvs[0][i];
|
||||
if (vertexUvs !== void 0) {
|
||||
this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
|
||||
} else {
|
||||
console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", i);
|
||||
this.uvs.push(new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2());
|
||||
}
|
||||
}
|
||||
if (hasFaceVertexUv2 === true) {
|
||||
const vertexUvs = faceVertexUvs[1][i];
|
||||
if (vertexUvs !== void 0) {
|
||||
this.uvs2.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
|
||||
} else {
|
||||
console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", i);
|
||||
this.uvs2.push(new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2());
|
||||
}
|
||||
}
|
||||
for (let j = 0; j < morphTargetsLength; j++) {
|
||||
const morphTarget = morphTargets[j].vertices;
|
||||
morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]);
|
||||
}
|
||||
for (let j = 0; j < morphNormalsLength; j++) {
|
||||
const morphNormal = morphNormals[j].vertexNormals[i];
|
||||
morphTargetsNormal[j].data.push(morphNormal.a, morphNormal.b, morphNormal.c);
|
||||
}
|
||||
if (hasSkinIndices) {
|
||||
this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]);
|
||||
}
|
||||
if (hasSkinWeights) {
|
||||
this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]);
|
||||
}
|
||||
}
|
||||
this.computeGroups(geometry);
|
||||
this.verticesNeedUpdate = geometry.verticesNeedUpdate;
|
||||
this.normalsNeedUpdate = geometry.normalsNeedUpdate;
|
||||
this.colorsNeedUpdate = geometry.colorsNeedUpdate;
|
||||
this.uvsNeedUpdate = geometry.uvsNeedUpdate;
|
||||
this.groupsNeedUpdate = geometry.groupsNeedUpdate;
|
||||
if (geometry.boundingSphere !== null) {
|
||||
this.boundingSphere = geometry.boundingSphere.clone();
|
||||
}
|
||||
if (geometry.boundingBox !== null) {
|
||||
this.boundingBox = geometry.boundingBox.clone();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
class Face3 {
|
||||
constructor(a, b, c, normal, color, materialIndex = 0) {
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
this.c = c;
|
||||
this.normal = normal && normal.isVector3 ? normal : new THREE.Vector3();
|
||||
this.vertexNormals = Array.isArray(normal) ? normal : [];
|
||||
this.color = color && color.isColor ? color : new THREE.Color();
|
||||
this.vertexColors = Array.isArray(color) ? color : [];
|
||||
this.materialIndex = materialIndex;
|
||||
}
|
||||
clone() {
|
||||
return new this.constructor().copy(this);
|
||||
}
|
||||
copy(source) {
|
||||
this.a = source.a;
|
||||
this.b = source.b;
|
||||
this.c = source.c;
|
||||
this.normal.copy(source.normal);
|
||||
this.color.copy(source.color);
|
||||
this.materialIndex = source.materialIndex;
|
||||
for (let i = 0, il = source.vertexNormals.length; i < il; i++) {
|
||||
this.vertexNormals[i] = source.vertexNormals[i].clone();
|
||||
}
|
||||
for (let i = 0, il = source.vertexColors.length; i < il; i++) {
|
||||
this.vertexColors[i] = source.vertexColors[i].clone();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
exports.Face3 = Face3;
|
||||
exports.Geometry = Geometry;
|
||||
//# sourceMappingURL=Geometry.cjs.map
|
||||
1
node_modules/three-stdlib/deprecated/Geometry.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/deprecated/Geometry.cjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
341
node_modules/three-stdlib/deprecated/Geometry.d.ts
generated
vendored
Normal file
341
node_modules/three-stdlib/deprecated/Geometry.d.ts
generated
vendored
Normal file
@@ -0,0 +1,341 @@
|
||||
import {
|
||||
Vector3,
|
||||
Color,
|
||||
Vector2,
|
||||
Vector4,
|
||||
Box3,
|
||||
Sphere,
|
||||
Matrix4,
|
||||
BufferGeometry,
|
||||
Mesh,
|
||||
Bone,
|
||||
AnimationClip,
|
||||
EventDispatcher,
|
||||
Object3D,
|
||||
} from 'three'
|
||||
|
||||
/**
|
||||
* @deprecated Use Face3 instead.
|
||||
*/
|
||||
|
||||
export interface MorphTarget {
|
||||
name: string
|
||||
vertices: Vector3[]
|
||||
}
|
||||
|
||||
export interface MorphColor {
|
||||
name: string
|
||||
colors: Color[]
|
||||
}
|
||||
|
||||
export interface MorphNormals {
|
||||
name: string
|
||||
normals: Vector3[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Base class for geometries
|
||||
*/
|
||||
export class Geometry extends EventDispatcher {
|
||||
constructor()
|
||||
|
||||
/**
|
||||
* Unique number of this geometry instance
|
||||
*/
|
||||
id: number
|
||||
|
||||
uuid: string
|
||||
|
||||
readonly isGeometry: true
|
||||
|
||||
/**
|
||||
* Name for this geometry. Default is an empty string.
|
||||
* @default ''
|
||||
*/
|
||||
name: string
|
||||
|
||||
/**
|
||||
* @default 'Geometry'
|
||||
*/
|
||||
type: string
|
||||
|
||||
/**
|
||||
* The array of vertices hold every position of points of the model.
|
||||
* To signal an update in this array, Geometry.verticesNeedUpdate needs to be set to true.
|
||||
* @default []
|
||||
*/
|
||||
vertices: Vector3[]
|
||||
|
||||
/**
|
||||
* Array of vertex colors, matching number and order of vertices.
|
||||
* Used in ParticleSystem, Line and Ribbon.
|
||||
* Meshes use per-face-use-of-vertex colors embedded directly in faces.
|
||||
* To signal an update in this array, Geometry.colorsNeedUpdate needs to be set to true.
|
||||
* @default []
|
||||
*/
|
||||
colors: Color[]
|
||||
|
||||
/**
|
||||
* Array of triangles or/and quads.
|
||||
* The array of faces describe how each vertex in the model is connected with each other.
|
||||
* To signal an update in this array, Geometry.elementsNeedUpdate needs to be set to true.
|
||||
* @default []
|
||||
*/
|
||||
faces: Face3[]
|
||||
|
||||
/**
|
||||
* Array of face UV layers.
|
||||
* Each UV layer is an array of UV matching order and number of vertices in faces.
|
||||
* To signal an update in this array, Geometry.uvsNeedUpdate needs to be set to true.
|
||||
* @default [[]]
|
||||
*/
|
||||
faceVertexUvs: Vector2[][][]
|
||||
|
||||
/**
|
||||
* Array of morph targets. Each morph target is a Javascript object:
|
||||
*
|
||||
* { name: "targetName", vertices: [ new THREE.Vector3(), ... ] }
|
||||
*
|
||||
* Morph vertices match number and order of primary vertices.
|
||||
* @default []
|
||||
*/
|
||||
morphTargets: MorphTarget[]
|
||||
|
||||
/**
|
||||
* Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object:
|
||||
*
|
||||
* morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] }
|
||||
* @default []
|
||||
*/
|
||||
morphNormals: MorphNormals[]
|
||||
|
||||
/**
|
||||
* Array of skinning weights, matching number and order of vertices.
