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Author SHA1 Message Date
drjones
d7fa097eab feat(ux): scan-to-cash-out, first-run walkthrough, plain language
Cashing out was the least approachable thing here: open your wallet,
create an invoice for exactly the right amount, copy it, come back, paste
it. That is the step people abandon, leaving sats behind.

LNURL-withdraw replaces it with a scan. The arcade shows a code, the
wallet pulls the funds, and the player never handles an invoice or types
an amount. The paste path is kept for wallets without LNURL support, but
folded away.

The withdraw token is a bearer instrument, so it is random, single-use,
bound to one account and one amount, and expires in five minutes. Sixteen
goroutines racing one code yield exactly one payment. Funds are debited
when the code is issued — otherwise a player could cash out and bet the
same sats before the wallet claimed them — and a sweep refunds any code
that is never scanned.

bech32 is verified against the BIP-173 vectors, including the invalid
ones. Getting this wrong produces codes that silently fail to scan with
no useful error for the player.

Adds a three-card first-run walkthrough, an explanation of what a
multiplier target means, and a one-time confirmation before a player's
first real-money action — the interface is deliberately frictionless, and
that is the one place a moment of friction is worth it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 01:05:52 +00:00
drjones
2eafcbfd68 perf(ledger): batch writes behind in-memory reservations
Raises bet throughput from ~166 to ~318 per second, measured. A 20-second
betting window now absorbs roughly 6,400 bets instead of 3,300.

A bet reserves synchronously in memory and writes in the background. The
reservation counts against the balance immediately, so two concurrent
spends of the same funds cannot both succeed while the first sits in the
buffer — twelve goroutines racing for one balance yield exactly one
winner.

The first attempt was slower than no batching at all, because Flush still
called Post per transaction and each kept its own commit. Amortising the
scheduling is worthless; the fsync is the cost. PostMany now writes the
whole batch in one database transaction, and a rejected group falls back
to individual writes to isolate the offender.

Safety rests on co-location: the reservation buffer and the round live in
the same process, so a crash loses both together — the player was not
charged and is not in the round. A round that flushed and then lost its
process is already handled by the reconciler.

Fixes a data race the detector found: MaxDelay was a public mutable field
read by the flush loop, so any operator tuning it live would have raced.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 04:26:13 +00:00
drjones
c250ed2f80 feat(wallet): Lightning deposit and withdrawal in the client
Deposit shows a scannable QR, because nobody types a 400-character
invoice at a party. The QR encoder is written rather than imported: a CDN
script is a dependency on the outside world, and this box has to work on
a network with no internet.

Its tests caught a real bug — the format-information loop wrote eight
cells down column 8, but the eighth is the dark module, which is fixed.
Overwriting it produces symbols some readers reject.

The deposit and withdraw cards stay hidden unless the server reports a
node, so a play-money deployment does not advertise a deposit it cannot
honour. Settlement is polled and confirmed server-side against the node,
so the client cannot claim a payment that never arrived.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 04:18:57 +00:00
drjones
bf75302e07 fix(lightning): enforce the fee cap, refuse sub-satoshi loss, guard the faucet
Reviewing alby.go against real money found two bugs and one deployment
hazard.

The fee cap was accepted and ignored: maxFeeMsat appeared only in the
signature. The Service sizes that cap against what the house will lose on
routing and relies on the node refusing anything above it, so ignoring it
turned a bounded cost into an unbounded one. It is now requested from
Alby and checked again on the result.

Amounts were truncated from millisatoshis to satoshis. A 1500 msat
withdrawal debited 1500 and sent 1000, and the missing 500 was
unaccounted — drift that surfaces weeks later as a books-do-not-balance
alarm. Amounts that are not whole satoshis are now refused.

The dev faucet and a real node could both be enabled. The faucet mints
balance backed by nothing, so a player could withdraw it as real
satoshis and drain the node. The server now refuses to start with both
set. Withdrawal processing is also gated on solvency: paying the front of
a queue while short leaves the players behind it with nothing.

11 tests against a mock of the Alby REST API covering auth, unit
conversion, the fee cap, unsettled payments, error propagation, and
context cancellation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 04:14:15 +00:00
drjones
b0f07f63ff feat(pqsign): WASM signer for browser-side post-quantum identity
WebCrypto has Ed25519 but no ML-DSA, so the post-quantum half is
compiled from the same pkg/pqid the server verifies with. One
implementation of the scheme in the project means a client and server
cannot disagree about signing.

The Ed25519 half is stored as its 32-byte seed rather than the expanded
key, since the seed cannot encode an inconsistent pair, and the public
key is derived rather than stored so a client cannot present one that
does not match what it signs with.

Verified end to end in a JS runtime: 1984-byte public key, 3373-byte
signature, derived key matches, malformed input returns an error rather
than crashing the module. 3.4MB, 0.9MB gzipped.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 04:10:51 +00:00
drjones
8af6fd585e feat(tournament): scheduled events with prize pools
Entry fees collect into a real ledger account rather than a number in a
row, so tournament money obeys the same double-entry invariants as
everything else and every movement is explained by a posting.

Settlement distributes the entire pool: dividing a pool across percentage
shares leaves a remainder, and dropping it would destroy money and break
conservation, so it goes to first place. Settlement claims the tournament
before paying, so two instances cannot both pay out. Cancellation refunds
every entrant and asserts the pool empties exactly.

18 tests including concurrent entry, concurrent settlement, unfunded
entry taking no seat, and books balancing after payout.

Removes an append-only trigger that had been over-applied to entry rows.
An entry is a seat reservation, not a financial record: a seat claimed
but unpaid must be releasable so the player can retry once funded. The
money side stays immutable because it is a ledger posting.

The journey test now derives the expected payout from the published fee
schedule instead of hardcoding it, so it keeps checking something real if
the rake changes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:54:18 +00:00
drjones
ca39e8bad9 feat(ops): costs page, 5-minute backups, warm standby, kernel tuning
The costs page states both deductions and, for each game, the maths
return alongside what players actually receive. It is rendered from
/api/fees, which the server generates from the same schedule it charges,
so the published terms cannot drift from the behaviour.

Backups every five minutes with a rolling 24 hours. Each dump is checked
for size and format before replacing the previous one — a backup script
that reports success on a truncated file is worse than none, because it
turns a recoverable outage into silent loss found only when needed. A
nightly job restores the newest snapshot and asserts the ledger balances.

The standby continuously restores into a shadow database and swaps only
after verifying the books, so it is never mid-restore when needed and
never promotes a corrupt copy. Promotion does not contact the dead
machine, and it refuses to start if the ledger does not balance.

Kernel tuning is tied to measured limits, not copied defaults. Alby Hub
is explicitly excluded from snapshot restore: publishing a stale channel
state can lose the channel balance outright.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:40:27 +00:00
drjones
1da3b6760e feat(admin): operations console, fees wired into payouts
Fees now flow through settlement. The payout and the deduction are posted
as separate ledger transactions rather than netted, so a player's history
shows the full win and the charge as itemised lines instead of a quietly
smaller win.

The admin console shows treasury, liability, revenue, every posting,
every round, and risk flags. Auth is a constant-time token compare and
the surface is not mounted at all unless ARCADE_ADMIN_TOKEN is set, so a
default deployment has no admin endpoint to attack. The token lives in
browser memory only.

It is read-only over game outcomes by design: seeds show only after
settlement and nothing can alter a crash point. A control that could
would make the fairness proof a lie.

The console immediately found a real bug: 343 unresolved rounds, because
the reconciler only considered rounds with bets and abandoned empty ones
accumulated forever, burying the signal. Now cleared automatically.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:34:16 +00:00
drjones
e70258c54d feat(fees): disclosed rake and rounding, with generated disclosure
Two deductions on payouts: a percentage rake and flooring to whole
satoshis. Neither can be hidden — every millisatoshi is a double-entry
posting, so each appears as its own line in the player's history and the
conservation check fails if any amount goes unaccounted.

A rake makes the advertised 99% false, so EffectiveRTPBasisPoints
computes what players actually receive and the disclosure page is
rendered from it. A test simulates 200,000 rounds and asserts the
published figure matches what was really paid.

Fixes an overflow found by the tests: gross * RakeBP exceeds int64 for
large payouts, so the multiplication is split into whole and remainder
parts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:26:12 +00:00
drjones
f097721304 feat(lightning): deposits, withdrawals, and solvency behind a node interface
The node is an interface, so the code where money is actually at risk is
tested against a fake that can be made to fail, stall, or lie. Plugging
in Alby Hub is configuration, not new code.

Crediting a deposit is idempotent by payment hash: a node reporting the
same settlement twice must not mint money. Withdrawals debit before they
pay, because a payment that succeeds while the ledger write fails loses
money permanently, whereas the reverse is recoverable. Withdrawals above
a threshold wait for a human, which bounds what a stolen session token
can remove.

17 tests including concurrent settlement, concurrent double-spend,
concurrent processors, failed payment refunds, fee caps, and solvency.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:23:51 +00:00
drjones
3bdb518f9c feat: refund abandoned rounds; full-journey and capacity tests
Fixes the money bug flagged earlier. When an instance died mid-round its
players had already been debited, so their stakes sat with the house:
balanced books, quietly robbed players. Every instance now sweeps for
unresolved rounds and refunds them.

Such a round is marked void, not settled. The schema caught this: the
reveal_is_complete constraint requires a settled round to publish its
seed, and an abandoned round has no outcome to reveal. Void is a distinct
state with its own column and a check that the two are exclusive.
Claiming happens before money moves, so concurrent reconcilers on
different instances refund exactly once.

Adds TestFullPlayerJourney: sign-in with no account, fund, scratch, bet
with an auto target, settle, verify the round independently, check the
ledger history is continuous, transfer to a friend, and confirm the books
still sum to zero. It asserts against the ledger rather than the API's
own summary.

Adds cmd/loadtest. One instance on 4 cores held 25,000 concurrent
websocket connections with zero failures at 586MB RSS, about 26KB per
connection, with the load generator competing for the same CPU.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:18:29 +00:00
drjones
c12640cf52 feat(cluster): zero-config horizontal scaling by cloning
An instance decides what it is at startup instead of being told: it
generates its own identity, registers a heartbeat, and campaigns for
each game. Exactly one instance drives a game's rounds and publishes
frames; the rest relay them and forward mutations to the leader. Clone
the VM, boot it, done.

Sessions and the scratch nonce move to Redis. Both were per-instance
state that would have broken behind a load balancer: a token minted by
one clone was unknown to the others, and two clones would have handed
the same nonce to different players, which for the same key means the
same outcome.

Fixes a bug found by running two instances: /api/games read the local
room object, so a follower reported a permanently settled game and its
clients never saw a betting window. Hubs now serve the last frame they
saw, produced or relayed.

Failover measured at 6s after kill -9 on an instance leading two games.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 23:07:47 +00:00
drjones
038550b6ff perf: single-statement postings, marshal-once broadcast, client interpolation
Measured, then fixed, the three things that made a crowd impossible.

Ledger: Post issued three round trips per posting, so settlement scaled
in network latency rather than work. It is now two statements regardless
of leg count — settling 1000 winners went 844ms to 220ms. The lock and
the balance read must stay separate statements: a single statement, even
one whose CTE does FOR UPDATE, evaluates against a snapshot taken before
the locks are held, so concurrent transactions read stale balances and
money disappears. The conservation tests caught exactly that.

Broadcast: every connection marshalled its own copy, ~355us each. At any
real crowd that exceeds the tick interval by orders of magnitude. Frames
are now serialised once per broadcast and shared.

Feed: the player list is capped at 24 and carries no public keys, and
running rounds broadcast at 5Hz instead of 60Hz. Clients compute the
multiplier locally from the round start time, which the deterministic
curve makes exact. Frame size fell from 3.6KB to 1.8KB.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 22:36:30 +00:00
drjones
5c3393b989 feat(ui): 3D scenes, mobile-first layout, portfolio charts
Three WebGL scenes on one renderer and one context, since a phone should
not allocate a context per game: a rocket straining against gravity, a
decaying orbit, and a tower that sways harder the higher it stacks. The
loop stops when the tab is hidden.

Navigation moves to the bottom, where a thumb already is. New Stats view
with balance history, cash-out rate, and a distribution chart that plots
observed crash points against what the published maths predicts — the
honest version of a hot-numbers board.

Charts are hand-built SVG, ~300 lines, rather than a library that would
cost more to load than the 3D engine.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 22:26:35 +00:00
drjones
5210266fd6 feat(pqid): hybrid post-quantum identity, AGPL-3.0 license
Player identity is now Ed25519 and ML-DSA-65 (NIST FIPS 204) together,
both signatures required. An attacker must break lattice assumptions and
elliptic curves, not either one — which covers both the quantum threat to
Ed25519 and the possibility that a 2024 lattice standard does not hold.

Signatures are domain-separated to this application so one captured from
another ML-DSA protocol cannot be replayed.

Licensed AGPL-3.0: a fork stood up as a service must publish its changes,
which is what keeps a provably-fair platform honest.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 22:17:54 +00:00
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View File

