Fixes the money bug flagged earlier. When an instance died mid-round its players had already been debited, so their stakes sat with the house: balanced books, quietly robbed players. Every instance now sweeps for unresolved rounds and refunds them. Such a round is marked void, not settled. The schema caught this: the reveal_is_complete constraint requires a settled round to publish its seed, and an abandoned round has no outcome to reveal. Void is a distinct state with its own column and a check that the two are exclusive. Claiming happens before money moves, so concurrent reconcilers on different instances refund exactly once. Adds TestFullPlayerJourney: sign-in with no account, fund, scratch, bet with an auto target, settle, verify the round independently, check the ledger history is continuous, transfer to a friend, and confirm the books still sum to zero. It asserts against the ledger rather than the API's own summary. Adds cmd/loadtest. One instance on 4 cores held 25,000 concurrent websocket connections with zero failures at 586MB RSS, about 26KB per connection, with the load generator competing for the same CPU. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
999 lines
25 KiB
Go
999 lines
25 KiB
Go
package room
|
|
|
|
import (
|
|
"context"
|
|
"encoding/json"
|
|
"fmt"
|
|
"math/rand"
|
|
"os"
|
|
"sync"
|
|
"testing"
|
|
"time"
|
|
|
|
"github.com/drjones/quantum-arcade/pkg/fair"
|
|
"github.com/drjones/quantum-arcade/pkg/fixed"
|
|
"github.com/drjones/quantum-arcade/pkg/ledger"
|
|
"github.com/drjones/quantum-arcade/pkg/sim"
|
|
"github.com/jackc/pgx/v5/pgxpool"
|
|
)
|
|
|
|
// These are internal tests so the state machine can be driven a step at a time
|
|
// instead of waiting on wall-clock timers.
|
|
|
|
var runID = fmt.Sprintf("%d-%d", time.Now().UnixNano(), rand.Int63())
|
|
|
|
func testPool(t *testing.T) *pgxpool.Pool {
|
|
t.Helper()
|
|
dsn := os.Getenv("ARCADE_TEST_DSN")
|
|
if dsn == "" {
|
|
dsn = "postgres://arcade:arcade_dev@localhost:5432/arcade"
|
|
}
|
|
pool, err := pgxpool.New(context.Background(), dsn)
|
|
if err != nil {
|
|
t.Skipf("no database available: %v", err)
|
|
}
|
|
if err := pool.Ping(context.Background()); err != nil {
|
|
t.Skipf("no database available: %v", err)
|
|
}
|
|
return pool
|
|
}
|
|
|
|
type fixture struct {
|
|
t *testing.T
|
|
room *Room
|
|
ledger *ledger.Ledger
|
|
ctx context.Context
|
|
}
|
|
|
|
func newFixture(t *testing.T) *fixture {
|
|
t.Helper()
|
|
pool := testPool(t)
|
|
l := ledger.New(pool)
|
|
return &fixture{
|
|
t: t,
|
|
room: New("rocket", pool, l),
|
|
ledger: l,
|
|
ctx: context.Background(),
|
|
}
|
|
}
|
|
|
|
// player creates a funded account and returns its id and public key.
|
|
func (f *fixture) player(label string, fundMsat int64) (int64, []byte) {
|
|
f.t.Helper()
|
|
pk := []byte(fmt.Sprintf("%s-%s-%s", runID, f.t.Name(), label))
|
|
id, err := f.ledger.EnsurePlayer(f.ctx, pk)
|
|
if err != nil {
|
|
f.t.Fatal(err)
|
|
}
|
|
if fundMsat > 0 {
|
|
if _, err := f.ledger.Deposit(f.ctx, id, fundMsat); err != nil {
|
|
f.t.Fatal(err)
|
|
}
|
|
}
|
|
return id, pk
|
|
}
|
|
|
|
// openBetting drives the room into an open betting window.
|
|
func (f *fixture) openBetting() {
|
|
f.t.Helper()
|
|
if err := f.room.openRound(f.ctx); err != nil {
|
|
f.t.Fatal(err)
|
|
}
|
|
}
|
|
|
|
// startRun locks the round and begins the climb.