|
||||
* @default []
|
||||
*/
|
||||
skinWeights: Vector4[]
|
||||
|
||||
/**
|
||||
* Array of skinning indices, matching number and order of vertices.
|
||||
* @default []
|
||||
*/
|
||||
skinIndices: Vector4[]
|
||||
|
||||
/**
|
||||
* @default []
|
||||
*/
|
||||
lineDistances: number[]
|
||||
|
||||
/**
|
||||
* Bounding box.
|
||||
* @default null
|
||||
*/
|
||||
boundingBox: Box3 | null
|
||||
|
||||
/**
|
||||
* Bounding sphere.
|
||||
* @default null
|
||||
*/
|
||||
boundingSphere: Sphere | null
|
||||
|
||||
/**
|
||||
* Set to true if the vertices array has been updated.
|
||||
* @default false
|
||||
*/
|
||||
verticesNeedUpdate: boolean
|
||||
|
||||
/**
|
||||
* Set to true if the faces array has been updated.
|
||||
* @default false
|
||||
*/
|
||||
elementsNeedUpdate: boolean
|
||||
|
||||
/**
|
||||
* Set to true if the uvs array has been updated.
|
||||
* @default false
|
||||
*/
|
||||
uvsNeedUpdate: boolean
|
||||
|
||||
/**
|
||||
* Set to true if the normals array has been updated.
|
||||
* @default false
|
||||
*/
|
||||
normalsNeedUpdate: boolean
|
||||
|
||||
/**
|
||||
* Set to true if the colors array has been updated.
|
||||
* @default false
|
||||
*/
|
||||
colorsNeedUpdate: boolean
|
||||
|
||||
/**
|
||||
* Set to true if the linedistances array has been updated.
|
||||
* @default false
|
||||
*/
|
||||
lineDistancesNeedUpdate: boolean
|
||||
|
||||
/**
|
||||
*
|
||||
* @default false
|
||||
*/
|
||||
groupsNeedUpdate: boolean
|
||||
|
||||
/**
|
||||
* Bakes matrix transform directly into vertex coordinates.
|
||||
*/
|
||||
applyMatrix4(matrix: Matrix4): Geometry
|
||||
|
||||
rotateX(angle: number): Geometry
|
||||
rotateY(angle: number): Geometry
|
||||
rotateZ(angle: number): Geometry
|
||||
|
||||
translate(x: number, y: number, z: number): Geometry
|
||||
scale(x: number, y: number, z: number): Geometry
|
||||
lookAt(vector: Vector3): void
|
||||
|
||||
fromBufferGeometry(geometry: BufferGeometry): Geometry
|
||||
|
||||
center(): Geometry
|
||||
|
||||
normalize(): Geometry
|
||||
|
||||
/**
|
||||
* Computes face normals.
|
||||
*/
|
||||
computeFaceNormals(): void
|
||||
|
||||
/**
|
||||
* Computes vertex normals by averaging face normals.
|
||||
* Face normals must be existing / computed beforehand.
|
||||
*/
|
||||
computeVertexNormals(areaWeighted?: boolean): void
|
||||
|
||||
/**
|
||||
* Compute vertex normals, but duplicating face normals.
|
||||
*/
|
||||
computeFlatVertexNormals(): void
|
||||
|
||||
/**
|
||||
* Computes morph normals.
|
||||
*/
|
||||
computeMorphNormals(): void
|
||||
|
||||
/**
|
||||
* Computes bounding box of the geometry, updating {@link Geometry.boundingBox} attribute.
|
||||
*/
|
||||
computeBoundingBox(): void
|
||||
|
||||
/**
|
||||
* Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute.
|
||||
* Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are null.
|
||||
*/
|
||||
computeBoundingSphere(): void
|
||||
|
||||
merge(geometry: Geometry, matrix?: Matrix4, materialIndexOffset?: number): void
|
||||
|
||||
mergeMesh(mesh: Mesh): void
|
||||
|
||||
/**
|
||||
* Checks for duplicate vertices using hashmap for specified number of decimal points, e.g. 4 for epsilon of 0.0001
|
||||
* Duplicated vertices are removed and faces' vertices are updated.
|
||||
*/
|
||||
mergeVertices(precisionPoints?: number): number
|
||||
|
||||
setFromPoints(points: Vector2[] | Vector3[]): this
|
||||
|
||||
sortFacesByMaterialIndex(): void
|
||||
|
||||
toBufferGeometry(): BufferGeometry
|
||||
|
||||
static createBufferGeometryFromObject(object: Object3D): BufferGeometry
|
||||
|
||||
toJSON(): any
|
||||
|
||||
/**
|
||||
* Creates a new clone of the Geometry.
|
||||
*/
|
||||
clone(): Geometry
|
||||
|
||||
copy(source: Geometry): this
|
||||
|
||||
/**
|
||||
* Removes The object from memory.
|
||||
* Don't forget to call this method when you remove an geometry because it can cuase meomory leaks.
|
||||
*/
|
||||
dispose(): void
|
||||
|
||||
// These properties do not exist in a normal Geometry class, but if you use the instance that was passed by JSONLoader, it will be added.
|
||||
bones: Bone[]
|
||||
animation: AnimationClip
|
||||
animations: AnimationClip[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Triangle face.
|
||||
*/
|
||||
export class Face3 {
|
||||
/**
|
||||
* @param a Vertex A index.
|
||||
* @param b Vertex B index.
|
||||
* @param c Vertex C index.
|
||||
* @param normal Face normal or array of vertex normals.
|
||||
* @param color Face color or array of vertex colors.
|
||||
* @param materialIndex Material index.
|
||||
*/
|
||||
constructor(
|
||||
a: number,
|
||||
b: number,
|
||||
c: number,
|
||||
normal?: Vector3 | Vector3[],
|
||||
color?: Color | Color[],
|
||||
materialIndex?: number,
|
||||
)
|
||||
|
||||
/**
|
||||
* Vertex A index.
|
||||
*/
|
||||
a: number
|
||||
|
||||
/**
|
||||
* Vertex B index.
|
||||
*/
|
||||
b: number
|
||||
|
||||
/**
|
||||
* Vertex C index.
|
||||
*/
|
||||
c: number
|
||||
|
||||
/**
|
||||
* Face normal.
|
||||
* @default new THREE.Vector3()
|
||||
*/
|
||||
normal: Vector3
|
||||
|
||||
/**
|
||||
* Array of 3 vertex normals.
|
||||
* @default []
|
||||
*/
|
||||
vertexNormals: Vector3[]
|
||||
|
||||
/**
|
||||
* Face color.
|
||||
* @default new THREE.Color()
|
||||
*/
|
||||
color: Color
|
||||
|
||||
/**
|
||||
* Array of 3 vertex colors.
|
||||
* @default []
|
||||
*/
|
||||
vertexColors: Color[]
|
||||
|
||||
/**
|
||||
* Material index (points to {@link Mesh.material}).