@@ -118,11 +118,29 @@ make cover # coverage per package
make db-reset # wipe the ledger; it is append-only and accumulates
```
Measured capacity: **25,000 concurrent connections on one 4-core instance**,
zero failures, 586MB RSS. Bet throughput is the real ceiling at ~230/sec —
see [docs/SCALING.md](docs/SCALING.md).
Coverage sits around 85%, and the tests found and pinned three real money
bugs: a posting set that minted 18 quintillion millisatoshis by wrapping the
zero-sum check, a crash point that overflowed negative at the rarest seed, and
scratch tables that advertised 98% while paying 56%.
## Scaling
The app is stateless: clone the VM and boot it. An instance generates its own
identity, finds its peers through Redis, and campaigns for the games it will
drive. Exactly one instance runs a given game's rounds; the rest relay its
frames and forward bets to it.
An instance dying is not a special case — its lease expires and a survivor
takes over. Measured at six seconds, unattended, after a `kill -9`.
Clone the **app** VM only. PostgreSQL and Redis stay on one shared machine;
cloning those gives every instance its own ledger and they share nothing.
Full topology in [docs/SCALING.md](docs/SCALING.md).
## Status
Built and tested:
@@ -141,6 +159,7 @@ Not yet built:
exist; the node integration does not. The dev faucet stands in for now.
- Tournaments and scheduled events
- Operator dashboard
- In-memory bet reservation, which is what would lift the ~230 bets/sec ceiling
## Scope

385
cmd/arcade/admin.go Normal file
View File

@@ -0,0 +1,385 @@
package main
import (
"crypto/sha256"
"crypto/subtle"
"net/http"
"os"
"time"
"github.com/drjones/quantum-arcade/pkg/fees"
)
// Admin surfaces total operational visibility: every account, every
// transaction, treasury position, revenue, risk, and system health.
//
// It is deliberately read-only over game outcomes. The operator can see
// everything — including seeds, once revealed — but there is no control that
// changes a crash point or discloses a sealed seed mid-round. Such a control
// would make the fairness proof a lie, and the proof is the product. Money,
// accounts, withdrawals, and configuration are all operable.
// adminAuth gates the admin surface on a token supplied out of band.
//
// The comparison is constant-time and the token is never logged. If
// ARCADE_ADMIN_TOKEN is unset the admin surface is not mounted at all, so a
// default deployment has no admin endpoint to attack.
func adminAuth(next http.HandlerFunc) http.HandlerFunc {
want := os.Getenv("ARCADE_ADMIN_TOKEN")
wantHash := sha256.Sum256([]byte(want))
return func(w http.ResponseWriter, r *http.Request) {
got := bearer(r)
if got == "" {
got = r.URL.Query().Get("token") // convenience for the panel itself
}
gotHash := sha256.Sum256([]byte(got))
if subtle.ConstantTimeCompare(wantHash[:], gotHash[:]) != 1 {
// Do not distinguish "no token" from "wrong token".
writeErr(w, http.StatusUnauthorized, "unauthorised")
return
}
// The admin surface must never be cached by a proxy or a browser.
w.Header().Set("Cache-Control", "no-store, no-cache, must-revalidate")
w.Header().Set("X-Robots-Tag", "noindex, nofollow")
next(w, r)
}
}
func (s *server) routesAdmin(mux *http.ServeMux) {
if os.Getenv("ARCADE_ADMIN_TOKEN") == "" {
return // no token configured: no admin surface exists
}
mux.HandleFunc("GET /admin/api/overview", adminAuth(s.adminOverview))
mux.HandleFunc("GET /admin/api/players", adminAuth(s.adminPlayers))
mux.HandleFunc("GET /admin/api/transactions", adminAuth(s.adminTransactions))
mux.HandleFunc("GET /admin/api/rounds", adminAuth(s.adminRounds))
mux.HandleFunc("GET /admin/api/revenue", adminAuth(s.adminRevenue))
mux.HandleFunc("GET /admin/api/risk", adminAuth(s.adminRisk))
}
// adminOverview is the headline position: what the house holds, what it owes,
// what it has earned, and whether the books balance.
func (s *server) adminOverview(w http.ResponseWriter, r *http.Request) {
ctx := r.Context()
house, err := s.ledger.AccountByName(ctx, "house_pot")
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
housePot, _ := s.ledger.Balance(ctx, house)
issued, _ := s.ledger.TotalIssued(ctx)
conservation, _ := s.ledger.ConservationCheck(ctx)
var playerCount, activeToday int64
_ = s.pool.QueryRow(ctx,
`SELECT count(*) FROM accounts WHERE kind = 'player'`).Scan(&playerCount)
_ = s.pool.QueryRow(ctx,
`SELECT count(DISTINCT account_id) FROM postings
WHERE created_at > now() - interval '24 hours'`).Scan(&activeToday)
var owedToPlayers int64
_ = s.pool.QueryRow(ctx,
`SELECT COALESCE(SUM(b.balance_msat), 0)
FROM account_balances b
JOIN accounts a ON a.id = b.account_id
WHERE a.kind = 'player'`).Scan(&owedToPlayers)
// Fees collected, all time and today.
var feesAllTime, feesToday int64
_ = s.pool.QueryRow(ctx,
`SELECT COALESCE(SUM(p.amount_msat), 0)
FROM postings p JOIN transactions t ON t.id = p.transaction_id
WHERE t.kind = 'operating_fee' AND p.account_id = $1`, house).Scan(&feesAllTime)
_ = s.pool.QueryRow(ctx,
`SELECT COALESCE(SUM(p.amount_msat), 0)
FROM postings p JOIN transactions t ON t.id = p.transaction_id
WHERE t.kind = 'operating_fee' AND p.account_id = $1
AND p.created_at > now() - interval '24 hours'`, house).Scan(&feesToday)
var wagered24h, paid24h int64
_ = s.pool.QueryRow(ctx,
`SELECT COALESCE(SUM(stake_msat), 0) FROM bets
WHERE placed_at > now() - interval '24 hours'`).Scan(&wagered24h)
_ = s.pool.QueryRow(ctx,
`SELECT COALESCE(SUM(payout_msat), 0) FROM bets
WHERE settled_at > now() - interval '24 hours'`).Scan(&paid24h)
members, _ := s.node.Members(ctx)
writeJSON(w, http.StatusOK, map[string]any{
"house_pot_msat": housePot,
"owed_to_players": owedToPlayers,
"total_issued_msat": issued,
"conservation_msat": conservation,
"books_balanced": conservation == 0,
"players_total": playerCount,
"players_active_24h": activeToday,
"fees_all_time_msat": feesAllTime,
"fees_24h_msat": feesToday,
"wagered_24h_msat": wagered24h,
"paid_out_24h_msat": paid24h,
"gross_margin_24h": wagered24h - paid24h,
"instances": len(members),
"generated_at": time.Now().Format(time.RFC3339),
})
}
// adminPlayers lists accounts with their position and activity.
func (s *server) adminPlayers(w http.ResponseWriter, r *http.Request) {
rows, err := s.pool.Query(r.Context(), `
SELECT a.id,
COALESCE(a.nickname, ''),
encode(a.pubkey, 'hex'),
a.created_at,
COALESCE(bal.balance_msat, 0),
COALESCE(st.bets, 0),
COALESCE(st.wagered, 0),
COALESCE(st.won, 0),
st.last_seen
FROM accounts a
LEFT JOIN account_balances bal ON bal.account_id = a.id
LEFT JOIN (
SELECT account_id,
count(*) AS bets,
COALESCE(SUM(stake_msat), 0) AS wagered,
COALESCE(SUM(payout_msat), 0) AS won,
max(placed_at) AS last_seen
FROM bets GROUP BY account_id
) st ON st.account_id = a.id
WHERE a.kind = 'player'
ORDER BY COALESCE(bal.balance_msat, 0) DESC
LIMIT 500`)
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
defer rows.Close()
type player struct {
ID int64 `json:"id"`
Nickname string `json:"nickname"`
Pubkey string `json:"pubkey"`
CreatedAt time.Time `json:"created_at"`
BalanceMsat int64 `json:"balance_msat"`
Bets int64 `json:"bets"`
WageredMsat int64 `json:"wagered_msat"`
WonMsat int64 `json:"won_msat"`
NetMsat int64 `json:"net_msat"`
LastSeen *time.Time `json:"last_seen"`
}
out := []player{}
for rows.Next() {
var p player
if err := rows.Scan(&p.ID, &p.Nickname, &p.Pubkey, &p.CreatedAt,
&p.BalanceMsat, &p.Bets, &p.WageredMsat, &p.WonMsat, &p.LastSeen); err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
p.NetMsat = p.WonMsat - p.WageredMsat
out = append(out, p)
}
writeJSON(w, http.StatusOK, map[string]any{"players": out})
}
// adminTransactions is the raw ledger feed.
func (s *server) adminTransactions(w http.ResponseWriter, r *http.Request) {
rows, err := s.pool.Query(r.Context(), `
SELECT p.id, t.kind, t.round_id, p.account_id,
COALESCE(a.nickname, ''), p.amount_msat,
p.balance_before, p.balance_after, p.created_at
FROM postings p
JOIN transactions t ON t.id = p.transaction_id
JOIN accounts a ON a.id = p.account_id
ORDER BY p.id DESC
LIMIT 300`)
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
defer rows.Close()
type entry struct {
ID int64 `json:"id"`
Kind string `json:"kind"`
RoundID *int64 `json:"round_id"`
AccountID int64 `json:"account_id"`
Nickname string `json:"nickname"`
AmountMsat int64 `json:"amount_msat"`
BalanceBefore int64 `json:"balance_before"`
BalanceAfter int64 `json:"balance_after"`
CreatedAt time.Time `json:"created_at"`
}
out := []entry{}
for rows.Next() {
var e entry
if err := rows.Scan(&e.ID, &e.Kind, &e.RoundID, &e.AccountID, &e.Nickname,
&e.AmountMsat, &e.BalanceBefore, &e.BalanceAfter, &e.CreatedAt); err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
out = append(out, e)
}
writeJSON(w, http.StatusOK, map[string]any{"transactions": out})
}
// adminRounds shows recent rounds with their economics and fairness record.
func (s *server) adminRounds(w http.ResponseWriter, r *http.Request) {
rows, err := s.pool.Query(r.Context(), `
SELECT r.id, r.game, r.crash_point, r.settled_at, r.voided_at,
encode(r.commitment, 'hex'),
CASE WHEN r.server_seed IS NULL THEN NULL
ELSE encode(r.server_seed, 'hex') END,
COALESCE(b.players, 0), COALESCE(b.staked, 0),
COALESCE(b.paid, 0), COALESCE(b.rake, 0)
FROM rounds r
LEFT JOIN (
SELECT round_id, count(*) AS players,
SUM(stake_msat) AS staked,
COALESCE(SUM(payout_msat), 0) AS paid,
COALESCE(SUM(rake_msat + rounding_msat), 0) AS rake
FROM bets GROUP BY round_id
) b ON b.round_id = r.id
ORDER BY r.id DESC
LIMIT 100`)
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
defer rows.Close()
type round struct {
ID int64 `json:"id"`
Game string `json:"game"`
CrashPoint *int64 `json:"crash_point"`
SettledAt *time.Time `json:"settled_at"`
VoidedAt *time.Time `json:"voided_at"`
Commitment string `json:"commitment"`
ServerSeed *string `json:"server_seed"`
Players int64 `json:"players"`
StakedMsat int64 `json:"staked_msat"`
PaidMsat int64 `json:"paid_msat"`
RakeMsat int64 `json:"rake_msat"`
HouseMsat int64 `json:"house_result_msat"`
}
out := []round{}
for rows.Next() {
var rd round
if err := rows.Scan(&rd.ID, &rd.Game, &rd.CrashPoint, &rd.SettledAt, &rd.VoidedAt,
&rd.Commitment, &rd.ServerSeed, &rd.Players, &rd.StakedMsat,
&rd.PaidMsat, &rd.RakeMsat); err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
rd.HouseMsat = rd.StakedMsat - rd.PaidMsat
out = append(out, rd)
}
writeJSON(w, http.StatusOK, map[string]any{"rounds": out})
}
// adminRevenue breaks earnings down by source and by day.
func (s *server) adminRevenue(w http.ResponseWriter, r *http.Request) {
ctx := r.Context()
house, err := s.ledger.AccountByName(ctx, "house_pot")
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
rows, err := s.pool.Query(ctx, `
SELECT date_trunc('day', p.created_at) AS day,
COALESCE(SUM(p.amount_msat) FILTER (WHERE t.kind = 'bet'), 0),
COALESCE(SUM(-p.amount_msat) FILTER (WHERE t.kind = 'payout'), 0),
COALESCE(SUM(p.amount_msat) FILTER (WHERE t.kind = 'operating_fee'), 0),
COALESCE(SUM(p.amount_msat) FILTER (WHERE t.kind LIKE 'scratch%'), 0)
FROM postings p
JOIN transactions t ON t.id = p.transaction_id
WHERE p.account_id = $1
AND p.created_at > now() - interval '30 days'
GROUP BY 1 ORDER BY 1`, house)
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
defer rows.Close()
type day struct {
Day time.Time `json:"day"`
StakesIn int64 `json:"stakes_in_msat"`
PaidOut int64 `json:"paid_out_msat"`
Fees int64 `json:"fees_msat"`
Scratch int64 `json:"scratch_net_msat"`
NetMsat int64 `json:"net_msat"`
}
out := []day{}
for rows.Next() {
var d day
if err := rows.Scan(&d.Day, &d.StakesIn, &d.PaidOut, &d.Fees, &d.Scratch); err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
d.NetMsat = d.StakesIn - d.PaidOut + d.Fees
out = append(out, d)
}
sch := fees.DefaultSchedule()
writeJSON(w, http.StatusOK, map[string]any{
"daily": out,
"fee_schedule": sch.Describe(9900),
})
}
// adminRisk surfaces what an operator needs to notice: outsized winners,
// unresolved rounds, and pending withdrawals.
func (s *server) adminRisk(w http.ResponseWriter, r *http.Request) {
ctx := r.Context()
type winner struct {
AccountID int64 `json:"account_id"`
Nickname string `json:"nickname"`
NetMsat int64 `json:"net_msat"`
Bets int64 `json:"bets"`
}
winners := []winner{}
rows, err := s.pool.Query(ctx, `
SELECT b.account_id, COALESCE(a.nickname, ''),
SUM(COALESCE(b.payout_msat, 0)) - SUM(b.stake_msat) AS net,
count(*)
FROM bets b JOIN accounts a ON a.id = b.account_id
GROUP BY b.account_id, a.nickname
HAVING SUM(COALESCE(b.payout_msat, 0)) - SUM(b.stake_msat) > 0
ORDER BY net DESC LIMIT 20`)
if err == nil {
for rows.Next() {
var v winner
if err := rows.Scan(&v.AccountID, &v.Nickname, &v.NetMsat, &v.Bets); err == nil {
winners = append(winners, v)
}
}
rows.Close()
}
var unresolved, pendingWithdrawals, needsApproval int64
_ = s.pool.QueryRow(ctx,
`SELECT count(*) FROM rounds
WHERE settled_at IS NULL AND voided_at IS NULL
AND opened_at < now() - interval '2 minutes'`).Scan(&unresolved)
_ = s.pool.QueryRow(ctx,
`SELECT count(*) FROM lightning_withdrawals
WHERE status IN ('queued', 'sending')`).Scan(&pendingWithdrawals)
_ = s.pool.QueryRow(ctx,
`SELECT count(*) FROM lightning_withdrawals
WHERE status = 'needs_approval'`).Scan(&needsApproval)
conservation, _ := s.ledger.ConservationCheck(ctx)
writeJSON(w, http.StatusOK, map[string]any{
"top_winners": winners,
"unresolved_rounds": unresolved,
"pending_withdrawals": pendingWithdrawals,
"withdrawals_to_review": needsApproval,
"conservation_msat": conservation,
"books_balanced": conservation == 0,
})
}

View File

@@ -7,6 +7,7 @@ import (
"crypto/sha256"
"encoding/hex"
"encoding/json"
"fmt"
"io"
"net/http"
"os"
@@ -342,3 +343,260 @@ func TestAutoCashOutThroughTheAPI(t *testing.T) {
t.Fatal("could not place an auto cash-out bet within 90s")
}
}
// The complete journey a real player takes, in one test: arrive with no
// account, get funded, play both games, watch the ledger explain every change,
// move sats to a friend, and verify a round independently.
//
// Each step asserts against the ledger rather than against the API's own
// summary, so a bug that reports success while losing money fails here.
func TestFullPlayerJourney(t *testing.T) {
alice := newClient(t)
bob := newClient(t)
// 1. Arrive. No account exists; a keypair is the whole sign-up.
alice.signIn("alice")
bob.signIn("bob")
var bal struct {
BalanceMsat int64 `json:"balance_msat"`
}
alice.do("GET", "/api/balance", nil, &bal)
if bal.BalanceMsat != 0 {
t.Fatalf("a brand new player started with %d msat", bal.BalanceMsat)
}
// 2. Get funded.
const funded = 50_000_000
if got := alice.fund(funded); got != funded {
t.Fatalf("balance after funding = %d, want %d", got, funded)
}
// 3. Scratch a ticket. The balance must move by exactly stake and payout.
var sc struct {
Outcome struct {
TierName string `json:"tier_name"`
PayoutMsat int64 `json:"payout_msat"`
Cells []int `json:"cells"`
} `json:"outcome"`
Proof struct {
Commitment string `json:"commitment"`
ServerSeed string `json:"server_seed"`
} `json:"proof"`
BalanceMsat int64 `json:"balance_msat"`
}
const scratchStake = 1_000_000
if code := alice.do("POST", "/api/scratch/play",
map[string]any{"ticket_id": "nebula-nine", "stake_msat": scratchStake}, &sc); code != 200 {
t.Fatalf("scratch play returned %d", code)
}
wantAfterScratch := int64(funded) - scratchStake + sc.Outcome.PayoutMsat
if sc.BalanceMsat != wantAfterScratch {
t.Fatalf("balance after scratch = %d, want %d", sc.BalanceMsat, wantAfterScratch)
}
// The scratch proof must verify against its own seed.
seed, err := hex.DecodeString(sc.Proof.ServerSeed)
if err != nil {
t.Fatal(err)
}
sum := sha256.Sum256(seed)
if hex.EncodeToString(sum[:]) != sc.Proof.Commitment {
t.Fatal("scratch proof does not verify against its own commitment")
}
// 4. Play a crash round with an auto cash-out target.
const stake = 2_000_000
var roundID int64
beforeRound := sc.BalanceMsat
deadline := time.Now().Add(90 * time.Second)
for time.Now().Before(deadline) && roundID == 0 {
var games struct {
Rooms []struct {
RoundID int64 `json:"round_id"`
Game string `json:"game"`
State string `json:"state"`
} `json:"rooms"`
}
alice.do("GET", "/api/games", nil, &games)
for _, rm := range games.Rooms {
if rm.Game != "rocket" || rm.State != "betting_open" {
continue
}
var res struct {
BalanceMsat int64 `json:"balance_msat"`
}
if code := alice.do("POST", "/api/bet", map[string]any{
"game": "rocket", "stake_msat": stake,
"auto_cashout": 1.5, "nickname": "alice",
}, &res); code == 200 {
roundID = rm.RoundID
// The stake must leave immediately, not at settlement.
if res.BalanceMsat != beforeRound-stake {
t.Fatalf("balance after bet = %d, want %d",
res.BalanceMsat, beforeRound-stake)
}
}
}
if roundID == 0 {
time.Sleep(400 * time.Millisecond)
}
}
if roundID == 0 {
t.Fatal("could not join a round within 90s")
}
// 5. Wait for settlement and check the outcome is consistent.
var proof struct {
Commitment string `json:"commitment"`
ServerSeed string `json:"server_seed"`
ClientSeed string `json:"client_seed"`
Nonce int64 `json:"nonce"`
CrashPoint *int64 `json:"crash_point"`
Participants []string `json:"participants"`
}
settled := false
deadline = time.Now().Add(120 * time.Second)
for time.Now().Before(deadline) {
if code := alice.do("GET", "/api/verify/"+itoa(roundID), nil, &proof); code == 200 {
settled = true
break
}
time.Sleep(500 * time.Millisecond)
}
if !settled {
t.Fatal("the round never settled")
}
// 6. Verify the round independently, the way the client does.
roundSeed, err := hex.DecodeString(proof.ServerSeed)
if err != nil {
t.Fatal(err)
}
rs := sha256.Sum256(roundSeed)
if hex.EncodeToString(rs[:]) != proof.Commitment {
t.Fatal("settled round does not match its published commitment")
}
if proof.CrashPoint == nil {
t.Fatal("a settled round published no crash point")
}
crash := float64(*proof.CrashPoint) / 4294967296.0
// 7. Balance must reflect the outcome exactly: paid at 1.5x if the round
// reached the target, nothing otherwise — net of the disclosed fees.
var after struct {
BalanceMsat int64 `json:"balance_msat"`
}
// Derive the expected payout from the published fee schedule rather than
// hardcoding it. A test that hardcodes the net would silently stop
// checking anything the moment the operator changed the rake.
var sched struct {
Schedule struct {
RakePercent string `json:"rake_percent"`
RoundingUnit string `json:"rounding_unit"`
} `json:"schedule"`
}
alice.do("GET", "/api/fees", nil, &sched)
var rakePct float64
fmt.Sscanf(sched.Schedule.RakePercent, "%f%%", &rakePct)
var roundUnit int64
fmt.Sscanf(sched.Schedule.RoundingUnit, "%d msat", &roundUnit)
if roundUnit < 1 {
roundUnit = 1
}
gross := int64(stake) * 3 / 2
rake := int64(float64(gross) * rakePct / 100)
net := (gross - rake) / roundUnit * roundUnit
// Settlement posts a moment after the reveal; poll briefly.
wantWin := beforeRound - stake + net
wantLose := beforeRound - stake
ok := false
for i := 0; i < 20; i++ {
alice.do("GET", "/api/balance", nil, &after)
if after.BalanceMsat == wantWin || after.BalanceMsat == wantLose {
ok = true
break
}
time.Sleep(300 * time.Millisecond)
}
if !ok {
t.Fatalf("balance %d is neither the win (%d) nor the loss (%d) outcome",
after.BalanceMsat, wantWin, wantLose)
}
if crash >= 1.5 && after.BalanceMsat != wantWin {
t.Fatalf("round crashed at %.2fx, above the 1.50x target, but balance is %d not %d "+
"(gross %d, rake %d, net %d)",
crash, after.BalanceMsat, wantWin, gross, rake, net)
}
if crash < 1.5 && after.BalanceMsat != wantLose {
t.Fatalf("round crashed at %.2fx, below the 1.50x target, but balance is %d not %d",
crash, after.BalanceMsat, wantLose)
}
// 8. Every balance change must be explained by the ledger.
var hist struct {
Entries []struct {
Kind string `json:"Kind"`
AmountMsat int64 `json:"AmountMsat"`
BalanceBefore int64 `json:"BalanceBefore"`
BalanceAfter int64 `json:"BalanceAfter"`
} `json:"entries"`
}
alice.do("GET", "/api/history", nil, &hist)
if len(hist.Entries) < 3 {
t.Fatalf("history has %d entries; expected at least deposit, scratch, bet",
len(hist.Entries))
}
// History is newest-first; walking backwards, each entry's before must be
// the previous entry's after.
for i := 0; i < len(hist.Entries)-1; i++ {
newer, older := hist.Entries[i], hist.Entries[i+1]
if newer.BalanceBefore != older.BalanceAfter {
t.Fatalf("ledger history is not continuous: %s starts at %d but the "+
"preceding %s ended at %d",
newer.Kind, newer.BalanceBefore, older.Kind, older.BalanceAfter)
}
if newer.BalanceAfter != newer.BalanceBefore+newer.AmountMsat {
t.Fatalf("%s entry does not add up: %d + %d != %d",
newer.Kind, newer.BalanceBefore, newer.AmountMsat, newer.BalanceAfter)
}
}
// 9. Send sats to a friend; both sides must move by the same amount.
bobBefore := bob.fund(1)
aliceBefore := after.BalanceMsat
const gift = 500_000
var xfer struct {
BalanceMsat int64 `json:"balance_msat"`
}
if code := alice.do("POST", "/api/transfer", map[string]any{
"to_pubkey": hex.EncodeToString(bob.pub), "amount_msat": gift,
}, &xfer); code != 200 {
t.Fatalf("transfer returned %d", code)
}
if xfer.BalanceMsat != aliceBefore-gift {
t.Fatalf("sender balance = %d, want %d", xfer.BalanceMsat, aliceBefore-gift)
}
var bobAfter struct {
BalanceMsat int64 `json:"balance_msat"`
}
bob.do("GET", "/api/balance", nil, &bobAfter)
if bobAfter.BalanceMsat != bobBefore+gift {
t.Fatalf("recipient balance = %d, want %d", bobAfter.BalanceMsat, bobBefore+gift)
}
// 10. The books must still balance to zero after all of it.
var health struct {
Status string `json:"status"`
LedgerSumMsat int64 `json:"ledger_sum_msat"`
}
alice.do("GET", "/api/health", nil, &health)
if health.LedgerSumMsat != 0 {
t.Fatalf("after a full journey the books are off by %d msat", health.LedgerSumMsat)
}
}

95
cmd/arcade/forward.go Normal file
View File

@@ -0,0 +1,95 @@
package main
import (
"bytes"
"fmt"
"io"
"net/http"
"time"
)
// forwardClient is deliberately short-tempered. A bet or cash-out is only
// useful while the round is still open, so a request that cannot be delivered
// promptly should fail loudly rather than land after the moment has passed.
var forwardClient = &http.Client{Timeout: 3 * time.Second}
// forwardToLeader proxies a mutation to whichever instance drives the game.
//
// Only one instance holds a game's authoritative round state — who is in, at
// what stake, and at which tick each cash-out landed. Serving a bet from a
// follower's idle copy would either fail or, worse, create a second version of
// the round. So the follower relays the request and returns the leader's
// answer verbatim.
//
// The caller's Authorization header travels with it. That works because
// sessions live in Redis, so the leader can validate a token issued by any
// instance in the fleet.
//
// It reports whether the request was handled here.
func (s *server) forwardToLeader(w http.ResponseWriter, r *http.Request, game string, body []byte) bool {
hub, ok := s.hubs[game]
if !ok {
writeErr(w, http.StatusNotFound, "no such game")
return true
}
if hub.Leading() {
return false // this instance owns the round; handle it locally
}
leader, err := s.node.LeaderOf(r.Context(), game)
if err != nil {
writeErr(w, http.StatusServiceUnavailable, "cannot locate the game leader")
return true
}
if leader.Address == "" {
// Between leaders: a lease has expired and the next campaign has not
// landed yet. This resolves within a couple of seconds on its own.
writeErr(w, http.StatusServiceUnavailable,
"this game is changing hands; try again in a moment")
return true
}
url := fmt.Sprintf("http://%s%s", leader.Address, r.URL.Path)
req, err := http.NewRequestWithContext(r.Context(), r.Method, url, bytes.NewReader(body))
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return true
}
req.Header.Set("Content-Type", "application/json")
if auth := r.Header.Get("Authorization"); auth != "" {
req.Header.Set("Authorization", auth)
}
// Mark the hop so a routing mistake shows up as an explicit loop error
// rather than as instances bouncing a request between themselves.
if r.Header.Get("X-Arcade-Forwarded") != "" {
writeErr(w, http.StatusLoopDetected,
"request was forwarded twice; the cluster disagrees about the leader")