|
|
func (f *fixture) startRun() {
|
|
f.t.Helper()
|
|
f.room.mu.Lock()
|
|
f.room.state = StateLocked
|
|
f.room.mu.Unlock()
|
|
if err := f.room.startRunning(f.ctx); err != nil {
|
|
f.t.Fatal(err)
|
|
}
|
|
}
|
|
|
|
// forceCrashPoint pins the round's crash point so cash-out tests do not depend
|
|
// on a random draw. A genuine 1.00x crash is an instant bust where nobody can
|
|
// cash out, which is correct behaviour but useless for testing the cash-out
|
|
// path.
|
|
func (f *fixture) forceCrashPoint(multiplier int64) {
|
|
f.t.Helper()
|
|
f.room.mu.Lock()
|
|
f.room.crashPoint = fixed.FromInt(multiplier)
|
|
f.room.mu.Unlock()
|
|
}
|
|
|
|
// advanceTo moves the round to a specific tick without settling.
|
|
func (f *fixture) advanceTo(tick int) {
|
|
f.t.Helper()
|
|
f.room.mu.Lock()
|
|
f.room.tick = tick
|
|
f.room.mu.Unlock()
|
|
}
|
|
|
|
/* ---------------- lifecycle ---------------- */
|
|
|
|
func TestNewRoomStartsSettled(t *testing.T) {
|
|
f := newFixture(t)
|
|
if got := f.room.Snapshot().State; got != StateSettled {
|
|
t.Fatalf("new room state = %q, want %q", got, StateSettled)
|
|
}
|
|
}
|
|
|
|
func TestOpenRoundCommitsBeforeBetting(t *testing.T) {
|
|
f := newFixture(t)
|
|
f.openBetting()
|
|
|
|
snap := f.room.Snapshot()
|
|
if snap.State != StateBetting {
|
|
t.Fatalf("state = %q, want betting_open", snap.State)
|
|
}
|
|
if snap.Commitment == "" {
|
|
t.Fatal("no commitment published when betting opened")
|
|
}
|
|
// The seed must not leak while bets are still being taken.
|
|
if snap.ServerSeed != "" {
|
|
t.Fatal("server seed exposed during the betting window")
|
|
}
|
|
if snap.CrashPoint != "" {
|
|
t.Fatal("crash point exposed during the betting window")
|
|
}
|
|
}
|
|
|
|
func TestSeedRevealedOnlyAfterSettlement(t *testing.T) {
|
|
f := newFixture(t)
|
|
f.openBetting()
|
|
f.startRun()
|
|
|
|
if snap := f.room.Snapshot(); snap.ServerSeed != "" {
|
|
t.Fatal("seed revealed while the round was running")
|
|
}
|
|
if err := f.room.settle(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
snap := f.room.Snapshot()
|
|
if snap.ServerSeed == "" {
|
|
t.Fatal("seed not revealed after settlement")
|
|
}
|
|
if snap.CrashPoint == "" {
|
|
t.Fatal("crash point not revealed after settlement")
|
|
}
|
|
}
|
|
|
|
func TestEachRoundGetsAFreshSeed(t *testing.T) {
|
|
f := newFixture(t)
|
|
seen := map[string]bool{}
|
|
for i := 0; i < 20; i++ {
|
|
f.openBetting()
|
|
c := f.room.Snapshot().Commitment
|
|
if seen[c] {
|
|
t.Fatalf("commitment reused on round %d", i)
|
|
}
|
|
seen[c] = true
|
|
}
|
|
}
|
|
|
|
func TestNonceAdvancesPerRound(t *testing.T) {
|
|
f := newFixture(t)
|
|
f.openBetting()
|
|
first := f.room.nonce
|
|
f.openBetting()
|
|
if f.room.nonce != first+1 {
|
|
t.Fatalf("nonce went %d -> %d, want +1", first, f.room.nonce)
|
|
}
|
|
}
|
|
|
|
/* ---------------- betting ---------------- */
|
|
|
|
func TestPlaceBetDebitsStakeImmediately(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 10_000)
|
|
f.openBetting()
|
|
|
|
before, _ := f.ledger.Balance(f.ctx, id)
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 3_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
after, _ := f.ledger.Balance(f.ctx, id)
|
|
if before-after != 3_000 {
|
|
t.Fatalf("balance moved by %d, want 3000", before-after)
|
|
}
|
|
}
|
|
|
|
func TestCannotBetOutsideBettingWindow(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 10_000)
|
|
|
|
// Room starts settled.