|
||||
* @default 0
|
||||
*/
|
||||
materialIndex: number
|
||||
|
||||
clone(): this
|
||||
copy(source: Face3): this
|
||||
}
|
||||
979
node_modules/three-stdlib/deprecated/Geometry.js
generated
vendored
Normal file
979
node_modules/three-stdlib/deprecated/Geometry.js
generated
vendored
Normal file
@@ -0,0 +1,979 @@
|
||||
import { Vector3, Color, EventDispatcher, BufferGeometry, Float32BufferAttribute, MathUtils, Matrix3, Matrix4, Box3, Sphere, BufferAttribute, Vector2, Object3D } from "three";
|
||||
const _m1 = /* @__PURE__ */ new Matrix4();
|
||||
const _obj = /* @__PURE__ */ new Object3D();
|
||||
const _offset = /* @__PURE__ */ new Vector3();
|
||||
const Geometry = /* @__PURE__ */ (() => {
|
||||
class Geometry2 extends EventDispatcher {
|
||||
static createBufferGeometryFromObject(object) {
|
||||
let buffergeometry = new BufferGeometry();
|
||||
const geometry = object.geometry;
|
||||
if (object.isPoints || object.isLine) {
|
||||
const positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3);
|
||||
const colors = new Float32BufferAttribute(geometry.colors.length * 3, 3);
|
||||
buffergeometry.setAttribute("position", positions.copyVector3sArray(geometry.vertices));
|
||||
buffergeometry.setAttribute("color", colors.copyColorsArray(geometry.colors));
|
||||
if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) {
|
||||
const lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1);
|
||||
buffergeometry.setAttribute("lineDistance", lineDistances.copyArray(geometry.lineDistances));
|
||||
}
|
||||
if (geometry.boundingSphere !== null) {
|
||||
buffergeometry.boundingSphere = geometry.boundingSphere.clone();
|
||||
}
|
||||
if (geometry.boundingBox !== null) {
|
||||
buffergeometry.boundingBox = geometry.boundingBox.clone();
|
||||
}
|
||||
} else if (object.isMesh) {
|
||||
buffergeometry = geometry.toBufferGeometry();
|
||||
}
|
||||
return buffergeometry;
|
||||
}
|
||||
constructor() {
|
||||
super();
|
||||
this.isGeometry = true;
|
||||
this.uuid = MathUtils.generateUUID();
|
||||
this.name = "";
|
||||
this.type = "Geometry";
|
||||
this.vertices = [];
|
||||
this.colors = [];
|
||||
this.faces = [];
|
||||
this.faceVertexUvs = [[]];
|
||||
this.morphTargets = [];
|
||||
this.morphNormals = [];
|
||||
this.skinWeights = [];
|
||||
this.skinIndices = [];
|
||||
this.lineDistances = [];
|
||||
this.boundingBox = null;
|
||||
this.boundingSphere = null;
|
||||
this.elementsNeedUpdate = false;
|
||||
this.verticesNeedUpdate = false;
|
||||
this.uvsNeedUpdate = false;
|
||||
this.normalsNeedUpdate = false;
|
||||
this.colorsNeedUpdate = false;
|
||||
this.lineDistancesNeedUpdate = false;
|
||||
this.groupsNeedUpdate = false;
|
||||
}
|
||||
applyMatrix4(matrix) {
|
||||
const normalMatrix = new Matrix3().getNormalMatrix(matrix);
|
||||
for (let i = 0, il = this.vertices.length; i < il; i++) {
|
||||
const vertex = this.vertices[i];
|
||||
vertex.applyMatrix4(matrix);
|
||||
}
|
||||
for (let i = 0, il = this.faces.length; i < il; i++) {
|
||||
const face = this.faces[i];
|
||||
face.normal.applyMatrix3(normalMatrix).normalize();
|
||||
for (let j = 0, jl = face.vertexNormals.length; j < jl; j++) {
|
||||
face.vertexNormals[j].applyMatrix3(normalMatrix).normalize();
|
||||
}
|
||||
}
|
||||
if (this.boundingBox !== null) {
|
||||
this.computeBoundingBox();
|
||||
}
|
||||
if (this.boundingSphere !== null) {
|
||||
this.computeBoundingSphere();
|
||||
}
|
||||
this.verticesNeedUpdate = true;
|
||||
this.normalsNeedUpdate = true;
|
||||
return this;
|
||||
}
|
||||
rotateX(angle) {
|
||||
_m1.makeRotationX(angle);
|
||||
this.applyMatrix4(_m1);
|
||||
return this;
|
||||
}
|
||||
rotateY(angle) {
|
||||
_m1.makeRotationY(angle);
|
||||
this.applyMatrix4(_m1);
|
||||
return this;
|
||||
}
|
||||
rotateZ(angle) {
|
||||
_m1.makeRotationZ(angle);
|
||||
this.applyMatrix4(_m1);
|
||||
return this;
|
||||
}
|
||||
translate(x, y, z) {
|
||||
_m1.makeTranslation(x, y, z);
|
||||
this.applyMatrix4(_m1);
|
||||
return this;
|
||||
}
|
||||
scale(x, y, z) {
|
||||
_m1.makeScale(x, y, z);
|
||||
this.applyMatrix4(_m1);
|
||||
return this;
|
||||
}
|
||||
lookAt(vector) {
|
||||
_obj.lookAt(vector);
|
||||
_obj.updateMatrix();
|
||||
this.applyMatrix4(_obj.matrix);
|
||||
return this;
|
||||
}
|
||||
fromBufferGeometry(geometry) {
|
||||
const scope = this;
|
||||
const index = geometry.index !== null ? geometry.index : void 0;
|
||||
const attributes = geometry.attributes;
|
||||
if (attributes.position === void 0) {
|
||||
console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.");
|
||||
return this;
|
||||
}
|
||||
const position = attributes.position;
|
||||
const normal = attributes.normal;
|
||||
const color = attributes.color;
|
||||
const uv = attributes.uv;
|
||||
const uv2 = attributes.uv2;
|
||||
if (uv2 !== void 0)
|
||||
this.faceVertexUvs[1] = [];
|
||||
for (let i = 0; i < position.count; i++) {
|
||||
scope.vertices.push(new Vector3().fromBufferAttribute(position, i));
|
||||
if (color !== void 0) {
|
||||
scope.colors.push(new Color().fromBufferAttribute(color, i));
|
||||
}
|
||||
}
|
||||
function addFace(a, b, c, materialIndex) {
|
||||
const vertexColors = color === void 0 ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()];
|
||||
const vertexNormals = normal === void 0 ? [] : [
|
||||
new Vector3().fromBufferAttribute(normal, a),
|
||||
new Vector3().fromBufferAttribute(normal, b),
|
||||
new Vector3().fromBufferAttribute(normal, c)
|
||||
];
|
||||
const face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex);
|
||||
scope.faces.push(face);
|
||||
if (uv !== void 0) {
|
||||
scope.faceVertexUvs[0].push([
|
||||
new Vector2().fromBufferAttribute(uv, a),
|
||||
new Vector2().fromBufferAttribute(uv, b),
|
||||
new Vector2().fromBufferAttribute(uv, c)
|
||||
]);
|
||||
}
|
||||
if (uv2 !== void 0) {
|
||||
scope.faceVertexUvs[1].push([