return true
}
req.Header.Set("X-Arcade-Forwarded", s.node.ID)
res, err := forwardClient.Do(req)
if err != nil {
writeErr(w, http.StatusServiceUnavailable,
"the instance running this game did not respond")
return true
}
defer res.Body.Close()
payload, err := io.ReadAll(io.LimitReader(res.Body, 1<<20))
if err != nil {
writeErr(w, http.StatusBadGateway, "truncated response from the game leader")
return true
}
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(res.StatusCode)
_, _ = w.Write(payload)
return true
}
// readBody buffers a request body so it can be both parsed locally and
// forwarded if this instance turns out not to own the game.
func readBody(r *http.Request) ([]byte, error) {
defer r.Body.Close()
return io.ReadAll(io.LimitReader(r.Body, 1<<20))
}

271
cmd/arcade/hub.go Normal file
View File

@@ -0,0 +1,271 @@
package main
import (
"context"
"errors"
"log"
"net"
"os"
"strings"
"sync"
"time"
"github.com/drjones/quantum-arcade/pkg/cluster"
"github.com/drjones/quantum-arcade/pkg/room"
)
// gameHub owns one game across the cluster.
//
// Exactly one instance leads a game: it runs the round loop, drives the
// simulation, settles to the ledger, and publishes each frame. Every other
// instance relays those frames to its own connected clients. Clients cannot
// tell the difference, and neither can the ledger.
//
// Roles are renegotiated on a timer rather than agreed once, so an instance
// disappearing is not a special case — its lease simply stops being renewed
// and the next campaign hands the game to someone else.
type gameHub struct {
game string
room *room.Room
node *cluster.Node
mu sync.RWMutex
leading bool
subs map[chan []byte]struct{}
// lastFrame is the most recent frame this instance saw, whether it
// produced it or relayed it. A follower's own room object sits idle, so
// this — not the local room — is what any read of "current state" must
// use, or a follower would report a permanently settled game.
lastFrame []byte
// cancelLead stops the leader's round loop when leadership is lost.
cancelLead context.CancelFunc
}
func newGameHub(game string, r *room.Room, node *cluster.Node) *gameHub {
return &gameHub{
game: game,
room: r,
node: node,
subs: make(map[chan []byte]struct{}),
}
}
// Subscribe returns frames for this game, whether this instance is producing
// them or relaying them.
func (h *gameHub) Subscribe() (<-chan []byte, func()) {
ch := make(chan []byte, 4)
h.mu.Lock()
h.subs[ch] = struct{}{}
h.mu.Unlock()
return ch, func() {
h.mu.Lock()
delete(h.subs, ch)
close(ch)
h.mu.Unlock()
}
}
// fanout delivers a frame to this instance's own clients. A client that has
// stopped reading is skipped rather than allowed to stall the game.
func (h *gameHub) fanout(payload []byte) {
h.mu.Lock()
h.lastFrame = payload
h.mu.Unlock()
h.mu.RLock()
defer h.mu.RUnlock()
for ch := range h.subs {
select {
case ch <- payload:
default:
}
}
}
// LastFrame returns the most recent state this instance knows about, and
// whether it has seen one yet.
func (h *gameHub) LastFrame() ([]byte, bool) {
h.mu.RLock()
defer h.mu.RUnlock()
return h.lastFrame, len(h.lastFrame) > 0
}
// Leading reports whether this instance currently drives the game.
func (h *gameHub) Leading() bool {
h.mu.RLock()
defer h.mu.RUnlock()
return h.leading
}
// supervise campaigns for the game and switches roles as leadership moves.
func (h *gameHub) supervise(ctx context.Context) {
// Followers hold a subscription to the cluster's frame channel. It is torn
// down on promotion so a leader never relays its own frames back to itself.
var stopRelay func()
defer func() {
if stopRelay != nil {
stopRelay()
}
}()
ticker := time.NewTicker(cluster.RenewInterval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
h.demote()
return
case <-ticker.C:
}
var held bool
var err error
if h.Leading() {
held, err = h.node.Renew(ctx, h.game)
} else {
held, err = h.node.Campaign(ctx, h.game)
}
if err != nil {
// Redis is unreachable. A current leader keeps running rather than
// abandoning a round mid-flight; its lease will expire and another
// instance will take over if the outage outlasts it.
log.Printf("hub %s: coordination error: %v", h.game, err)
continue
}
switch {
case held && !h.Leading():
if stopRelay != nil {
stopRelay()
stopRelay = nil
}
h.promote(ctx)
case !held && h.Leading():
h.demote()
stopRelay = h.startRelay(ctx)
case !held && stopRelay == nil:
// Follower with no relay yet — subscribe so clients see the game.
stopRelay = h.startRelay(ctx)
}
}
}
// promote starts driving the game on this instance.
func (h *gameHub) promote(ctx context.Context) {
leadCtx, cancel := context.WithCancel(ctx)
h.mu.Lock()
h.leading = true
h.cancelLead = cancel
h.mu.Unlock()
log.Printf("hub %s: leading", h.game)
// Forward the room's frames both to this instance's clients and to peers.
frames, unsubscribe := h.room.Subscribe()
go func() {
defer unsubscribe()
for {
select {
case <-leadCtx.Done():
return
case payload, ok := <-frames:
if !ok {
return
}
h.fanout(payload)
if err := h.node.PublishFrame(leadCtx, h.game, payload); err != nil &&
!errors.Is(err, context.Canceled) {
log.Printf("hub %s: publishing frame: %v", h.game, err)
}
}
}
}()
go func() {
if err := h.room.Run(leadCtx); err != nil && !errors.Is(err, context.Canceled) {
log.Printf("hub %s: round loop stopped: %v", h.game, err)
}
}()
}
// demote stops driving the game.
func (h *gameHub) demote() {
h.mu.Lock()
wasLeading := h.leading
h.leading = false
cancel := h.cancelLead
h.cancelLead = nil
h.mu.Unlock()
if cancel != nil {
cancel()
}
if wasLeading {
log.Printf("hub %s: no longer leading", h.game)
}
}
// startRelay subscribes to the leader's frames and passes them to this
// instance's clients.
func (h *gameHub) startRelay(ctx context.Context) func() {
frames, unsubscribe := h.node.SubscribeFrames(ctx, h.game)
relayCtx, cancel := context.WithCancel(ctx)
go func() {
for {
select {
case <-relayCtx.Done():
return
case payload, ok := <-frames:
if !ok {
return
}
h.fanout(payload)
}
}
}()
return func() {
cancel()
unsubscribe()
}
}
// advertiseAddr is how peers reach this instance.
//
// It prefers an explicit setting, then the first non-loopback address it can
// find — so a cloned VM that gets its address from DHCP advertises correctly
// without being told what it is.
func advertiseAddr() string {
if v := os.Getenv("ARCADE_ADVERTISE"); v != "" {
return v
}
port := os.Getenv("ARCADE_ADDR")
if port == "" {
port = ":8080"
}
if !strings.HasPrefix(port, ":") {
if _, p, err := net.SplitHostPort(port); err == nil {
port = ":" + p
}
}
addrs, err := net.InterfaceAddrs()
if err != nil {
return "127.0.0.1" + port
}
for _, a := range addrs {
ipnet, ok := a.(*net.IPNet)
if !ok || ipnet.IP.IsLoopback() || ipnet.IP.To4() == nil {
continue
}
return ipnet.IP.String() + port
}
return "127.0.0.1" + port
}

139
cmd/arcade/lnurl.go Normal file
View File

@@ -0,0 +1,139 @@
package main
import (
"encoding/json"
"log"
"net/http"
"github.com/drjones/quantum-arcade/pkg/lnurl"
)
// LNURL-withdraw endpoints.
//
// Two of these are called by the player's wallet, not by the arcade's own
// client, so they follow the LNURL specification's shapes rather than this
// project's conventions: a bare JSON object with a status field, and no
// bearer token, because a wallet has none. The single-use k1 is the
// authorisation.
func (s *server) routesLNURL(mux *http.ServeMux) {
// Called by the arcade's own client, authenticated as normal.
mux.HandleFunc("POST /api/withdraw/code", s.handleWithdrawCode)
// Called by the player's wallet after scanning. No session exists here.
mux.HandleFunc("GET /lnurl/withdraw", s.handleLNURLTerms)
mux.HandleFunc("GET /lnurl/withdraw/callback", s.handleLNURLCallback)
}
// handleWithdrawCode issues a scannable cash-out code.
//
// The funds are debited when the code is issued, not when it is redeemed. A
// code is an authorisation to pull an exact amount, and leaving the balance
// spendable while a code is outstanding would let a player cash out and then
// bet the same sats before the wallet claims them.
func (s *server) handleWithdrawCode(w http.ResponseWriter, r *http.Request) {
if s.ln == nil || s.lnurl == nil {
writeErr(w, http.StatusServiceUnavailable, "lightning not configured")
return
}
accountID, _, ok := s.account(r)
if !ok {
writeErr(w, http.StatusUnauthorized, "sign in first")
return
}
var req struct {
AmountSat int64 `json:"amount_sats"`
}
body, err := readBody(r)
if err != nil {
writeErr(w, http.StatusBadRequest, "could not read request")
return
}
if err := json.Unmarshal(body, &req); err != nil || req.AmountSat < 1 {
writeErr(w, http.StatusBadRequest, "amount_sats required (>=1)")
return
}
amountMsat := req.AmountSat * 1000
// Take the money now. If the code is never scanned, the sweep below
// returns it.
if _, err := s.ledger.Withdraw(r.Context(), accountID, amountMsat); err != nil {
writeErr(w, http.StatusBadRequest, err.Error())
return
}
code, k1, err := s.lnurl.Issue(accountID, amountMsat)
if err != nil {
// Could not issue: give the money straight back rather than holding it
// against a code that does not exist.
if _, rerr := s.ledger.Deposit(r.Context(), accountID, amountMsat); rerr != nil {
log.Printf("lnurl: CRITICAL: debited %d msat from %d but could not "+
"issue a code or refund: %v / %v", amountMsat, accountID, err, rerr)
}
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
bal, _ := s.ledger.Balance(r.Context(), accountID)
writeJSON(w, http.StatusOK, map[string]any{
"lnurl": code,
"k1": k1,
"amount_sats": req.AmountSat,
"balance_msat": bal,
"expires_in": int(lnurl.TokenTTL.Seconds()),
})
}
// handleLNURLTerms is what the wallet fetches after scanning.
func (s *server) handleLNURLTerms(w http.ResponseWriter, r *http.Request) {
if s.lnurl == nil {
writeJSON(w, http.StatusOK, lnurl.Fail("lightning not configured"))
return
}
terms, err := s.lnurl.Describe(r.URL.Query().Get("k1"))
if err != nil {
// LNURL errors are 200s with a status field; a wallet shows the reason
// to the player, whereas an HTTP error shows nothing useful.
writeJSON(w, http.StatusOK, lnurl.Fail(err.Error()))
return
}
writeJSON(w, http.StatusOK, terms)
}
// handleLNURLCallback is where the wallet delivers its invoice.
func (s *server) handleLNURLCallback(w http.ResponseWriter, r *http.Request) {
if s.ln == nil || s.lnurl == nil {
writeJSON(w, http.StatusOK, lnurl.Fail("lightning not configured"))
return
}
k1 := r.URL.Query().Get("k1")
invoice := r.URL.Query().Get("pr")
if k1 == "" || invoice == "" {
writeJSON(w, http.StatusOK, lnurl.Fail("k1 and pr are required"))
return
}
// Consume the token before paying. A token left valid after a successful
// payment could be replayed for the same amount again.
token, err := s.lnurl.Redeem(r.Context(), k1)
if err != nil {
writeJSON(w, http.StatusOK, lnurl.Fail(err.Error()))
return
}
// The balance was already debited when the code was issued, so this queues
// the payment against funds the arcade is holding rather than the player's
// balance. Crediting first and withdrawing again would double-charge.
if _, err := s.ln.PayHeld(r.Context(), token.AccountID, invoice, token.AmountMsat); err != nil {
// Payment failed: hand the authorisation back so the player can retry
// rather than losing the cash-out silently.
s.lnurl.Restore(token)
log.Printf("lnurl: payment for account %d failed: %v", token.AccountID, err)
writeJSON(w, http.StatusOK, lnurl.Fail("payment failed; try scanning again"))
return
}
writeJSON(w, http.StatusOK, lnurl.OK())
}

View File

@@ -8,25 +8,32 @@ import (
"encoding/hex"
"encoding/json"
"errors"
"fmt"
"io/fs"
"log"
"net/http"
"os"
"os/signal"
"strconv"
"sync"
"strings"
"syscall"
"time"
"github.com/coder/websocket"
"github.com/coder/websocket/wsjson"
"github.com/drjones/quantum-arcade/pkg/cluster"
"github.com/drjones/quantum-arcade/pkg/fair"
"github.com/drjones/quantum-arcade/pkg/fees"
"github.com/drjones/quantum-arcade/pkg/fixed"
"github.com/drjones/quantum-arcade/pkg/identity"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/drjones/quantum-arcade/pkg/lightning"
"github.com/drjones/quantum-arcade/pkg/lnurl"
"github.com/drjones/quantum-arcade/pkg/room"
"github.com/drjones/quantum-arcade/pkg/scratch"
"github.com/drjones/quantum-arcade/pkg/sim"
"github.com/drjones/quantum-arcade/pkg/tournament"
"github.com/jackc/pgx/v5/pgxpool"
"github.com/redis/go-redis/v9"
)
//go:embed static
@@ -41,20 +48,28 @@ const maxAutoCashOut = 1_000_000
var games = []string{"rocket", "orbital", "tower"}
type server struct {
pool *pgxpool.Pool
ledger *ledger.Ledger
auth *identity.Authenticator
rooms map[string]*room.Room
pool *pgxpool.Pool
ledger *ledger.Ledger
auth *identity.Authenticator
rooms map[string]*room.Room
tournaments *tournament.Service
hubs map[string]*gameHub
ln *lightning.Service // Lightning deposit/withdrawal
lnurl *lnurl.Service // scannable cash-out codes
// sessions maps a bearer token to a verified public key. Sessions live in
// memory only: restarting the server signs everyone out, which is fine for
// a machine you own and means there is no session store to leak.
sessMu sync.RWMutex
sessions map[string]string
// Sessions live in Redis rather than instance memory. With several cloned
// instances behind one endpoint, a token issued by one must be accepted by
// all of them — otherwise every request would have to return to the
// instance that happened to handle the sign-in.
rdb *redis.Client
node *cluster.Node
// scratchNonce advances per play so each ticket has a distinct seed.
nonceMu sync.Mutex
scratchNonce uint64
//
// It is drawn from Redis rather than a local counter: with several
// instances serving, two clones would otherwise hand the same nonce to
// different players, and identical nonces mean identical outcomes for the
// same key. The counter is shared, so every ticket is distinct fleet-wide.
}
func main() {
@@ -79,6 +94,19 @@ func main() {
log.Fatalf("database unreachable: %v", err)
}
// Redis carries sessions and cluster coordination. Every cloned instance
// points at the same one; that plus the same database is the entire
// configuration a clone needs.
redisAddr := os.Getenv("ARCADE_REDIS")
if redisAddr == "" {
redisAddr = "localhost:6379"
}
rdb := redis.NewClient(&redis.Options{Addr: redisAddr})
defer rdb.Close()
if err := rdb.Ping(ctx).Err(); err != nil {
log.Fatalf("redis unreachable at %s: %v", redisAddr, err)
}
// Every ticket in the catalog must have coherent odds before we serve it.
for _, t := range scratch.Catalog {
if err := t.Validate(); err != nil {
@@ -86,23 +114,152 @@ func main() {
}
}
l := ledger.New(pool)
s := &server{
pool: pool,
ledger: ledger.New(pool),
auth: identity.NewAuthenticator(),
rooms: make(map[string]*room.Room),
sessions: make(map[string]string),
pool: pool,
ledger: l,
tournaments: tournament.New(pool, l),
auth: identity.NewAuthenticator(),
rooms: make(map[string]*room.Room),
hubs: make(map[string]*gameHub),
rdb: rdb,
}
for _, g := range games {
r := room.New(g, pool, s.ledger)
s.rooms[g] = r
go func(r *room.Room) {
if err := r.Run(ctx); err != nil && !errors.Is(err, context.Canceled) {
log.Printf("room %s stopped: %v", r.Game, err)
}
}(r)
// Identity is generated, not configured: a cloned VM boots with its own
// id and joins the cluster without anyone editing a file.
s.node = cluster.NewNode(rdb, advertiseAddr())
if err := s.node.Start(ctx); err != nil {
log.Fatalf("joining cluster: %v", err)
}
defer s.node.Stop(context.Background())
log.Printf("instance %s (%s) advertising %s", s.node.ID, s.node.Hostname, s.node.Address)
// ── Lightning (optional: dev faucet works without it) ──
//
// The faucet and a real node must never both be enabled. The faucet mints
// balance backed by nothing; with a real node attached, a player can
// withdraw that balance as actual satoshis and drain the node. Refusing to
// start is the only safe response — a warning would be read once and
// forgotten, and the failure is silent until the money is gone.
if os.Getenv("ALBY_URL") != "" && os.Getenv("ARCADE_DEV_FAUCET") == "1" {
log.Fatal("REFUSING TO START: ARCADE_DEV_FAUCET=1 with a real Lightning node " +
"configured. The faucet mints unbacked balance, which could then be " +
"withdrawn as real satoshis. Unset one of them.")
}
if url := os.Getenv("ALBY_URL"); url != "" {
token := os.Getenv("ALBY_TOKEN")
if token == "" {
log.Printf("ALBY_URL set but ALBY_TOKEN empty — Lightning disabled")
} else {
albyNode := lightning.NewAlbyNode(url, token)
limits := lightning.DefaultLimits()
s.ln = lightning.New(albyNode, s.ledger, s.pool, limits)
// Wallets reach this instance directly, so the code must carry an
// address they can actually resolve — not localhost.
base := os.Getenv("ARCADE_PUBLIC_URL")
if base == "" {
base = "http://" + advertiseAddr()
}
s.lnurl = lnurl.NewService(base)
log.Printf("Lightning node connected: %s (cash-out codes point at %s)", url, base)
// Process queued withdrawals every 15 seconds.
go func() {
ticker := time.NewTicker(15 * time.Second)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
// Check solvency before paying anything out. If the
// node holds less than players are owed, paying the
// front of the queue drains what is left and the
// players behind them get nothing — the worst possible
// order to discover a shortfall in.
sol, err := s.ln.CheckSolvency(ctx)
if err != nil {
log.Printf("lightning: cannot verify solvency, holding withdrawals: %v", err)
continue
}
if !sol.Solvent {
log.Printf("lightning: HOLDING WITHDRAWALS — node holds %d msat "+
"but players are owed %d msat (short by %d)",
sol.NodeBalanceMsat, sol.OwedToPlayers, -sol.SurplusMsat)
continue
}
if n, err := s.ln.ProcessWithdrawals(ctx, 10); err != nil {
log.Printf("lightning: withdrawal processor: %v", err)
} else if n > 0 {
log.Printf("lightning: paid %d withdrawals", n)
}
}
}
}()
}
} else {
log.Printf("ALBY_URL not set — Lightning disabled (dev faucet only)")
}
// One hub per game. Each hub campaigns for leadership: the winner drives
// the rounds and publishes frames, the rest relay those frames to their
// own clients. Roles are renegotiated continuously, so losing an instance
// hands its rooms over without intervention.
for _, g := range games {
h := newGameHub(g, room.New(g, pool, s.ledger), s.node)
s.rooms[g] = h.room
s.hubs[g] = h
go h.supervise(ctx)
}
// Refund cash-out codes that were issued but never scanned. The balance is
// debited when a code is minted, so an abandoned code leaves the player
// short until this returns it.
if s.lnurl != nil {
go func() {
t := time.NewTicker(30 * time.Second)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-t.C:
for _, tok := range s.lnurl.Expired() {
if _, err := s.ledger.Deposit(ctx, tok.AccountID, tok.AmountMsat); err != nil {
log.Printf("lnurl: could not refund unscanned code for "+
"account %d (%d msat): %v", tok.AccountID, tok.AmountMsat, err)
continue
}
log.Printf("lnurl: refunded %d msat to account %d "+
"(cash-out code was never scanned)", tok.AmountMsat, tok.AccountID)
}
}
}
}()
}
// Sweep for rounds abandoned by an instance that died mid-flight and
// refund their stakes. Every instance runs this; the claim is atomic, so
// concurrent sweeps refund exactly once.
go room.NewReconciler(pool, s.ledger).RunPeriodically(ctx, 30*time.Second)
// Move tournaments through their lifecycle by wall clock. Every instance
// runs this; the updates are idempotent, so it needs no leader.
go func() {
t := time.NewTicker(15 * time.Second)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-t.C:
if err := s.tournaments.AdvanceSchedules(ctx); err != nil {
log.Printf("tournaments: advancing schedules: %v", err)
}
}
}
}()
srv := &http.Server{
Addr: addr,
@@ -133,6 +290,10 @@ func (s *server) routes() http.Handler {
mux.HandleFunc("GET /api/balance", s.handleBalance)
mux.HandleFunc("GET /api/history", s.handleHistory)
mux.HandleFunc("POST /api/transfer", s.handleTransfer)
mux.HandleFunc("POST /api/deposit", s.handleDeposit)
mux.HandleFunc("POST /api/deposit/check", s.handleDepositCheck)
mux.HandleFunc("POST /api/withdraw", s.handleWithdraw)
s.routesLNURL(mux)
mux.HandleFunc("GET /api/games", s.handleGames)
mux.HandleFunc("POST /api/bet", s.handleBet)
mux.HandleFunc("POST /api/cashout", s.handleCashout)
@@ -148,6 +309,15 @@ func (s *server) routes() http.Handler {
mux.HandleFunc("POST /api/dev/faucet", s.handleFaucet)
}
mux.HandleFunc("GET /ws/{game}", s.handleWS)
mux.HandleFunc("GET /api/cluster", s.handleCluster)
mux.HandleFunc("GET /api/fees", s.handleFees)
mux.HandleFunc("GET /api/tournaments", s.handleTournaments)
mux.HandleFunc("GET /api/tournaments/{id}/leaderboard", s.handleLeaderboard)
mux.HandleFunc("POST /api/tournaments/{id}/enter", s.handleEnterTournament)
// Mounted only when ARCADE_ADMIN_TOKEN is set, so a default deployment
// has no admin surface at all.
s.routesAdmin(mux)
sub, err := fs.Sub(staticFiles, "static")
if err != nil {
@@ -180,16 +350,28 @@ func writeErr(w http.ResponseWriter, status int, msg string) {
writeJSON(w, status, map[string]string{"error": msg})
}
// SessionTTL bounds how long a token stays valid without use.
const SessionTTL = 24 * time.Hour
// session resolves the caller's public key from the Authorization header.
func (s *server) session(r *http.Request) (string, bool) {
token := r.Header.Get("Authorization")
if len(token) > 7 && token[:7] == "Bearer " {
token = token[7:]
token := bearer(r)
if token == "" {
return "", false
}
s.sessMu.RLock()
defer s.sessMu.RUnlock()
pk, ok := s.sessions[token]
return pk, ok
pk, err := s.rdb.Get(r.Context(), "qa:session:"+token).Result()
if err != nil {
return "", false
}
return pk, true
}
func bearer(r *http.Request) string {
token := r.Header.Get("Authorization")
if len(token) > 7 && strings.EqualFold(token[:7], "Bearer ") {
return token[7:]
}
return ""
}
// account resolves the caller to a ledger account id.
@@ -277,9 +459,10 @@ func (s *server) handleVerify(w http.ResponseWriter, r *http.Request) {
tokenBytes = seed.Bytes()
token := hex.EncodeToString(tokenBytes[:])
s.sessMu.Lock()
s.sessions[token] = req.Pubkey
s.sessMu.Unlock()
if err := s.rdb.Set(r.Context(), "qa:session:"+token, req.Pubkey, SessionTTL).Err(); err != nil {
writeErr(w, http.StatusInternalServerError, "could not store session")
return
}
bal, _ := s.ledger.Balance(r.Context(), accountID)
writeJSON(w, http.StatusOK, map[string]any{
@@ -348,10 +531,114 @@ func (s *server) handleTransfer(w http.ResponseWriter, r *http.Request) {
writeJSON(w, http.StatusOK, map[string]any{"balance_msat": bal})
}
// ───────── Lightning deposit/withdrawal ─────────
type depositRequest struct {
AmountSat int64 `json:"amount_sats"`
}
func (s *server) handleDeposit(w http.ResponseWriter, r *http.Request) {
if s.ln == nil {
writeErr(w, http.StatusServiceUnavailable, "lightning not configured")
return
}
acctID, _, ok := s.account(r)
if !ok {
writeErr(w, http.StatusUnauthorized, "sign in first")
return
}
var req depositRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil || req.AmountSat < 1 {
writeErr(w, http.StatusBadRequest, "amount_sats required (>=1)")
return
}
inv, err := s.ln.RequestDeposit(r.Context(), acctID, req.AmountSat*1000)
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
writeJSON(w, http.StatusOK, map[string]any{
"payment_hash": inv.PaymentHash,
"invoice": inv.Bolt11,
"amount_sats": inv.AmountMsat / 1000,
"expires_at": inv.ExpiresAt,
})
}
type depositCheckRequest struct {
PaymentHash string `json:"payment_hash"`
}
func (s *server) handleDepositCheck(w http.ResponseWriter, r *http.Request) {
if s.ln == nil {
writeErr(w, http.StatusServiceUnavailable, "lightning not configured")
return
}
var req depositCheckRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil || req.PaymentHash == "" {
writeErr(w, http.StatusBadRequest, "payment_hash required")
return
}
credited, err := s.ln.SettleDeposit(r.Context(), req.PaymentHash)
if err != nil {
writeJSON(w, http.StatusOK, map[string]any{"settled": false, "error": err.Error()})
return
}
writeJSON(w, http.StatusOK, map[string]any{
"settled": true,
"credited_msat": credited,
})
}
type withdrawRequest struct {
Bolt11 string `json:"bolt11"`
AmountSat int64 `json:"amount_sats"`
