Files
democratic-money/server.ts
2026-05-16 00:47:44 +00:00

229 lines
7.8 KiB
TypeScript

import "dotenv/config";
import { createServer } from "http";
import { parse } from "url";
import next from "next";
import { Server as SocketIOServer } from "socket.io";
import { prisma } from "./src/lib/prisma";
import { debitForBet, creditForWin, refundBet } from "./src/lib/game-ledger";
import { generateServerSeed, deriveInt } from "./src/lib/provably-fair";
const dev = process.env.NODE_ENV !== "production";
const app = next({ dev, hostname: "0.0.0.0", port: 8008 });
const handle = app.getRequestHandler();
const HOUSE_CUT = 0.05; // 5% on PvP
app.prepare().then(() => {
const httpServer = createServer((req, res) => {
const parsedUrl = parse(req.url ?? "/", true);
handle(req, res, parsedUrl);
});
const io = new SocketIOServer(httpServer, {
cors: { origin: "*" },
path: "/api/socket",
});
// ── COIN FLIP ──────────────────────────────────────────────────────────────
const coinFlipNS = io.of("/coin-flip");
coinFlipNS.on("connection", (socket) => {
socket.on("join_room", async ({ roomId, userId }: { roomId: string; userId: string }) => {
const room = await prisma.gameRoom.findUnique({ where: { id: roomId } });
if (!room || room.status !== "WAITING") {
socket.emit("error", "Room not available");
return;
}
if (room.creatorId === userId) {
socket.join(roomId);
socket.emit("waiting", { roomId });
return;
}
// Check balance
const wallet = await prisma.wallet.findUnique({ where: { userId } });
if (!wallet || wallet.balanceCredits < room.wageBLW) {
socket.emit("error", "Insufficient balance");
return;
}
// Debit joiner
try {
await debitForBet(userId, room.wageBLW, "COIN_FLIP");
} catch {
socket.emit("error", "Debit failed");
return;
}
// Debit creator
try {
await debitForBet(room.creatorId, room.wageBLW, "COIN_FLIP");
} catch {
await refundBet(userId, room.wageBLW, "COIN_FLIP");
socket.emit("error", "Creator debit failed");
return;
}
await prisma.gameRoom.update({
where: { id: roomId },
data: { joinerId: userId, status: "ACTIVE" },
});
socket.join(roomId);
coinFlipNS.to(roomId).emit("game_start", { roomId });
// Resolve
const serverSeed = generateServerSeed();
const result = deriveInt(serverSeed, roomId, 0, 0, 1); // 0 = heads, 1 = tails
const winnerId = result === 0 ? room.creatorId : userId;
const pot = room.wageBLW * 2;
const payout = Math.floor(pot * (1 - HOUSE_CUT));
await creditForWin(winnerId, payout, "COIN_FLIP");
await prisma.gameRoom.update({
where: { id: roomId },
data: {
status: "RESOLVED",
resultData: { result, winnerId, serverSeed, payout },
},
});
coinFlipNS.to(roomId).emit("result", {
result,
resultLabel: result === 0 ? "heads" : "tails",
winnerId,
payout,
serverSeed,
});
});
});
// ── PONG ───────────────────────────────────────────────────────────────────
const pongNS = io.of("/pong");
const pongRooms = new Map<string, {
roomId: string;
creatorId: string;
joinerId: string | null;
wageBLW: number;
ball: { x: number; y: number; vx: number; vy: number };
paddles: { creator: number; joiner: number };
scores: { creator: number; joiner: number };
interval: ReturnType<typeof setInterval> | null;
}>();
pongNS.on("connection", (socket) => {
socket.on("join_room", async ({ roomId, userId }: { roomId: string; userId: string }) => {
