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node_modules/meshoptimizer/meshopt_clusterizer.d.ts
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node_modules/meshoptimizer/meshopt_clusterizer.d.ts
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// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
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// Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
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export class Bounds {
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centerX: number;
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centerY: number;
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centerZ: number;
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radius: number;
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coneApexX: number;
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coneApexY: number;
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coneApexZ: number;
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coneAxisX: number;
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coneAxisY: number;
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coneAxisZ: number;
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coneCutoff: number;
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}
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export class MeshletBuffers {
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meshlets: Uint32Array;
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vertices: Uint32Array;
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triangles: Uint8Array;
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meshletCount: number;
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}
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export class Meshlet {
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vertices: Uint32Array;
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triangles: Uint8Array;
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}
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export const MeshoptClusterizer: {
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supported: boolean;
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ready: Promise<void>;
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buildMeshlets: (
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indices: Uint32Array,
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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max_vertices: number,
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max_triangles: number,
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cone_weight?: number
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) => MeshletBuffers;
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buildMeshletsFlex: (
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indices: Uint32Array,
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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max_vertices: number,
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min_triangles: number,
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max_triangles: number,
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cone_weight?: number,
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split_factor?: number
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) => MeshletBuffers;
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buildMeshletsSpatial: (
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indices: Uint32Array,
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vertex_positions: Float32Array,
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vertex_positions_stride: number,
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max_vertices: number,
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min_triangles: number,
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max_triangles: number,
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fill_weight?: number
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) => MeshletBuffers;
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extractMeshlet: (buffers: MeshletBuffers, index: number) => Meshlet;
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computeClusterBounds: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number) => Bounds;
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computeMeshletBounds: (buffers: MeshletBuffers, vertex_positions: Float32Array, vertex_positions_stride: number) => Bounds[];
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computeSphereBounds: (positions: Float32Array, positions_stride: number, radii?: Float32Array, radii_stride?: number) => Bounds;
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};
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