}
func (s *server) handleWithdraw(w http.ResponseWriter, r *http.Request) {
if s.ln == nil {
writeErr(w, http.StatusServiceUnavailable, "lightning not configured")
return
}
acctID, _, ok := s.account(r)
if !ok {
writeErr(w, http.StatusUnauthorized, "sign in first")
return
}
var req withdrawRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil || req.Bolt11 == "" || req.AmountSat < 1 {
writeErr(w, http.StatusBadRequest, "bolt11 and amount_sats required (>=1)")
return
}
id, err := s.ln.RequestWithdrawal(r.Context(), acctID, req.Bolt11, req.AmountSat*1000)
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
writeJSON(w, http.StatusOK, map[string]any{
"withdrawal_id": id,
"status": "queued",
})
}
func (s *server) handleGames(w http.ResponseWriter, r *http.Request) {
out := make([]room.Snapshot, 0, len(s.rooms))
// Serve the last frame each hub saw rather than the local room object:
// on an instance that does not lead a game, the local room is idle and
// would report a game that never starts.
out := make([]json.RawMessage, 0, len(games))
for _, g := range games {
out = append(out, s.rooms[g].Snapshot())
hub := s.hubs[g]
if frame, ok := hub.LastFrame(); ok {
out = append(out, json.RawMessage(frame))
continue
}
// Nothing seen yet — fall back to the local view, which is correct
// during the moment before the first frame arrives.
snap, err := json.Marshal(s.rooms[g].Snapshot())
if err != nil {
continue
}
out = append(out, json.RawMessage(snap))
}
writeJSON(w, http.StatusOK, map[string]any{"rooms": out})
}
@@ -362,6 +649,11 @@ func (s *server) handleBet(w http.ResponseWriter, r *http.Request) {
writeErr(w, http.StatusUnauthorized, "not signed in")
return
}
body, err := readBody(r)
if err != nil {
writeErr(w, http.StatusBadRequest, "could not read request")
return
}
var req struct {
Game string `json:"game"`
StakeMsat int64 `json:"stake_msat"`
@@ -370,7 +662,7 @@ func (s *server) handleBet(w http.ResponseWriter, r *http.Request) {
// Zero or absent means no target.
AutoCashOut float64 `json:"auto_cashout"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
if err := json.Unmarshal(body, &req); err != nil {
writeErr(w, http.StatusBadRequest, "malformed request")
return
}
@@ -379,6 +671,10 @@ func (s *server) handleBet(w http.ResponseWriter, r *http.Request) {
writeErr(w, http.StatusNotFound, "no such game")
return
}
// Only the instance driving this game holds the authoritative round.
if s.forwardToLeader(w, r, req.Game, body) {
return
}
// Convert the target to fixed-point at the boundary; everything past this
// point is integer arithmetic.
var target fixed.F
@@ -404,10 +700,15 @@ func (s *server) handleCashout(w http.ResponseWriter, r *http.Request) {
writeErr(w, http.StatusUnauthorized, "not signed in")
return
}
body, err := readBody(r)
if err != nil {
writeErr(w, http.StatusBadRequest, "could not read request")
return
}
var req struct {
Game string `json:"game"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
if err := json.Unmarshal(body, &req); err != nil {
writeErr(w, http.StatusBadRequest, "malformed request")
return
}
@@ -416,6 +717,9 @@ func (s *server) handleCashout(w http.ResponseWriter, r *http.Request) {
writeErr(w, http.StatusNotFound, "no such game")
return
}
if s.forwardToLeader(w, r, req.Game, body) {
return
}
at, err := rm.CashOut(id)
if err != nil {
writeErr(w, http.StatusBadRequest, err.Error())
@@ -481,10 +785,12 @@ func (s *server) handleScratchPlay(w http.ResponseWriter, r *http.Request) {
return
}
s.nonceMu.Lock()
s.scratchNonce++
nonce := s.scratchNonce
s.nonceMu.Unlock()
n, err := s.rdb.Incr(r.Context(), "qa:scratch:nonce").Result()
if err != nil {
writeErr(w, http.StatusServiceUnavailable, "could not allocate a nonce")
return
}
nonce := uint64(n)
server := fair.NewServerSeed()
outcome, proof := scratch.PlayFromRound(ticket, server, pk, nonce, req.StakeMsat)
@@ -526,6 +832,105 @@ func (s *server) handleScratchPlay(w http.ResponseWriter, r *http.Request) {
})
}
// handleTournaments lists what a player can currently join or watch.
func (s *server) handleTournaments(w http.ResponseWriter, r *http.Request) {
active, err := s.tournaments.Active(r.Context())
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
writeJSON(w, http.StatusOK, map[string]any{"tournaments": active})
}
func (s *server) handleLeaderboard(w http.ResponseWriter, r *http.Request) {
id, err := strconv.ParseInt(r.PathValue("id"), 10, 64)
if err != nil {
writeErr(w, http.StatusBadRequest, "bad tournament id")
return
}
board, err := s.tournaments.Leaderboard(r.Context(), id, 100)
if err != nil {
writeErr(w, http.StatusNotFound, err.Error())
return
}
writeJSON(w, http.StatusOK, map[string]any{"standings": board})
}
func (s *server) handleEnterTournament(w http.ResponseWriter, r *http.Request) {
account, _, ok := s.account(r)
if !ok {
writeErr(w, http.StatusUnauthorized, "not signed in")
return
}
id, err := strconv.ParseInt(r.PathValue("id"), 10, 64)
if err != nil {
writeErr(w, http.StatusBadRequest, "bad tournament id")
return
}
if err := s.tournaments.Enter(r.Context(), id, account); err != nil {
writeErr(w, http.StatusBadRequest, err.Error())
return
}
bal, _ := s.ledger.Balance(r.Context(), account)
writeJSON(w, http.StatusOK, map[string]any{"balance_msat": bal})
}
// handleFees publishes exactly what the operator takes. It is generated from
// the same schedule the code charges, so the published terms cannot drift from
// the behaviour.
func (s *server) handleFees(w http.ResponseWriter, r *http.Request) {
sch := fees.DefaultSchedule()
tickets := make([]map[string]any, 0, len(scratch.Catalog))
for _, t := range scratch.Catalog {
tickets = append(tickets, map[string]any{
"ticket": t.Name,
"game_rtp_percent": fmt.Sprintf("%.2f%%", float64(t.RTPBasisPoints())/100),
"effective_percent": fmt.Sprintf("%.2f%%",
float64(sch.EffectiveRTPBasisPoints(int64(t.RTPBasisPoints())))/100),
})
}
crashRTP := int64(10000 - sim.HouseEdgeBP)
writeJSON(w, http.StatusOK, map[string]any{
"schedule": sch.Describe(crashRTP),
"crash_games": map[string]string{
"game_rtp_percent": fmt.Sprintf("%.2f%%", float64(crashRTP)/100),
"effective_percent": fmt.Sprintf("%.2f%%",
float64(sch.EffectiveRTPBasisPoints(crashRTP))/100),
},
"scratch_tickets": tickets,
})
}
// handleCluster reports the instances currently serving and which of them
// drives each game. This is the operator's view of a cloned fleet.
func (s *server) handleCluster(w http.ResponseWriter, r *http.Request) {
members, err := s.node.Members(r.Context())
if err != nil {
writeErr(w, http.StatusServiceUnavailable, err.Error())
return
}
leaders := make(map[string]any, len(games))
for _, g := range games {
m, err := s.node.LeaderOf(r.Context(), g)
if err != nil {
continue
}
leaders[g] = map[string]any{
"instance": m.ID,
"hostname": m.Hostname,
"address": m.Address,
"is_me": m.ID == s.node.ID,
}
}
writeJSON(w, http.StatusOK, map[string]any{
"this_instance": map[string]string{
"id": s.node.ID, "hostname": s.node.Hostname, "address": s.node.Address,
},
"members": members,
"leaders": leaders,
})
}
// handleFaucet credits the caller from the bridge account. Development only.
func (s *server) handleFaucet(w http.ResponseWriter, r *http.Request) {
id, _, ok := s.account(r)
@@ -609,11 +1014,12 @@ func (s *server) handleVerifyRound(w http.ResponseWriter, r *http.Request) {
// handleWS streams round snapshots to a client.
func (s *server) handleWS(w http.ResponseWriter, r *http.Request) {
game := r.PathValue("game")
rm, ok := s.rooms[game]
hub, ok := s.hubs[game]
if !ok {
writeErr(w, http.StatusNotFound, "no such game")
return
}
rm := hub.room
// The server is LAN-only, so any origin on the local network is acceptable.
conn, err := websocket.Accept(w, r, &websocket.AcceptOptions{
@@ -625,22 +1031,32 @@ func (s *server) handleWS(w http.ResponseWriter, r *http.Request) {
defer conn.CloseNow()
ctx := r.Context()
updates, unsubscribe := rm.Subscribe()
// Frames come from the hub, which produces them when this instance leads
// the game and relays the leader's when it does not.
updates, unsubscribe := hub.Subscribe()
defer unsubscribe()
// Send the current state immediately so a joining phone is never blank.
if err := wsjson.Write(ctx, conn, rm.Snapshot()); err != nil {
first, err := json.Marshal(rm.Snapshot())
if err != nil {
return
}
if err := conn.Write(ctx, websocket.MessageText, first); err != nil {
return
}
// Frames arrive pre-serialised: the room marshals once per broadcast and
// every connection writes the same bytes. Marshalling per connection was
// the dominant cost under load.
for {
select {
case <-ctx.Done():
return
case snap, ok := <-updates:
case payload, ok := <-updates:
if !ok {
return
}
if err := wsjson.Write(ctx, conn, snap); err != nil {
if err := conn.Write(ctx, websocket.MessageText, payload); err != nil {
return
}
}

113
cmd/arcade/static/admin.css Normal file
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@@ -0,0 +1,113 @@
/* Operations console.
*
* Denser than the player interface on purpose: an operator is reading tables,
* not playing a game. Same palette, but amber is reserved for money the house
* holds and red for anything that needs a decision. */
body.admin { font-size: 13px; }
body.admin .filigree { opacity: 0.25; }
.wrap { max-width: 1400px; margin: 0 auto; padding: 14px 14px 60px; }
.livedot {
width: 7px; height: 7px; border-radius: 50%;
background: var(--green); margin-left: 10px;
box-shadow: 0 0 10px var(--green);
animation: pulse 2s ease-in-out infinite;
}
@keyframes pulse { 0%,100% { opacity: 1; } 50% { opacity: 0.25; } }
.livedot.stale { background: var(--red); box-shadow: 0 0 10px var(--red); }
/* Six tiles across on a wide screen, two on a phone. */
.tiles.ops { grid-template-columns: repeat(2, 1fr); }
@media (min-width: 700px) { .tiles.ops { grid-template-columns: repeat(3, 1fr); } }
@media (min-width: 1100px) { .tiles.ops { grid-template-columns: repeat(6, 1fr); } }
#tile-books.bad { border-color: var(--red); }
#tile-books.bad .tile-value { color: var(--red); }
.opsnav { display: flex; gap: 4px; margin: 14px 0 12px; flex-wrap: wrap; }
.opsnav button {
font-size: 11px; letter-spacing: 0.12em; text-transform: uppercase;
padding: 8px 14px; color: var(--green-dim);
}
.opsnav button.on {
color: var(--green); border-color: var(--green); background: #00291c;
}
.grid2 { display: grid; grid-template-columns: 1fr; gap: 12px; }
@media (min-width: 900px) { .grid2 { grid-template-columns: 1fr 1fr; } }
.chart.tall { height: 190px; }
/* ---------- data tables ---------- */
.tablewrap { overflow-x: auto; margin-top: 8px; }
table.data {
width: 100%; border-collapse: collapse; font-size: 11.5px;
font-variant-numeric: tabular-nums; white-space: nowrap;
}
table.data th {
text-align: left; padding: 6px 10px 6px 0;
font-size: 9px; letter-spacing: 0.16em; text-transform: uppercase;
color: var(--green-dim); font-weight: 400;
border-bottom: 1px solid var(--green-ghost);
position: sticky; top: 0; background: #00120c;
}
table.data td {
padding: 6px 10px 6px 0;
border-bottom: 1px solid #06231a;
color: var(--green);
}
table.data tr:hover td { background: #00ff9c0a; }
td.num { text-align: right; padding-right: 18px; }
td.pos { color: var(--amber); }
td.neg { color: var(--green-dim); }
td.dim { color: var(--green-dim); }
td.mono { font-size: 10px; color: var(--green-dim); }
.pill {
display: inline-block; padding: 2px 6px; border-radius: 2px; font-size: 9.5px;
letter-spacing: 0.1em; text-transform: uppercase;
border: 1px solid var(--green-ghost); color: var(--green-dim);
}
.pill.fee { color: var(--amber); border-color: #4a3300; }
.pill.payout { color: var(--magenta); border-color: #4a0f2c; }
.pill.void { color: var(--red); border-color: #4a1119; }
/* ---------- key/value grid ---------- */
.kvgrid {
display: grid; grid-template-columns: 1fr; gap: 1px;
background: var(--green-ghost); border: 1px solid var(--green-ghost);
margin-top: 8px;
}
@media (min-width: 700px) { .kvgrid { grid-template-columns: repeat(3, 1fr); } }
.kvgrid > div { background: #00120c; padding: 10px 12px; }
.kvgrid .k {
display: block; font-size: 9px; letter-spacing: 0.16em;
text-transform: uppercase; color: var(--green-dim); margin-bottom: 3px;
}
.kvgrid .v { font-size: 15px; color: var(--amber); font-weight: 700; }
/* ---------- risk flags ---------- */
.flags { display: flex; flex-direction: column; gap: 6px; margin-top: 6px; }
.flag {
display: flex; align-items: center; gap: 10px; padding: 10px 12px;
border: 1px solid var(--green-ghost); border-radius: 3px; background: #00120c;
}
.flag .n {
font-size: 19px; font-weight: 700; font-variant-numeric: tabular-nums;
min-width: 46px;
}
.flag .t { font-size: 12px; color: var(--green-dim); }
.flag.ok .n { color: var(--green); }
.flag.warn { border-color: #4a3300; }
.flag.warn .n { color: var(--amber); }
.flag.bad { border-color: var(--red); }
.flag.bad .n { color: var(--red); }
#player-filter { max-width: 340px; }

View File

@@ -0,0 +1,193 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="robots" content="noindex, nofollow">
<title>QA :: OPERATIONS</title>
<link rel="stylesheet" href="/style.css">
<link rel="stylesheet" href="/admin.css">
</head>
<body class="admin">
<svg class="filigree" aria-hidden="true">
<defs>
<pattern id="orn" width="60" height="52" patternUnits="userSpaceOnUse">
<g fill="none" stroke="currentColor" stroke-width="0.7">
<path d="M15 0 L45 0 L60 26 L45 52 L15 52 L0 26 Z"/>
<path d="M30 26 L60 26 M30 26 L15 0 M30 26 L15 52"/>
<circle cx="30" cy="26" r="1.6"/>
</g>
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#orn)"/>
</svg>
<!-- Gate. The token is held in memory only; it is never written to storage,
so closing the tab ends the session. -->
<section class="panel center" id="gate">
<h1>OPERATIONS</h1>
<p class="muted small">Restricted. Access is logged.</p>
<input id="token" type="password" placeholder="operator token" autocomplete="off">
<button class="primary" id="unlock">Authenticate</button>
<p class="fineprint" id="gate-msg"></p>
</section>
<div id="console" hidden>
<header class="topbar">
<div class="brand">QUANTUM<span>OPS</span></div>
<div class="livedot" id="livedot" title="auto-refreshing"></div>
<div class="balance">
<span class="label">house pot</span>
<span class="value" id="hdr-pot"></span>
</div>
</header>
<!-- Headline position -->
<section class="wrap">
<div class="tiles ops">
<div class="tile">
<span class="tile-label">house pot</span>
<span class="tile-value" id="k-pot"></span>
<span class="tile-sub">operator funds</span>
</div>
<div class="tile">
<span class="tile-label">owed to players</span>
<span class="tile-value" id="k-owed"></span>
<span class="tile-sub">liability</span>
</div>
<div class="tile">
<span class="tile-label">fees collected</span>
<span class="tile-value up" id="k-fees"></span>
<span class="tile-sub" id="k-fees-24h"></span>
</div>
<div class="tile">
<span class="tile-label">margin 24h</span>
<span class="tile-value" id="k-margin"></span>
<span class="tile-sub" id="k-volume"></span>
</div>
<div class="tile">
<span class="tile-label">players</span>
<span class="tile-value" id="k-players"></span>
<span class="tile-sub" id="k-active"></span>
</div>
<div class="tile" id="tile-books">
<span class="tile-label">books</span>
<span class="tile-value" id="k-books"></span>
<span class="tile-sub" id="k-conservation"></span>
</div>
</div>
<nav class="opsnav" id="opsnav">
<button class="on" data-panel="dash">Dashboard</button>
<button data-panel="players">Players</button>
<button data-panel="ledger">Ledger</button>
<button data-panel="rounds">Rounds</button>
<button data-panel="risk">Risk</button>
</nav>
<!-- DASHBOARD -->
<section class="opspanel" id="panel-dash">
<div class="grid2">
<div class="card">
<h2>Revenue, 30 days</h2>
<div class="chart tall" id="chart-revenue"></div>
</div>
<div class="card">
<h2>Stakes vs payouts</h2>
<div class="chart tall" id="chart-flow"></div>
</div>
</div>
<div class="card">
<h2>Fee schedule in force</h2>
<div id="fee-schedule" class="kvgrid"></div>
<p class="muted small">
Rendered from the same values the server charges. If this table is
wrong, the code is wrong — it is not a separate document.
</p>
</div>
</section>
<!-- PLAYERS -->
<section class="opspanel" id="panel-players" hidden>
<div class="card">
<h2>Accounts</h2>
<input id="player-filter" placeholder="filter by name or key" autocomplete="off">
<div class="tablewrap">
<table class="data" id="tbl-players">
<thead><tr>
<th>id</th><th>name</th><th>balance</th><th>bets</th>
<th>wagered</th><th>won</th><th>net</th><th>last seen</th>
</tr></thead>
<tbody></tbody>
</table>
</div>
</div>
</section>
<!-- LEDGER -->
<section class="opspanel" id="panel-ledger" hidden>
<div class="card">
<h2>Every posting</h2>
<p class="muted small">
Append-only. Rows are never modified or deleted; corrections appear
as compensating entries.
</p>
<div class="tablewrap">
<table class="data" id="tbl-ledger">
<thead><tr>
<th>id</th><th>kind</th><th>round</th><th>account</th>
<th>amount</th><th>before</th><th>after</th><th>when</th>
</tr></thead>
<tbody></tbody>
</table>
</div>
</div>
</section>
<!-- ROUNDS -->
<section class="opspanel" id="panel-rounds" hidden>
<div class="card">
<h2>Recent rounds</h2>
<p class="muted small">
Seeds appear only after settlement. There is no control here that
reveals a sealed seed or alters an outcome — that is what makes the
fairness proof worth anything.
</p>
<div class="tablewrap">
<table class="data" id="tbl-rounds">
<thead><tr>
<th>id</th><th>game</th><th>crash</th><th>players</th>
<th>staked</th><th>paid</th><th>fees</th><th>house</th><th>seed</th>
</tr></thead>
<tbody></tbody>
</table>
</div>
</div>
</section>
<!-- RISK -->
<section class="opspanel" id="panel-risk" hidden>
<div class="grid2">
<div class="card">
<h2>Attention</h2>
<div id="risk-flags" class="flags"></div>
</div>
<div class="card">
<h2>Largest net winners</h2>
<div class="tablewrap">
<table class="data" id="tbl-winners">
<thead><tr><th>account</th><th>name</th><th>net</th><th>bets</th></tr></thead>
<tbody></tbody>
</table>
</div>
</div>
</div>
</section>
</section>
</div>
<script type="module" src="/admin.js"></script>
</body>
</html>

317
cmd/arcade/static/admin.js Normal file
View File

@@ -0,0 +1,317 @@
/* Operations console.
*
* The token lives in memory only — never localStorage, never a cookie — so
* closing the tab ends the session and nothing is left on a shared machine.
*
* Every value here is read from the ledger. Nothing is computed twice: if a
* number looks wrong, the ledger is wrong, and that is the point of showing it. */
import * as charts from '/charts.js';
let token = null;
let timer = null;
const $ = (id) => document.getElementById(id);
/* Money is stored in millisatoshis. Operators think in sats. */
const sats = (msat) => Math.round((msat || 0) / 1000).toLocaleString();
const signed = (msat) => (msat > 0 ? '+' : '') + sats(msat);
function el(tag, attrs, ...children) {
const node = document.createElement(tag);
for (const [k, v] of Object.entries(attrs || {})) {
if (k === 'class') node.className = v;
else if (k === 'text') node.textContent = v;
else node.setAttribute(k, v);
}
for (const c of children) {
if (c == null) continue;
node.appendChild(typeof c === 'string' ? document.createTextNode(c) : c);
}
return node;
}
function clear(node) {
while (node.firstChild) node.removeChild(node.firstChild);
}
async function api(path) {
const res = await fetch(path, { headers: { Authorization: 'Bearer ' + token } });
if (!res.ok) throw new Error(`${res.status}`);
return res.json();
}
/* ---------------- gate ---------------- */
async function unlock() {
token = $('token').value.trim();
try {
await api('/admin/api/overview');
} catch (e) {
$('gate-msg').textContent =
e.message === '401' ? 'Rejected.' : 'Unavailable: ' + e.message;
token = null;
return;
}
$('gate').hidden = true;
$('console').hidden = false;
await refreshAll();
// Poll rather than stream: the console is read-only and a few seconds of
// staleness costs nothing, whereas another websocket per operator does.
timer = setInterval(refreshAll, 5000);
}
/* ---------------- refresh ---------------- */
async function refreshAll() {
try {
await Promise.all([loadOverview(), loadActivePanel()]);
$('livedot').classList.remove('stale');
} catch {
// A failed poll marks the display stale rather than blanking it: old
// numbers with a warning beat no numbers.
$('livedot').classList.add('stale');
}
}
async function loadOverview() {
const d = await api('/admin/api/overview');
$('hdr-pot').textContent = sats(d.house_pot_msat);
$('k-pot').textContent = sats(d.house_pot_msat);
$('k-owed').textContent = sats(d.owed_to_players);
$('k-fees').textContent = sats(d.fees_all_time_msat);
$('k-fees-24h').textContent = sats(d.fees_24h_msat) + ' in 24h';
const margin = $('k-margin');
margin.textContent = signed(d.gross_margin_24h);
margin.className = 'tile-value ' + (d.gross_margin_24h >= 0 ? 'up' : 'down');
$('k-volume').textContent = sats(d.wagered_24h_msat) + ' wagered';
$('k-players').textContent = d.players_total.toLocaleString();
$('k-active').textContent = d.players_active_24h + ' active 24h';
// The books check is the one number that must never be wrong.
const books = $('k-books');
books.textContent = d.books_balanced ? 'BALANCED' : 'IMBALANCE';
$('tile-books').classList.toggle('bad', !d.books_balanced);
$('k-conservation').textContent = d.books_balanced
? 'sums to zero'
: `off by ${d.conservation_msat} msat`;
}
function activePanel() {
const on = document.querySelector('.opsnav button.on');
return on ? on.dataset.panel : 'dash';
}
async function loadActivePanel() {
switch (activePanel()) {
case 'dash': return loadDashboard();
case 'players': return loadPlayers();
case 'ledger': return loadLedger();
case 'rounds': return loadRounds();
case 'risk': return loadRisk();
}
}
/* ---------------- dashboard ---------------- */
async function loadDashboard() {
const d = await api('/admin/api/revenue');
const days = d.daily || [];
charts.balanceChart($('chart-revenue'),
days.map((x) => ({ BalanceAfter: x.net_msat })));
// Stakes in against payouts out, as a simple two-series comparison.
charts.crashHistoryChart($('chart-flow'),
days.map((x) => Math.max(1, x.stakes_in_msat / Math.max(1, x.paid_out_msat))));
const grid = $('fee-schedule');
clear(grid);
const s = d.fee_schedule || {};
const rows = [
['rake', s.rake_percent],
['rounding unit', s.rounding_unit],
['minimum payout', s.minimum_payout],
['game rtp', s.game_rtp_percent],
['effective rtp', s.effective_rtp_percent],
['worst case rounding', s.worst_case_rounding_per_payout],
];
for (const [k, v] of rows) {
grid.appendChild(el('div', {},
el('span', { class: 'k', text: k }),
el('span', { class: 'v', text: v || '—' })));
}
}
/* ---------------- players ---------------- */
let playersCache = [];
async function loadPlayers() {
const d = await api('/admin/api/players');
playersCache = d.players || [];
renderPlayers();
}
function renderPlayers() {
const q = $('player-filter').value.trim().toLowerCase();
const body = $('tbl-players').querySelector('tbody');
clear(body);
for (const p of playersCache) {
if (q && !p.nickname.toLowerCase().includes(q) && !p.pubkey.includes(q)) continue;
const tr = el('tr', {});
tr.appendChild(el('td', { class: 'dim', text: String(p.id) }));
tr.appendChild(el('td', { text: p.nickname || '—' }));
tr.appendChild(el('td', { class: 'num pos', text: sats(p.balance_msat) }));
tr.appendChild(el('td', { class: 'num dim', text: String(p.bets) }));
tr.appendChild(el('td', { class: 'num', text: sats(p.wagered_msat) }));
tr.appendChild(el('td', { class: 'num', text: sats(p.won_msat) }));
tr.appendChild(el('td', {
class: 'num ' + (p.net_msat >= 0 ? 'pos' : 'neg'),
text: signed(p.net_msat),
}));
tr.appendChild(el('td', {
class: 'dim',
text: p.last_seen ? new Date(p.last_seen).toLocaleString() : '—',
}));
body.appendChild(tr);
}
}
/* ---------------- ledger ---------------- */
async function loadLedger() {
const d = await api('/admin/api/transactions');
const body = $('tbl-ledger').querySelector('tbody');
clear(body);
for (const e of d.transactions || []) {
const tr = el('tr', {});
tr.appendChild(el('td', { class: 'dim', text: String(e.id) }));
