#include "LVGL_Driver.h" static const char *TAG_LVGL = "WS_LVGL"; static lv_color_t buf1[ LVGL_BUF_LEN ]; static lv_color_t buf2[ LVGL_BUF_LEN]; // static lv_color_t* buf1 = (lv_color_t*) heap_caps_malloc(LVGL_BUF_LEN , MALLOC_CAP_SPIRAM); // static lv_color_t* buf2 = (lv_color_t*) heap_caps_malloc(LVGL_BUF_LEN , MALLOC_CAP_SPIRAM); lv_disp_draw_buf_t disp_buf; // contains internal graphic buffer(s) called draw buffer(s) lv_disp_drv_t disp_drv; // contains callback functions void example_increase_lvgl_tick(void *arg) { /* Tell LVGL how many milliseconds has elapsed */ lv_tick_inc(EXAMPLE_LVGL_TICK_PERIOD_MS); } bool example_notify_lvgl_flush_ready(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx) { lv_disp_drv_t *disp_driver = (lv_disp_drv_t *)user_ctx; lv_disp_flush_ready(disp_driver); return false; } void example_lvgl_flush_cb(lv_disp_drv_t *drv, const lv_area_t *area, lv_color_t *color_map) { esp_lcd_panel_handle_t panel_handle = (esp_lcd_panel_handle_t) drv->user_data; int offsetx1 = area->x1; int offsetx2 = area->x2; int offsety1 = area->y1; int offsety2 = area->y2; // copy a buffer's content to a specific area of the display esp_lcd_panel_draw_bitmap(panel_handle, offsetx1 + Offset_X, offsety1 + Offset_Y, offsetx2 + Offset_X + 1, offsety2 + Offset_Y + 1, color_map); } /* Rotate display and touch, when rotated screen in LVGL. Called when driver parameters are updated. */ void example_lvgl_port_update_callback(lv_disp_drv_t *drv) { esp_lcd_panel_handle_t panel_handle = (esp_lcd_panel_handle_t) drv->user_data; switch (drv->rotated) { case LV_DISP_ROT_NONE: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, false); esp_lcd_panel_mirror(panel_handle, true, false); break; case LV_DISP_ROT_90: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, true); esp_lcd_panel_mirror(panel_handle, true, true); break; case LV_DISP_ROT_180: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, false); esp_lcd_panel_mirror(panel_handle, false, true); break; case LV_DISP_ROT_270: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, true); esp_lcd_panel_mirror(panel_handle, false, false); break; } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// lv_disp_t *disp; void LVGL_Init(void) { ESP_LOGI(TAG_LVGL, "Initialize LVGL library"); lv_init(); lv_disp_draw_buf_init(&disp_buf, buf1, buf2, LVGL_BUF_LEN ); // initialize LVGL draw buffers ESP_LOGI(TAG_LVGL, "Register display driver to LVGL"); lv_disp_drv_init(&disp_drv); // Create a new screen object and initialize the associated device disp_drv.hor_res = EXAMPLE_LCD_H_RES; disp_drv.ver_res = EXAMPLE_LCD_V_RES; // Horizontal pixel count // disp_drv.rotated = LV_DISP_ROT_90; // 图像旋转 // Vertical axis pixel count disp_drv.flush_cb = example_lvgl_flush_cb; // Function : copy a buffer's content to a specific area of the display disp_drv.drv_update_cb = example_lvgl_port_update_callback; // Function : Rotate display and touch, when rotated screen in LVGL. Called when driver parameters are updated. disp_drv.draw_buf = &disp_buf; // LVGL will use this buffer(s) to draw the screens contents disp_drv.user_data = panel_handle; ESP_LOGI(TAG_LVGL,"Register display indev to LVGL"); // Custom display driver user data disp = lv_disp_drv_register(&disp_drv); // Create screen objects /********************* LVGL *********************/ ESP_LOGI(TAG_LVGL, "Install LVGL tick timer"); // Tick interface for LVGL (using esp_timer to generate 2ms periodic event) const esp_timer_create_args_t lvgl_tick_timer_args = { .callback = &example_increase_lvgl_tick, .name = "lvgl_tick" }; esp_timer_handle_t lvgl_tick_timer = NULL; ESP_ERROR_CHECK(esp_timer_create(&lvgl_tick_timer_args, &lvgl_tick_timer)); ESP_ERROR_CHECK(esp_timer_start_periodic(lvgl_tick_timer, EXAMPLE_LVGL_TICK_PERIOD_MS * 1000)); }