Initial project import

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drjones
2026-06-13 17:36:44 -07:00
commit ad2a18cc8d
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node_modules/@react-three/drei/materials/BlurPass.d.ts generated vendored Normal file
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import { Mesh, Scene, WebGLRenderTarget, WebGLRenderer, Camera } from 'three';
import { ConvolutionMaterial } from './ConvolutionMaterial';
export interface BlurPassProps {
gl: WebGLRenderer;
resolution: number;
width?: number;
height?: number;
minDepthThreshold?: number;
maxDepthThreshold?: number;
depthScale?: number;
depthToBlurRatioBias?: number;
}
export declare class BlurPass {
readonly renderTargetA: WebGLRenderTarget;
readonly renderTargetB: WebGLRenderTarget;
readonly convolutionMaterial: ConvolutionMaterial;
readonly scene: Scene;
readonly camera: Camera;
readonly screen: Mesh;
renderToScreen: boolean;
constructor({ gl, resolution, width, height, minDepthThreshold, maxDepthThreshold, depthScale, depthToBlurRatioBias, }: BlurPassProps);
render(renderer: any, inputBuffer: any, outputBuffer: any): void;
}