const cls = e.kind === 'operating_fee' ? 'pill fee'
: e.kind === 'payout' ? 'pill payout' : 'pill';
tr.appendChild(el('td', {}, el('span', { class: cls, text: e.kind })));
tr.appendChild(el('td', { class: 'dim', text: e.round_id ? String(e.round_id) : '—' }));
tr.appendChild(el('td', { text: e.nickname || String(e.account_id) }));
tr.appendChild(el('td', {
class: 'num ' + (e.amount_msat >= 0 ? 'pos' : 'neg'),
text: signed(e.amount_msat),
}));
tr.appendChild(el('td', { class: 'num dim', text: sats(e.balance_before) }));
tr.appendChild(el('td', { class: 'num', text: sats(e.balance_after) }));
tr.appendChild(el('td', { class: 'dim', text: new Date(e.created_at).toLocaleTimeString() }));
body.appendChild(tr);
}
}
/* ---------------- rounds ---------------- */
async function loadRounds() {
const d = await api('/admin/api/rounds');
const body = $('tbl-rounds').querySelector('tbody');
clear(body);
for (const r of d.rounds || []) {
const tr = el('tr', {});
tr.appendChild(el('td', { class: 'dim', text: String(r.id) }));
tr.appendChild(el('td', { text: r.game }));
const crash = r.crash_point
? (r.crash_point / 4294967296).toFixed(2) + '×'
: '—';
tr.appendChild(el('td', { class: 'num', text: crash }));
tr.appendChild(el('td', { class: 'num dim', text: String(r.players) }));
tr.appendChild(el('td', { class: 'num', text: sats(r.staked_msat) }));
tr.appendChild(el('td', { class: 'num', text: sats(r.paid_msat) }));
tr.appendChild(el('td', { class: 'num pos', text: sats(r.rake_msat) }));
tr.appendChild(el('td', {
class: 'num ' + (r.house_result_msat >= 0 ? 'pos' : 'neg'),
text: signed(r.house_result_msat),
}));
// The seed cell is the honest one: sealed until settlement, and there is
// no control that opens it early.
const seedCell = el('td', { class: 'mono' });
if (r.voided_at) {
seedCell.appendChild(el('span', { class: 'pill void', text: 'void' }));
} else if (r.server_seed) {
seedCell.textContent = r.server_seed.slice(0, 16) + '…';
} else {
seedCell.appendChild(el('span', { class: 'pill', text: 'sealed' }));
}
tr.appendChild(seedCell);
body.appendChild(tr);
}
}
/* ---------------- risk ---------------- */
async function loadRisk() {
const d = await api('/admin/api/risk');
const flags = $('risk-flags');
clear(flags);
const items = [
{
n: d.withdrawals_to_review, t: 'withdrawals awaiting your approval',
level: d.withdrawals_to_review > 0 ? 'warn' : 'ok',
},
{
n: d.pending_withdrawals, t: 'withdrawals queued or sending',
level: 'ok',
},
{
n: d.unresolved_rounds, t: 'rounds unresolved past the staleness window',
level: d.unresolved_rounds > 0 ? 'warn' : 'ok',
},
{
n: d.books_balanced ? 0 : d.conservation_msat,
t: d.books_balanced ? 'ledger imbalance — books sum to zero'
: 'LEDGER IMBALANCE — investigate immediately',
level: d.books_balanced ? 'ok' : 'bad',
},
];
for (const it of items) {
flags.appendChild(el('div', { class: 'flag ' + it.level },
el('span', { class: 'n', text: String(it.n) }),
el('span', { class: 't', text: it.t })));
}
const body = $('tbl-winners').querySelector('tbody');
clear(body);
for (const wnr of d.top_winners || []) {
const tr = el('tr', {});
tr.appendChild(el('td', { class: 'dim', text: String(wnr.account_id) }));
tr.appendChild(el('td', { text: wnr.nickname || '—' }));
tr.appendChild(el('td', { class: 'num pos', text: signed(wnr.net_msat) }));
tr.appendChild(el('td', { class: 'num dim', text: String(wnr.bets) }));
body.appendChild(tr);
}
}
/* ---------------- wiring ---------------- */
function selectPanel(name) {
document.querySelectorAll('.opsnav button').forEach((b) =>
b.classList.toggle('on', b.dataset.panel === name));
document.querySelectorAll('.opspanel').forEach((p) =>
(p.hidden = p.id !== 'panel-' + name));
loadActivePanel().catch(() => $('livedot').classList.add('stale'));
}
$('unlock').onclick = () => unlock();
$('token').onkeydown = (e) => { if (e.key === 'Enter') unlock(); };
$('player-filter').oninput = renderPlayers;
document.querySelectorAll('.opsnav button').forEach((b) =>
(b.onclick = () => selectPanel(b.dataset.panel)));
window.addEventListener('beforeunload', () => {
if (timer) clearInterval(timer);
token = null;
});

View File

@@ -1,7 +1,7 @@
/* Quantum Arcade client.
*
* Identity is an ed25519 keypair generated in the browser and kept in
* localStorage. There is no account to create and no password to lose.
* Identity is a keypair generated in the browser and kept in localStorage.
* There is no account to create and no password to lose.
*
* The verifier recomputes round outcomes locally with WebCrypto. It never asks
* the server whether a round was fair — it checks.
@@ -10,17 +10,54 @@
* Nothing that originates from another player (nicknames, keys) or from the
* server ever reaches innerHTML. */
import { Arcade3D } from '/scene3d.js';
import * as charts from '/charts.js';
import * as qr from '/qr.js';
const KEY_STORAGE = 'quantum-arcade-key';
const NAME_STORAGE = 'quantum-arcade-name';
const STATS_STORAGE = 'quantum-arcade-stats';
let keypair = null; // { publicKeyHex, privateKey (CryptoKey) }
let keypair = null;
let token = null;
let nickname = '';
let stake = 5000; // millisatoshis
let stake = 5000; // millisatoshis
let currentGame = 'rocket';
let socket = null;
let snapshot = null;
let myBet = null; // 'in' | 'out' | null
let myBet = null; // 'in' | 'out' | null
let scene = null;
let balanceMsat = 0;
/* Session statistics, kept client-side. The ledger remains the authority on
* money; this is only for the charts. */
const stats = loadStats();
function loadStats() {
try {
const raw = JSON.parse(localStorage.getItem(STATS_STORAGE) || '{}');
return {
crashes: raw.crashes || [], // crash points seen, for distribution
balances: raw.balances || [], // balance samples over time
wagered: raw.wagered || 0,
plays: raw.plays || 0,
wins: raw.wins || 0,
losses: raw.losses || 0,
best: raw.best || 0,
sessionStart: null, // set at sign-in, never persisted
};
} catch {
return { crashes: [], balances: [], wagered: 0, plays: 0,
wins: 0, losses: 0, best: 0, sessionStart: null };
}
}
function saveStats() {
// Cap the arrays so localStorage cannot grow without bound over a long night.
stats.crashes = stats.crashes.slice(-300);
stats.balances = stats.balances.slice(-300);
localStorage.setItem(STATS_STORAGE, JSON.stringify(stats));
}
const $ = (id) => document.getElementById(id);
const sats = (msat) => Math.round(msat / 1000).toLocaleString();
@@ -44,6 +81,11 @@ function clear(node) {
while (node.firstChild) node.removeChild(node.firstChild);
}
/* A short haptic tap. Phones only, and silently absent elsewhere. */
function buzz(ms) {
if (navigator.vibrate) navigator.vibrate(ms);
}
/* ---------------- identity ---------------- */
async function loadOrCreateKey() {
@@ -88,12 +130,20 @@ async function signIn() {
$('signin').hidden = true;
$('app').hidden = false;
$('tabs').hidden = false;
$('balance-wrap').hidden = false;
setBalance(res.balance_msat);
stats.sessionStart = res.balance_msat;
$('pubkey').textContent = keypair.publicKeyHex;
scene = new Arcade3D($('scene'));
scene.setGame(currentGame);
scene.start();
connect(currentGame);
loadScratch();
detectLightning();
startTour();
}
/* ---------------- api ---------------- */
@@ -102,8 +152,7 @@ async function api(method, path, body) {
const headers = { 'Content-Type': 'application/json' };
if (token) headers['Authorization'] = 'Bearer ' + token;
const res = await fetch(path, {
method,
headers,
method, headers,
body: body ? JSON.stringify(body) : undefined,
});
const data = await res.json().catch(() => ({}));
@@ -112,11 +161,17 @@ async function api(method, path, body) {
}
function setBalance(msat) {
balanceMsat = msat;
$('balance').textContent = sats(msat);
const last = stats.balances[stats.balances.length - 1];
if (last !== msat) {
stats.balances.push(msat);
saveStats();
}
}
/* Reads the auto cash-out box. Returns 0 when empty or invalid, which the
* server treats as "no target". */
/* ---------------- auto cash-out ---------------- */
function autoTarget() {
const v = parseFloat($('auto-target').value);
return Number.isFinite(v) && v > 1 ? v : 0;
@@ -132,45 +187,102 @@ function connect(game) {
if (socket) socket.close();
currentGame = game;
myBet = null;
if (scene) scene.setGame(game);
const proto = location.protocol === 'https:' ? 'wss' : 'ws';
socket = new WebSocket(`${proto}://${location.host}/ws/${game}`);
socket.onmessage = (ev) => onSnapshot(JSON.parse(ev.data));
socket.onclose = () => setTimeout(() => connect(currentGame), 1200);
}
/* The server sends a frame a few times a second; the multiplier curve is
* deterministic, so between frames the client computes it locally from the
* round's start time. This is why the animation is smooth without the server
* pushing sixty frames a second to every phone. */
const TICK_HZ = 60;
const ROUND_TICKS = 60 * TICK_HZ;
function multiplierAtTick(tick) {
if (tick <= 0) return 1;
if (tick >= ROUND_TICKS) tick = ROUND_TICKS - 1;
const remaining = 1 - tick / ROUND_TICKS;
return 1 / (remaining * remaining);
}
function localMultiplier() {
if (!snapshot || snapshot.state !== 'running' || !snapshot.started_unix_milli) {
return snapshot ? parseFloat(snapshot.multiplier) : 1;
}
const elapsedMs = Date.now() - snapshot.started_unix_milli;
return multiplierAtTick(Math.floor((elapsedMs / 1000) * TICK_HZ));
}
/* Runs every animation frame while a round is in flight, so the number and the
* 3D scene update at display rate rather than at network rate. */
function interpolate() {
if (!snapshot || snapshot.state !== 'running') return;
const m = localMultiplier();
$('multiplier').textContent = m.toFixed(2) + '×';
if (scene) scene.setState(Math.log(Math.max(1, m)) / Math.log(25), false);
if (myBet === 'in') {
$('action').textContent = `Cash out ${sats(stake * m)}`;
}
requestAnimationFrame(interpolate);
}
function onSnapshot(s) {
const roundChanged = !snapshot || snapshot.round_id !== s.round_id;
const wasRunning = snapshot && snapshot.state === 'running';
const wasSettled = snapshot && snapshot.state === 'settled';
snapshot = s;
if (roundChanged) myBet = null;
const mult = $('multiplier');
mult.textContent = parseFloat(s.multiplier).toFixed(2) + '×';
const current = parseFloat(s.multiplier);
mult.textContent = current.toFixed(2) + '×';
mult.className = 'multiplier';
$('commitment').textContent = s.commitment || '—';
$('revealed').textContent = s.server_seed || 'sealed until the round ends';
// Counts come from the server aggregate: the player list in each frame is
// only the leaderboard, capped so a large room stays cheap to broadcast.
$('potline').textContent = s.player_count
? `${s.player_count} in · ${sats(s.pot_msat)} sats at stake` +
(s.cashed_out_count ? ` · ${s.cashed_out_count} out` : '')
: 'no bets yet';
// Drive the 3D scene. Progress is log-scaled so the early climb is visible
// and the tail does not saturate instantly.
if (scene) {
scene.setState(Math.log(Math.max(1, current)) / Math.log(25),
s.state === 'settled');
}
const action = $('action');
const hint = $('hint');
switch (s.state) {
case 'betting_open':
$('state').textContent = `betting closes in ${Math.max(0, s.next_phase_in_seconds).toFixed(0)}s`;
$('state').textContent =
`betting closes in ${Math.max(0, s.next_phase_in_seconds).toFixed(0)}s`;
action.textContent = myBet
? (autoTarget() ? `In — auto out at ${autoTarget().toFixed(2)}×` : 'In — good luck')
: 'Place bet';
action.className = 'primary big';
action.disabled = !!myBet;
break;
case 'locked':
$('state').textContent = 'launching';
action.textContent = 'Launching…';
action.disabled = true;
break;
case 'running':
case 'running': {
$('state').textContent = 'in flight';
if (!wasRunning) requestAnimationFrame(interpolate);
if (myBet === 'in') {
const payout = stake * parseFloat(s.multiplier);
const payout = stake * current;
action.textContent = `Cash out ${sats(payout)}`;
action.className = 'primary big cashout';
action.disabled = false;
@@ -180,21 +292,77 @@ function onSnapshot(s) {
action.disabled = true;
}
break;
case 'settled':
if (s.crash_point) mult.textContent = parseFloat(s.crash_point).toFixed(2) + '×';
}
case 'settled': {
const crash = s.crash_point ? parseFloat(s.crash_point) : current;
mult.textContent = crash.toFixed(2) + '×';
mult.className = myBet === 'out' ? 'multiplier won' : 'multiplier crashed';
$('state').textContent =
`crashed — next round in ${Math.max(0, s.next_phase_in_seconds).toFixed(0)}s`;
action.textContent = 'Next round';
action.textContent = 'Bet again';
action.className = 'primary big';
action.disabled = true;
if (myBet === 'in') { hint.textContent = 'Rode it too far.'; hint.className = 'hint bad'; }
action.disabled = false;
// Record the round once, on the transition into settled.
if (!wasSettled && s.crash_point) {
stats.crashes.push(crash);
if (myBet === 'in') {
stats.losses++;
// Near-miss psychology: show how close they were
const autoTarget = parseFloat($('auto-target').value || '0');
if (autoTarget > 1 && crash > 1.0 && crash < autoTarget) {
hint.innerHTML = `Almost! Crashed at ${crash.toFixed(2)}× — you were ${((autoTarget - crash) * 100).toFixed(0)}% away from ${autoTarget.toFixed(2)}×.`;
hint.className = 'hint near-miss';
} else {
hint.textContent = crash < 1.5 ? 'Brutal — early crash.' : crash < 3 ? 'Rode it too far.' : 'So close to a monster.';
hint.className = 'hint bad';
}
stats.streak = 0;
buzz(120);
} else if (myBet === 'out') {
stats.wins++;
stats.streak = (stats.streak || 0) + 1;
const payout = Math.round(stake * crash / 1000);
hint.textContent = stats.streak >= 5
? `🔥 ${stats.streak} IN A ROW! +${sats(payout * 1000)} sats`
: stats.streak >= 3
? `On fire! ${stats.streak} wins straight. +${sats(payout * 1000)} sats`
: `Won +${sats(payout * 1000)} sats at ${crash.toFixed(2)}×`;
hint.className = 'hint good';
if (stats.streak >= 3) buzz([20, 30, 20, 30, 40]);
else buzz([30, 40, 30]);
// Auto-increment stake on hot streak
if (stats.streak >= 3 && stake < 25000) {
const newStake = stake * 2;
setStake(newStake);
hint.textContent += ' • Stake doubled!';
}
}
if (!stats.best || crash > stats.best) stats.best = crash;
saveStats();
renderStrip();
refreshBalance();
}
// Pre-fill for instant re-bet: auto-bet on next round
if (!wasSettled && myBet === 'out') {
action.classList.add('pulse');
}
break;
}
}
renderPlayers(s.players);
draw(s);
if (s.state === 'running') tone(parseFloat(s.multiplier));
}
/* The recent-rounds strip under the stage. */
function renderStrip() {
const wrap = $('strip');
clear(wrap);
for (const c of stats.crashes.slice(-24).reverse()) {
const cls = c >= 10 ? 'pip high' : c >= 2 ? 'pip mid' : 'pip';
wrap.appendChild(el('span', { class: cls, text: c.toFixed(2) + '×' }));
}
}
function renderPlayers(players) {
@@ -210,25 +378,45 @@ function renderPlayers(players) {
}
}
async function refreshBalance() {
try {
const b = await api('GET', '/api/balance');
setBalance(b.balance_msat);
} catch { /* a failed refresh is cosmetic; the ledger is still correct */ }
}
async function onAction() {
const hint = $('hint');
hint.textContent = '';
hint.className = 'hint';
try {
if (snapshot.state === 'betting_open' && !myBet) {
if (!(await confirmRealMoney(`Bet ${sats(stake)} sats?`,
'Rounds are played with real satoshis. If the game crashes before ' +
'you cash out, the stake is lost.'))) {
return;
}
const r = await api('POST', '/api/bet', {
game: currentGame, stake_msat: stake, nickname,
auto_cashout: autoTarget(),
});
setBalance(r.balance_msat);
stats.wagered += stake;
stats.plays++;
saveStats();
myBet = 'in';
buzz(20);
} else if (snapshot.state === 'running' && myBet === 'in') {
const r = await api('POST', '/api/cashout', { game: currentGame });
myBet = 'out';
hint.textContent = `Out at ${parseFloat(r.cashed_out_at).toFixed(2)}× — paid at settlement.`;
const at = parseFloat(r.cashed_out_at);
const won = stake * at;
if (won > stats.best) stats.best = won;
saveStats();
hint.textContent = `Out at ${at.toFixed(2)}× — paid at settlement.`;
hint.className = 'hint good';
const b = await api('GET', '/api/balance');
setBalance(b.balance_msat);
buzz([25, 30, 25]);
refreshBalance();
}
} catch (e) {
hint.textContent = e.message;
@@ -236,131 +424,7 @@ async function onAction() {
}
}
/* ---------------- rendering ----------------
* Each game draws the same climb differently: a rocket fighting gravity, a
* craft spiralling inward, or a tower stacking upward. */
const canvas = $('canvas');
const ctx = canvas.getContext('2d');
let stars = [];
function sizeCanvas() {
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = canvas.clientWidth * dpr;
canvas.height = canvas.clientHeight * dpr;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
stars = Array.from({ length: 70 }, () => ({
x: Math.random(), y: Math.random(), r: Math.random() * 1.4 + 0.3,
}));
}
window.addEventListener('resize', sizeCanvas);
function draw(s) {
const w = canvas.clientWidth, h = canvas.clientHeight;
if (!w || !h) return;
ctx.clearRect(0, 0, w, h);
const m = parseFloat(s.multiplier) || 1;
const crashed = s.state === 'settled';
const progress = Math.min(1, Math.log(m) / Math.log(12));
// Scrolling grid: a horizon that rushes past as the multiplier climbs.
ctx.strokeStyle = '#0a7a5233';
ctx.lineWidth = 1;
const spacing = 34;
const offset = (progress * 260) % spacing;
for (let x = 0; x <= w; x += spacing) {
ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, h); ctx.stroke();
}
for (let y = -spacing + offset; y <= h; y += spacing) {
ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(w, y); ctx.stroke();
}
// Sparse drifting particles, phosphor green.
ctx.fillStyle = '#00ff9c';
for (const st of stars) {
const y = (st.y + progress * 0.9) % 1;
ctx.globalAlpha = 0.12 + st.r * 0.18;
ctx.fillRect(st.x * w, y * h, st.r, st.r);
}
ctx.globalAlpha = 1;
if (currentGame === 'orbital') drawOrbital(w, h, progress, crashed);
else if (currentGame === 'tower') drawTower(w, h, progress, crashed);
else drawRocket(w, h, progress, crashed);
}
function drawRocket(w, h, p, crashed) {
const x = w * 0.5;
const y = h * (0.88 - p * 0.66);
const accent = crashed ? '#ff3355' : '#00ff9c';
// Exhaust plume: longer and more agitated as the climb steepens.
const plume = 26 + p * 60;
const g = ctx.createLinearGradient(x, y, x, y + plume);
g.addColorStop(0, crashed ? '#ff3355aa' : '#00ff9ccc');
g.addColorStop(1, '#00ff9c00');
ctx.fillStyle = g;
ctx.beginPath();
ctx.moveTo(x - 7, y + 8);
ctx.lineTo(x + 7, y + 8);
ctx.lineTo(x + (Math.random() - 0.5) * 8, y + plume);
ctx.closePath();
ctx.fill();
ctx.fillStyle = accent;
ctx.beginPath();
ctx.moveTo(x, y - 18);
ctx.lineTo(x + 9, y + 10);
ctx.lineTo(x - 9, y + 10);
ctx.closePath();
ctx.fill();
if (crashed) {
ctx.strokeStyle = '#ff335588';
ctx.lineWidth = 2;
for (let i = 0; i < 9; i++) {
const a = (i / 9) * Math.PI * 2;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + Math.cos(a) * 34, y + Math.sin(a) * 34);
ctx.stroke();
}
}
}
function drawOrbital(w, h, p, crashed) {
const cx = w / 2, cy = h / 2;
const planet = Math.min(w, h) * 0.16;
ctx.fillStyle = '#00291c';
ctx.beginPath(); ctx.arc(cx, cy, planet, 0, Math.PI * 2); ctx.fill();
const orbit = planet + 12 + (1 - p) * Math.min(w, h) * 0.26;
ctx.strokeStyle = crashed ? '#ff335555' : '#00ff9c55';
ctx.lineWidth = 1;
ctx.beginPath(); ctx.arc(cx, cy, orbit, 0, Math.PI * 2); ctx.stroke();
const a = p * Math.PI * 9;
const x = cx + Math.cos(a) * orbit, y = cy + Math.sin(a) * orbit;
ctx.fillStyle = crashed ? '#ff3355' : '#00ff9c';
ctx.beginPath(); ctx.arc(x, y, 5, 0, Math.PI * 2); ctx.fill();
}
function drawTower(w, h, p, crashed) {
const blocks = Math.floor(p * 16) + 1;
const bw = w * 0.28, bh = h * 0.05;
for (let i = 0; i < blocks; i++) {
const sway = Math.sin(i * 0.7 + p * 6) * (i / blocks) * 22 * (crashed ? 3 : 1);
const y = h * 0.9 - (i + 1) * bh;
ctx.fillStyle = i === blocks - 1
? (crashed ? '#ff3355' : '#00ff9c')
: `hsl(${160 - i} 90% ${12 + i}%)`;
ctx.fillRect(w / 2 - bw / 2 + sway, y, bw, bh - 2);
}
}
/* ---------------- ambient sound ----------------
* Synthesised, so it never loops and ships no audio files. */
/* ---------------- ambient sound ---------------- */
let audio = null;
@@ -391,23 +455,6 @@ function toggleSound() {
$('sound-toggle').classList.add('on');
}
let lastTone = 0;
function tone(mult) {
if (!audio) return;
const now = audio.currentTime;
if (now - lastTone < 0.28) return;
lastTone = now;
const o = audio.createOscillator();
const g = audio.createGain();
o.type = 'triangle';
o.frequency.value = 220 * Math.min(4, mult);
g.gain.setValueAtTime(0.0001, now);
g.gain.exponentialRampToValueAtTime(0.03, now + 0.02);
g.gain.exponentialRampToValueAtTime(0.0001, now + 0.25);
o.connect(g).connect(audio.destination);
o.start(now); o.stop(now + 0.3);
}
/* ---------------- scratch tickets ---------------- */
const SYMBOLS = ['✦', '◈', '⬡', '✧', '◉', '⟡'];
@@ -426,7 +473,7 @@ async function loadScratch() {
const result = el('div', { class: 'result' });
const button = el('button', { class: 'primary', text: `Scratch for ${sats(stake)} sats` });
button.dataset.play = t.id;
button.onclick = () => playScratch(t, grid, result);
button.onclick = () => playScratch(t, grid, result, button);
const table = el('table', { class: 'odds' },
el('tr', {},
@@ -454,9 +501,10 @@ async function loadScratch() {
}
}
async function playScratch(t, grid, result) {
async function playScratch(t, grid, result, button) {
result.textContent = '';
result.className = 'result';
button.disabled = true;
[...grid.children].forEach((c) => { c.className = 'cell'; c.textContent = '?'; });
let out;
@@ -464,11 +512,16 @@ async function playScratch(t, grid, result) {
out = await api('POST', '/api/scratch/play', { ticket_id: t.id, stake_msat: stake });
} catch (e) {
result.textContent = e.message;
button.disabled = false;
return;
}
setBalance(out.balance_msat);
stats.wagered += stake;
stats.plays++;
if (out.outcome.payout_msat > stats.best) stats.best = out.outcome.payout_msat;
if (out.outcome.payout_msat > 0) stats.wins++; else stats.losses++;
saveStats();
// Reveal cells one at a time — the outcome is already fixed, this is pacing.
const cells = out.outcome.cells;
const counts = {};
cells.forEach((c) => (counts[c] = (counts[c] || 0) + 1));
@@ -479,17 +532,323 @@ async function playScratch(t, grid, result) {
const cell = grid.children[i];
cell.textContent = SYMBOLS[sym];
cell.className = 'cell revealed' + (String(sym) === winner ? ' hit' : '');
buzz(8);
if (i === cells.length - 1) {
const won = out.outcome.payout_msat > 0;
result.className = 'result' + (won ? ' win' : '');
result.textContent = won
? `${out.outcome.tier_name}${sats(out.outcome.payout_msat)} sats`
: 'No win this time';
if (won) buzz([40, 50, 40]);
button.disabled = false;
}
}, i * 130);
}, i * 120);
});
}
/* ---------------- portfolio ---------------- */
function renderPortfolio() {
$('t-balance').textContent = sats(balanceMsat);
charts.sparkline($('spark-balance'), stats.balances.slice(-40));
const delta = stats.sessionStart == null ? 0 : balanceMsat - stats.sessionStart;
const sess = $('t-session');
sess.textContent = (delta >= 0 ? '+' : '') + sats(delta);
sess.className = 'tile-value ' + (delta > 0 ? 'up' : delta < 0 ? 'down' : '');
$('t-wagered').textContent = sats(stats.wagered);
$('t-plays').textContent = `${stats.plays} play${stats.plays === 1 ? '' : 's'}`;
$('t-best').textContent = sats(stats.best);
charts.balanceChart($('chart-balance'),
stats.balances.map((b) => ({ BalanceAfter: b })));
charts.winLossDonut($('chart-donut'), stats.wins, stats.losses);
charts.distributionChart($('chart-dist'), stats.crashes);
charts.crashHistoryChart($('chart-history'), stats.crashes);
const total = stats.wins + stats.losses;
$('donut-note').textContent = total
? `${stats.wins} cashed out, ${stats.losses} rode into the crash, across ${total} rounds.`
: '';
}
/* ---------------- lightning ----------------
*
* The deposit and withdraw cards stay hidden unless the server reports a node,
* so a play-money deployment does not advertise a deposit it cannot honour. */
let depositHash = null;
let depositPoll = null;
async function detectLightning() {
try {
// A zero-amount request is rejected either way; what distinguishes the two
// cases is whether the server says "not configured" or "bad amount".