const room = await prisma.gameRoom.findUnique({ where: { id: roomId } });
if (!room || !["WAITING", "ACTIVE"].includes(room.status)) {
socket.emit("error", "Room not available");
return;
}
socket.join(roomId);
if (room.creatorId === userId) {
if (!pongRooms.has(roomId)) {
pongRooms.set(roomId, {
roomId,
creatorId: userId,
joinerId: null,
wageBLW: room.wageBLW,
ball: { x: 400, y: 200, vx: 3, vy: 2 },
paddles: { creator: 180, joiner: 180 },
scores: { creator: 0, joiner: 0 },
interval: null,
});
}
socket.emit("waiting", { roomId });
return;
}
// Joiner
const state = pongRooms.get(roomId);
if (!state || state.joinerId) { socket.emit("error", "Room full"); return; }
const wallet = await prisma.wallet.findUnique({ where: { userId } });
if (!wallet || wallet.balanceCredits < room.wageBLW) { socket.emit("error", "Insufficient balance"); return; }
try {
await debitForBet(userId, room.wageBLW, "PONG");
await debitForBet(room.creatorId, room.wageBLW, "PONG");
} catch {
await refundBet(userId, room.wageBLW, "PONG");
socket.emit("error", "Debit failed"); return;
}
state.joinerId = userId;
await prisma.gameRoom.update({ where: { id: roomId }, data: { joinerId: userId, status: "ACTIVE" } });
pongNS.to(roomId).emit("game_start", { roomId, creatorId: room.creatorId, joinerId: userId });
// Game loop — 20 ticks/sec
state.interval = setInterval(() => {
const s = pongRooms.get(roomId);
if (!s) return;
s.ball.x += s.ball.vx;
s.ball.y += s.ball.vy;
// Wall bounce
if (s.ball.y <= 0 || s.ball.y >= 400) s.ball.vy *= -1;
// Paddle bounce
if (s.ball.x <= 20 && Math.abs(s.ball.y - s.paddles.creator) < 50) s.ball.vx = Math.abs(s.ball.vx);
if (s.ball.x >= 780 && Math.abs(s.ball.y - s.paddles.joiner) < 50) s.ball.vx = -Math.abs(s.ball.vx);
// Score
if (s.ball.x <= 0) {
s.scores.joiner++;
s.ball = { x: 400, y: 200, vx: 3, vy: 2 };
}
if (s.ball.x >= 800) {
s.scores.creator++;
s.ball = { x: 400, y: 200, vx: -3, vy: 2 };
}
pongNS.to(roomId).emit("tick", { ball: s.ball, paddles: s.paddles, scores: s.scores });
// Win condition: first to 5
if (s.scores.creator >= 5 || s.scores.joiner >= 5) {
clearInterval(s.interval!);
s.interval = null;
const winnerId = s.scores.creator >= 5 ? s.creatorId : s.joinerId!;
const pot = s.wageBLW * 2;
const payout = Math.floor(pot * (1 - HOUSE_CUT));
creditForWin(winnerId, payout, "PONG").then(() => {
prisma.gameRoom.update({
where: { id: roomId },
data: { status: "RESOLVED", resultData: { winnerId, scores: s.scores, payout } },
}).catch(() => {});
}).catch(() => {});
pongNS.to(roomId).emit("game_over", { winnerId, scores: s.scores, payout });
pongRooms.delete(roomId);
}
}, 50);
});
socket.on("paddle_move", ({ roomId, userId, y }: { roomId: string; userId: string; y: number }) => {
const state = pongRooms.get(roomId);
if (!state) return;
const clampedY = Math.max(0, Math.min(360, y));
if (state.creatorId === userId) state.paddles.creator = clampedY;
else if (state.joinerId === userId) state.paddles.joiner = clampedY;
});
});
// Expire abandoned rooms every minute
setInterval(async () => {
await prisma.gameRoom.updateMany({
where: { status: "WAITING", expiresAt: { lt: new Date() } },
data: { status: "EXPIRED" },
});
}, 60_000);
httpServer.listen(8008, "0.0.0.0", () => {
console.log(`> Ready on http://0.0.0.0:8008`);
});
});