Initial project import
This commit is contained in:
153
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/core/QuadRenderer.d.ts
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153
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/core/QuadRenderer.d.ts
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import { ByteType, ColorSpace, DataTexture, FloatType, HalfFloatType, IntType, Material, RenderTarget, ShortType, TextureDataType, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedInt101111Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, WebGPURenderer } from 'three/webgpu';
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import { QuadRendererTextureOptions } from '../../../core/types';
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/**
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* Utility Type that translates `three` texture types to their TypedArray counterparts.
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*
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* @category Utility
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* @group Utility
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*/
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export type TextureDataTypeToBufferType<TType extends TextureDataType> = TType extends typeof UnsignedByteType ? Uint8ClampedArray<ArrayBuffer> : TType extends typeof ByteType ? Int8Array<ArrayBuffer> : TType extends typeof ShortType ? Int16Array<ArrayBuffer> : TType extends typeof UnsignedShortType ? Uint16Array<ArrayBuffer> : TType extends typeof IntType ? Int32Array<ArrayBuffer> : TType extends typeof UnsignedIntType ? Uint32Array<ArrayBuffer> : TType extends typeof FloatType ? Float32Array<ArrayBuffer> : TType extends typeof HalfFloatType ? Uint16Array<ArrayBuffer> : TType extends typeof UnsignedShort4444Type ? Uint16Array<ArrayBuffer> : TType extends typeof UnsignedShort5551Type ? Uint16Array<ArrayBuffer> : TType extends typeof UnsignedInt248Type ? Uint32Array<ArrayBuffer> : TType extends typeof UnsignedInt5999Type ? Uint32Array<ArrayBuffer> : TType extends typeof UnsignedInt101111Type ? Uint32Array<ArrayBuffer> : never;
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export type QuadRendererOptions<TType extends TextureDataType, TMaterial extends Material> = {
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/**
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* Width of the render target
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*/
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width: number;
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/**
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* height of the renderTarget
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*/
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height: number;
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/**
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* TextureDataType of the renderTarget
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*/
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type: TType;
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/**
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* ColorSpace of the renderTarget
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*/
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colorSpace: ColorSpace;
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/**
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* material to use for rendering
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*/
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material: TMaterial;
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/**
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* Renderer instance to use
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*/
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renderer?: WebGPURenderer;
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/**
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* Additional renderTarget options
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*/
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renderTargetOptions?: QuadRendererTextureOptions;
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};
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/**
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* Utility class used for rendering a texture with a material (WebGPU version)
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*
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* @category Core
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* @group Core
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*/
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export declare class QuadRenderer<TType extends TextureDataType, TMaterial extends Material> {
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private _renderer;
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private _rendererIsDisposable;
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private _material;
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private _scene;
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private _camera;
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private _quad;
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private _renderTarget;
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private _width;
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private _height;
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private _type;
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private _colorSpace;
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private _supportsReadPixels;
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/**
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* Constructs a new QuadRenderer
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*
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* @param options Parameters for this QuadRenderer
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*/
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constructor(options: QuadRendererOptions<TType, TMaterial>);
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/**
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* Instantiates a temporary renderer
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*
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* @returns
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*/
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static instantiateRenderer(): WebGPURenderer;
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/**
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* Renders the input texture using the specified material
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*/
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render: () => Promise<void>;
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/**
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* Obtains a Buffer containing the rendered texture.
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*
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* @throws Error if the browser cannot read pixels from this RenderTarget type.
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* @returns a TypedArray containing RGBA values from this renderer
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*/
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toArray(): Promise<TextureDataTypeToBufferType<TType>>;
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/**
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* Performs a readPixel operation in the renderTarget
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* and returns a DataTexture containing the read data
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*
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* @param options options
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* @returns
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*/
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toDataTexture(options?: QuadRendererTextureOptions): Promise<DataTexture>;
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/**
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* If using a disposable renderer, it will dispose it.
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*/
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disposeOnDemandRenderer(): void;
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/**
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* Will dispose of **all** assets used by this renderer.