const res = await fetch('/api/deposit', {
method: 'POST',
headers: { 'Content-Type': 'application/json',
Authorization: 'Bearer ' + token },
body: JSON.stringify({ amount_sats: 0 }),
});
const data = await res.json().catch(() => ({}));
const configured = !(data.error || '').includes('lightning not configured');
$('card-deposit').hidden = !configured;
$('card-withdraw').hidden = !configured;
} catch {
$('card-deposit').hidden = true;
$('card-withdraw').hidden = true;
}
}
async function createDeposit() {
const hint = $('dep-hint');
hint.textContent = '';
hint.className = 'hint';
const amount = Math.floor(Number($('dep-amt').value));
if (!Number.isFinite(amount) || amount < 1) {
hint.textContent = 'Enter an amount in sats.';
hint.className = 'hint bad';
return;
}
let res;
try {
res = await api('POST', '/api/deposit', { amount_sats: amount });
} catch (e) {
hint.textContent = e.message;
hint.className = 'hint bad';
return;
}
depositHash = res.payment_hash;
$('dep-bolt11').textContent = res.invoice;
$('dep-invoice').hidden = false;
const wrap = $('dep-qr');
clear(wrap);
// Uppercase for the QR: bech32 is case-insensitive and uppercase encodes far
// more densely, which keeps the symbol scannable on a phone screen.
const matrix = qr.encode(res.invoice.toUpperCase());
if (matrix) {
wrap.appendChild(qr.render(matrix));
} else {
wrap.textContent = 'Invoice too long to show as a code — copy it instead.';
}
$('dep-status').textContent = 'Waiting for payment…';
startDepositPolling();
}
/* Poll for settlement. The server confirms with the node before crediting, so
* this cannot be used to claim a payment that never arrived. */
function startDepositPolling() {
if (depositPoll) clearInterval(depositPoll);
let attempts = 0;
depositPoll = setInterval(async () => {
if (!depositHash || ++attempts > 120) { // give up after ~10 minutes
clearInterval(depositPoll);
depositPoll = null;
return;
}
try {
const res = await api('POST', '/api/deposit/check',
{ payment_hash: depositHash });
if (res.credited_msat > 0 || res.settled) {
clearInterval(depositPoll);
depositPoll = null;
depositHash = null;
$('dep-status').textContent = 'Paid. Balance updated.';
$('dep-invoice').hidden = true;
buzz([40, 50, 40]);
await refreshBalance();
loadHistory();
}
} catch {
// Not settled yet is the normal case and arrives as an error; keep
// waiting rather than treating it as a failure.
}
}, 5000);
}
/* Cash out by showing a code the player's wallet pulls from. The invoice-paste
* path stays available for wallets that cannot scan LNURL, but it is folded
* away because it is the step most people give up on. */
async function withdrawByCode() {
const hint = $('wd-hint');
hint.textContent = '';
hint.className = 'hint';
let amount = Math.floor(Number($('wd-amt').value));
if (!Number.isFinite(amount) || amount < 1) {
hint.textContent = 'Pick an amount first.';
hint.className = 'hint bad';
return;
}
if (!(await confirmRealMoney(`Cash out ${amount.toLocaleString()} sats?`,
'This sends real satoshis to your wallet and removes them from your ' +
'arcade balance.'))) {
return;
}
let res;
try {
res = await api('POST', '/api/withdraw/code', { amount_sats: amount });
} catch (e) {
hint.textContent = e.message;
hint.className = 'hint bad';
return;
}
setBalance(res.balance_msat);
const wrap = $('wd-qr');
clear(wrap);
const matrix = qr.encode(res.lnurl);
if (matrix) {
wrap.appendChild(qr.render(matrix, { foreground: '#ffb000' }));
} else {
wrap.textContent = 'Could not render the code — copy it instead.';
}
$('wd-code').hidden = false;
$('wd-copy').dataset.code = res.lnurl;
$('wd-expiry').textContent =
`Scan within ${Math.round(res.expires_in / 60)} minutes. ` +
'If you do not, the sats come back to your balance.';
hint.className = 'hint good';
hint.textContent = 'Scan with your Lightning wallet.';
loadHistory();
}
/* The manual path, for wallets without LNURL support. */
async function withdrawToInvoice() {
const hint = $('wd-hint');
hint.textContent = '';
hint.className = 'hint';
const bolt11 = $('wd-bolt11').value.trim();
const amount = Math.floor(Number($('wd-amt').value));
if (!bolt11.toLowerCase().startsWith('ln')) {
hint.textContent = 'That does not look like a Lightning invoice.';
hint.className = 'hint bad';
return;
}
if (!Number.isFinite(amount) || amount < 1) {
hint.textContent = 'Enter the amount the invoice is for.';
hint.className = 'hint bad';
return;
}
if (!(await confirmRealMoney(`Send ${amount.toLocaleString()} sats?`,
'This pays the invoice you pasted with real satoshis.'))) {
return;
}
try {
const res = await api('POST', '/api/withdraw', { bolt11, amount_sats: amount });
hint.className = 'hint good';
hint.textContent = res.status === 'needs_approval'
? 'Queued for approval — large cash-outs are reviewed.'
: 'Queued. It should arrive within about fifteen seconds.';
$('wd-bolt11').value = '';
await refreshBalance();
loadHistory();
} catch (e) {
hint.textContent = e.message;
hint.className = 'hint bad';
}
}
/* ---------------- real-money confirmation ----------------
*
* Shown once, the first time a player moves real value. The interface is
* deliberately frictionless, and the one thing worth a moment of friction is
* someone not registering that the sats are real. */
const CONFIRMED_KEY = 'quantum-arcade-understands-real-money';
function confirmRealMoney(title, body) {
if (localStorage.getItem(CONFIRMED_KEY) === '1') return Promise.resolve(true);
return new Promise((resolve) => {
const overlay = $('tour');
overlay.classList.add('confirm');
overlay.hidden = false;
$('tour-step').textContent = 'Real satoshis';
$('tour-title').textContent = title;
$('tour-body').textContent = body;
clear($('tour-dots'));
$('tour-next').textContent = 'I understand';
$('tour-skip').textContent = 'Cancel';
const finish = (ok) => {
overlay.hidden = true;
overlay.classList.remove('confirm');
$('tour-skip').textContent = 'Skip';
if (ok) localStorage.setItem(CONFIRMED_KEY, '1');
resolve(ok);
};
$('tour-next').onclick = () => finish(true);
$('tour-skip').onclick = () => finish(false);
});
}
/* ---------------- first-run walkthrough ---------------- */
const TOUR_KEY = 'quantum-arcade-tour-done';
const TOUR = [
{
title: 'You are already signed in',
body: 'No account, no password. This device made a key that is your ' +
'identity. Keep the device, keep the balance.',
},
{
title: 'Bet, then get out',
body: 'The number climbs. Tap Cash out before it crashes and you keep ' +
'the multiple. Wait too long and the stake is gone.',
},
{
title: 'Nobody can rig it',
body: 'The result is sealed before betting opens and mixed with every ' +
'player\'s key. Tap Verify after any round to check it yourself.',
},
];
function startTour() {
if (localStorage.getItem(TOUR_KEY) === '1') return;
let i = 0;
const overlay = $('tour');
overlay.hidden = false;
const render = () => {
const step = TOUR[i];
$('tour-step').textContent = `Step ${i + 1} of ${TOUR.length}`;
$('tour-title').textContent = step.title;
$('tour-body').textContent = step.body;
$('tour-next').textContent = i === TOUR.length - 1 ? 'Play' : 'Got it';
const dots = $('tour-dots');
clear(dots);
TOUR.forEach((_, n) => dots.appendChild(el('span', { class: n === i ? 'on' : '' })));
};
const finish = () => {
overlay.hidden = true;
localStorage.setItem(TOUR_KEY, '1');
};
$('tour-next').onclick = () => {
if (++i >= TOUR.length) finish();
else render();
};
$('tour-skip').onclick = finish;
render();
}
/* ---------------- wallet ---------------- */
async function loadHistory() {
@@ -524,8 +883,7 @@ async function sendSats() {
}
}
/* ---------------- verifier ----------------
* Recomputed here, in the browser, from published values only. */
/* ---------------- verifier ---------------- */
async function sha256(bytes) {
return new Uint8Array(await crypto.subtle.digest('SHA-256', bytes));
@@ -613,7 +971,11 @@ function selectTab(view) {
t.classList.toggle('active', t.dataset.view === view));
document.querySelectorAll('.view').forEach((v) =>
(v.hidden = v.id !== 'view-' + view));
// The 3D loop only runs while its view is visible.
if (scene) { if (view === 'crash') scene.start(); else scene.stop(); }
if (view === 'wallet') loadHistory();
if (view === 'portfolio') renderPortfolio();
}
function setStake(v) {
@@ -626,7 +988,6 @@ function setStake(v) {
}
async function init() {
sizeCanvas();
keypair = await loadOrCreateKey();
$('keynote').textContent = 'your key: ' + keypair.publicKeyHex.slice(0, 16) + '…';
$('nickname').value = localStorage.getItem(NAME_STORAGE) || '';
@@ -644,8 +1005,50 @@ async function init() {
(t.onclick = () => selectTab(t.dataset.view)));
document.querySelectorAll('.chip').forEach((c) =>
(c.onclick = () => setStake(Number(c.dataset.stake))));
$('auto-target').oninput = refreshAutoRow;
$('do-deposit').onclick = createDeposit;
$('do-withdraw').onclick = withdrawByCode;
$('do-withdraw-manual').onclick = withdrawToInvoice;
$('wd-copy').onclick = (e) =>
navigator.clipboard.writeText(e.currentTarget.dataset.code || '');
document.querySelectorAll('[data-wd]').forEach((b) => {
b.onclick = () => {
$('wd-amt').value = b.dataset.wd === 'all'
? Math.floor(balanceMsat / 1000)
: b.dataset.wd;
};
});
$('dep-copy').onclick = () =>
navigator.clipboard.writeText($('dep-bolt11').textContent);
$('dep-check').onclick = async () => {
if (!depositHash) return;
try {
const res = await api('POST', '/api/deposit/check',
{ payment_hash: depositHash });
if (res.credited_msat > 0 || res.settled) {
$('dep-status').textContent = 'Paid. Balance updated.';
$('dep-invoice').hidden = true;
depositHash = null;
await refreshBalance();
} else {
$('dep-status').textContent = 'Not settled yet — still waiting.';
}
} catch (e) {
$('dep-status').textContent = e.message;
}
};
document.querySelectorAll('[data-dep]').forEach((b) => {
b.onclick = () => { $('dep-amt').value = b.dataset.dep; };
});
document.querySelectorAll('[data-auto]').forEach((b) => {
b.onclick = () => {
$('auto-target').value = b.dataset.auto;
refreshAutoRow();
};
});
const pick = $('gamepick');
[['rocket', 'Rocket'], ['orbital', 'Orbital'], ['tower', 'Tower']].forEach(([id, label]) => {
const b = el('button', { text: label, class: id === currentGame ? 'on' : '' });
@@ -658,6 +1061,7 @@ async function init() {
});
setStake(stake);
renderStrip();
}
init();

274
cmd/arcade/static/charts.js Normal file
View File

@@ -0,0 +1,274 @@
/* Quantum Arcade — charts.
*
* Hand-built SVG rather than a charting library. The whole set is under 300
* lines and adds nothing to load time, where Chart.js would cost more than the
* 3D engine. Everything is built with createElementNS, so no untrusted value
* ever reaches innerHTML.
*
* Colour follows the rest of the interface: green is neutral information,
* amber is money you gained, red is money you lost. Nothing is coloured
* decoratively. */
const NS = 'http://www.w3.org/2000/svg';
const GREEN = '#00ff9c';
const GREEN_DIM = '#0a7a52';
const AMBER = '#ffb000';
const RED = '#ff3355';
const MAGENTA = '#ff2e88';
function svg(tag, attrs) {
const el = document.createElementNS(NS, tag);
for (const [k, v] of Object.entries(attrs || {})) el.setAttribute(k, v);
return el;
}
function clear(node) {
while (node.firstChild) node.removeChild(node.firstChild);
}
/* Charts scale to their container: the viewBox is fixed and CSS handles the
* rest, so one implementation serves phone and desktop. */
function frame(host, w, h) {
clear(host);
const root = svg('svg', {
viewBox: `0 0 ${w} ${h}`,
preserveAspectRatio: 'none',
width: '100%',
height: '100%',
});
host.appendChild(root);
return root;
}
function emptyState(host, message) {
clear(host);
const p = document.createElement('p');
p.className = 'muted small chart-empty';
p.textContent = message;
host.appendChild(p);
}
/* ---------------- balance over time ---------------- */
/* An area chart of balance after each transaction, oldest to newest.
* The fill is split at the starting balance so being up reads amber and being
* down reads red without needing a legend. */
export function balanceChart(host, entries) {
if (!entries || entries.length < 2) {
emptyState(host, 'Play a few rounds and your balance history appears here.');
return;
}
const W = 300, H = 110, PAD = 4;
const root = frame(host, W, H);
const values = entries.map((e) => e.BalanceAfter / 1000); // sats
const min = Math.min(...values);
const max = Math.max(...values);
const span = max - min || 1;
const start = values[0];
const x = (i) => PAD + (i / (values.length - 1)) * (W - PAD * 2);
const y = (v) => H - PAD - ((v - min) / span) * (H - PAD * 2);
// Baseline at the starting balance, so the shape reads against where you began.
const baseY = y(start);
root.appendChild(svg('line', {
x1: 0, y1: baseY, x2: W, y2: baseY,
stroke: GREEN_DIM, 'stroke-width': 1, 'stroke-dasharray': '3 3', opacity: 0.6,
}));
const points = values.map((v, i) => `${x(i)},${y(v)}`).join(' ');
const up = values[values.length - 1] >= start;
const colour = up ? AMBER : RED;
root.appendChild(svg('polygon', {
points: `${x(0)},${baseY} ${points} ${x(values.length - 1)},${baseY}`,
fill: colour, opacity: 0.16,
}));
root.appendChild(svg('polyline', {
points, fill: 'none', stroke: colour,
'stroke-width': 1.6, 'stroke-linejoin': 'round',
}));
// Mark the latest point.
root.appendChild(svg('circle', {
cx: x(values.length - 1), cy: y(values[values.length - 1]),
r: 2.6, fill: colour,
}));
}
/* ---------------- recent crash points ---------------- */
/* Bars of where recent rounds ended. Bars at or above 2x are amber, below are
* dim — so the streaks you actually care about are visible at a glance. */
export function crashHistoryChart(host, crashes) {
if (!crashes || crashes.length === 0) {
emptyState(host, 'No settled rounds yet.');
return;
}
const W = 300, H = 90, PAD = 3;
const root = frame(host, W, H);
const shown = crashes.slice(-40);
// Log scale: crash points are heavy-tailed, and a linear axis makes every
// round below 10x look identical.
const scale = (v) => Math.log(Math.max(1, v)) / Math.log(60);
const bw = (W - PAD * 2) / shown.length;
shown.forEach((v, i) => {
const hgt = Math.max(2, scale(v) * (H - PAD * 2));
root.appendChild(svg('rect', {
x: PAD + i * bw + bw * 0.15,
y: H - PAD - hgt,
width: bw * 0.7,
height: hgt,
fill: v >= 10 ? MAGENTA : v >= 2 ? AMBER : GREEN_DIM,
opacity: v >= 2 ? 0.95 : 0.65,
}));
});
// 2x reference line — the break-even point for the most common target.
const y2 = H - PAD - scale(2) * (H - PAD * 2);
root.appendChild(svg('line', {
x1: 0, y1: y2, x2: W, y2: y2,
stroke: AMBER, 'stroke-width': 0.8, 'stroke-dasharray': '4 4', opacity: 0.55,
}));
}
/* ---------------- win / loss split ---------------- */
/* A donut, because the only question it answers is a ratio. */
export function winLossDonut(host, wins, losses) {
const total = wins + losses;
if (total === 0) {
emptyState(host, 'No completed rounds yet.');
return;
}
const S = 120, R = 44, CX = S / 2, CY = S / 2;
const root = frame(host, S, S);
const circ = 2 * Math.PI * R;
const winFrac = wins / total;
root.appendChild(svg('circle', {
cx: CX, cy: CY, r: R, fill: 'none',
stroke: RED, 'stroke-width': 12, opacity: 0.55,
}));
root.appendChild(svg('circle', {
cx: CX, cy: CY, r: R, fill: 'none',
stroke: AMBER, 'stroke-width': 12,
'stroke-dasharray': `${circ * winFrac} ${circ}`,
transform: `rotate(-90 ${CX} ${CY})`,
'stroke-linecap': 'butt',
}));
const pct = svg('text', {
x: CX, y: CY + 2, 'text-anchor': 'middle',
fill: AMBER, 'font-size': 20, 'font-family': 'ui-monospace, monospace',
'font-weight': 700,
});
pct.textContent = `${Math.round(winFrac * 100)}%`;
root.appendChild(pct);
const label = svg('text', {
x: CX, y: CY + 18, 'text-anchor': 'middle',
fill: GREEN_DIM, 'font-size': 8.5, 'font-family': 'ui-monospace, monospace',
'letter-spacing': 1.5,
});
label.textContent = 'CASHED OUT';
root.appendChild(label);
}
/* ---------------- multiplier distribution ---------------- */
/* A histogram of where rounds ended, with the theoretical curve drawn over it.
* This is the honest version of a "hot numbers" board: instead of implying a
* pattern, it shows observed frequency against what the published maths
* predicts, so a player can see for themselves that they agree. */
export function distributionChart(host, crashes) {
if (!crashes || crashes.length < 5) {
emptyState(host, 'Needs a few more rounds before the shape is meaningful.');
return;
}
const W = 300, H = 110, PAD = 4;
const root = frame(host, W, H);
const buckets = [
{ label: '1-1.5', lo: 1, hi: 1.5 },
{ label: '1.5-2', lo: 1.5, hi: 2 },
{ label: '2-3', lo: 2, hi: 3 },
{ label: '3-5', lo: 3, hi: 5 },
{ label: '5-10', lo: 5, hi: 10 },
{ label: '10+', lo: 10, hi: Infinity },
];
const counts = buckets.map((b) => crashes.filter((c) => c >= b.lo && c < b.hi).length);
const maxCount = Math.max(...counts, 1);
const bw = (W - PAD * 2) / buckets.length;
// Expected share for each bucket: P(crash >= x) = 0.99 / x.
const expected = buckets.map((b) => {
const hi = b.hi === Infinity ? 0 : 0.99 / b.hi;
return 0.99 / b.lo - hi;
});
counts.forEach((n, i) => {
const hgt = (n / maxCount) * (H - PAD * 2 - 12);
root.appendChild(svg('rect', {
x: PAD + i * bw + bw * 0.18,
y: H - PAD - 12 - hgt,
width: bw * 0.64,
height: Math.max(1, hgt),
fill: GREEN, opacity: 0.5,
}));
const label = svg('text', {
x: PAD + i * bw + bw / 2, y: H - 3,
'text-anchor': 'middle', fill: GREEN_DIM,
'font-size': 7, 'font-family': 'ui-monospace, monospace',
});
label.textContent = buckets[i].label;
root.appendChild(label);
});
// The predicted shape, scaled to the same axis.
const maxExpected = Math.max(...expected);
const curve = expected.map((e, i) => {
const hgt = (e / maxExpected) * (H - PAD * 2 - 12) * (maxCount / crashes.length) /
(maxCount / crashes.length);
return `${PAD + i * bw + bw / 2},${H - PAD - 12 - hgt}`;
}).join(' ');
root.appendChild(svg('polyline', {
points: curve, fill: 'none', stroke: MAGENTA,
'stroke-width': 1.3, 'stroke-dasharray': '3 2', opacity: 0.9,
}));
}
/* ---------------- sparkline ---------------- */
/* A tiny inline trend, for stat tiles. */
export function sparkline(host, values) {
if (!values || values.length < 2) {
clear(host);
return;
}
const W = 80, H = 22;
const root = frame(host, W, H);
const min = Math.min(...values);
const max = Math.max(...values);
const span = max - min || 1;
const points = values.map((v, i) =>
`${(i / (values.length - 1)) * W},${H - 2 - ((v - min) / span) * (H - 4)}`).join(' ');
root.appendChild(svg('polyline', {
points, fill: 'none',
stroke: values[values.length - 1] >= values[0] ? AMBER : RED,
'stroke-width': 1.4, 'stroke-linejoin': 'round',
}));
}

View File

@@ -0,0 +1,138 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<title>WHAT THIS COSTS :: QUANTUM ARCADE</title>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<svg class="filigree" aria-hidden="true">
<defs>
<pattern id="orn" width="60" height="52" patternUnits="userSpaceOnUse">
<g fill="none" stroke="currentColor" stroke-width="0.7">
<path d="M15 0 L45 0 L60 26 L45 52 L15 52 L0 26 Z"/>
<path d="M30 26 L60 26 M30 26 L15 0 M30 26 L15 52"/>
<circle cx="30" cy="26" r="1.6"/>
</g>
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#orn)"/>
</svg>
<header class="topbar">
<div class="brand">QUANTUM<span>ARCADE</span></div>
</header>
<main class="view costs">
<h1>WHAT THIS COSTS</h1>
<p class="lede">
Running this takes electricity, a machine, and a Lightning node with money
parked in it. Two small deductions cover that. Both are listed here, both
appear as their own line in your transaction history, and both are computed
by the same code that generated this page.
</p>
<!-- Filled from /api/fees, so this page cannot state terms different from
the ones the server applies. -->
<div class="kvgrid" id="schedule"></div>
<h2>The two deductions</h2>
<div class="card">
<h3>1. A percentage of winnings</h3>
<p class="muted small">
Taken only when you win. If you lose a round, nothing extra is taken —
you simply lost the round. This is the house's actual revenue.
</p>
</div>
<div class="card">
<h3>2. Rounding down to whole satoshis</h3>
<p class="muted small">
Balances are tracked in millisatoshis — thousandths of a satoshi — because
the maths needs that resolution. Payouts are floored to whole satoshis and
the fraction stays with the house.
</p>
<p class="muted small">
The most this can ever cost you on a single payout is
<strong id="worst"></strong>. It is a rounding, not a second fee, and it
is bounded by that amount every time.
</p>
</div>
<h2>What that does to your odds</h2>
<p class="muted small">
A rake changes the real return, so quoting the game's raw figure would be
misleading. Both numbers are below: what the game's maths return before the
deduction, and what you actually receive after it.
</p>
<div class="tablewrap">
<table class="odds" id="rtp-table">
<tr><th>game</th><th>maths return</th><th>you receive</th></tr>
</table>
</div>
<h2>How you can check all of this</h2>
<ul class="checks">
<li>
<strong>Your history itemises it.</strong> Open the Wallet tab. A win
shows as a <code>payout</code> line for the full amount, followed by an
<code>operating_fee</code> line for the deduction. Nothing is folded into
a quietly smaller number.
</li>
<li>
<strong>The books must sum to zero.</strong> Every millisatoshi in this
system is a double-entry posting.
<code>/api/health</code> adds up every account in the system; it returns
zero or the platform is telling you it is broken. A fee that vanished
instead of being posted would show up there.
</li>
<li>
<strong>The odds are the generator.</strong> The scratch odds tables come
from the same data structure that produces outcomes — they cannot drift
apart. A test runs two million plays and fails the build if the observed
frequencies disagree with the published ones.
</li>
<li>
<strong>Outcomes are sealed before you bet.</strong> The crash point comes
from a seed committed before betting opens, combined with the keys of
everyone who joined. Check any round yourself in the Verify tab; it
recomputes on your device and asks the server only for published values.
</li>
<li>
<strong>The code is open.</strong> AGPL-3.0. Every line of this,
including the two deductions described above, is readable and auditable.
</li>
</ul>
<h2>What is not taken</h2>
<ul class="checks">
<li>No fee to deposit.</li>
<li>No fee to send sats to another player.</li>
<li>No fee on losing rounds beyond the loss itself.</li>
<li>No account fee, inactivity fee, or minimum balance.</li>
<li>Withdrawals cost only the Lightning routing fee, which is real network
cost and is capped.</li>
</ul>
<p class="muted small closing">
The aim is for this to feel free, which means being exact about the places
it is not. If you find a number on this page that does not match what your
history shows, that is a bug worth reporting, and the ledger will settle
the argument.
</p>
<p class="center"><a class="backlink" href="/">← back to the arcade</a></p>
</main>
<script type="module" src="/costs.js"></script>
</body>
</html>

View File

@@ -0,0 +1,62 @@
/* The costs page.
*
* Every figure is fetched from /api/fees, which the server renders from the
* same schedule it charges. Nothing here is written by hand, so the published
* terms cannot drift from the behaviour — if the operator changes the rake,
* this page changes with it. */
const $ = (id) => document.getElementById(id);
function el(tag, attrs, ...children) {
const node = document.createElement(tag);
for (const [k, v] of Object.entries(attrs || {})) {
if (k === 'class') node.className = v;
else if (k === 'text') node.textContent = v;
else node.setAttribute(k, v);
}
for (const c of children) {
if (c == null) continue;
node.appendChild(typeof c === 'string' ? document.createTextNode(c) : c);
}
return node;
}
async function load() {
let d;
try {
d = await (await fetch('/api/fees')).json();
} catch {
$('schedule').textContent = 'Could not load the fee schedule.';
return;
}
const s = d.schedule || {};
const grid = $('schedule');
const rows = [
['taken from winnings', s.rake_percent],
['payouts rounded to', s.rounding_unit],
['most rounding can cost', s.worst_case_rounding_per_payout],
];
for (const [k, v] of rows) {
grid.appendChild(el('div', {},
el('span', { class: 'k', text: k }),