|
||||
new Vector2().fromBufferAttribute(uv2, a),
|
||||
new Vector2().fromBufferAttribute(uv2, b),
|
||||
new Vector2().fromBufferAttribute(uv2, c)
|
||||
]);
|
||||
}
|
||||
}
|
||||
const groups = geometry.groups;
|
||||
if (groups.length > 0) {
|
||||
for (let i = 0; i < groups.length; i++) {
|
||||
const group = groups[i];
|
||||
const start = group.start;
|
||||
const count = group.count;
|
||||
for (let j = start, jl = start + count; j < jl; j += 3) {
|
||||
if (index !== void 0) {
|
||||
addFace(index.getX(j), index.getX(j + 1), index.getX(j + 2), group.materialIndex);
|
||||
} else {
|
||||
addFace(j, j + 1, j + 2, group.materialIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (index !== void 0) {
|
||||
for (let i = 0; i < index.count; i += 3) {
|
||||
addFace(index.getX(i), index.getX(i + 1), index.getX(i + 2));
|
||||
}
|
||||
} else {
|
||||
for (let i = 0; i < position.count; i += 3) {
|
||||
addFace(i, i + 1, i + 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.computeFaceNormals();
|
||||
if (geometry.boundingBox !== null) {
|
||||
this.boundingBox = geometry.boundingBox.clone();
|
||||
}
|
||||
if (geometry.boundingSphere !== null) {
|
||||
this.boundingSphere = geometry.boundingSphere.clone();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
center() {
|
||||
this.computeBoundingBox();
|
||||
this.boundingBox.getCenter(_offset).negate();
|
||||
this.translate(_offset.x, _offset.y, _offset.z);
|
||||
return this;
|
||||
}
|
||||
normalize() {
|
||||
this.computeBoundingSphere();
|
||||
const center = this.boundingSphere.center;
|
||||
const radius = this.boundingSphere.radius;
|
||||
const s = radius === 0 ? 1 : 1 / radius;
|
||||
const matrix = new Matrix4();
|
||||
matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1);
|
||||
this.applyMatrix4(matrix);
|
||||
return this;
|
||||
}
|
||||
computeFaceNormals() {
|
||||
const cb = new Vector3(), ab = new Vector3();
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
const vA = this.vertices[face.a];
|
||||
const vB = this.vertices[face.b];
|
||||
const vC = this.vertices[face.c];
|
||||
cb.subVectors(vC, vB);
|
||||
ab.subVectors(vA, vB);
|
||||
cb.cross(ab);
|
||||
cb.normalize();
|
||||
face.normal.copy(cb);
|
||||
}
|
||||
}
|
||||
computeVertexNormals(areaWeighted = true) {
|
||||
const vertices = new Array(this.vertices.length);
|
||||
for (let v = 0, vl = this.vertices.length; v < vl; v++) {
|
||||
vertices[v] = new Vector3();
|
||||
}
|
||||
if (areaWeighted) {
|
||||
const cb = new Vector3(), ab = new Vector3();
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
const vA = this.vertices[face.a];
|
||||
const vB = this.vertices[face.b];
|
||||
const vC = this.vertices[face.c];
|
||||
cb.subVectors(vC, vB);
|
||||
ab.subVectors(vA, vB);
|
||||
cb.cross(ab);
|
||||
vertices[face.a].add(cb);
|
||||
vertices[face.b].add(cb);
|
||||
vertices[face.c].add(cb);
|
||||
}
|
||||
} else {
|
||||
this.computeFaceNormals();
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
vertices[face.a].add(face.normal);
|
||||
vertices[face.b].add(face.normal);
|
||||
vertices[face.c].add(face.normal);
|
||||
}
|
||||
}
|
||||
for (let v = 0, vl = this.vertices.length; v < vl; v++) {
|
||||
vertices[v].normalize();
|
||||
}
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
const vertexNormals = face.vertexNormals;
|
||||
if (vertexNormals.length === 3) {
|
||||
vertexNormals[0].copy(vertices[face.a]);
|
||||
vertexNormals[1].copy(vertices[face.b]);
|
||||
vertexNormals[2].copy(vertices[face.c]);
|
||||
} else {
|
||||
vertexNormals[0] = vertices[face.a].clone();
|
||||
vertexNormals[1] = vertices[face.b].clone();
|
||||
vertexNormals[2] = vertices[face.c].clone();
|
||||
}
|
||||
}
|
||||
if (this.faces.length > 0) {
|
||||
this.normalsNeedUpdate = true;
|
||||
}
|
||||
}
|
||||
computeFlatVertexNormals() {
|
||||
this.computeFaceNormals();
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
const vertexNormals = face.vertexNormals;
|
||||
if (vertexNormals.length === 3) {
|
||||
vertexNormals[0].copy(face.normal);
|
||||
vertexNormals[1].copy(face.normal);
|
||||
vertexNormals[2].copy(face.normal);
|
||||
} else {
|
||||
vertexNormals[0] = face.normal.clone();
|
||||
vertexNormals[1] = face.normal.clone();
|
||||
vertexNormals[2] = face.normal.clone();
|
||||
}
|
||||
}
|
||||
if (this.faces.length > 0) {
|
||||
this.normalsNeedUpdate = true;
|
||||
}
|
||||
}
|
||||
computeMorphNormals() {
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
if (!face.__originalFaceNormal) {
|
||||
face.__originalFaceNormal = face.normal.clone();
|
||||
} else {
|
||||
face.__originalFaceNormal.copy(face.normal);
|
||||
}
|
||||
if (!face.__originalVertexNormals)
|
||||
face.__originalVertexNormals = [];
|
||||
for (let i = 0, il = face.vertexNormals.length; i < il; i++) {
|
||||
if (!face.__originalVertexNormals[i]) {
|
||||
face.__originalVertexNormals[i] = face.vertexNormals[i].clone();
|
||||
} else {
|
||||
face.__originalVertexNormals[i].copy(face.vertexNormals[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
const tmpGeo = new Geometry2();
|
||||
tmpGeo.faces = this.faces;
|
||||
for (let i = 0, il = this.morphTargets.length; i < il; i++) {
|
||||
if (!this.morphNormals[i]) {
|
||||
this.morphNormals[i] = {};
|
||||
this.morphNormals[i].faceNormals = [];
|
||||
this.morphNormals[i].vertexNormals = [];
|
||||
const dstNormalsFace = this.morphNormals[i].faceNormals;
|
||||
const dstNormalsVertex = this.morphNormals[i].vertexNormals;
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const faceNormal = new Vector3();
|
||||
const vertexNormals = {
|
||||
a: new Vector3(),
|
||||
b: new Vector3(),
|
||||
c: new Vector3()
|
||||
};
|
||||
dstNormalsFace.push(faceNormal);
|
||||
dstNormalsVertex.push(vertexNormals);
|
||||
}
|
||||
}
|
||||
const morphNormals = this.morphNormals[i];
|
||||
