Initial project import
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node_modules/three-stdlib/controls/TrackballControls.d.ts
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97
node_modules/three-stdlib/controls/TrackballControls.d.ts
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import { MOUSE, Vector3, PerspectiveCamera, OrthographicCamera } from 'three';
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import { EventDispatcher } from './EventDispatcher';
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import { StandardControlsEventMap } from './StandardControlsEventMap';
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declare class TrackballControls extends EventDispatcher<StandardControlsEventMap> {
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enabled: boolean;
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screen: {
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left: number;
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top: number;
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width: number;
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height: number;
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};
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rotateSpeed: number;
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zoomSpeed: number;
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panSpeed: number;
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noRotate: boolean;
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noZoom: boolean;
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noPan: boolean;
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staticMoving: boolean;
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dynamicDampingFactor: number;
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minDistance: number;
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maxDistance: number;
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keys: [string, string, string];
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mouseButtons: {
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LEFT: MOUSE;
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MIDDLE: MOUSE;
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RIGHT: MOUSE;
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};
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object: PerspectiveCamera | OrthographicCamera;
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domElement: HTMLElement | undefined;
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cursorZoom: boolean;
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readonly target: Vector3;
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private mousePosition;
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private STATE;
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private EPS;
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private lastZoom;
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private lastPosition;
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private cursorVector;
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private targetVector;
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private _state;
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private _keyState;
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private _eye;
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private _movePrev;
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private _moveCurr;
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private _lastAxis;
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private _lastAngle;
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private _zoomStart;
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private _zoomEnd;
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private _touchZoomDistanceStart;
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private _touchZoomDistanceEnd;
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private _panStart;
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private _panEnd;
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private target0;
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private position0;
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private up0;
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private zoom0;
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private changeEvent;
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private startEvent;
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private endEvent;
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constructor(object: PerspectiveCamera | OrthographicCamera, domElement?: HTMLElement);
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private onScreenVector;
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private getMouseOnScreen;
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private onCircleVector;
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private getMouseOnCircle;
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private axis;
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private quaternion;
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private eyeDirection;
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private objectUpDirection;
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private objectSidewaysDirection;
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private moveDirection;
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private angle;
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private rotateCamera;
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private zoomCamera;
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private mouseChange;
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private objectUp;
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private pan;
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private panCamera;
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private checkDistances;
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handleResize: () => void;
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update: () => void;
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reset: () => void;
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private keydown;
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private onPointerDown;
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private onPointerMove;
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private onPointerUp;
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private keyup;
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private onMouseDown;
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private onMouseMove;
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private onMouseUp;
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private mousewheel;
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private touchstart;
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private touchmove;
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private touchend;
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private contextmenu;
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connect: (domElement: HTMLElement) => void;
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dispose: () => void;
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}
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export { TrackballControls };
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