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node_modules/meshoptimizer/meshopt_simplifier.d.ts
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node_modules/meshoptimizer/meshopt_simplifier.d.ts
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// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
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// Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
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export type Flags = 'LockBorder' | 'Sparse' | 'ErrorAbsolute' | 'Prune' | 'Regularize' | 'Permissive';
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export const MeshoptSimplifier: {
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supported: boolean;
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ready: Promise<void>;
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compactMesh: (indices: Uint32Array) => [Uint32Array, number];
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generatePositionRemap: (vertex_positions: Float32Array, vertex_positions_stride: number) => Uint32Array;
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simplify: (
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indices: Uint32Array,
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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target_index_count: number,
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target_error: number,
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flags?: Flags[]
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) => [Uint32Array, number];
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simplifyWithAttributes: (
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indices: Uint32Array,
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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vertex_attributes: Float32Array,
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vertex_attributes_stride: number,
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attribute_weights: number[],
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vertex_lock: Uint8Array | null,
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target_index_count: number,
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target_error: number,
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flags?: Flags[]
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) => [Uint32Array, number];
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simplifyWithUpdate: (
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indices: Uint32Array,
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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vertex_attributes: Float32Array,
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vertex_attributes_stride: number,
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attribute_weights: number[],
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vertex_lock: Uint8Array | null,
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target_index_count: number,
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target_error: number,
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flags?: Flags[]
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) => [number, number];
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simplifySloppy: (
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indices: Uint32Array,
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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vertex_lock: Uint8Array | null,
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target_index_count: number,
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target_error: number
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) => [Uint32Array, number];
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getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number;
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simplifyPoints: (
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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target_vertex_count: number,
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vertex_colors?: Float32Array,
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vertex_colors_stride?: number,
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color_weight?: number
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) => Uint32Array;
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simplifyPrune: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_error: number) => Uint32Array;
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};
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