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0); err == nil {
|
|
t.Fatal("bet accepted while settled")
|
|
}
|
|
|
|
f.openBetting()
|
|
f.startRun()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0); err == nil {
|
|
t.Fatal("bet accepted while running")
|
|
}
|
|
}
|
|
|
|
func TestCannotBetTwiceInOneRound(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 10_000)
|
|
f.openBetting()
|
|
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0); err == nil {
|
|
t.Fatal("second bet in the same round was accepted")
|
|
}
|
|
}
|
|
|
|
func TestCannotBetMoreThanBalance(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 1_000)
|
|
f.openBetting()
|
|
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 50_000, 0); err == nil {
|
|
t.Fatal("bet larger than balance was accepted")
|
|
}
|
|
// And nothing was taken.
|
|
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 1_000 {
|
|
t.Fatalf("balance = %d after failed bet, want 1000", bal)
|
|
}
|
|
}
|
|
|
|
func TestNonPositiveStakesRejected(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 10_000)
|
|
f.openBetting()
|
|
|
|
for _, stake := range []int64{0, -1, -5_000} {
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", stake, 0); err == nil {
|
|
t.Fatalf("stake %d was accepted", stake)
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ---------------- cash out ---------------- */
|
|
|
|
func TestCashOutOnlyWhileRunning(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 10_000)
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
if _, err := f.room.CashOut(id); err == nil {
|
|
t.Fatal("cash out accepted during betting")
|
|
}
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
if _, err := f.room.CashOut(id); err != nil {
|
|
t.Fatalf("cash out rejected while running: %v", err)
|
|
}
|
|
}
|
|
|
|
func TestCannotCashOutTwice(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 10_000)
|
|
f.openBetting()
|
|
_ = f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0)
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
|
|
if _, err := f.room.CashOut(id); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if _, err := f.room.CashOut(id); err == nil {
|
|
t.Fatal("second cash out was accepted")
|
|
}
|
|
}
|
|
|
|
func TestCannotCashOutWithoutABet(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, _ := f.player("a", 10_000)
|
|
f.openBetting()
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
|
|
if _, err := f.room.CashOut(id); err == nil {
|
|
t.Fatal("cash out accepted with no bet placed")
|
|
}
|
|
}
|
|
|
|
// Past the crash point there is nothing left to cash out.
|
|
func TestCannotCashOutAfterTheCrash(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 10_000)
|
|
f.openBetting()
|
|
_ = f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0)
|
|
f.startRun()
|
|
|
|
// Jump past the crash point without letting the loop settle.
|
|
f.room.mu.Lock()
|
|
target := sim.TicksToMultiplier(f.room.crashPoint)
|
|
f.room.mu.Unlock()
|
|
f.advanceTo(target + 5)
|
|
|
|
if _, err := f.room.CashOut(id); err == nil {
|
|
t.Fatal("cash out accepted after the crash point")
|
|
}
|
|
}
|
|
|
|
/* ---------------- settlement ---------------- */
|
|
|
|
func TestCashedOutPlayerIsPaid(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
house, err := f.ledger.AccountByName(f.ctx, "house_pot")
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
// Fund the house so it can cover the payout.
|
|
hp, _ := f.player("housefund", 1_000_000)
|
|
if _, err := f.ledger.Transfer(f.ctx, hp, house, 1_000_000); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
f.openBetting()
|
|
const stake = 10_000
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", stake, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
|
|
// Advance a little so the multiplier is meaningfully above 1.0, but stay
|
|
// below the crash point.