tmpGeo.vertices = this.morphTargets[i].vertices;
|
||||
tmpGeo.computeFaceNormals();
|
||||
tmpGeo.computeVertexNormals();
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
const faceNormal = morphNormals.faceNormals[f];
|
||||
const vertexNormals = morphNormals.vertexNormals[f];
|
||||
faceNormal.copy(face.normal);
|
||||
vertexNormals.a.copy(face.vertexNormals[0]);
|
||||
vertexNormals.b.copy(face.vertexNormals[1]);
|
||||
vertexNormals.c.copy(face.vertexNormals[2]);
|
||||
}
|
||||
}
|
||||
for (let f = 0, fl = this.faces.length; f < fl; f++) {
|
||||
const face = this.faces[f];
|
||||
face.normal = face.__originalFaceNormal;
|
||||
face.vertexNormals = face.__originalVertexNormals;
|
||||
}
|
||||
}
|
||||
computeBoundingBox() {
|
||||
if (this.boundingBox === null) {
|
||||
this.boundingBox = new Box3();
|
||||
}
|
||||
this.boundingBox.setFromPoints(this.vertices);
|
||||
}
|
||||
computeBoundingSphere() {
|
||||
if (this.boundingSphere === null) {
|
||||
this.boundingSphere = new Sphere();
|
||||
}
|
||||
this.boundingSphere.setFromPoints(this.vertices);
|
||||
}
|
||||
merge(geometry, matrix, materialIndexOffset = 0) {
|
||||
if (!(geometry && geometry.isGeometry)) {
|
||||
console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", geometry);
|
||||
return;
|
||||
}
|
||||
let normalMatrix;
|
||||
const vertexOffset = this.vertices.length, vertices1 = this.vertices, vertices2 = geometry.vertices, faces1 = this.faces, faces2 = geometry.faces, colors1 = this.colors, colors2 = geometry.colors;
|
||||
if (matrix !== void 0) {
|
||||
normalMatrix = new Matrix3().getNormalMatrix(matrix);
|
||||
}
|
||||
for (let i = 0, il = vertices2.length; i < il; i++) {
|
||||
const vertex = vertices2[i];
|
||||
const vertexCopy = vertex.clone();
|
||||
if (matrix !== void 0)
|
||||
vertexCopy.applyMatrix4(matrix);
|
||||
vertices1.push(vertexCopy);
|
||||
}
|
||||
for (let i = 0, il = colors2.length; i < il; i++) {
|
||||
colors1.push(colors2[i].clone());
|
||||
}
|
||||
for (let i = 0, il = faces2.length; i < il; i++) {
|
||||
const face = faces2[i];
|
||||
let normal, color;
|
||||
const faceVertexNormals = face.vertexNormals, faceVertexColors = face.vertexColors;
|
||||
const faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset);
|
||||
faceCopy.normal.copy(face.normal);
|
||||
if (normalMatrix !== void 0) {
|
||||
faceCopy.normal.applyMatrix3(normalMatrix).normalize();
|
||||
}
|
||||
for (let j = 0, jl = faceVertexNormals.length; j < jl; j++) {
|
||||
normal = faceVertexNormals[j].clone();
|
||||
if (normalMatrix !== void 0) {
|
||||
normal.applyMatrix3(normalMatrix).normalize();
|
||||
}
|
||||
faceCopy.vertexNormals.push(normal);
|
||||
}
|
||||
faceCopy.color.copy(face.color);
|
||||
for (let j = 0, jl = faceVertexColors.length; j < jl; j++) {
|
||||
color = faceVertexColors[j];
|
||||
faceCopy.vertexColors.push(color.clone());
|
||||
}
|
||||
faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
|
||||
faces1.push(faceCopy);
|
||||
}
|
||||
for (let i = 0, il = geometry.faceVertexUvs.length; i < il; i++) {
|
||||
const faceVertexUvs2 = geometry.faceVertexUvs[i];
|
||||
if (this.faceVertexUvs[i] === void 0)
|
||||
this.faceVertexUvs[i] = [];
|
||||
for (let j = 0, jl = faceVertexUvs2.length; j < jl; j++) {
|
||||
const uvs2 = faceVertexUvs2[j], uvsCopy = [];
|
||||
for (let k = 0, kl = uvs2.length; k < kl; k++) {
|
||||
uvsCopy.push(uvs2[k].clone());
|
||||
}
|
||||
this.faceVertexUvs[i].push(uvsCopy);
|
||||
}
|
||||
}
|
||||
}
|
||||
mergeMesh(mesh) {
|
||||
if (!(mesh && mesh.isMesh)) {
|
||||
console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", mesh);
|
||||
return;
|
||||
}
|
||||
if (mesh.matrixAutoUpdate)
|
||||
mesh.updateMatrix();
|
||||
this.merge(mesh.geometry, mesh.matrix);
|
||||
}
|
||||
/*
|
||||
* Checks for duplicate vertices with hashmap.
|
||||
* Duplicated vertices are removed
|
||||
* and faces' vertices are updated.
|
||||
*/
|
||||
mergeVertices(precisionPoints = 4) {
|
||||
const verticesMap = {};
|
||||
const unique = [], changes = [];
|
||||
const precision = Math.pow(10, precisionPoints);
|
||||
for (let i = 0, il = this.vertices.length; i < il; i++) {
|
||||
const v = this.vertices[i];
|
||||
const key = `${Math.round(v.x * precision)}_${Math.round(v.y * precision)}_${Math.round(v.z * precision)}`;
|
||||
if (verticesMap[key] === void 0) {
|
||||
verticesMap[key] = i;
|
||||
unique.push(this.vertices[i]);
|
||||
changes[i] = unique.length - 1;
|
||||
} else {
|
||||
changes[i] = changes[verticesMap[key]];
|
||||
}
|
||||
}
|
||||
const faceIndicesToRemove = [];
|
||||
for (let i = 0, il = this.faces.length; i < il; i++) {
|
||||
const face = this.faces[i];
|
||||
face.a = changes[face.a];
|
||||
face.b = changes[face.b];
|
||||
face.c = changes[face.c];
|
||||
const indices = [face.a, face.b, face.c];
|
||||
for (let n = 0; n < 3; n++) {
|
||||
if (indices[n] === indices[(n + 1) % 3]) {
|
||||
faceIndicesToRemove.push(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let i = faceIndicesToRemove.length - 1; i >= 0; i--) {
|
||||
const idx = faceIndicesToRemove[i];
|
||||
this.faces.splice(idx, 1);
|
||||
for (let j = 0, jl = this.faceVertexUvs.length; j < jl; j++) {
|
||||
this.faceVertexUvs[j].splice(idx, 1);
|
||||
}
|
||||
}
|
||||
const diff = this.vertices.length - unique.length;
|
||||
this.vertices = unique;
|
||||
return diff;
|
||||
}
|
||||
setFromPoints(points) {
|
||||
this.vertices = [];
|
||||
for (let i = 0, l = points.length; i < l; i++) {
|
||||
const point = points[i];
|
||||
this.vertices.push(new Vector3(point.x, point.y, point.z || 0));
|
||||
}
|
||||
return this;
|
||||
}
|
||||
sortFacesByMaterialIndex() {
|
||||
const faces = this.faces;
|
||||
const length = faces.length;
|
||||
for (let i = 0; i < length; i++) {
|
||||
faces[i]._id = i;
|
||||
}
|
||||
function materialIndexSort(a, b) {
|
||||
