Files
casino/pkg/fees/fees.go
drjones e70258c54d feat(fees): disclosed rake and rounding, with generated disclosure
Two deductions on payouts: a percentage rake and flooring to whole
satoshis. Neither can be hidden — every millisatoshi is a double-entry
posting, so each appears as its own line in the player's history and the
conservation check fails if any amount goes unaccounted.

A rake makes the advertised 99% false, so EffectiveRTPBasisPoints
computes what players actually receive and the disclosure page is
rendered from it. A test simulates 200,000 rounds and asserts the
published figure matches what was really paid.

Fixes an overflow found by the tests: gross * RakeBP exceeds int64 for
large payouts, so the multiplication is split into whole and remainder
parts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:26:12 +00:00

179 lines
6.3 KiB
Go

// Package fees computes the operator's cut and the rounding residue.
//
// Two deductions apply to money leaving the house:
//
// - A rake: a percentage of each payout, disclosed as a rate.
// - Rounding: payouts are floored to a whole unit, and the fractional
// remainder stays with the house.
//
// Neither is hidden, and neither can be hidden. Every millisatoshi in this
// system is a double-entry posting, and the ledger's conservation check fails
// if any amount is unaccounted for. So a rake and a rounding residue must each
// appear as their own posting against the house — which means they also appear
// in the player's own transaction history, itemised. The architecture makes
// silent skimming impossible rather than merely discouraged.
//
// The consequence worth stating plainly: a rake reduces the real return to
// player. A game advertising 99% that then takes 1% of wins does not return
// 99%. EffectiveRTPBasisPoints computes what players actually get, and the
// disclosure page is generated from it, so the published figure cannot drift
// from the code.
package fees
import "fmt"
// Schedule is the operator's fee configuration.
type Schedule struct {
// RakeBP is taken from each payout, in basis points. 100 = 1%.
RakeBP int64
// RoundToMsat floors payouts to a multiple of this. 1000 rounds to whole
// satoshis. Set to 1 (or 0) to disable rounding entirely.
RoundToMsat int64
// MinPayoutMsat is the smallest payout worth making. Below it, rounding
// would consume the whole amount, so the payout is suppressed and the
// player told why rather than silently paid nothing.
MinPayoutMsat int64
}
// DefaultSchedule is deliberately small. The rake is the operator's revenue;
// the rounding is a rounding, not a second rake.
func DefaultSchedule() Schedule {
return Schedule{
RakeBP: 100, // 1% of winnings
RoundToMsat: 1_000, // whole satoshis
MinPayoutMsat: 1_000,
}
}
// NoFees disables both deductions, for testing and for a house that wants to
// run the arcade at cost.
func NoFees() Schedule {
return Schedule{RakeBP: 0, RoundToMsat: 1, MinPayoutMsat: 0}
}
// Split is the breakdown of a single payout.
type Split struct {
// GrossMsat is what the player won before deductions.
GrossMsat int64
// RakeMsat is the operator's percentage.
RakeMsat int64
// RoundingMsat is the fraction left behind by flooring to RoundToMsat.
RoundingMsat int64
// NetMsat is what the player actually receives.
NetMsat int64
}
// HouseMsat is everything the operator keeps from this payout.
func (s Split) HouseMsat() int64 { return s.RakeMsat + s.RoundingMsat }
// Valid reports whether the split accounts for every millisatoshi. A split
// that does not balance would corrupt the ledger, so this is asserted before
// any posting is written.
func (s Split) Valid() bool {
return s.NetMsat+s.RakeMsat+s.RoundingMsat == s.GrossMsat &&
s.NetMsat >= 0 && s.RakeMsat >= 0 && s.RoundingMsat >= 0
}
// Apply splits a gross payout into the player's share and the house's.
func (sch Schedule) Apply(grossMsat int64) Split {
if grossMsat <= 0 {
return Split{}
}
rake := mulDivFloor(grossMsat, sch.RakeBP, 10000)
afterRake := grossMsat - rake
unit := sch.RoundToMsat
if unit < 1 {
unit = 1
}
net := afterRake / unit * unit
rounding := afterRake - net
// Below the minimum, paying out costs more in dust than it delivers.
// Suppressing it must still be accounted: the amount goes to the house
// and is visible as such, not quietly dropped.
if net < sch.MinPayoutMsat {
rounding += net
net = 0
}
s := Split{
GrossMsat: grossMsat,
RakeMsat: rake,
RoundingMsat: rounding,
NetMsat: net,
}
if !s.Valid() {
// Unreachable by construction; a panic here beats a silent imbalance
// that would be discovered later as missing money.
panic(fmt.Sprintf("fees: split does not balance: %+v", s))
}
return s
}
// mulDivFloor computes v * num / den without overflowing int64.
//
// The direct form overflows for large payouts: a gross of 2.3e18 times a rake
// of 10000 basis points is 2.3e22, far past int64. Splitting the value into
// whole and remainder parts keeps every intermediate inside the range while
// producing the identical floored result.
func mulDivFloor(v, num, den int64) int64 {
if den == 0 {
return 0
}
return (v/den)*num + (v%den)*num/den
}
// EffectiveRTPBasisPoints is the real return to player, given a game's own RTP
// before fees.
//
// This is the number that belongs on the disclosure page. A game whose maths
// return 9900 and whose operator takes a 1% rake does not return 99%: winners
// hand back a percentage of what they win, so the realised return is lower.
//
// The rake applies only to payouts, so it scales the returned portion:
//
// effective = gameRTP * (1 - rake)
//
// Rounding is excluded here because its size depends on the payout amounts a
// player actually hits, and overstating it would be its own dishonesty. It is
// disclosed separately, in units, which is a claim that can be checked.
func (sch Schedule) EffectiveRTPBasisPoints(gameRTPBasisPoints int64) int64 {
return mulDivFloor(gameRTPBasisPoints, 10000-sch.RakeBP, 10000)
}
// Disclosure is the machine-readable statement of what the operator takes.
// The public page is rendered from this, so the published terms are generated
// from the same values the code charges.
type Disclosure struct {
RakePercent string `json:"rake_percent"`
RoundingUnit string `json:"rounding_unit"`
MinPayout string `json:"minimum_payout"`
GameRTPPercent string `json:"game_rtp_percent"`
EffectiveRTP string `json:"effective_rtp_percent"`
WorstCaseRounding string `json:"worst_case_rounding_per_payout"`
}
// Describe renders the schedule for publication.
func (sch Schedule) Describe(gameRTPBasisPoints int64) Disclosure {
unit := sch.RoundToMsat
if unit < 1 {
unit = 1
}
return Disclosure{
RakePercent: fmt.Sprintf("%.2f%%", float64(sch.RakeBP)/100),
RoundingUnit: fmt.Sprintf("%d msat (%.3f sats)", unit, float64(unit)/1000),
MinPayout: fmt.Sprintf("%d msat", sch.MinPayoutMsat),
GameRTPPercent: fmt.Sprintf("%.2f%%",
float64(gameRTPBasisPoints)/100),
EffectiveRTP: fmt.Sprintf("%.2f%%",
float64(sch.EffectiveRTPBasisPoints(gameRTPBasisPoints))/100),
// The most a single payout can lose to rounding is one unit less one.
WorstCaseRounding: fmt.Sprintf("%d msat (%.3f sats)",
unit-1, float64(unit-1)/1000),
}
}