|
|
f.room.mu.Lock()
|
|
crashTick := sim.TicksToMultiplier(f.room.crashPoint)
|
|
f.room.mu.Unlock()
|
|
if crashTick < 2 {
|
|
t.Skip("crash point too low for this test; rerun")
|
|
}
|
|
f.advanceTo(crashTick - 1)
|
|
|
|
at, err := f.room.CashOut(id)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
beforeSettle, _ := f.ledger.Balance(f.ctx, id)
|
|
if err := f.room.settle(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
afterSettle, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
want := stake * int64(at) / int64(fixed.One)
|
|
if afterSettle-beforeSettle != want {
|
|
t.Fatalf("payout = %d, want %d (cashed out at %v)",
|
|
afterSettle-beforeSettle, want, at)
|
|
}
|
|
}
|
|
|
|
func TestPlayerWhoDidNotCashOutGetsNothing(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
|
|
before, _ := f.ledger.Balance(f.ctx, id)
|
|
if err := f.room.settle(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
after, _ := f.ledger.Balance(f.ctx, id)
|
|
if after != before {
|
|
t.Fatalf("balance changed by %d for a player who never cashed out", after-before)
|
|
}
|
|
}
|
|
|
|
// The books must balance across a full round with mixed outcomes.
|
|
func TestBooksBalanceAcrossAFullRound(t *testing.T) {
|
|
f := newFixture(t)
|
|
house, _ := f.ledger.AccountByName(f.ctx, "house_pot")
|
|
hp, _ := f.player("housefund", 10_000_000)
|
|
if _, err := f.ledger.Transfer(f.ctx, hp, house, 10_000_000); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
f.openBetting()
|
|
var ids []int64
|
|
for i := 0; i < 5; i++ {
|
|
id, pk := f.player(fmt.Sprintf("p%d", i), 100_000)
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "p", 10_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
ids = append(ids, id)
|
|
}
|
|
f.startRun()
|
|
|
|
f.room.mu.Lock()
|
|
crashTick := sim.TicksToMultiplier(f.room.crashPoint)
|
|
f.room.mu.Unlock()
|
|
if crashTick > 2 {
|
|
f.advanceTo(crashTick - 1)
|
|
// Half cash out, half ride it in.
|
|
for i, id := range ids {
|
|
if i%2 == 0 {
|
|
if _, err := f.room.CashOut(id); err != nil {
|
|
t.Fatalf("cash out %d: %v", i, err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if err := f.room.settle(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
total, err := f.ledger.ConservationCheck(f.ctx)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if total != 0 {
|
|
t.Fatalf("books do not balance after settlement: %d", total)
|
|
}
|
|
}
|
|
|
|
/* ---------------- fairness wiring ---------------- */
|
|
|
|
// The crash point must follow from the committed seed and the participant set,
|
|
// which is what makes the published proof meaningful.
|
|
func TestCrashPointDerivesFromCommittedSeedAndPlayers(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
|
|
f.room.mu.RLock()
|
|
seed := f.room.serverSeed
|
|
nonce := f.room.nonce
|
|
order := append([][]byte(nil), f.room.order...)
|
|
actual := f.room.crashPoint
|
|
f.room.mu.RUnlock()
|
|
|
|
expected := sim.CrashPoint(fair.RoundSeed(seed, fair.ClientSeed(order), nonce))
|
|
if actual != expected {
|
|
t.Fatalf("crash point %v does not follow from the published inputs (want %v)",
|
|
actual, expected)
|
|
}
|
|
}
|
|
|
|
func TestAddingAPlayerChangesTheOutcome(t *testing.T) {
|
|
f := newFixture(t)
|
|
_, pkA := f.player("a", 100_000)
|
|
_, pkB := f.player("b", 100_000)
|
|
|
|
seed := fair.NewServerSeed()
|
|
one := sim.CrashPoint(fair.RoundSeed(seed, fair.ClientSeed([][]byte{pkA}), 1))
|
|
two := sim.CrashPoint(fair.RoundSeed(seed, fair.ClientSeed([][]byte{pkA, pkB}), 1))
|
|
if one == two {
|
|
t.Fatal("a second participant did not affect the outcome")
|
|
}
|
|
}
|
|
|
|
/* ---------------- broadcast ---------------- */
|
|
|
|
func TestSubscriberReceivesUpdates(t *testing.T) {
|
|
f := newFixture(t)
|
|
ch, unsubscribe := f.room.Subscribe()
|
|
defer unsubscribe()
|
|
|
|
f.openBetting()
|
|
|
|
select {
|
|
case payload := <-ch:
|
|
var snap Snapshot
|
|
if err := json.Unmarshal(payload, &snap); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if snap.State != StateBetting {
|
|
t.Fatalf("received state %q, want betting_open", snap.State)
|
|
}
|
|
case <-time.After(2 * time.Second):
|
|
t.Fatal("subscriber received no update")
|
|
}
|
|
}
|
|
|
|
// A phone that stops reading must not stall the round for everyone else.