return a.materialIndex - b.materialIndex;
|
||||
}
|
||||
faces.sort(materialIndexSort);
|
||||
const uvs1 = this.faceVertexUvs[0];
|
||||
const uvs2 = this.faceVertexUvs[1];
|
||||
let newUvs1, newUvs2;
|
||||
if (uvs1 && uvs1.length === length)
|
||||
newUvs1 = [];
|
||||
if (uvs2 && uvs2.length === length)
|
||||
newUvs2 = [];
|
||||
for (let i = 0; i < length; i++) {
|
||||
const id = faces[i]._id;
|
||||
if (newUvs1)
|
||||
newUvs1.push(uvs1[id]);
|
||||
if (newUvs2)
|
||||
newUvs2.push(uvs2[id]);
|
||||
}
|
||||
if (newUvs1)
|
||||
this.faceVertexUvs[0] = newUvs1;
|
||||
if (newUvs2)
|
||||
this.faceVertexUvs[1] = newUvs2;
|
||||
}
|
||||
toJSON() {
|
||||
const data = {
|
||||
metadata: {
|
||||
version: 4.5,
|
||||
type: "Geometry",
|
||||
generator: "Geometry.toJSON"
|
||||
}
|
||||
};
|
||||
data.uuid = this.uuid;
|
||||
data.type = this.type;
|
||||
if (this.name !== "")
|
||||
data.name = this.name;
|
||||
if (this.parameters !== void 0) {
|
||||
const parameters = this.parameters;
|
||||
for (let key in parameters) {
|
||||
if (parameters[key] !== void 0)
|
||||
data[key] = parameters[key];
|
||||
}
|
||||
return data;
|
||||
}
|
||||
const vertices = [];
|
||||
for (let i = 0; i < this.vertices.length; i++) {
|
||||
const vertex = this.vertices[i];
|
||||
vertices.push(vertex.x, vertex.y, vertex.z);
|
||||
}
|
||||
const faces = [];
|
||||
const normals = [];
|
||||
const normalsHash = {};
|
||||
const colors = [];
|
||||
const colorsHash = {};
|
||||
const uvs = [];
|
||||
const uvsHash = {};
|
||||
for (let i = 0; i < this.faces.length; i++) {
|
||||
const face = this.faces[i];
|
||||
const hasMaterial = true;
|
||||
const hasFaceUv = false;
|
||||
const hasFaceVertexUv = this.faceVertexUvs[0][i] !== void 0;
|
||||
const hasFaceNormal = face.normal.length() > 0;
|
||||
const hasFaceVertexNormal = face.vertexNormals.length > 0;
|
||||
const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
|
||||
const hasFaceVertexColor = face.vertexColors.length > 0;
|
||||
let faceType = 0;
|
||||
faceType = setBit(faceType, 0, 0);
|
||||
faceType = setBit(faceType, 1, hasMaterial);
|
||||
faceType = setBit(faceType, 2, hasFaceUv);
|
||||
faceType = setBit(faceType, 3, hasFaceVertexUv);
|
||||
faceType = setBit(faceType, 4, hasFaceNormal);
|
||||
faceType = setBit(faceType, 5, hasFaceVertexNormal);
|
||||
faceType = setBit(faceType, 6, hasFaceColor);
|
||||
faceType = setBit(faceType, 7, hasFaceVertexColor);
|
||||
faces.push(faceType);
|
||||
faces.push(face.a, face.b, face.c);
|
||||
faces.push(face.materialIndex);
|
||||
if (hasFaceVertexUv) {
|
||||
const faceVertexUvs = this.faceVertexUvs[0][i];
|
||||
faces.push(getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2]));
|
||||
}
|
||||
if (hasFaceNormal) {
|
||||
faces.push(getNormalIndex(face.normal));
|
||||
}
|
||||
if (hasFaceVertexNormal) {
|
||||
const vertexNormals = face.vertexNormals;
|
||||
faces.push(
|
||||
getNormalIndex(vertexNormals[0]),
|
||||
getNormalIndex(vertexNormals[1]),
|
||||
getNormalIndex(vertexNormals[2])
|
||||
);
|
||||
}
|
||||
if (hasFaceColor) {
|
||||
faces.push(getColorIndex(face.color));
|
||||
}
|
||||
if (hasFaceVertexColor) {
|
||||
const vertexColors = face.vertexColors;
|
||||
faces.push(getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2]));
|
||||
}
|
||||
}
|
||||
function setBit(value, position, enabled) {
|
||||
return enabled ? value | 1 << position : value & ~(1 << position);
|
||||
}
|
||||
function getNormalIndex(normal) {
|
||||
const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
|
||||
if (normalsHash[hash] !== void 0) {
|
||||
return normalsHash[hash];
|
||||
}
|
||||
normalsHash[hash] = normals.length / 3;
|
||||
normals.push(normal.x, normal.y, normal.z);
|
||||
return normalsHash[hash];
|
||||
}
|
||||
function getColorIndex(color) {
|
||||
const hash = color.r.toString() + color.g.toString() + color.b.toString();
|
||||
if (colorsHash[hash] !== void 0) {
|
||||
return colorsHash[hash];
|
||||
}
|
||||
colorsHash[hash] = colors.length;
|
||||
colors.push(color.getHex());
|
||||
return colorsHash[hash];
|
||||
}
|
||||
function getUvIndex(uv) {
|
||||
const hash = uv.x.toString() + uv.y.toString();
|
||||
if (uvsHash[hash] !== void 0) {
|
||||
return uvsHash[hash];
|
||||
}
|
||||
uvsHash[hash] = uvs.length / 2;
|
||||
uvs.push(uv.x, uv.y);
|
||||
return uvsHash[hash];
|
||||
}
|
||||
data.data = {};
|
||||
data.data.vertices = vertices;
|
||||
data.data.normals = normals;
|
||||
if (colors.length > 0)
|
||||
data.data.colors = colors;
|
||||
if (uvs.length > 0)
|
||||
data.data.uvs = [uvs];
|
||||
data.data.faces = faces;
|
||||
return data;
|
||||
}
|
||||
clone() {
|
||||
return new Geometry2().copy(this);
|
||||
}
|
||||
copy(source) {
|
||||
this.vertices = [];
|
||||
this.colors = [];
|
||||
this.faces = [];
|
||||
this.faceVertexUvs = [[]];
|
||||
this.morphTargets = [];
|
||||
this.morphNormals = [];
|
||||
this.skinWeights = [];
|
||||
this.skinIndices = [];
|
||||
this.lineDistances = [];
|
||||
this.boundingBox = null;
|
||||
this.boundingSphere = null;
|
||||
this.name = source.name;
|
||||
const vertices = source.vertices;
|
||||
for (let i = 0, il = vertices.length; i < il; i++) {
|
||||
this.vertices.push(vertices[i].clone());
|
||||
}
|
||||
const colors = source.colors;
|
||||
for (let i = 0, il = colors.length; i < il; i++) {
|
||||
this.colors.push(colors[i].clone());
|
||||
}
|
||||
const faces = source.faces;
|
||||
for (let i = 0, il = faces.length; i < il; i++) {
|
||||
this.faces.push(faces[i].clone());
|
||||
}
|
||||
for (let i = 0, il = source.faceVertexUvs.length; i < il; i++) {
|
||||
const faceVertexUvs = source.faceVertexUvs[i];
|
||||
if (this.faceVertexUvs[i] === void 0) {
|
||||
this.faceVertexUvs[i] = [];
|
||||
}
|
||||
for (let j = 0, jl = faceVertexUvs.length; j < jl; j++) {
|
||||
const uvs = faceVertexUvs[j], uvsCopy = [];
