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93
node_modules/three-stdlib/animation/MMDAnimationHelper.d.ts
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93
node_modules/three-stdlib/animation/MMDAnimationHelper.d.ts
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import { AnimationClip, Audio, Camera, Object3D, Quaternion, SkinnedMesh, Bone, AnimationMixer } from 'three'
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import { CCDIKSolver } from './CCDIKSolver'
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import { MMDPhysics } from './MMDPhysics'
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export interface MMDAnimationHelperParameter {
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sync?: boolean | undefined
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afterglow?: number | undefined
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resetPhysicsOnLoop?: boolean | undefined
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}
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export interface MMDAnimationHelperAddParameter {
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animation?: AnimationClip | AnimationClip[] | undefined
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physics?: boolean | undefined
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warmup?: number | undefined
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unitStep?: number | undefined
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maxStepNum?: number | undefined
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gravity?: number | undefined
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delayTime?: number | undefined
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}
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export interface MMDAnimationHelperPoseParameter {
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resetPose?: boolean | undefined
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ik?: boolean | undefined
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grant?: boolean | undefined
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}
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export interface MMDAnimationHelperMixer {
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looped: boolean
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mixer?: AnimationMixer | undefined
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ikSolver: CCDIKSolver
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grantSolver: GrantSolver
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physics?: MMDPhysics | undefined
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duration?: number | undefined
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}
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export class MMDAnimationHelper {
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constructor(params?: MMDAnimationHelperParameter)
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meshes: SkinnedMesh[]
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camera: Camera | null
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cameraTarget: Object3D
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audio: Audio
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audioManager: AudioManager
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configuration: {
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sync: boolean
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afterglow: number
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resetPhysicsOnLoop: boolean
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}
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enabled: {
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animation: boolean
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ik: boolean
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grant: boolean
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physics: boolean
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cameraAnimation: boolean
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}
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objects: WeakMap<SkinnedMesh | Camera | AudioManager, MMDAnimationHelperMixer>
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onBeforePhysics: (mesh: SkinnedMesh) => void
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sharedPhysics: boolean
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masterPhysics: null
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add(object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter): this
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remove(object: SkinnedMesh | Camera | Audio): this
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update(delta: number): this
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pose(mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter): this
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enable(key: string, enabled: boolean): this
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createGrantSolver(mesh: SkinnedMesh): GrantSolver
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}
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export interface AudioManagerParameter {
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delayTime?: number | undefined
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}
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export class AudioManager {
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constructor(audio: Audio, params?: AudioManagerParameter)
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audio: Audio
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elapsedTime: number
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currentTime: number
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delayTime: number
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audioDuration: number
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duration: number
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control(delta: number): this
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}
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export class GrantSolver {
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constructor(mesh: SkinnedMesh, grants: object[])
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mesh: SkinnedMesh
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grants: object[]
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update(): this
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updateOne(gran: object[]): this
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addGrantRotation(bone: Bone, q: Quaternion, ratio: number): this
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}
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