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*
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*
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* @param disposeRenderTarget will dispose of the renderTarget which will not be usable later
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* set this to true if you passed the `renderTarget.texture` to a `PMREMGenerator`
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* or are otherwise done with it.
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*
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* @example
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* ```js
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* const loader = new HDRJPGLoader(renderer)
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* const result = await loader.loadAsync('gainmap.jpeg')
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* const mesh = new Mesh(geometry, new MeshBasicMaterial({ map: result.renderTarget.texture }) )
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* // DO NOT dispose the renderTarget here,
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* // it is used directly in the material
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* result.dispose()
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* ```
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*
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* @example
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* ```js
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* const loader = new HDRJPGLoader(renderer)
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* const pmremGenerator = new PMREMGenerator( renderer );
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* const result = await loader.loadAsync('gainmap.jpeg')
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* const envMap = pmremGenerator.fromEquirectangular(result.renderTarget.texture)
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* const mesh = new Mesh(geometry, new MeshStandardMaterial({ envMap }) )
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* // renderTarget can be disposed here
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* // because it was used to generate a PMREM texture
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* result.dispose(true)
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* ```
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*/
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dispose(disposeRenderTarget?: boolean): void;
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/**
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* Width of the texture
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*/
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get width(): number;
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set width(value: number);
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/**
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* Height of the texture
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*/
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get height(): number;
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set height(value: number);
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/**
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* The renderer used
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||||
*/
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||||
get renderer(): WebGPURenderer;
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||||
/**
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||||
* The `RenderTarget` used.
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||||
*/
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||||
get renderTarget(): RenderTarget;
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||||
set renderTarget(value: RenderTarget);
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/**
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* The `Material` used.
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*/
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get material(): TMaterial;
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/**
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||||
*
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*/
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get type(): TType;
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get colorSpace(): ColorSpace;
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}
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60
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/decode.d.ts
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60
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/decode.d.ts
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import { HalfFloatType, WebGPURenderer } from 'three/webgpu';
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import { DecodeParametersWithRenderer } from '../shared';
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import { QuadRenderer } from './core/QuadRenderer';
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import { GainMapDecoderMaterial } from './materials/GainMapDecoderMaterial';
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||||
/**
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||||
* Decodes a gain map using WebGPU RenderTarget
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*
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* @category Decoding Functions
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* @group Decoding Functions
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* @example
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* import { decode } from '@monogrid/gainmap-js/webgpu'
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* import {
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||||
* Mesh,
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||||
* MeshBasicMaterial,
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* PerspectiveCamera,
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* PlaneGeometry,
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* Scene,
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* TextureLoader,
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* WebGPURenderer
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||||
* } from 'three/webgpu'
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||||
*
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||||
* const renderer = new WebGPURenderer()
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*
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||||
* const textureLoader = new TextureLoader()
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*
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||||
* // load SDR Representation
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* const sdr = await textureLoader.loadAsync('sdr.jpg')
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* // load Gain map recovery image
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||||
* const gainMap = await textureLoader.loadAsync('gainmap.jpg')
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* // load metadata
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* const metadata = await (await fetch('metadata.json')).json()
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*
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* const result = await decode({
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* sdr,
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* gainMap,
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* // this allows to use `result.renderTarget.texture` directly
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* renderer,
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* // this will restore the full HDR range
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* maxDisplayBoost: Math.pow(2, metadata.hdrCapacityMax),
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* ...metadata
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* })
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*
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* const scene = new Scene()
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* // `result` can be used to populate a Texture
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||||
* const mesh = new Mesh(
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* new PlaneGeometry(),
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* new MeshBasicMaterial({ map: result.renderTarget.texture })
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||||
* )
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||||
* scene.add(mesh)
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* renderer.render(scene, new PerspectiveCamera())
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*
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||||
* // result must be manually disposed
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||||
* // when you are done using it
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* result.dispose()
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*
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||||
* @param params
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* @returns
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||||
* @throws {Error} if the WebGPURenderer fails to render the gain map
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||||
*/
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export declare const decode: (params: DecodeParametersWithRenderer<WebGPURenderer>) => Promise<InstanceType<typeof QuadRenderer<typeof HalfFloatType, InstanceType<typeof GainMapDecoderMaterial>>>>;
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8
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/index.d.ts
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8
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/index.d.ts
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export * from '../../core/types';
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export * from '../shared';
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||||
export * from './core/QuadRenderer';
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export * from './decode';
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export * from './loaders/GainMapLoader';
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export * from './loaders/HDRJPGLoader';
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||||
export { HDRJPGLoader as JPEGRLoader } from './loaders/HDRJPGLoader';
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||||
export * from './materials/GainMapDecoderMaterial';
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69
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/loaders/GainMapLoader.d.ts
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69
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/loaders/GainMapLoader.d.ts
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import { HalfFloatType } from 'three/webgpu';
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import { QuadRenderer } from '../core/QuadRenderer';
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import { GainMapDecoderMaterial } from '../materials/GainMapDecoderMaterial';
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||||
import { LoaderBaseWebGPU } from './LoaderBaseWebGPU';
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||||
/**
|
||||
* A Three.js Loader for the gain map format (WebGPU version).
