Initial project import
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node_modules/@react-three/drei/materials/MeshReflectorMaterial.d.ts
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node_modules/@react-three/drei/materials/MeshReflectorMaterial.d.ts
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import { Matrix4, MeshStandardMaterial, Texture } from 'three';
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export declare class MeshReflectorMaterial extends MeshStandardMaterial {
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private _tDepth;
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private _distortionMap;
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private _tDiffuse;
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private _tDiffuseBlur;
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private _textureMatrix;
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private _hasBlur;
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private _mirror;
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private _mixBlur;
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private _blurStrength;
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private _minDepthThreshold;
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private _maxDepthThreshold;
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private _depthScale;
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private _depthToBlurRatioBias;
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private _distortion;
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private _mixContrast;
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constructor(parameters?: {});
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onBeforeCompile(shader: any): void;
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get tDiffuse(): Texture | null;
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set tDiffuse(v: Texture | null);
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get tDepth(): Texture | null;
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set tDepth(v: Texture | null);
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get distortionMap(): Texture | null;
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set distortionMap(v: Texture | null);
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get tDiffuseBlur(): Texture | null;
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set tDiffuseBlur(v: Texture | null);
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get textureMatrix(): Matrix4 | null;
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set textureMatrix(v: Matrix4 | null);
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get hasBlur(): boolean;
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set hasBlur(v: boolean);
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get mirror(): number;
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set mirror(v: number);
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get mixBlur(): number;
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set mixBlur(v: number);
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get mixStrength(): number;
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set mixStrength(v: number);
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get minDepthThreshold(): number;
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set minDepthThreshold(v: number);
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get maxDepthThreshold(): number;
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set maxDepthThreshold(v: number);
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get depthScale(): number;
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set depthScale(v: number);
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get depthToBlurRatioBias(): number;
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set depthToBlurRatioBias(v: number);
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get distortion(): number;
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set distortion(v: number);
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get mixContrast(): number;
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set mixContrast(v: number);
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}
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