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node_modules/glsl-noise/README.md
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node_modules/glsl-noise/README.md
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# glsl-noise [](http://github.com/hughsk/stability-badges) #
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[webgl-noise](http://github.com/ashima/webgl-noise) ported to an NPM package
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so that you can require it from
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[glslify](http://github.com/chrisdickinson/glslify).
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[](https://nodei.co/npm/glsl-noise)
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## Usage ##
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``` glsl
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// Require as many or as little as you need:
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#pragma glslify: cnoise2 = require(glsl-noise)
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#pragma glslify: snoise2 = require(glsl-noise/simplex/2d)
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#pragma glslify: snoise3 = require(glsl-noise/simplex/3d)
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#pragma glslify: snoise4 = require(glsl-noise/simplex/4d)
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#pragma glslify: cnoise2 = require(glsl-noise/classic/2d)
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#pragma glslify: cnoise3 = require(glsl-noise/classic/3d)
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#pragma glslify: cnoise4 = require(glsl-noise/classic/4d)
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#pragma glslify: pnoise2 = require(glsl-noise/periodic/2d)
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#pragma glslify: pnoise3 = require(glsl-noise/periodic/3d)
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#pragma glslify: pnoise4 = require(glsl-noise/periodic/4d)
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attribute vec3 position;
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// And just treat them as functions like
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// you normally would:
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void main() {
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gl_FragColor = vec4(snoise3(position), 1.0);
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}
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```
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