Files
casino/pkg/sim/crash.go
drjones 2a2a1db8de feat: playable arcade — rooms, identity, client, deployment
Round length is now bounded: the multiplier follows a hyperbolic curve
diverging at 60s, replacing an exponential one where a 275x crash point
produced a two-and-a-half minute round.

Fixes seed reveal, which silently failed every round because pgx cannot
encode a fixed-size byte array as bytea.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 15:34:52 +00:00

104 lines
3.4 KiB
Go

package sim
import (
"math/bits"
"github.com/drjones/quantum-arcade/pkg/fixed"
)
// HouseEdgeBP is the house edge in basis points (200 = 2.00%).
const HouseEdgeBP int64 = 200
// TickHz is the simulation rate. Rounds advance in whole ticks only.
const TickHz = 60
// RoundTicks is the hard ceiling on a round's length: 60 seconds at 60Hz.
//
// The multiplier follows a hyperbolic curve that diverges at exactly this
// tick, so no round can run longer no matter how extreme the crash point.
// An exponential curve has no such bound — a 275x round on one takes over two
// and a half minutes, which is unplayable when a dozen people are waiting.
const RoundTicks = 60 * TickHz
// MaxMultiplier is the largest value the curve expresses, reached on the final
// tick. Crash points at or above it settle when the round hits its ceiling.
func MaxMultiplier() fixed.F { return MultiplierAt(RoundTicks - 1) }
// CrashPoint derives the multiplier at which a round ends, as a pure function of
// the seed.
//
// The distribution is the inverse-uniform curve scaled by the house edge:
//
// crash = (1 - edge) / u, u uniform over (0, 1]
//
// which yields the same expected return of (1 - edge) at every cash-out target.
// No target is smarter than any other, so there is nothing to grind out.
func CrashPoint(seed [32]byte) fixed.F {
r := NewRNG(seed)
// u is uniform over [1, 2^32], giving a resolution of one part in 4 billion.
u := (r.Uint64() >> 32) + 1
// payoutRatio is (1 - edge) in Q32.32, e.g. 0.98.
payoutRatio := uint64((10000 - HouseEdgeBP) << 32 / 10000)
// crash = payoutRatio / (u / 2^32), computed as (payoutRatio * 2^32) / u
// through a 128-bit intermediate so no precision is lost.
// hi is zero because payoutRatio < 2^32, so the division cannot overflow.
hi, lo := bits.Mul64(payoutRatio, 1<<32)
q, _ := bits.Div64(hi, lo, u)
cp := fixed.F(q)
if cp < fixed.One {
cp = fixed.One
}
return cp
}
// MultiplierAt returns the multiplier displayed at a given tick.
//
// m(t) = 1 / (1 - t/T)^2
//
// It starts at 1.0, rises slowly at first, and accelerates without bound as t
// approaches T. That acceleration is the tension: the longer you hold, the
// faster the number moves away from you, and the less time you have to react.
// It is also O(1), so a long round costs no more per tick than a short one.
func MultiplierAt(tick int) fixed.F {
if tick <= 0 {
return fixed.One
}
// Clamp the tick, not the value: clamping the value would make the curve
// step backwards at the boundary if rounding put the last computed point
// above the nominal ceiling.
if tick >= RoundTicks {
tick = RoundTicks - 1
}
// remaining = 1 - tick/T, always in (0, 1].
remaining := fixed.One - fixed.FromInt(int64(tick)).Div(fixed.FromInt(RoundTicks))
return fixed.One.Div(remaining.Mul(remaining))
}
// TicksToMultiplier returns the first tick at which MultiplierAt reaches m,
// inverting the curve: t = T * (1 - 1/sqrt(m)).
func TicksToMultiplier(m fixed.F) int {
if m <= fixed.One {
return 0
}
if m >= MaxMultiplier() {
return RoundTicks
}
inv := fixed.One.Div(fixed.Sqrt(m))
t := fixed.FromInt(RoundTicks).Mul(fixed.One - inv).Int()
// Rounding in fixed point can land a tick early; step forward to the first
// tick that genuinely reaches the target.
tick := int(t)
for tick > 0 && MultiplierAt(tick-1) >= m {
tick--
}
for tick < RoundTicks && MultiplierAt(tick) < m {
tick++
}
return tick
}