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node_modules/meshoptimizer/meshopt_encoder.d.ts
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node_modules/meshoptimizer/meshopt_encoder.d.ts
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// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
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// Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
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export type ExpMode = 'Separate' | 'SharedVector' | 'SharedComponent' | 'Clamped';
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export const MeshoptEncoder: {
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supported: boolean;
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ready: Promise<void>;
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reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number];
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reorderPoints: (positions: Float32Array, positions_stride: number) => Uint32Array;
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encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
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encodeVertexBufferLevel: (source: Uint8Array, count: number, size: number, level: number, version?: number) => Uint8Array;
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encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
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encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array;
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encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string, version?: number) => Uint8Array;
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encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
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encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
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encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number, mode?: ExpMode) => Uint8Array;
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encodeFilterColor: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
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};
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