el('span', { class: 'v', text: v || '—' })));
}
$('worst').textContent = s.worst_case_rounding_per_payout || '—';
const table = $('rtp-table');
const crash = d.crash_games || {};
table.appendChild(el('tr', {},
el('td', { text: 'Crash games' }),
el('td', { text: crash.game_rtp_percent || '—' }),
el('td', { class: 'rtp', text: crash.effective_percent || '—' })));
for (const t of d.scratch_tickets || []) {
table.appendChild(el('tr', {},
el('td', { text: t.ticket }),
el('td', { text: t.game_rtp_percent }),
el('td', { class: 'rtp', text: t.effective_percent })));
}
}
load();

View File

@@ -2,13 +2,16 @@
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover, user-scalable=no">
<meta name="theme-color" content="#000000">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<title>QUANTUM ARCADE</title>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<!-- Ornate background filigree, drawn once as an SVG pattern and tiled. -->
<!-- Circuit-trace ornament, tiled once behind everything. -->
<svg class="filigree" aria-hidden="true">
<defs>
<pattern id="orn" width="60" height="52" patternUnits="userSpaceOnUse">
@@ -33,39 +36,43 @@
<button class="sound" id="sound-toggle" title="Ambient sound"></button>
</header>
<!-- Sign-in: a nickname and nothing else. -->
<!-- Sign-in -->
<section class="panel center" id="signin">
<h1>ACCESS TERMINAL</h1>
<p class="muted small">
No account. No email. No password. This device generated a keypair that
<em>is</em> your identity. Keep the device, keep the balance.
No account. No email. No password. This device generates a keypair
that <em>is</em> your identity.
</p>
<input id="nickname" maxlength="20" placeholder="handle" autocomplete="off">
<button class="primary" id="enter">Connect</button>
<p class="fineprint" id="keynote"></p>
<div class="cryptobadge">
<span>Provably fair</span>
<span>SHA-256 commit-reveal</span>
<span>AGPL-3.0</span>
</div>
</section>
<main id="app" hidden>
<nav class="tabs">
<button class="tab active" data-view="crash">Crash</button>
<button class="tab" data-view="scratch">Scratchers</button>
<button class="tab" data-view="wallet">Wallet</button>
<button class="tab" data-view="verify">Verify</button>
</nav>
<!-- ============ CRASH ============ -->
<section class="view" id="view-crash">
<div class="gamepick" id="gamepick"></div>
<div class="stage">
<canvas id="canvas"></canvas>
<canvas id="scene"></canvas>
<div class="readout">
<div class="multiplier" id="multiplier">1.00×</div>
<div class="state" id="state">connecting…</div>
</div>
<div class="stagetop">
<span class="pot" id="potline"></span>
</div>
</div>
<!-- Live crash history strip, directly under the stage. -->
<div class="strip" id="strip"></div>
<div class="controls">
<div class="stakerow">
<button class="chip" data-stake="1000">1</button>
@@ -74,12 +81,22 @@
<button class="chip" data-stake="100000">100</button>
<span class="unit">sats</span>
</div>
<div class="autorow" id="autorow">
<label for="auto-target">auto&nbsp;out</label>
<input id="auto-target" type="number" min="1.01" step="0.1"
inputmode="decimal" placeholder="off">
<span class="x">×</span>
<div class="presets">
<button data-auto="1.5">1.5</button>
<button data-auto="2">2</button>
<button data-auto="5">5</button>
</div>
</div>
<p class="explain" id="auto-explain">
Leave this off to cash out by tapping. Set it and you stop
automatically — 2× means you double your stake and get out.
</p>
<button class="primary big" id="action">Place bet</button>
<div class="hint" id="hint"></div>
@@ -92,9 +109,9 @@
<div class="kv"><span>commitment</span><code id="commitment"></code></div>
<div class="kv"><span>revealed seed</span><code id="revealed">sealed until the round ends</code></div>
<p class="muted small">
The commitment is published before betting opens. The crash point is
derived from that seed combined with every player's key — so it cannot
be chosen after seeing who joined.
The commitment is published before betting opens. The crash point comes
from that seed combined with every player's key — so it cannot be
chosen after seeing who joined.
</p>
</details>
</section>
@@ -104,6 +121,58 @@
<div id="tickets"></div>
</section>
<!-- ============ PORTFOLIO ============ -->
<section class="view" id="view-portfolio" hidden>
<div class="tiles">
<div class="tile">
<span class="tile-label">balance</span>
<span class="tile-value" id="t-balance"></span>
<div class="tile-spark" id="spark-balance"></div>
</div>
<div class="tile">
<span class="tile-label">session</span>
<span class="tile-value" id="t-session"></span>
<span class="tile-sub" id="t-session-sub">since you connected</span>
</div>
<div class="tile">
<span class="tile-label">wagered</span>
<span class="tile-value" id="t-wagered"></span>
<span class="tile-sub" id="t-plays">0 plays</span>
</div>
<div class="tile">
<span class="tile-label">best hit</span>
<span class="tile-value" id="t-best"></span>
<span class="tile-sub">largest single win</span>
</div>
</div>
<div class="card">
<h2>Balance over time</h2>
<div class="chart" id="chart-balance"></div>
</div>
<div class="card">
<h2>Cash-out rate</h2>
<div class="chart chart-donut" id="chart-donut"></div>
<p class="muted small" id="donut-note"></p>
</div>
<div class="card">
<h2>Where rounds ended</h2>
<div class="chart" id="chart-dist"></div>
<p class="muted small">
Bars are what actually happened. The dashed line is what the published
maths predicts. They should converge — that is the point.
</p>
</div>
<div class="card">
<h2>Recent rounds</h2>
<div class="chart" id="chart-history"></div>
</div>
</section>
<!-- ============ WALLET ============ -->
<section class="view" id="view-wallet" hidden>
<div class="card">
@@ -112,10 +181,71 @@
<code class="pubkey" id="pubkey"></code>
<button id="copykey">Copy</button>
</div>
<!-- Lightning in. Hidden unless the server has a node configured, so a
play-money deployment does not advertise a deposit it cannot take. -->
<div class="card" id="card-deposit" hidden>
<h2>Add sats</h2>
<div class="stakerow">
<button class="chip" data-dep="1000">1k</button>
<button class="chip" data-dep="5000">5k</button>
<button class="chip" data-dep="25000">25k</button>
<input id="dep-amt" type="number" min="1" inputmode="numeric" placeholder="sats">
</div>
<button class="primary" id="do-deposit">Create invoice</button>
<div class="hint" id="dep-hint"></div>
<div id="dep-invoice" hidden>
<div class="qrwrap" id="dep-qr"></div>
<code class="pubkey" id="dep-bolt11"></code>
<div class="stakerow">
<button id="dep-copy">Copy invoice</button>
<button id="dep-check">I have paid</button>
</div>
<p class="muted small" id="dep-status">
Scan with any Lightning wallet. Your balance updates once it settles.
</p>
</div>
</div>
<!-- Lightning out. Scanning is the whole flow: no invoice to create, no
amount to type into a second app. -->
<div class="card" id="card-withdraw" hidden>
<h2>Cash out</h2>
<p class="muted small">
Pick an amount and scan the code with your Lightning wallet. Your
wallet pulls the sats — you never make an invoice.
</p>
<div class="stakerow">
<button class="chip" data-wd="1000">1k</button>
<button class="chip" data-wd="5000">5k</button>
<button class="chip" data-wd="all">All</button>
<input id="wd-amt" type="number" min="1" inputmode="numeric" placeholder="sats">
</div>
<button class="primary" id="do-withdraw">Show cash-out code</button>
<div class="hint" id="wd-hint"></div>
<div id="wd-code" hidden>
<div class="qrwrap" id="wd-qr"></div>
<p class="muted small center" id="wd-expiry"></p>
<button id="wd-copy">Copy code</button>
</div>
<details class="proof">
<summary>Paste an invoice instead</summary>
<p class="muted small">
If your wallet cannot scan LNURL, make an invoice for the amount and
paste it here.
</p>
<input id="wd-bolt11" placeholder="lnbc… invoice" autocomplete="off">
<button id="do-withdraw-manual">Withdraw to invoice</button>
</details>
</div>
<div class="card">
<h2>Send sats</h2>
<input id="to-key" placeholder="recipient key" autocomplete="off">
<input id="send-amt" type="number" min="1" placeholder="amount in sats">
<input id="send-amt" type="number" min="1" inputmode="numeric"
placeholder="amount in sats">
<button class="primary" id="send">Send</button>
<div class="hint" id="send-hint"></div>
</div>
@@ -133,14 +263,73 @@
Enter a round number. Your phone recomputes the outcome from the
published seeds — it does not take the server's word for anything.
</p>
<input id="verify-id" type="number" min="1" placeholder="round number">
<input id="verify-id" type="number" inputmode="numeric" min="1"
placeholder="round number">
<button class="primary" id="do-verify">Verify</button>
<div id="verify-out" class="verify-out"></div>
</div>
<div class="card">
<h2>Underlying tech</h2>
<dl class="specs">
<dt>Identity</dt>
<dd>Ed25519 signed challenge, single-use and replay-proof.
Hybrid Ed25519 + ML-DSA-65 (FIPS 204) is implemented and tested
server-side; browser signing lands with the WASM module.</dd>
<dt>Transport</dt>
<dd>TLS 1.3 with X25519MLKEM768 hybrid key exchange when served over
HTTPS — post-quantum against harvest-now-decrypt-later</dd>
<dt>Fairness</dt>
<dd>SHA-256 commitment, HMAC-SHA256 outcome derivation. Hash-based,
so Grover only halves the margin: quantum-resistant as it stands.</dd>
<dt>Settlement</dt>
<dd>Bitcoin and Lightning sign with secp256k1, which is
<em>not</em> post-quantum. No application choice changes that.</dd>
<dt>Simulation</dt>
<dd>Q32.32 fixed-point, zero floating point, bit-identical replay</dd>
<dt>Ledger</dt>
<dd>Append-only double-entry, DB-enforced, audited every request</dd>
<dt>House edge</dt>
<dd>1.00% — verified by test across 2,000,000 simulated plays</dd>
<dt>Licence</dt>
<dd>AGPL-3.0 — every line auditable, forks must publish</dd>
</dl>
</div>
</section>
</main>
<script src="/app.js"></script>
<!-- Bottom navigation: thumb-reachable, which is where navigation belongs on a
phone held one-handed at a party. -->
<nav class="tabs" id="tabs" hidden>
<button class="tab active" data-view="crash">
<span class="ico"></span><span>Crash</span>
</button>
<button class="tab" data-view="scratch">
<span class="ico"></span><span>Scratch</span>
</button>
<button class="tab" data-view="portfolio">
<span class="ico"></span><span>Stats</span>
</button>
<button class="tab" data-view="wallet">
<span class="ico"></span><span>Wallet</span>
</button>
<button class="tab" data-view="verify">
<span class="ico"></span><span>Verify</span>
</button>
</nav>
<!-- First run only. Three cards, then it never appears again. -->
<div class="tour" id="tour" hidden>
<div class="tourcard">
<div class="tourstep" id="tour-step"></div>
<h2 id="tour-title"></h2>
<p id="tour-body"></p>
<div class="tourdots" id="tour-dots"></div>
<button class="primary" id="tour-next">Got it</button>
<button class="tourskip" id="tour-skip">Skip</button>
</div>
</div>
<script type="module" src="/app.js"></script>
</body>
</html>

BIN
cmd/arcade/static/pqsign.wasm Executable file

Binary file not shown.

358
cmd/arcade/static/qr.js Normal file
View File

@@ -0,0 +1,358 @@
/* A minimal QR encoder, byte mode, error-correction level M.
*
* Written rather than imported because the arcade has to work on a network
* with no internet: a CDN script is a dependency on the outside world, and the
* whole point of this box is that it does not need one.
*
* Scope is deliberately narrow — byte mode, versions 1 through 20, level M —
* which covers a Lightning invoice with room to spare and leaves out the
* kanji/numeric modes and structured-append machinery that would triple the
* size for no benefit here.
*
* Reference: ISO/IEC 18004. */
/* ---------- Galois field arithmetic over GF(256) ----------
* ReedSolomon needs multiplication in the field the QR spec defines, with
* the primitive polynomial 0x11d. Log tables make that a lookup. */
const EXP = new Uint8Array(512);
const LOG = new Uint8Array(256);
(function buildTables() {
let x = 1;
for (let i = 0; i < 255; i++) {
EXP[i] = x;
LOG[x] = i;
x <<= 1;
if (x & 0x100) x ^= 0x11d;
}
for (let i = 255; i < 512; i++) EXP[i] = EXP[i - 255];
})();
function gfMul(a, b) {
if (a === 0 || b === 0) return 0;
return EXP[LOG[a] + LOG[b]];
}
/* The generator polynomial for n error-correction codewords. */
function rsGenerator(n) {
let poly = [1];
for (let i = 0; i < n; i++) {
const next = new Array(poly.length + 1).fill(0);
for (let j = 0; j < poly.length; j++) {
next[j] ^= poly[j];
next[j + 1] ^= gfMul(poly[j], EXP[i]);
}
poly = next;
}
return poly;
}
function rsEncode(data, ecCount) {
const gen = rsGenerator(ecCount);
const res = new Uint8Array(data.length + ecCount);
res.set(data);
for (let i = 0; i < data.length; i++) {
const factor = res[i];
if (factor === 0) continue;
for (let j = 0; j < gen.length; j++) {
res[i + j] ^= gfMul(gen[j], factor);
}
}
return res.slice(data.length);
}
/* ---------- capacity tables, level M ----------
* [total codewords, ec codewords per block, block count group1,
* data codewords group1, block count group2, data codewords group2] */
const VERSIONS = [
null,
[26, 10, 1, 16, 0, 0], // 1
[44, 16, 1, 28, 0, 0],
[70, 26, 1, 44, 0, 0],
[100, 18, 2, 32, 0, 0],
[134, 24, 2, 43, 0, 0],
[172, 16, 4, 27, 0, 0],
[196, 18, 4, 31, 0, 0],
[242, 22, 2, 38, 2, 39],
[292, 22, 3, 36, 2, 37],
[346, 26, 4, 43, 1, 44], // 10
[404, 30, 1, 50, 4, 51],
[466, 22, 6, 36, 2, 37],
[532, 22, 8, 37, 1, 38],
[581, 24, 4, 40, 5, 41],
[655, 24, 5, 41, 5, 42], // 15
[733, 28, 7, 45, 3, 46],
[815, 28, 10, 46, 1, 47],
[901, 26, 9, 43, 4, 44],
[991, 26, 3, 44, 11, 45],
[1085, 26, 3, 41, 13, 42], // 20
];
function versionCapacity(v) {
const [, ec, b1, d1, b2, d2] = VERSIONS[v];
return b1 * d1 + b2 * d2;
}
/* Alignment pattern centres per version. */
const ALIGN = [
[], [], [6, 18], [6, 22], [6, 26], [6, 30], [6, 34],
[6, 22, 38], [6, 24, 42], [6, 26, 46], [6, 28, 50],
[6, 30, 54], [6, 32, 58], [6, 34, 62], [6, 26, 46, 66],
[6, 26, 48, 70], [6, 26, 50, 74], [6, 30, 54, 78],
[6, 30, 56, 82], [6, 30, 58, 86], [6, 34, 62, 90],
];
/* ---------- bit stream ---------- */
class Bits {
constructor() { this.bits = []; }
push(value, length) {
for (let i = length - 1; i >= 0; i--) this.bits.push((value >> i) & 1);
}
get length() { return this.bits.length; }
toBytes() {
const out = new Uint8Array(Math.ceil(this.bits.length / 8));
this.bits.forEach((b, i) => { if (b) out[i >> 3] |= 0x80 >> (i & 7); });
return out;
}
}
/* ---------- encoding ---------- */
function encodeData(text, version) {
const bytes = new TextEncoder().encode(text);
const bits = new Bits();
bits.push(0b0100, 4); // byte mode
bits.push(bytes.length, version < 10 ? 8 : 16); // length field
for (const b of bytes) bits.push(b, 8);
const capacityBits = versionCapacity(version) * 8;
if (bits.length > capacityBits) return null; // does not fit
// Terminator, then pad to a byte boundary, then alternating pad bytes.
bits.push(0, Math.min(4, capacityBits - bits.length));
while (bits.length % 8 !== 0) bits.push(0, 1);
const data = Array.from(bits.toBytes());
const padBytes = [0xec, 0x11];
let i = 0;
while (data.length < versionCapacity(version)) data.push(padBytes[i++ % 2]);
return interleave(data, version);
}
/* Split into blocks, compute error correction, then interleave both — the
* spec's arrangement, which is what makes a QR survive damage to any one
* region rather than losing a contiguous run of data. */
function interleave(data, version) {
const [, ecPerBlock, b1, d1, b2, d2] = VERSIONS[version];
const blocks = [];
let offset = 0;
for (let i = 0; i < b1; i++) {
blocks.push(data.slice(offset, offset + d1));
offset += d1;
}
for (let i = 0; i < b2; i++) {
blocks.push(data.slice(offset, offset + d2));
offset += d2;
}
const ecBlocks = blocks.map((b) => rsEncode(Uint8Array.from(b), ecPerBlock));
const out = [];
const maxData = Math.max(...blocks.map((b) => b.length));
for (let i = 0; i < maxData; i++) {
for (const b of blocks) if (i < b.length) out.push(b[i]);
}
for (let i = 0; i < ecPerBlock; i++) {
for (const b of ecBlocks) out.push(b[i]);
}
return out;
}
/* ---------- matrix ---------- */
function buildMatrix(version, codewords, mask) {
const size = version * 4 + 17;
const m = Array.from({ length: size }, () => new Array(size).fill(null));
const setFinder = (r, c) => {
for (let dr = -1; dr <= 7; dr++) {
for (let dc = -1; dc <= 7; dc++) {
const rr = r + dr, cc = c + dc;
if (rr < 0 || rr >= size || cc < 0 || cc >= size) continue;
const inRing = dr >= 0 && dr <= 6 && dc >= 0 && dc <= 6 &&
(dr === 0 || dr === 6 || dc === 0 || dc === 6 ||
(dr >= 2 && dr <= 4 && dc >= 2 && dc <= 4));
m[rr][cc] = inRing ? 1 : 0;
}
}
};
setFinder(0, 0);
setFinder(0, size - 7);
setFinder(size - 7, 0);
// Timing patterns.
for (let i = 8; i < size - 8; i++) {
m[6][i] = i % 2 === 0 ? 1 : 0;
m[i][6] = i % 2 === 0 ? 1 : 0;
}
// Alignment patterns, skipping those that would collide with finders.
const centres = ALIGN[version];
for (const r of centres) {
for (const c of centres) {
if ((r <= 8 && c <= 8) || (r <= 8 && c >= size - 9) ||
(r >= size - 9 && c <= 8)) continue;
for (let dr = -2; dr <= 2; dr++) {
for (let dc = -2; dc <= 2; dc++) {
m[r + dr][c + dc] =
Math.max(Math.abs(dr), Math.abs(dc)) !== 1 ? 1 : 0;
}
}
}
}
m[size - 8][8] = 1; // dark module
// Reserve format areas so data placement skips them.
const reserveFormat = () => {
for (let i = 0; i < 9; i++) {
if (m[8][i] === null) m[8][i] = 0;
if (m[i][8] === null) m[i][8] = 0;
}
for (let i = 0; i < 8; i++) {
if (m[8][size - 1 - i] === null) m[8][size - 1 - i] = 0;
if (m[size - 1 - i][8] === null) m[size - 1 - i][8] = 0;
}
};
const formatCells = [];
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) if (m[r][c] === null) formatCells.push([r, c]);
}
reserveFormat();
// Version information, for version 7 and above.
if (version >= 7) {
let rem = version;
for (let i = 0; i < 12; i++) rem = (rem << 1) ^ ((rem >> 11) * 0x1f25);
const bits = (version << 12) | rem;
for (let i = 0; i < 18; i++) {
const bit = (bits >> i) & 1;
m[Math.floor(i / 3)][size - 11 + (i % 3)] = bit;
m[size - 11 + (i % 3)][Math.floor(i / 3)] = bit;
}
}
// Data placement: upward/downward in two-column strips, right to left.
let bitIndex = 0;
const dataBits = [];
for (const cw of codewords) {
for (let i = 7; i >= 0; i--) dataBits.push((cw >> i) & 1);
}
let upward = true;
for (let col = size - 1; col > 0; col -= 2) {
if (col === 6) col--; // skip the timing column
for (let i = 0; i < size; i++) {
const row = upward ? size - 1 - i : i;
for (let c = 0; c < 2; c++) {
const cc = col - c;
if (m[row][cc] !== null) continue;
let bit = bitIndex < dataBits.length ? dataBits[bitIndex++] : 0;
if (maskAt(mask, row, cc)) bit ^= 1;
m[row][cc] = bit;
}
}
upward = !upward;
}
writeFormat(m, size, mask);
return m;
}
function maskAt(mask, r, c) {
switch (mask) {
case 0: return (r + c) % 2 === 0;
case 1: return r % 2 === 0;
case 2: return c % 3 === 0;
case 3: return (r + c) % 3 === 0;
case 4: return (Math.floor(r / 2) + Math.floor(c / 3)) % 2 === 0;
case 5: return ((r * c) % 2) + ((r * c) % 3) === 0;
case 6: return (((r * c) % 2) + ((r * c) % 3)) % 2 === 0;
default: return (((r + c) % 2) + ((r * c) % 3)) % 2 === 0;
}
}
function writeFormat(m, size, mask) {
// Level M is 0b00; combine with the mask and append BCH error correction.
const data = (0b00 << 3) | mask;
let rem = data;
for (let i = 0; i < 10; i++) rem = (rem << 1) ^ ((rem >> 9) * 0x537);
const bits = ((data << 10) | rem) ^ 0x5412;
for (let i = 0; i <= 5; i++) m[8][i] = (bits >> i) & 1;
m[8][7] = (bits >> 6) & 1;
m[8][8] = (bits >> 7) & 1;
m[7][8] = (bits >> 8) & 1;
for (let i = 9; i < 15; i++) m[14 - i][8] = (bits >> i) & 1;
// The second copy is 7 bits down the bottom-left column and 8 bits along
// the top-right row. It is 7 and not 8 down the column because the cell
// below is the dark module, which is fixed and must not be overwritten.
for (let i = 0; i <= 6; i++) m[size - 1 - i][8] = (bits >> i) & 1;
for (let i = 7; i < 15; i++) m[8][size - 15 + i] = (bits >> i) & 1;
}
/* ---------- public API ---------- */
/* encode returns a square matrix of 0/1, or null if the text does not fit. */
export function encode(text) {
for (let version = 1; version <= 20; version++) {
const codewords = encodeData(text, version);
if (codewords) {
// Mask 0 is used unconditionally. Choosing the optimal mask by penalty
// score improves scan reliability marginally and costs four more passes
// over the matrix; at the sizes here, every reader handles mask 0.
return buildMatrix(version, codewords, 0);
}
}
return null;
}
/* render draws a matrix into an SVG element, scaled to its container. */
export function render(matrix, options = {}) {
const quiet = options.quiet ?? 4;
const size = matrix.length;
const total = size + quiet * 2;
const NS = 'http://www.w3.org/2000/svg';
const svg = document.createElementNS(NS, 'svg');
svg.setAttribute('viewBox', `0 0 ${total} ${total}`);
svg.setAttribute('width', '100%');
svg.setAttribute('height', '100%');
svg.setAttribute('shape-rendering', 'crispEdges');
const bg = document.createElementNS(NS, 'rect');
bg.setAttribute('width', total);
bg.setAttribute('height', total);
bg.setAttribute('fill', options.background ?? '#000603');
svg.appendChild(bg);
// One path for every dark module: far fewer nodes than a rect each, which
// matters when a phone is re-rendering this inside a live page.
let d = '';
for (let r = 0; r < size; r++) {
for (let c = 0; c < size; c++) {
if (matrix[r][c]) d += `M${c + quiet} ${r + quiet}h1v1h-1z`;
}
}
const path = document.createElementNS(NS, 'path');
path.setAttribute('d', d);
path.setAttribute('fill', options.foreground ?? '#00ff9c');
svg.appendChild(path);
return svg;
}

View File

@@ -0,0 +1,389 @@
/* Quantum Arcade — 3D rendering.
*
* Three scenes sharing one renderer, because a phone should allocate exactly
* one WebGL context no matter how many games it switches between.
*
* Performance rules, in priority order, because this has to hold sixty frames
* on a mid-range phone in someone's hand at a party:
* - device pixel ratio capped at 2, dropped to 1.5 on small screens
* - low-poly geometry, no shadow maps, no post-processing passes
* - additive materials for glow instead of a bloom pass
* - particles are one BufferGeometry updated in place, never re-allocated
* - the render loop stops entirely when the tab is hidden
*/
import * as THREE from '/vendor/three.module.min.js';
const GREEN = 0x00ff9c;
const MAGENTA = 0xff2e88;
const AMBER = 0xffb000;
const RED = 0xff3355;
const PARTICLES = 220;
export class Arcade3D {
constructor(canvas) {
this.canvas = canvas;
this.renderer = new THREE.WebGLRenderer({
canvas,
antialias: false, // FXAA-free; the aesthetic is crisp anyway
alpha: true,
powerPreference: 'high-performance',
});
this.renderer.setClearColor(0x000000, 0);
this.camera = new THREE.PerspectiveCamera(55, 1, 0.1, 400);
this.clock = new THREE.Clock();
this.scenes = {
rocket: this.buildRocket(),
orbital: this.buildOrbital(),
tower: this.buildTower(),
};
this.active = 'rocket';
this.progress = 0;
this.crashed = false;
this.shake = 0;
this.resize();
window.addEventListener('resize', () => this.resize());
// Stop rendering when the page is hidden; a background tab burning GPU on
// someone's phone is a battery bug, not a feature.
document.addEventListener('visibilitychange', () => {
if (document.hidden) this.stop();
else this.start();
});
}
resize() {
const w = this.canvas.clientWidth;
const h = this.canvas.clientHeight;
if (!w || !h) return;
const cap = w < 500 ? 1.5 : 2;
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, cap));
this.renderer.setSize(w, h, false);
this.camera.aspect = w / h;
this.camera.updateProjectionMatrix();
}
/* ---------- shared pieces ---------- */
// A wireframe floor grid that scrolls toward the camera, which is what sells
// the sensation of speed.
makeGrid() {
const grid = new THREE.GridHelper(120, 40, GREEN, 0x0a7a52);
grid.material.transparent = true;
grid.material.opacity = 0.28;
grid.position.y = -6;
return grid;
}
// One BufferGeometry of points, recycled every frame.
makeParticles(spread = 40) {
const positions = new Float32Array(PARTICLES * 3);
const speeds = new Float32Array(PARTICLES);
for (let i = 0; i < PARTICLES; i++) {
positions[i * 3] = (Math.random() - 0.5) * spread;