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||||
*
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||||
* @category Loaders
|
||||
* @group Loaders
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||||
*
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||||
* @example
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||||
* import { GainMapLoader } from '@monogrid/gainmap-js/webgpu'
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||||
* import {
|
||||
* EquirectangularReflectionMapping,
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||||
* Mesh,
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||||
* MeshBasicMaterial,
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||||
* PerspectiveCamera,
|
||||
* PlaneGeometry,
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||||
* Scene,
|
||||
* WebGPURenderer
|
||||
* } from 'three/webgpu'
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||||
*
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||||
* const renderer = new WebGPURenderer()
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||||
* await renderer.init()
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||||
*
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||||
* const loader = new GainMapLoader(renderer)
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||||
* .setRenderTargetOptions({ mapping: EquirectangularReflectionMapping })
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||||
*
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||||
* const result = await loader.loadAsync(['sdr.jpeg', 'gainmap.jpeg', 'metadata.json'])
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||||
* // `result` can be used to populate a Texture
|
||||
*
|
||||
* const scene = new Scene()
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||||
* const mesh = new Mesh(
|
||||
* new PlaneGeometry(),
|
||||
* new MeshBasicMaterial({ map: result.renderTarget.texture })
|
||||
* )
|
||||
* scene.add(mesh)
|
||||
* renderer.render(scene, new PerspectiveCamera())
|
||||
*
|
||||
* // Starting from three.js r159
|
||||
* // `result.renderTarget.texture` can
|
||||
* // also be used as Equirectangular scene background
|
||||
* //
|
||||
* // it was previously needed to convert it
|
||||
* // to a DataTexture with `result.toDataTexture()`
|
||||
* scene.background = result.renderTarget.texture
|
||||
*
|
||||
* // result must be manually disposed
|
||||
* // when you are done using it
|
||||
* result.dispose()
|
||||
*
|
||||
*/
|
||||
export declare class GainMapLoader extends LoaderBaseWebGPU<[string, string, string]> {
|
||||
/**
|
||||
* Loads a gainmap using separate data
|
||||
* * sdr image
|
||||
* * gain map image
|
||||
* * metadata json
|
||||
*
|
||||
* useful for webp gain maps
|
||||
*
|
||||
* @param urls An array in the form of [sdr.jpg, gainmap.jpg, metadata.json]
|
||||
* @param onLoad Load complete callback, will receive the result
|
||||
* @param onProgress Progress callback, will receive a `ProgressEvent`
|
||||
* @param onError Error callback
|
||||
* @returns
|
||||
*/
|
||||
load([sdrUrl, gainMapUrl, metadataUrl]: [string, string, string], onLoad?: (data: QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>) => void, onProgress?: (event: ProgressEvent) => void, onError?: (err: unknown) => void): QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>;
|
||||
}
|
||||
65
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/loaders/HDRJPGLoader.d.ts
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65
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/loaders/HDRJPGLoader.d.ts
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||||
import { HalfFloatType } from 'three/webgpu';
|
||||
import { QuadRenderer } from '../core/QuadRenderer';
|
||||
import { GainMapDecoderMaterial } from '../materials/GainMapDecoderMaterial';
|
||||
import { LoaderBaseWebGPU } from './LoaderBaseWebGPU';
|
||||
/**
|
||||
* A Three.js Loader for a JPEG with embedded gainmap metadata (WebGPU version).
