Initial project import
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node_modules/@monogrid/gainmap-js/dist/decode/webgl/loaders/HDRJPGLoader.d.ts
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64
node_modules/@monogrid/gainmap-js/dist/decode/webgl/loaders/HDRJPGLoader.d.ts
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import { HalfFloatType } from 'three';
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import { QuadRenderer } from '../../../core/QuadRenderer';
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import { GainMapDecoderMaterial } from '../materials/GainMapDecoderMaterial';
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import { LoaderBaseWebGL } from './LoaderBaseWebGL';
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/**
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* A Three.js Loader for a JPEG with embedded gainmap metadata.
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*
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* @category Loaders
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* @group Loaders
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*
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* @example
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* import { HDRJPGLoader } from '@monogrid/gainmap-js'
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* import {
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* EquirectangularReflectionMapping,
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* Mesh,
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* MeshBasicMaterial,
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* PerspectiveCamera,
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* PlaneGeometry,
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* Scene,
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* WebGLRenderer
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* } from 'three'
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*
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* const renderer = new WebGLRenderer()
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*
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* const loader = new HDRJPGLoader(renderer)
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* .setRenderTargetOptions({ mapping: EquirectangularReflectionMapping })
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*
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* const result = await loader.loadAsync('gainmap.jpeg')
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* // `result` can be used to populate a Texture
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*
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* const scene = new Scene()
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* const mesh = new Mesh(
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* new PlaneGeometry(),
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* new MeshBasicMaterial({ map: result.renderTarget.texture })
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* )
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* scene.add(mesh)
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* renderer.render(scene, new PerspectiveCamera())
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*
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* // Starting from three.js r159
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* // `result.renderTarget.texture` can
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* // also be used as Equirectangular scene background
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* //
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* // it was previously needed to convert it
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* // to a DataTexture with `result.toDataTexture()`
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* scene.background = result.renderTarget.texture
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*
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* // result must be manually disposed
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* // when you are done using it
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* result.dispose()
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*
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*/
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export declare class HDRJPGLoader extends LoaderBaseWebGL<string> {
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/**
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* Loads a JPEG containing gain map metadata
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* Renders a normal SDR image if gainmap data is not found
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*
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* @param url Path to a JPEG file containing embedded gain map metadata
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* @param onLoad Load complete callback, will receive the result
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* @param onProgress Progress callback, will receive a `ProgressEvent`
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* @param onError Error callback
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* @returns
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*/
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load(url: string, onLoad?: (data: QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>) => void, onProgress?: (event: ProgressEvent) => void, onError?: (err: unknown) => void): QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>;
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}
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