|
|
func TestSlowSubscriberDoesNotBlockTheRoom(t *testing.T) {
|
|
f := newFixture(t)
|
|
_, unsubscribe := f.room.Subscribe() // never drained
|
|
defer unsubscribe()
|
|
|
|
done := make(chan struct{})
|
|
go func() {
|
|
for i := 0; i < 200; i++ {
|
|
f.room.broadcast()
|
|
}
|
|
close(done)
|
|
}()
|
|
|
|
select {
|
|
case <-done:
|
|
case <-time.After(3 * time.Second):
|
|
t.Fatal("broadcast blocked on a subscriber that stopped reading")
|
|
}
|
|
}
|
|
|
|
func TestUnsubscribeStopsDelivery(t *testing.T) {
|
|
f := newFixture(t)
|
|
ch, unsubscribe := f.room.Subscribe()
|
|
unsubscribe()
|
|
|
|
// The channel is closed, so a receive returns immediately with ok == false.
|
|
select {
|
|
case _, ok := <-ch:
|
|
if ok {
|
|
t.Fatal("received a value after unsubscribing")
|
|
}
|
|
case <-time.After(time.Second):
|
|
t.Fatal("channel was not closed by unsubscribe")
|
|
}
|
|
}
|
|
|
|
/* ---------------- concurrency ---------------- */
|
|
|
|
// Many players betting at once must all be recorded, with no lost updates and
|
|
// no double-charging.
|
|
func TestConcurrentBetsAreAllRecorded(t *testing.T) {
|
|
f := newFixture(t)
|
|
f.openBetting()
|
|
|
|
const players = 12
|
|
type acct struct {
|
|
id int64
|
|
pk []byte
|
|
}
|
|
accts := make([]acct, players)
|
|
for i := range accts {
|
|
id, pk := f.player(fmt.Sprintf("c%d", i), 100_000)
|
|
accts[i] = acct{id, pk}
|
|
}
|
|
|
|
var wg sync.WaitGroup
|
|
errs := make([]error, players)
|
|
for i, a := range accts {
|
|
wg.Add(1)
|
|
go func(i int, a acct) {
|
|
defer wg.Done()
|
|
errs[i] = f.room.PlaceBet(f.ctx, a.id, a.pk, "c", 5_000, 0)
|
|
}(i, a)
|
|
}
|
|
wg.Wait()
|
|
|
|
for i, err := range errs {
|
|
if err != nil {
|
|
t.Fatalf("player %d could not bet: %v", i, err)
|
|
}
|
|
}
|
|
if got := len(f.room.Snapshot().Players); got != players {
|
|
t.Fatalf("%d players in the round, want %d", got, players)
|
|
}
|
|
for _, a := range accts {
|
|
bal, _ := f.ledger.Balance(f.ctx, a.id)
|
|
if bal != 95_000 {
|
|
t.Fatalf("account %d balance = %d, want 95000", a.id, bal)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Concurrent cash-outs by the same player must yield exactly one success.
