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node_modules/three-stdlib/cameras/CinematicCamera.d.ts
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node_modules/three-stdlib/cameras/CinematicCamera.d.ts
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import { PerspectiveCamera, ShaderMaterial, Scene, WebGLRenderer, OrthographicCamera, WebGLRenderTarget } from 'three'
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import { BokehShader2Uniforms } from './../shaders/BokehShader2'
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export class CinematicCamera extends PerspectiveCamera {
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constructor(fov: number, aspect: number, near: number, far: number)
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postprocessing: {
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enabled: boolean
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scene: Scene
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camera: OrthographicCamera
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rtTextureDepth: WebGLRenderTarget
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rtTextureColor: WebGLRenderTarget
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bokeh_uniforms: BokehShader2Uniforms
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}
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shaderSettings: {
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rings: number
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samples: number
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}
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materialDepth: ShaderMaterial
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coc: number
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aperture: number
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fNumber: number
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hyperFocal: number
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filmGauge: number
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linearize(depth: number): number
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smoothstep(near: number, far: number, depth: number): number
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saturate(x: number): number
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focusAt(focusDistance: number): void
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initPostProcessing(): void
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renderCinematic(scene: Scene, renderer: WebGLRenderer): void
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setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void
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}
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