Initial project import
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151
node_modules/three-stdlib/controls/TransformControls.d.ts
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151
node_modules/three-stdlib/controls/TransformControls.d.ts
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import { Mesh, MeshBasicMaterial, Object3D, PlaneGeometry, Camera } from 'three';
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export interface TransformControlsPointerObject {
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x: number;
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y: number;
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button: number;
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}
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declare class TransformControls<TCamera extends Camera = Camera> extends Object3D {
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readonly isTransformControls = true;
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visible: boolean;
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private domElement;
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private raycaster;
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private gizmo;
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private plane;
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private tempVector;
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private tempVector2;
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private tempQuaternion;
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private unit;
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private pointStart;
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private pointEnd;
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private offset;
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private rotationAxis;
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private startNorm;
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private endNorm;
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private rotationAngle;
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private cameraPosition;
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private cameraQuaternion;
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private cameraScale;
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private parentPosition;
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private parentQuaternion;
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private parentQuaternionInv;
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private parentScale;
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private worldPositionStart;
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private worldQuaternionStart;
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private worldScaleStart;
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private worldPosition;
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private worldQuaternion;
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private worldQuaternionInv;
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private worldScale;
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private eye;
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private positionStart;
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private quaternionStart;
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private scaleStart;
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private camera;
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private object;
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private enabled;
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private axis;
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private mode;
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private translationSnap;
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private rotationSnap;
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private scaleSnap;
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private space;
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private size;
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private dragging;
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private showX;
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private showY;
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private showZ;
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private changeEvent;
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private mouseDownEvent;
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private mouseUpEvent;
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private objectChangeEvent;
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constructor(camera: TCamera, domElement: HTMLElement | undefined);
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private intersectObjectWithRay;
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attach: (object: Object3D) => this;
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detach: () => this;
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reset: () => this;
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updateMatrixWorld: () => void;
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private pointerHover;
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private pointerDown;
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private pointerMove;
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private pointerUp;
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private getPointer;
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private onPointerHover;
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private onPointerDown;
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private onPointerMove;
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private onPointerUp;
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getMode: () => TransformControls['mode'];
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setMode: (mode: TransformControls['mode']) => void;
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setTranslationSnap: (translationSnap: number) => void;
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setRotationSnap: (rotationSnap: number) => void;
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setScaleSnap: (scaleSnap: number) => void;
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setSize: (size: number) => void;
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setSpace: (space: string) => void;
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update: () => void;
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connect: (domElement: HTMLElement) => void;
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dispose: () => void;
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}
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type TransformControlsGizmoPrivateGizmos = {
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['translate']: Object3D;
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['scale']: Object3D;
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['rotate']: Object3D;
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['visible']: boolean;
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};
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declare class TransformControlsGizmo extends Object3D {
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private isTransformControlsGizmo;
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type: string;
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private tempVector;
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private tempEuler;
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private alignVector;
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private zeroVector;
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private lookAtMatrix;
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private tempQuaternion;
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private tempQuaternion2;
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private identityQuaternion;
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private unitX;
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private unitY;
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private unitZ;
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private gizmo;
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picker: TransformControlsGizmoPrivateGizmos;
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private helper;
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private rotationAxis;
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private cameraPosition;
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private worldPositionStart;
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private worldQuaternionStart;
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private worldPosition;
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private worldQuaternion;
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private eye;
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private camera;
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private enabled;
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private axis;
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private mode;
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private space;
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private size;
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private dragging;
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private showX;
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private showY;
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private showZ;
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constructor();
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updateMatrixWorld: () => void;
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}
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declare class TransformControlsPlane extends Mesh<PlaneGeometry, MeshBasicMaterial> {
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private isTransformControlsPlane;
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type: string;
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constructor();
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private unitX;
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private unitY;
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private unitZ;
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private tempVector;
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private dirVector;
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private alignVector;
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private tempMatrix;
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private identityQuaternion;
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private cameraQuaternion;
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private worldPosition;
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private worldQuaternion;
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private eye;
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private axis;
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private mode;
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private space;
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updateMatrixWorld: () => void;
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}
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export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
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