|
||||
*
|
||||
* @category Loaders
|
||||
* @group Loaders
|
||||
*
|
||||
* @example
|
||||
* import { HDRJPGLoader } from '@monogrid/gainmap-js/webgpu'
|
||||
* import {
|
||||
* EquirectangularReflectionMapping,
|
||||
* Mesh,
|
||||
* MeshBasicMaterial,
|
||||
* PerspectiveCamera,
|
||||
* PlaneGeometry,
|
||||
* Scene,
|
||||
* WebGPURenderer
|
||||
* } from 'three/webgpu'
|
||||
*
|
||||
* const renderer = new WebGPURenderer()
|
||||
* await renderer.init()
|
||||
*
|
||||
* const loader = new HDRJPGLoader(renderer)
|
||||
* .setRenderTargetOptions({ mapping: EquirectangularReflectionMapping })
|
||||
*
|
||||
* const result = await loader.loadAsync('gainmap.jpeg')
|
||||
* // `result` can be used to populate a Texture
|
||||
*
|
||||
* const scene = new Scene()
|
||||
* const mesh = new Mesh(
|
||||
* new PlaneGeometry(),
|
||||
* new MeshBasicMaterial({ map: result.renderTarget.texture })
|
||||
* )
|
||||
* scene.add(mesh)
|
||||
* renderer.render(scene, new PerspectiveCamera())
|
||||
*
|
||||
* // Starting from three.js r159
|
||||
* // `result.renderTarget.texture` can
|
||||
* // also be used as Equirectangular scene background
|
||||
* //
|
||||
* // it was previously needed to convert it
|
||||
* // to a DataTexture with `result.toDataTexture()`
|
||||
* scene.background = result.renderTarget.texture
|
||||
*
|
||||
* // result must be manually disposed
|
||||
* // when you are done using it
|
||||
* result.dispose()
|
||||
*
|
||||
*/
|
||||
export declare class HDRJPGLoader extends LoaderBaseWebGPU<string> {
|
||||
/**
|
||||
* Loads a JPEG containing gain map metadata
|
||||
* Renders a normal SDR image if gainmap data is not found
|
||||
*
|
||||
* @param url Path to a JPEG file containing embedded gain map metadata
|
||||
* @param onLoad Load complete callback, will receive the result
|
||||
* @param onProgress Progress callback, will receive a `ProgressEvent`
|
||||
* @param onError Error callback
|
||||
* @returns
|
||||
*/
|
||||
load(url: string, onLoad?: (data: QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>) => void, onProgress?: (event: ProgressEvent) => void, onError?: (err: unknown) => void): QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>;
|
||||
}
|
||||
20
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/loaders/LoaderBaseWebGPU.d.ts
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vendored
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20
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/loaders/LoaderBaseWebGPU.d.ts
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|
||||
import { HalfFloatType, LoadingManager, WebGPURenderer } from 'three/webgpu';
|
||||
import { type GainMapMetadata } from '../../../core/types';
|
||||
import { LoaderBaseShared } from '../../shared';
|
||||
import { QuadRenderer } from '../core/QuadRenderer';
|
||||
import { GainMapDecoderMaterial } from '../materials/GainMapDecoderMaterial';
|
||||
/**
|
||||
* Base class for WebGPU loaders
|
||||
* @template TUrl - The type of URL used to load resources
|
||||
*/
|
||||
export declare abstract class LoaderBaseWebGPU<TUrl = string> extends LoaderBaseShared<WebGPURenderer, QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>, GainMapDecoderMaterial, TUrl> {
|
||||
constructor(renderer?: WebGPURenderer, manager?: LoadingManager);
|
||||
/**
|
||||
* @private
|
||||
* @param quadRenderer
|
||||
* @param metadata
|
||||
* @param sdrBuffer
|
||||