|
|
func TestConcurrentCashOutsYieldOne(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
_ = f.room.PlaceBet(f.ctx, id, pk, "a", 5_000, 0)
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
|
|
const attempts = 10
|
|
var wg sync.WaitGroup
|
|
results := make([]error, attempts)
|
|
for i := 0; i < attempts; i++ {
|
|
wg.Add(1)
|
|
go func(i int) {
|
|
defer wg.Done()
|
|
_, results[i] = f.room.CashOut(id)
|
|
}(i)
|
|
}
|
|
wg.Wait()
|
|
|
|
successes := 0
|
|
for _, err := range results {
|
|
if err == nil {
|
|
successes++
|
|
}
|
|
}
|
|
if successes != 1 {
|
|
t.Fatalf("%d concurrent cash-outs succeeded, want 1", successes)
|
|
}
|
|
}
|
|
|
|
/* ---------------- snapshot ---------------- */
|
|
|
|
func TestSnapshotReportsCashOutMultiplier(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
_ = f.room.PlaceBet(f.ctx, id, pk, "nick", 5_000, 0)
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
|
|
if _, err := f.room.CashOut(id); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
snap := f.room.Snapshot()
|
|
if len(snap.Players) != 1 {
|
|
t.Fatalf("%d players in snapshot, want 1", len(snap.Players))
|
|
}
|
|
if snap.Players[0].CashedOut == "" {
|
|
t.Fatal("snapshot does not show the cash-out")
|
|
}
|
|
if snap.Players[0].Nickname != "nick" {
|
|
t.Fatalf("nickname = %q, want %q", snap.Players[0].Nickname, "nick")
|
|
}
|
|
}
|
|
|
|
func TestMultiplierStartsAtOneEachRound(t *testing.T) {
|
|
f := newFixture(t)
|
|
f.openBetting()
|
|
if got := f.room.Snapshot().Multiplier; got != fixed.One.String() {
|
|
t.Fatalf("multiplier at round open = %s, want %s", got, fixed.One.String())
|
|
}
|
|
}
|
|
|
|
/* ---------------- auto cash-out ---------------- */
|
|
|
|
func TestAutoCashOutFiresAtExactlyTheTarget(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
target := fixed.FromInt(3)
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, target); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
f.forceCrashPoint(100) // well above the target, so it must fire
|
|
|
|
// Advance to the tick that reaches the target.
|
|
f.advanceTo(sim.TicksToMultiplier(target))
|
|
f.room.mu.Lock()
|
|
f.room.triggerAutoCashOutsLocked(sim.MultiplierAt(f.room.tick))
|
|
got := f.room.bets[id].CashedOutAt
|
|
f.room.mu.Unlock()
|
|
|
|
if got != target {
|
|
t.Fatalf("auto cash-out closed at %v, want exactly %v", got, target)
|
|
}
|
|
}
|
|
|
|
func TestAutoCashOutDoesNotFireBelowTarget(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
target := fixed.FromInt(5)
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, target); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
|
|
// One tick short of the target.
|
|
f.advanceTo(sim.TicksToMultiplier(target) - 1)
|
|
f.room.mu.Lock()
|
|
f.room.triggerAutoCashOutsLocked(sim.MultiplierAt(f.room.tick))
|
|
got := f.room.bets[id].CashedOutAt
|
|
f.room.mu.Unlock()
|
|
|
|
if got != 0 {
|
|
t.Fatalf("auto cash-out fired early at %v", got)
|
|
}
|
|
}
|
|
|
|
// A target above the crash point must never pay: the round ends first.
|
|
func TestAutoCashOutAboveCrashPointNeverFires(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, fixed.FromInt(50)); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
f.forceCrashPoint(3) // crashes well before the target
|
|
|
|
f.advanceTo(sim.RoundTicks - 1)
|
|
f.room.mu.Lock()
|
|
f.room.triggerAutoCashOutsLocked(sim.MultiplierAt(f.room.tick))
|
|
got := f.room.bets[id].CashedOutAt
|
|
f.room.mu.Unlock()
|
|
|
|
if got != 0 {
|
|
t.Fatalf("auto cash-out paid %v on a target above the crash point", got)
|
|
}
|
|
}
|
|
|
|
// A target exactly at the crash point is a win, not a loss.