|
||||
for (let k = 0, kl = uvs.length; k < kl; k++) {
|
||||
const uv = uvs[k];
|
||||
uvsCopy.push(uv.clone());
|
||||
}
|
||||
this.faceVertexUvs[i].push(uvsCopy);
|
||||
}
|
||||
}
|
||||
const morphTargets = source.morphTargets;
|
||||
for (let i = 0, il = morphTargets.length; i < il; i++) {
|
||||
const morphTarget = {};
|
||||
morphTarget.name = morphTargets[i].name;
|
||||
if (morphTargets[i].vertices !== void 0) {
|
||||
morphTarget.vertices = [];
|
||||
for (let j = 0, jl = morphTargets[i].vertices.length; j < jl; j++) {
|
||||
morphTarget.vertices.push(morphTargets[i].vertices[j].clone());
|
||||
}
|
||||
}
|
||||
if (morphTargets[i].normals !== void 0) {
|
||||
morphTarget.normals = [];
|
||||
for (let j = 0, jl = morphTargets[i].normals.length; j < jl; j++) {
|
||||
morphTarget.normals.push(morphTargets[i].normals[j].clone());
|
||||
}
|
||||
}
|
||||
this.morphTargets.push(morphTarget);
|
||||
}
|
||||
const morphNormals = source.morphNormals;
|
||||
for (let i = 0, il = morphNormals.length; i < il; i++) {
|
||||
const morphNormal = {};
|
||||
if (morphNormals[i].vertexNormals !== void 0) {
|
||||
morphNormal.vertexNormals = [];
|
||||
for (let j = 0, jl = morphNormals[i].vertexNormals.length; j < jl; j++) {
|
||||
const srcVertexNormal = morphNormals[i].vertexNormals[j];
|
||||
const destVertexNormal = {};
|
||||
destVertexNormal.a = srcVertexNormal.a.clone();
|
||||
destVertexNormal.b = srcVertexNormal.b.clone();
|
||||
destVertexNormal.c = srcVertexNormal.c.clone();
|
||||
morphNormal.vertexNormals.push(destVertexNormal);
|
||||
}
|
||||
}
|
||||
if (morphNormals[i].faceNormals !== void 0) {
|
||||
morphNormal.faceNormals = [];
|
||||
for (let j = 0, jl = morphNormals[i].faceNormals.length; j < jl; j++) {
|
||||
morphNormal.faceNormals.push(morphNormals[i].faceNormals[j].clone());
|
||||
}
|
||||
}
|
||||
this.morphNormals.push(morphNormal);
|
||||
}
|
||||
const skinWeights = source.skinWeights;
|
||||
for (let i = 0, il = skinWeights.length; i < il; i++) {
|
||||
this.skinWeights.push(skinWeights[i].clone());
|
||||
}
|
||||
const skinIndices = source.skinIndices;
|
||||
for (let i = 0, il = skinIndices.length; i < il; i++) {
|
||||
this.skinIndices.push(skinIndices[i].clone());
|
||||
}
|
||||
const lineDistances = source.lineDistances;
|
||||
for (let i = 0, il = lineDistances.length; i < il; i++) {
|
||||
this.lineDistances.push(lineDistances[i]);
|
||||
}
|
||||
const boundingBox = source.boundingBox;
|
||||
if (boundingBox !== null) {
|
||||
this.boundingBox = boundingBox.clone();
|
||||
}
|
||||
const boundingSphere = source.boundingSphere;
|
||||
if (boundingSphere !== null) {
|
||||
this.boundingSphere = boundingSphere.clone();
|
||||
}
|
||||
this.elementsNeedUpdate = source.elementsNeedUpdate;
|
||||
this.verticesNeedUpdate = source.verticesNeedUpdate;
|
||||
this.uvsNeedUpdate = source.uvsNeedUpdate;
|
||||
this.normalsNeedUpdate = source.normalsNeedUpdate;
|
||||
this.colorsNeedUpdate = source.colorsNeedUpdate;
|
||||
this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
|
||||
this.groupsNeedUpdate = source.groupsNeedUpdate;
|
||||
return this;
|
||||
}
|
||||
toBufferGeometry() {
|
||||
const geometry = new DirectGeometry().fromGeometry(this);
|
||||
const buffergeometry = new BufferGeometry();
|
||||
const positions = new Float32Array(geometry.vertices.length * 3);
|
||||
buffergeometry.setAttribute("position", new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices));
|
||||
if (geometry.normals.length > 0) {
|
||||
const normals = new Float32Array(geometry.normals.length * 3);
|
||||
buffergeometry.setAttribute("normal", new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals));
|
||||
}
|
||||
if (geometry.colors.length > 0) {
|
||||
const colors = new Float32Array(geometry.colors.length * 3);
|
||||
buffergeometry.setAttribute("color", new BufferAttribute(colors, 3).copyColorsArray(geometry.colors));
|
||||
}
|
||||
if (geometry.uvs.length > 0) {
|
||||
const uvs = new Float32Array(geometry.uvs.length * 2);
|
||||
buffergeometry.setAttribute("uv", new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs));
|
||||
}
|
||||
if (geometry.uvs2.length > 0) {
|
||||
const uvs2 = new Float32Array(geometry.uvs2.length * 2);
|
||||
buffergeometry.setAttribute("uv2", new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2));
|
||||
}
|
||||
buffergeometry.groups = geometry.groups;
|
||||
for (let name in geometry.morphTargets) {
|
||||
const array = [];
|
||||
const morphTargets = geometry.morphTargets[name];
|
||||
for (let i = 0, l = morphTargets.length; i < l; i++) {
|
||||
const morphTarget = morphTargets[i];
|
||||
const attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3);
|
||||
attribute.name = morphTarget.name;
|
||||
array.push(attribute.copyVector3sArray(morphTarget.data));
|
||||
}
|
||||
buffergeometry.morphAttributes[name] = array;
|
||||
}
|
||||
if (geometry.skinIndices.length > 0) {
|
||||
const skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4);
|
||||
buffergeometry.setAttribute("skinIndex", skinIndices.copyVector4sArray(geometry.skinIndices));
|
||||
}
|
||||
if (geometry.skinWeights.length > 0) {
|
||||
const skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4);
|
||||
buffergeometry.setAttribute("skinWeight", skinWeights.copyVector4sArray(geometry.skinWeights));
|
||||
}
|
||||
if (geometry.boundingSphere !== null) {
|
||||
buffergeometry.boundingSphere = geometry.boundingSphere.clone();
|
||||
}
|
||||
if (geometry.boundingBox !== null) {
|
||||
buffergeometry.boundingBox = geometry.boundingBox.clone();
|
||||
}
|
||||
return buffergeometry;
|
||||
}
|
||||
computeTangents() {
|
||||
console.error("THREE.Geometry: .computeTangents() has been removed.");
|
||||
}
|
||||
computeLineDistances() {
|
||||
console.error(
|
||||
"THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead."
