Initial project import
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67
node_modules/three-stdlib/controls/DragControls.d.ts
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67
node_modules/three-stdlib/controls/DragControls.d.ts
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import { Camera, Object3D, Raycaster } from 'three';
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import { EventDispatcher } from './EventDispatcher';
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export interface DragControlsEventMap {
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/**
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* Fires when the pointer is moved onto a 3D object, or onto one of its children.
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*/
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hoveron: {
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object: Object3D;
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};
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/**
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* Fires when the pointer is moved out of a 3D object.
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*/
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hoveroff: {
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object: Object3D;
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};
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/**
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* Fires when the user starts to drag a 3D object.
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*/
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dragstart: {
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object: Object3D;
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};
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/**
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* Fires when the user drags a 3D object.
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*/
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drag: {
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object: Object3D;
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};
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/**
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* Fires when the user has finished dragging a 3D object.
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*/
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dragend: {
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object: Object3D;
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};
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}
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declare class DragControls extends EventDispatcher<DragControlsEventMap> {
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enabled: boolean;
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transformGroup: boolean;
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private _objects;
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private _camera;
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private _domElement;
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private _plane;
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private _raycaster;
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private _mouse;
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private _offset;
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private _intersection;
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private _worldPosition;
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private _inverseMatrix;
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private _intersections;
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private _selected;
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private _hovered;
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constructor(_objects: Object3D[], _camera: Camera, _domElement: HTMLElement);
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activate: () => void;
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deactivate: () => void;
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dispose: () => void;
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getObjects: () => Object3D[];
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getRaycaster: () => Raycaster;
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private onMouseMove;
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private onMouseDown;
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private onMouseCancel;
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private onPointerMove;
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private onPointerDown;
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private onPointerCancel;
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private onTouchMove;
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private onTouchStart;
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private onTouchEnd;
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}
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export { DragControls };
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