|
|
func TestAutoCashOutAtExactlyTheCrashPointPays(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
target := fixed.FromInt(4)
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, target); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
f.forceCrashPoint(4)
|
|
|
|
f.advanceTo(sim.TicksToMultiplier(target))
|
|
f.room.mu.Lock()
|
|
f.room.triggerAutoCashOutsLocked(sim.MultiplierAt(f.room.tick))
|
|
got := f.room.bets[id].CashedOutAt
|
|
f.room.mu.Unlock()
|
|
|
|
if got != target {
|
|
t.Fatalf("target equal to the crash point paid %v, want %v", got, target)
|
|
}
|
|
}
|
|
|
|
func TestAutoCashOutTargetMustExceedOne(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
|
|
for _, target := range []fixed.F{fixed.One, fixed.One / 2} {
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 1_000, target); err == nil {
|
|
t.Fatalf("target %v was accepted", target)
|
|
}
|
|
}
|
|
// And the stake was never taken.
|
|
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 100_000 {
|
|
t.Fatalf("balance = %d after rejected bets, want 100000", bal)
|
|
}
|
|
}
|
|
|
|
// An auto cash-out must pay the target exactly, not the tick's multiplier.
|
|
func TestAutoCashOutPaysTheTargetExactly(t *testing.T) {
|
|
f := newFixture(t)
|
|
house, _ := f.ledger.AccountByName(f.ctx, "house_pot")
|
|
hp, _ := f.player("housefund", 5_000_000)
|
|
if _, err := f.ledger.Transfer(f.ctx, hp, house, 5_000_000); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
id, pk := f.player("a", 100_000)
|
|
|
|
f.openBetting()
|
|
const stake = 10_000
|
|
target := fixed.FromInt(3)
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", stake, target); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
|
|
f.advanceTo(sim.TicksToMultiplier(target))
|
|
f.room.mu.Lock()
|
|
f.room.triggerAutoCashOutsLocked(sim.MultiplierAt(f.room.tick))
|
|
f.room.mu.Unlock()
|
|
|
|
before, _ := f.ledger.Balance(f.ctx, id)
|
|
if err := f.room.settle(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
after, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
if got, want := after-before, int64(stake*3); got != want {
|
|
t.Fatalf("paid %d, want exactly %d (3.00x of %d)", got, want, stake)
|
|
}
|
|
}
|
|
|
|
// A manual cash-out still works when an auto target is set but not yet reached.
|
|
func TestManualCashOutOverridesAPendingTarget(t *testing.T) {
|
|
f := newFixture(t)
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, fixed.FromInt(50)); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
f.forceCrashPoint(100)
|
|
|
|
at, err := f.room.CashOut(id)
|
|
if err != nil {
|
|
t.Fatalf("manual cash-out rejected: %v", err)
|
|
}
|
|
if at >= fixed.FromInt(50) {
|
|
t.Fatalf("manual cash-out returned %v, expected the current multiplier", at)
|
|
}
|
|
}
|
|
|
|
/* ---------------- abandoned round reconciliation ---------------- */
|
|
|
|
// The scenario: an instance takes bets, then dies before settling. The stakes
|
|
// have already left the players' balances. Nobody should be quietly short.
|
|
func TestAbandonedRoundIsRefunded(t *testing.T) {
|
|
f := newFixture(t)
|
|
rc := NewReconciler(f.room.pool, f.ledger)
|
|
rc.Stale = 0 // treat everything as abandoned, for the test
|
|
|
|
id, pk := f.player("a", 100_000)
|
|
before, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
f.openBetting()
|
|
const stake = 10_000
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", stake, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
afterBet, _ := f.ledger.Balance(f.ctx, id)
|
|
if before-afterBet != stake {
|
|
t.Fatalf("stake not taken: %d", before-afterBet)
|
|
}
|
|
|
|
// The instance dies here: the round is never settled.
|
|
res, err := rc.Run(f.ctx)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if res.BetsRefunded < 1 {
|
|
t.Fatalf("nothing refunded: %+v", res)
|
|
}
|
|
|
|
afterRefund, _ := f.ledger.Balance(f.ctx, id)
|
|
if afterRefund != before {
|
|
t.Fatalf("balance = %d after refund, want %d (the original stake back)",
|
|
afterRefund, before)
|
|
}
|
|
}
|
|
|
|
// Running twice must not pay twice.