|
||||
);
|
||||
}
|
||||
applyMatrix(matrix) {
|
||||
console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");
|
||||
return this.applyMatrix4(matrix);
|
||||
}
|
||||
dispose() {
|
||||
this.dispatchEvent({ type: "dispose" });
|
||||
}
|
||||
}
|
||||
return Geometry2;
|
||||
})();
|
||||
class DirectGeometry {
|
||||
constructor() {
|
||||
this.vertices = [];
|
||||
this.normals = [];
|
||||
this.colors = [];
|
||||
this.uvs = [];
|
||||
this.uvs2 = [];
|
||||
this.groups = [];
|
||||
this.morphTargets = {};
|
||||
this.skinWeights = [];
|
||||
this.skinIndices = [];
|
||||
this.boundingBox = null;
|
||||
this.boundingSphere = null;
|
||||
this.verticesNeedUpdate = false;
|
||||
this.normalsNeedUpdate = false;
|
||||
this.colorsNeedUpdate = false;
|
||||
this.uvsNeedUpdate = false;
|
||||
this.groupsNeedUpdate = false;
|
||||
}
|
||||
computeGroups(geometry) {
|
||||
const groups = [];
|
||||
let group, i;
|
||||
let materialIndex = void 0;
|
||||
const faces = geometry.faces;
|
||||
for (i = 0; i < faces.length; i++) {
|
||||
const face = faces[i];
|
||||
if (face.materialIndex !== materialIndex) {
|
||||
materialIndex = face.materialIndex;
|
||||
if (group !== void 0) {
|
||||
group.count = i * 3 - group.start;
|
||||
groups.push(group);
|
||||
}
|
||||
group = {
|
||||
start: i * 3,
|
||||
materialIndex
|
||||
};
|
||||
}
|
||||
}
|
||||
if (group !== void 0) {
|
||||
group.count = i * 3 - group.start;
|
||||
groups.push(group);
|
||||
}
|
||||
this.groups = groups;
|
||||
}
|
||||
fromGeometry(geometry) {
|
||||
const faces = geometry.faces;
|
||||
const vertices = geometry.vertices;
|
||||
const faceVertexUvs = geometry.faceVertexUvs;
|
||||
const hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0;
|
||||
const hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0;
|
||||
const morphTargets = geometry.morphTargets;
|
||||
const morphTargetsLength = morphTargets.length;
|
||||
let morphTargetsPosition;
|
||||
if (morphTargetsLength > 0) {
|
||||
morphTargetsPosition = [];
|
||||
for (let i = 0; i < morphTargetsLength; i++) {
|
||||
morphTargetsPosition[i] = {
|
||||
name: morphTargets[i].name,
|
||||
data: []
|
||||
};
|
||||
}
|
||||
this.morphTargets.position = morphTargetsPosition;
|
||||
}
|
||||
const morphNormals = geometry.morphNormals;
|
||||
const morphNormalsLength = morphNormals.length;
|
||||
let morphTargetsNormal;
|
||||
if (morphNormalsLength > 0) {
|
||||
morphTargetsNormal = [];
|
||||
for (let i = 0; i < morphNormalsLength; i++) {
|
||||
morphTargetsNormal[i] = {
|
||||
name: morphNormals[i].name,
|
||||
data: []
|
||||
};
|
||||
}
|
||||
this.morphTargets.normal = morphTargetsNormal;
|
||||
}
|
||||
const skinIndices = geometry.skinIndices;
|
||||
const skinWeights = geometry.skinWeights;
|
||||
const hasSkinIndices = skinIndices.length === vertices.length;
|
||||
const hasSkinWeights = skinWeights.length === vertices.length;
|
||||
if (vertices.length > 0 && faces.length === 0) {
|
||||
console.error("THREE.DirectGeometry: Faceless geometries are not supported.");
|
||||
}
|
||||
for (let i = 0; i < faces.length; i++) {
|
||||
const face = faces[i];
|
||||
this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]);
|
||||
const vertexNormals = face.vertexNormals;
|
||||
if (vertexNormals.length === 3) {
|
||||
this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]);
|
||||
} else {
|
||||
const normal = face.normal;
|
||||
this.normals.push(normal, normal, normal);
|
||||
}
|
||||
const vertexColors = face.vertexColors;
|
||||
if (vertexColors.length === 3) {
|
||||
this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]);
|
||||
} else {
|
||||
const color = face.color;
|
||||
this.colors.push(color, color, color);
|
||||
}
|
||||
if (hasFaceVertexUv === true) {
|
||||
const vertexUvs = faceVertexUvs[0][i];
|
||||
if (vertexUvs !== void 0) {
|
||||
this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
|
||||
} else {
|
||||
console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", i);
|
||||
this.uvs.push(new Vector2(), new Vector2(), new Vector2());
|
||||
}
|
||||
}
|
||||
if (hasFaceVertexUv2 === true) {
|
||||
const vertexUvs = faceVertexUvs[1][i];
|
||||
if (vertexUvs !== void 0) {
|
||||
this.uvs2.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
|
||||
} else {
|
||||
console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", i);
|
||||
this.uvs2.push(new Vector2(), new Vector2(), new Vector2());
|
||||
}
|
||||
}
|
||||
for (let j = 0; j < morphTargetsLength; j++) {
|
||||
const morphTarget = morphTargets[j].vertices;
|
||||
morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]);
|
||||
}
|
||||
for (let j = 0; j < morphNormalsLength; j++) {
|
||||
const morphNormal = morphNormals[j].vertexNormals[i];
|
||||
morphTargetsNormal[j].data.push(morphNormal.a, morphNormal.b, morphNormal.c);
|
||||
}
|
||||
if (hasSkinIndices) {
|
||||
this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]);
|
||||
}
|
||||
if (hasSkinWeights) {
|
||||
this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]);
|
||||
}
|
||||
}
|
||||
this.computeGroups(geometry);
|
||||
this.verticesNeedUpdate = geometry.verticesNeedUpdate;
|
||||
this.normalsNeedUpdate = geometry.normalsNeedUpdate;
|
||||
this.colorsNeedUpdate = geometry.colorsNeedUpdate;
|
||||
this.uvsNeedUpdate = geometry.uvsNeedUpdate;
|
||||
this.groupsNeedUpdate = geometry.groupsNeedUpdate;
|
||||
if (geometry.boundingSphere !== null) {
|
||||
this.boundingSphere = geometry.boundingSphere.clone();
|
||||
}
|
||||
if (geometry.boundingBox !== null) {
|
||||
this.boundingBox = geometry.boundingBox.clone();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
class Face3 {
|
||||
constructor(a, b, c, normal, color, materialIndex = 0) {
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
this.c = c;
|
||||
this.normal = normal && normal.isVector3 ? normal : new Vector3();
|
||||
this.vertexNormals = Array.isArray(normal) ? normal : [];
|
||||
this.color = color && color.isColor ? color : new Color();
|
||||
this.vertexColors = Array.isArray(color) ? color : [];
|
||||
this.materialIndex = materialIndex;
|
||||
}
|
||||
clone() {
|
||||
return new this.constructor().copy(this);
|
||||
}
|
||||
copy(source) {
|
||||
this.a = source.a;
|
||||
this.b = source.b;
|
||||
this.c = source.c;
|
||||
this.normal.copy(source.normal);
|
||||
this.color.copy(source.color);
|
||||
this.materialIndex = source.materialIndex;
|
||||
for (let i = 0, il = source.vertexNormals.length; i < il; i++) {
|
||||
this.vertexNormals[i] = source.vertexNormals[i].clone();
|
||||
}
|
||||
for (let i = 0, il = source.vertexColors.length; i < il; i++) {
|
||||
this.vertexColors[i] = source.vertexColors[i].clone();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
export {
|
||||
Face3,
|
||||
Geometry
|
||||
};
|
||||
//# sourceMappingURL=Geometry.js.map
|
||||
1
node_modules/three-stdlib/deprecated/Geometry.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/deprecated/Geometry.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user