* @param gainMapBuffer
|
||||
*/
|
||||
protected render(quadRenderer: QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>, metadata: GainMapMetadata, sdrBuffer: ArrayBuffer, gainMapBuffer?: ArrayBuffer): Promise<void>;
|
||||
}
|
||||
78
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/materials/GainMapDecoderMaterial.d.ts
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vendored
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78
node_modules/@monogrid/gainmap-js/dist/decode/webgpu/materials/GainMapDecoderMaterial.d.ts
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vendored
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|
||||
import { MeshBasicNodeMaterial, Texture } from 'three/webgpu';
|
||||
import { GainMapMetadata } from '../../../core/types';
|
||||
import { type GainmapDecodingParameters } from '../../shared';
|
||||
/**
|
||||
* A Material which is able to decode the Gainmap into a full HDR Representation using TSL (Three.js Shading Language)
|
||||
*
|
||||
* @category Materials
|
||||
* @group Materials
|
||||
*/
|
||||
export declare class GainMapDecoderMaterial extends MeshBasicNodeMaterial {
|
||||
private _maxDisplayBoost;
|
||||
private _hdrCapacityMin;
|
||||
private _hdrCapacityMax;
|
||||
private _gammaUniform;
|
||||
private _offsetHdrUniform;
|
||||
private _offsetSdrUniform;
|
||||
private _gainMapMinUniform;
|
||||
private _gainMapMaxUniform;
|
||||
private _weightFactorUniform;
|
||||
private _sdrTexture;
|
||||
private _gainMapTexture;
|
||||
/**
|
||||
*
|
||||
* @param params
|
||||
*/
|
||||
constructor({ gamma, offsetHdr, offsetSdr, gainMapMin, gainMapMax, maxDisplayBoost, hdrCapacityMin, hdrCapacityMax, sdr, gainMap }: GainMapMetadata & GainmapDecodingParameters & {
|
||||
sdr: Texture;
|
||||
gainMap: Texture;
|
||||
});
|
||||
get sdr(): Texture;
|
||||
set sdr(value: Texture);
|
||||
get gainMap(): Texture;
|
||||
set gainMap(value: Texture);
|
||||
/**
|
||||
* @see {@link GainMapMetadata.offsetHdr}
|
||||
*/
|
||||
get offsetHdr(): [number, number, number];
|
||||
set offsetHdr(value: [number, number, number]);
|
||||
/**
|
||||
* @see {@link GainMapMetadata.offsetSdr}
|
||||
*/
|
||||
get offsetSdr(): [number, number, number];
|
||||
set offsetSdr(value: [number, number, number]);
|
||||
/**
|
||||
* @see {@link GainMapMetadata.gainMapMin}
|
||||
*/
|
||||
get gainMapMin(): [number, number, number];
|
||||
set gainMapMin(value: [number, number, number]);
|
||||
/**
|
||||
* @see {@link GainMapMetadata.gainMapMax}
|
||||
*/
|
||||
get gainMapMax(): [number, number, number];
|
||||
set gainMapMax(value: [number, number, number]);
|
||||
/**
|
||||
* @see {@link GainMapMetadata.gamma}
|
||||
*/
|
||||
get gamma(): [number, number, number];
|
||||
set gamma(value: [number, number, number]);
|
||||
/**
|
||||
* @see {@link GainMapMetadata.hdrCapacityMin}
|
||||
* @remarks Logarithmic space
|
||||
*/
|
||||
get hdrCapacityMin(): number;
|
||||
set hdrCapacityMin(value: number);
|
||||
/**
|
||||
* @see {@link GainMapMetadata.hdrCapacityMax}
|
||||
* @remarks Logarithmic space
|
||||
*/
|
||||
get hdrCapacityMax(): number;
|
||||
set hdrCapacityMax(value: number);
|
||||
/**
|
||||
* @see {@link GainmapDecodingParameters.maxDisplayBoost}
|
||||
* @remarks Non Logarithmic space
|
||||
*/
|
||||
get maxDisplayBoost(): number;
|
||||
set maxDisplayBoost(value: number);
|
||||
private calculateWeight;
|
||||
}
|
||||
Reference in New Issue
Block a user