|
|
func TestReconcileIsIdempotent(t *testing.T) {
|
|
f := newFixture(t)
|
|
rc := NewReconciler(f.room.pool, f.ledger)
|
|
rc.Stale = 0
|
|
|
|
id, pk := f.player("a", 100_000)
|
|
before, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
if _, err := rc.Run(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
afterFirst, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
for i := 0; i < 3; i++ {
|
|
if _, err := rc.Run(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
}
|
|
afterRepeats, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
if afterRepeats != afterFirst {
|
|
t.Fatalf("repeated reconciliation paid again: %d -> %d", afterFirst, afterRepeats)
|
|
}
|
|
if afterFirst != before {
|
|
t.Fatalf("refund was not exactly the stake: %d, want %d", afterFirst, before)
|
|
}
|
|
}
|
|
|
|
// Concurrent reconcilers, as two instances would be, must still refund once.
|
|
func TestConcurrentReconcilersRefundOnce(t *testing.T) {
|
|
f := newFixture(t)
|
|
rc1 := NewReconciler(f.room.pool, f.ledger)
|
|
rc2 := NewReconciler(f.room.pool, f.ledger)
|
|
rc1.Stale, rc2.Stale = 0, 0
|
|
|
|
id, pk := f.player("a", 100_000)
|
|
before, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
var wg sync.WaitGroup
|
|
for _, rc := range []*Reconciler{rc1, rc2, rc1, rc2} {
|
|
wg.Add(1)
|
|
go func(rc *Reconciler) {
|
|
defer wg.Done()
|
|
_, _ = rc.Run(f.ctx)
|
|
}(rc)
|
|
}
|
|
wg.Wait()
|
|
|
|
after, _ := f.ledger.Balance(f.ctx, id)
|
|
if after != before {
|
|
t.Fatalf("concurrent reconcilers refunded %d, want exactly the stake (%d)",
|
|
after-before+10_000, 10_000)
|
|
}
|
|
}
|
|
|
|
// A round that settled normally must never be refunded on top of its payout.
|
|
func TestSettledRoundIsNotRefunded(t *testing.T) {
|
|
f := newFixture(t)
|
|
rc := NewReconciler(f.room.pool, f.ledger)
|
|
rc.Stale = 0
|
|
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
f.startRun()
|
|
if err := f.room.settle(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
afterSettle, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
if _, err := rc.Run(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
afterReconcile, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
if afterReconcile != afterSettle {
|
|
t.Fatalf("a settled round was refunded: %d -> %d", afterSettle, afterReconcile)
|
|
}
|
|
}
|
|
|
|
// A round still in flight must be left alone.
|
|
func TestLiveRoundIsNotRefunded(t *testing.T) {
|
|
f := newFixture(t)
|
|
rc := NewReconciler(f.room.pool, f.ledger)
|
|
rc.Stale = 2 * time.Minute // the production value
|
|
|
|
id, pk := f.player("a", 100_000)
|
|
f.openBetting()
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
afterBet, _ := f.ledger.Balance(f.ctx, id)
|
|
|
|
res, err := rc.Run(f.ctx)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if res.RoundsRefunded != 0 {
|
|
t.Fatalf("a live round was refunded out from under its players: %+v", res)
|
|
}
|
|
after, _ := f.ledger.Balance(f.ctx, id)
|
|
if after != afterBet {
|
|
t.Fatalf("balance changed on a live round: %d -> %d", afterBet, after)
|
|
}
|
|
}
|
|
|
|
// The books must still balance after a refund.
|
|
func TestBooksBalanceAfterRefund(t *testing.T) {
|
|
f := newFixture(t)
|
|
rc := NewReconciler(f.room.pool, f.ledger)
|
|
rc.Stale = 0
|
|
|
|
f.openBetting()
|
|
for i := 0; i < 5; i++ {
|
|
id, pk := f.player(fmt.Sprintf("p%d", i), 100_000)
|
|
if err := f.room.PlaceBet(f.ctx, id, pk, "p", 10_000, 0); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
}
|
|
if _, err := rc.Run(f.ctx); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
total, err := f.ledger.ConservationCheck(f.ctx)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if total != 0 {
|
|
t.Fatalf("books do not balance after refunds: %d", total)
|
|
}
|
|
}
|