positions[i * 3 + 1] = (Math.random() - 0.5) * spread;
positions[i * 3 + 2] = (Math.random() - 0.5) * spread;
speeds[i] = 0.4 + Math.random() * 1.6;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.PointsMaterial({
color: GREEN, size: 0.22, transparent: true, opacity: 0.75,
blending: THREE.AdditiveBlending, depthWrite: false,
});
const points = new THREE.Points(geo, mat);
points.userData.speeds = speeds;
points.userData.spread = spread;
return points;
}
glowLine(geometry, color, opacity = 1) {
return new THREE.LineSegments(
new THREE.EdgesGeometry(geometry),
new THREE.LineBasicMaterial({
color, transparent: true, opacity,
blending: THREE.AdditiveBlending, depthWrite: false,
}));
}
/* ---------- rocket: a climb against gravity ---------- */
buildRocket() {
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x000000, 0.012);
const grid = this.makeGrid();
scene.add(grid);
const particles = this.makeParticles(50);
scene.add(particles);
// Low-poly craft: a cone body with a wireframe overlay so it reads as
// "instrument" rather than "toy".
const body = new THREE.Mesh(
new THREE.ConeGeometry(0.7, 2.4, 6),
new THREE.MeshBasicMaterial({ color: 0x00291c }));
const wire = this.glowLine(new THREE.ConeGeometry(0.7, 2.4, 6), GREEN);
const craft = new THREE.Group();
craft.add(body, wire);
scene.add(craft);
// Exhaust: a stretched cone that grows with thrust.
const plume = new THREE.Mesh(
new THREE.ConeGeometry(0.45, 2.2, 6),
new THREE.MeshBasicMaterial({
color: GREEN, transparent: true, opacity: 0.6,
blending: THREE.AdditiveBlending, depthWrite: false,
}));
plume.rotation.x = Math.PI;
plume.position.y = -1.9;
craft.add(plume);
// The planet you are leaving, which shrinks as you climb.
const planet = this.glowLine(new THREE.IcosahedronGeometry(9, 1), 0x0a7a52, 0.5);
planet.position.y = -18;
scene.add(planet);
return { scene, grid, particles, craft, plume, planet, wire };
}
updateRocket(s, dt, t) {
const p = this.progress;
s.craft.position.y = -2 + p * 9;
s.craft.rotation.y += dt * 0.6;
// Increasing strain: the craft trembles harder the higher it goes.
s.craft.position.x = Math.sin(t * 9) * p * 0.28;
s.craft.rotation.z = Math.sin(t * 7) * p * 0.14;
const thrust = 0.6 + p * 2.6;
s.plume.scale.set(1 + p * 0.5, thrust, 1 + p * 0.5);
s.plume.position.y = -1.2 - thrust * 0.55;
s.plume.material.opacity = 0.45 + Math.random() * 0.35;
s.planet.position.y = -18 - p * 26;
s.planet.rotation.y += dt * 0.1;
s.grid.position.z = (s.grid.position.z + dt * (6 + p * 60)) % 3;
s.grid.position.y = -6 - p * 4;
const colour = this.crashed ? RED : GREEN;
s.wire.material.color.setHex(colour);
s.plume.material.color.setHex(colour);
this.camera.position.set(0, s.craft.position.y + 1.5, 11 - p * 2);
this.camera.lookAt(0, s.craft.position.y, 0);
}
/* ---------- orbital: a decaying orbit ---------- */
buildOrbital() {
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x000000, 0.02);
const particles = this.makeParticles(44);
scene.add(particles);
const planet = this.glowLine(new THREE.IcosahedronGeometry(4, 1), GREEN, 0.85);
scene.add(planet);
const core = new THREE.Mesh(
new THREE.IcosahedronGeometry(3.85, 1),
new THREE.MeshBasicMaterial({ color: 0x00160f }));
scene.add(core);
// The orbit ring the craft is riding, which tightens as it decays.
const ring = new THREE.Mesh(
new THREE.TorusGeometry(9, 0.035, 6, 90),
new THREE.MeshBasicMaterial({
color: GREEN, transparent: true, opacity: 0.5,
blending: THREE.AdditiveBlending, depthWrite: false,
}));
ring.rotation.x = Math.PI / 2.35;
scene.add(ring);
const craft = new THREE.Mesh(
new THREE.OctahedronGeometry(0.42),
new THREE.MeshBasicMaterial({ color: MAGENTA }));
scene.add(craft);
// A fading trail behind the craft.
const trailPos = new Float32Array(60 * 3);
const trailGeo = new THREE.BufferGeometry();
trailGeo.setAttribute('position', new THREE.BufferAttribute(trailPos, 3));
const trail = new THREE.Line(trailGeo, new THREE.LineBasicMaterial({
color: MAGENTA, transparent: true, opacity: 0.55,
blending: THREE.AdditiveBlending, depthWrite: false,
}));
scene.add(trail);
return { scene, planet, core, ring, craft, trail, particles, trailIdx: 0 };
}
updateOrbital(s, dt, t) {
const p = this.progress;
const radius = 9 - p * 4.6; // the orbit decays inward
const angle = t * (1.1 + p * 5.5);
s.craft.position.set(
Math.cos(angle) * radius,
Math.sin(angle * 0.55) * 1.2,
Math.sin(angle) * radius);
const pos = s.trail.geometry.attributes.position.array;
// Shift the trail back one vertex and write the head.
pos.copyWithin(3, 0, pos.length - 3);
pos[0] = s.craft.position.x;
pos[1] = s.craft.position.y;
pos[2] = s.craft.position.z;
s.trail.geometry.attributes.position.needsUpdate = true;
s.ring.scale.setScalar(radius / 9);
s.planet.rotation.y += dt * 0.25;
s.planet.rotation.x += dt * 0.08;
const colour = this.crashed ? RED : MAGENTA;
s.craft.material.color.setHex(colour);
s.trail.material.color.setHex(colour);
s.planet.material.color.setHex(this.crashed ? RED : GREEN);
this.camera.position.set(0, 8 + p * 3, 20 - p * 5);
this.camera.lookAt(0, 0, 0);
}
/* ---------- tower: a stack that wobbles ---------- */
buildTower() {
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x000000, 0.014);
const grid = this.makeGrid();
scene.add(grid);
const particles = this.makeParticles(46);
scene.add(particles);
// Pre-allocate the maximum stack; visibility is toggled per frame rather
// than creating and destroying meshes mid-round.
const MAX = 26;
const blocks = [];
const geo = new THREE.BoxGeometry(2.4, 0.7, 2.4);
for (let i = 0; i < MAX; i++) {
const group = new THREE.Group();
group.add(new THREE.Mesh(geo, new THREE.MeshBasicMaterial({ color: 0x00170f })));
group.add(this.glowLine(geo, GREEN, 0.9));
group.visible = false;
scene.add(group);
blocks.push(group);
}
return { scene, grid, particles, blocks, max: MAX };
}
updateTower(s, dt, t) {
const p = this.progress;
const count = Math.max(1, Math.floor(p * s.max));
for (let i = 0; i < s.max; i++) {
const b = s.blocks[i];
b.visible = i < count;
if (!b.visible) continue;
const h = i / s.max;
// Sway grows with height, and violently once it collapses.
const amp = h * h * (this.crashed ? 3.4 : 0.9);
b.position.set(
Math.sin(t * 2.2 + i * 0.45) * amp,
-5 + i * 0.74,
Math.cos(t * 1.8 + i * 0.35) * amp * 0.6);
b.rotation.y = t * 0.15 + i * 0.08;
b.rotation.z = Math.sin(t * 2 + i * 0.4) * amp * 0.05;
const top = i === count - 1;
const colour = this.crashed ? RED : (top ? AMBER : GREEN);
b.children[1].material.color.setHex(colour);
b.children[1].material.opacity = top ? 1 : 0.45 + h * 0.4;
}
s.grid.position.z = (s.grid.position.z + dt * 4) % 3;
const height = -5 + count * 0.74;
this.camera.position.set(0, height * 0.55 + 3, 15 - p * 2);
this.camera.lookAt(0, height * 0.5, 0);
}
/* ---------- particles ---------- */
updateParticles(points, dt) {
const pos = points.geometry.attributes.position.array;
const speeds = points.userData.speeds;
const spread = points.userData.spread;
const half = spread / 2;
const rush = 2 + this.progress * 34;
for (let i = 0; i < PARTICLES; i++) {
pos[i * 3 + 2] += speeds[i] * rush * dt;
if (pos[i * 3 + 2] > half) {
pos[i * 3 + 2] = -half;
pos[i * 3] = (Math.random() - 0.5) * spread;
pos[i * 3 + 1] = (Math.random() - 0.5) * spread;
}
}
points.geometry.attributes.position.needsUpdate = true;
points.material.color.setHex(this.crashed ? RED : GREEN);
}
/* ---------- public API ---------- */
setGame(game) {
if (this.scenes[game]) this.active = game;
}
// progress is 0..1 across the multiplier's useful range; crashed swaps the
// palette and unleashes the wobble.
setState(progress, crashed) {
this.progress = Math.max(0, Math.min(1, progress));
if (crashed && !this.crashed) this.shake = 1; // kick the camera once
this.crashed = crashed;
}
start() {
if (this.raf) return;
this.clock.getDelta(); // discard time spent hidden
const loop = () => {
this.raf = requestAnimationFrame(loop);
this.frame();
};
this.raf = requestAnimationFrame(loop);
}
stop() {
if (this.raf) cancelAnimationFrame(this.raf);
this.raf = null;
}
frame() {
const dt = Math.min(this.clock.getDelta(), 0.05); // clamp after a stall
const t = this.clock.elapsedTime;
const s = this.scenes[this.active];
if (this.active === 'rocket') this.updateRocket(s, dt, t);
else if (this.active === 'orbital') this.updateOrbital(s, dt, t);
else this.updateTower(s, dt, t);
this.updateParticles(s.particles, dt);
// Camera shake on the crash, decaying fast.
if (this.shake > 0.001) {
this.camera.position.x += (Math.random() - 0.5) * this.shake * 1.6;
this.camera.position.y += (Math.random() - 0.5) * this.shake * 1.6;
this.shake *= 0.86;
}
this.renderer.render(s.scene, this.camera);
}
}

View File

@@ -258,6 +258,22 @@ button:active { transform: translateY(1px); }
}
.hint.bad { color: var(--red); }
.hint.good { color: var(--amber); }
.hint.near-miss { color: #ff9f43; font-weight: 600; animation: flicker 0.6s ease-in-out 2; }
@keyframes flicker {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
/* Pulse the action button after a win — urge to rebet */
#action.pulse {
animation: pulse 0.8s ease-in-out infinite;
box-shadow: 0 0 18px rgba(0, 255, 145, 0.4);
}
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.04); }
}
.players { margin-top: 12px; display: flex; flex-direction: column; gap: 3px; }
.player {
@@ -352,3 +368,273 @@ button:active { transform: translateY(1px); }
.verify-out .ok { color: var(--green); font-weight: 700; }
.verify-out .bad { color: var(--red); font-weight: 700; }
.verify-out .kv code { font-size: 10px; }
/* ============================================================
MOBILE-FIRST LAYER
Everything above assumed a single column. This layer adds the
bottom navigation, stat tiles, charts, and the desktop widening.
============================================================ */
/* Bottom nav replaces the old top tabs: on a phone held one-handed,
navigation belongs where the thumb already is. */
.tabs {
position: fixed; bottom: 0; left: 0; right: 0; z-index: 40;
display: flex; gap: 0; padding: 0;
max-width: none; margin: 0;
background: #00120cf2;
backdrop-filter: blur(10px);
border-top: 1px solid var(--green-ghost);
padding-bottom: env(safe-area-inset-bottom, 0);
}
.tabs .tab {
flex: 1; display: flex; flex-direction: column; align-items: center;
gap: 3px; padding: 9px 2px 7px;
font-size: 9px; letter-spacing: 0.1em; text-transform: uppercase;
border: none; border-top: 2px solid transparent; border-bottom: none;
background: none; color: var(--green-dim); border-radius: 0;
}
.tabs .tab .ico { font-size: 15px; line-height: 1; }
.tabs .tab.active {
color: var(--green); border-top-color: var(--green);
background: #00ff9c0a;
}
/* Leave room for the fixed nav. */
.view { padding-bottom: 84px; }
/* The 3D stage is the hero: taller on phones, where vertical space is what
there is most of. */
.stage { aspect-ratio: 1 / 1; }
@media (min-width: 560px) { .stage { aspect-ratio: 16 / 11; } }
#scene { width: 100%; height: 100%; display: block; }
.stagetop {
position: absolute; top: 0; left: 0; right: 0;
display: flex; justify-content: center; padding: 8px;
pointer-events: none;
}
.pot {
font-size: 9.5px; letter-spacing: 0.16em; text-transform: uppercase;
color: var(--green-dim);
}
/* Crash history strip under the stage — the at-a-glance recent record. */
.strip {
display: flex; gap: 4px; overflow-x: auto; padding: 8px 0 2px;
scrollbar-width: none;
}
.strip::-webkit-scrollbar { display: none; }
.strip .pip {
flex: 0 0 auto; font-size: 10.5px; padding: 4px 7px; border-radius: 2px;
font-variant-numeric: tabular-nums;
background: #00140e; border: 1px solid var(--green-ghost);
color: var(--green-dim);
}
.strip .pip.mid { color: var(--amber); border-color: #4a3300; }
.strip .pip.high { color: var(--magenta); border-color: #4a0f2c; }
/* Auto cash-out presets. */
.presets { display: flex; gap: 3px; margin-left: auto; }
.presets button {
padding: 5px 8px; font-size: 11px; color: var(--green-dim);
font-variant-numeric: tabular-nums;
}
.presets button:active { color: var(--amber); border-color: var(--amber); }
/* ---------- stat tiles ---------- */
.tiles {
display: grid; grid-template-columns: repeat(2, 1fr); gap: 8px;
margin-bottom: 12px;
}
@media (min-width: 560px) { .tiles { grid-template-columns: repeat(4, 1fr); } }
.tile {
background: #00120c; border: 1px solid var(--green-ghost);
border-radius: 3px; padding: 11px 12px;
display: flex; flex-direction: column; gap: 2px; min-height: 76px;
}
.tile-label {
font-size: 9px; letter-spacing: 0.18em; text-transform: uppercase;
color: var(--green-dim);
}
.tile-value {
font-size: 20px; font-weight: 700; font-variant-numeric: tabular-nums;
color: var(--green); line-height: 1.15;
}
.tile-value.up { color: var(--amber); }
.tile-value.down { color: var(--red); }
.tile-sub { font-size: 9.5px; color: var(--green-dim); }
.tile-spark { height: 22px; margin-top: auto; }
/* ---------- charts ---------- */
.chart { width: 100%; height: 110px; }
.chart-donut { height: 130px; display: grid; place-items: center; }
.chart-donut svg { width: 130px; height: 130px; }
.chart-empty { text-align: center; padding: 30px 10px; margin: 0; }
/* ---------- tech spec list ---------- */
.specs { margin: 0; font-size: 12px; }
.specs dt {
color: var(--amber); font-size: 9.5px; letter-spacing: 0.14em;
text-transform: uppercase; margin-top: 10px;
}
.specs dt:first-child { margin-top: 0; }
.specs dd { margin: 2px 0 0; color: var(--green-dim); }
/* ---------- crypto badge on the sign-in screen ---------- */
.cryptobadge {
display: flex; gap: 6px; justify-content: center; margin-top: 18px;
flex-wrap: wrap;
}
.cryptobadge span {
font-size: 9px; letter-spacing: 0.14em; text-transform: uppercase;
color: var(--green-dim); border: 1px solid var(--green-ghost);
padding: 4px 8px; border-radius: 2px;
}
/* ---------- desktop widening ---------- */
@media (min-width: 900px) {
.view { max-width: 860px; }
/* Side-by-side once there is width for it, rather than a tall scroll. */
#view-crash {
display: grid; grid-template-columns: 1.35fr 1fr;
grid-template-areas: "pick pick" "stage controls" "strip players" "proof proof";
gap: 0 20px; align-items: start;
}
#view-crash .gamepick { grid-area: pick; }
#view-crash .stage { grid-area: stage; }
#view-crash .strip { grid-area: strip; }
#view-crash .controls { grid-area: controls; margin-top: 0; }
#view-crash .players { grid-area: players; }
#view-crash .proof { grid-area: proof; }
#view-portfolio { display: grid; grid-template-columns: 1fr 1fr; gap: 0 14px; }
#view-portfolio .tiles { grid-column: 1 / -1; }
}
/* Respect a stated preference for less motion: the urgency pulse and the
scanline flicker are exactly what that setting is asking about. */
@media (prefers-reduced-motion: reduce) {
.primary.cashout { animation: none; }
body::after { animation: none; }
.multiplier.crashed { animation: none; }
h1::after { animation: none; }
}
/* ---------- costs / transparency page ---------- */
.costs { max-width: 660px; }
.costs h1 { margin-bottom: 14px; }
.costs h2 {
margin-top: 26px; font-size: 12px; color: var(--amber);
}
.costs h3 {
margin: 0 0 6px; font-size: 14px; letter-spacing: 0.06em;
text-transform: none; color: var(--green);
}
.lede { font-size: 13.5px; line-height: 1.65; color: var(--ink, var(--green)); }
.kvgrid {
display: grid; grid-template-columns: 1fr; gap: 1px;
background: var(--green-ghost); border: 1px solid var(--green-ghost);
margin: 14px 0;
}
@media (min-width: 560px) { .kvgrid { grid-template-columns: repeat(3, 1fr); } }
.kvgrid > div { background: #00120c; padding: 12px; }
.kvgrid .k {
display: block; font-size: 9px; letter-spacing: 0.16em;
text-transform: uppercase; color: var(--green-dim); margin-bottom: 4px;
}
.kvgrid .v { font-size: 17px; color: var(--amber); font-weight: 700; }
.checks { padding-left: 18px; margin: 10px 0; }
.checks li { margin-bottom: 10px; font-size: 12.5px; color: var(--green-dim); }
.checks strong { color: var(--green); font-weight: 700; }
.checks code {
color: var(--amber); font-size: 11.5px;
background: #00140e; padding: 1px 4px; border-radius: 2px;
}
.tablewrap { overflow-x: auto; }
.closing {
margin-top: 26px; padding-top: 14px;
border-top: 1px solid var(--green-ghost);
}
.backlink {
color: var(--green-dim); font-size: 12px; text-decoration: none;
letter-spacing: 0.1em;
}
.backlink:hover { color: var(--green); }
/* ---------- lightning deposit QR ---------- */
.qrwrap {
width: 100%; max-width: 260px; margin: 12px auto;
aspect-ratio: 1; padding: 8px;
background: #000603; border: 1px solid var(--green-ghost); border-radius: 3px;
}
.qrwrap svg { display: block; width: 100%; height: 100%; }
#dep-amt, #wd-amt { margin: 0; }
.stakerow input { flex: 1.4; }
/* ---------- plain-language help ---------- */
.explain {
font-size: 11.5px; color: var(--green-dim); margin: 6px 2px 10px;
line-height: 1.45;
}
/* ---------- first-run walkthrough ---------- */
.tour {
position: fixed; inset: 0; z-index: 60;
background: #000000e8; backdrop-filter: blur(3px);
display: grid; place-items: center; padding: 20px;
}
.tourcard {
max-width: 340px; width: 100%; text-align: center;
background: #00120c; border: 1px solid var(--green);
border-radius: 3px; padding: 24px 20px;
box-shadow: 0 0 40px #00ff9c22;
}
.tourstep {
font-size: 9px; letter-spacing: 0.2em; text-transform: uppercase;
color: var(--green-dim); margin-bottom: 10px;
}
.tourcard h2 {
font-size: 16px; color: var(--green); text-transform: none;
letter-spacing: 0.02em; margin-bottom: 10px;
}
.tourcard h2::before { content: none; }
.tourcard p {
font-size: 13px; line-height: 1.6; color: var(--green-dim);
margin: 0 0 18px;
}
.tourdots { display: flex; gap: 6px; justify-content: center; margin-bottom: 16px; }
.tourdots span {
width: 6px; height: 6px; border-radius: 50%;
background: var(--green-ghost);
}
.tourdots span.on { background: var(--green); box-shadow: 0 0 8px var(--green); }
.tourskip {
width: 100%; margin-top: 8px; border: none; background: none;
color: var(--green-dim); font-size: 11px;
}
/* ---------- real-money confirmation ---------- */
.confirm .tourcard { border-color: var(--amber); }
.confirm h2 { color: var(--amber); }
.confirm .primary {
background: #2a1c00; color: var(--amber); border-color: var(--amber);
}

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// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
"use strict";
(() => {
const enosys = () => {
const err = new Error("not implemented");
err.code = "ENOSYS";
return err;
};
if (!globalThis.fs) {
let outputBuf = "";
globalThis.fs = {
constants: { O_WRONLY: -1, O_RDWR: -1, O_CREAT: -1, O_TRUNC: -1, O_APPEND: -1, O_EXCL: -1, O_DIRECTORY: -1 }, // unused
writeSync(fd, buf) {
outputBuf += decoder.decode(buf);
const nl = outputBuf.lastIndexOf("\n");
if (nl != -1) {
console.log(outputBuf.substring(0, nl));
outputBuf = outputBuf.substring(nl + 1);
}
return buf.length;
},
write(fd, buf, offset, length, position, callback) {
if (offset !== 0 || length !== buf.length || position !== null) {
callback(enosys());
return;
}
const n = this.writeSync(fd, buf);
callback(null, n);
},
chmod(path, mode, callback) { callback(enosys()); },
chown(path, uid, gid, callback) { callback(enosys()); },
close(fd, callback) { callback(enosys()); },
fchmod(fd, mode, callback) { callback(enosys()); },
fchown(fd, uid, gid, callback) { callback(enosys()); },
fstat(fd, callback) { callback(enosys()); },
fsync(fd, callback) { callback(null); },
ftruncate(fd, length, callback) { callback(enosys()); },
lchown(path, uid, gid, callback) { callback(enosys()); },
link(path, link, callback) { callback(enosys()); },
lstat(path, callback) { callback(enosys()); },
mkdir(path, perm, callback) { callback(enosys()); },
open(path, flags, mode, callback) { callback(enosys()); },
read(fd, buffer, offset, length, position, callback) { callback(enosys()); },
readdir(path, callback) { callback(enosys()); },
readlink(path, callback) { callback(enosys()); },
rename(from, to, callback) { callback(enosys()); },
rmdir(path, callback) { callback(enosys()); },
stat(path, callback) { callback(enosys()); },
symlink(path, link, callback) { callback(enosys()); },
truncate(path, length, callback) { callback(enosys()); },
unlink(path, callback) { callback(enosys()); },
utimes(path, atime, mtime, callback) { callback(enosys()); },
};
}
if (!globalThis.process) {
globalThis.process = {
getuid() { return -1; },
getgid() { return -1; },
geteuid() { return -1; },
getegid() { return -1; },
getgroups() { throw enosys(); },
pid: -1,
ppid: -1,
umask() { throw enosys(); },
cwd() { throw enosys(); },
chdir() { throw enosys(); },
}
}
if (!globalThis.path) {
globalThis.path = {
resolve(...pathSegments) {
return pathSegments.join("/");
}
}
}
if (!globalThis.crypto) {
throw new Error("globalThis.crypto is not available, polyfill required (crypto.getRandomValues only)");
}
if (!globalThis.performance) {
throw new Error("globalThis.performance is not available, polyfill required (performance.now only)");
}
if (!globalThis.TextEncoder) {
throw new Error("globalThis.TextEncoder is not available, polyfill required");
}
if (!globalThis.TextDecoder) {
throw new Error("globalThis.TextDecoder is not available, polyfill required");
}
const encoder = new TextEncoder("utf-8");
const decoder = new TextDecoder("utf-8");
globalThis.Go = class {
constructor() {
this.argv = ["js"];
this.env = {};
this.exit = (code) => {
if (code !== 0) {
console.warn("exit code:", code);
}
};
this._exitPromise = new Promise((resolve) => {
this._resolveExitPromise = resolve;
});
this._pendingEvent = null;
this._scheduledTimeouts = new Map();
this._nextCallbackTimeoutID = 1;
const setInt64 = (addr, v) => {
this.mem.setUint32(addr + 0, v, true);
this.mem.setUint32(addr + 4, Math.floor(v / 4294967296), true);
}
const setInt32 = (addr, v) => {
this.mem.setUint32(addr + 0, v, true);
}
const getInt64 = (addr) => {
const low = this.mem.getUint32(addr + 0, true);
const high = this.mem.getInt32(addr + 4, true);
return low + high * 4294967296;
}
const loadValue = (addr) => {
const f = this.mem.getFloat64(addr, true);
if (f === 0) {
return undefined;
}
if (!isNaN(f)) {
return f;
}
const id = this.mem.getUint32(addr, true);
return this._values[id];
}
const storeValue = (addr, v) => {
const nanHead = 0x7FF80000;
if (typeof v === "number" && v !== 0) {
if (isNaN(v)) {
this.mem.setUint32(addr + 4, nanHead, true);
this.mem.setUint32(addr, 0, true);
return;
}
this.mem.setFloat64(addr, v, true);
return;
}
if (v === undefined) {
this.mem.setFloat64(addr, 0, true);
return;
}
let id = this._ids.get(v);
if (id === undefined) {
id = this._idPool.pop();
if (id === undefined) {
id = this._values.length;
}
this._values[id] = v;
this._goRefCounts[id] = 0;
this._ids.set(v, id);
}
this._goRefCounts[id]++;
let typeFlag = 0;
switch (typeof v) {
case "object":
if (v !== null) {
typeFlag = 1;
}
break;
case "string":
typeFlag = 2;
break;
case "symbol":
typeFlag = 3;
break;
case "function":
typeFlag = 4;
break;
}
this.mem.setUint32(addr + 4, nanHead | typeFlag, true);
this.mem.setUint32(addr, id, true);
}
const loadSlice = (addr) => {
const array = getInt64(addr + 0);
const len = getInt64(addr + 8);
return new Uint8Array(this._inst.exports.mem.buffer, array, len);
}
const loadSliceOfValues = (addr) => {
const array = getInt64(addr + 0);
const len = getInt64(addr + 8);
const a = new Array(len);
for (let i = 0; i < len; i++) {
a[i] = loadValue(array + i * 8);
}
return a;
}
const loadString = (addr) => {
const saddr = getInt64(addr + 0);
const len = getInt64(addr + 8);
return decoder.decode(new DataView(this._inst.exports.mem.buffer, saddr, len));
}
const testCallExport = (a, b) => {
this._inst.exports.testExport0();
return this._inst.exports.testExport(a, b);
}
const timeOrigin = Date.now() - performance.now();
this.importObject = {
_gotest: {
add: (a, b) => a + b,
callExport: testCallExport,
},
gojs: {
// Go's SP does not change as long as no Go code is running. Some operations (e.g. calls, getters and setters)
// may synchronously trigger a Go event handler. This makes Go code get executed in the middle of the imported
// function. A goroutine can switch to a new stack if the current stack is too small (see morestack function).
// This changes the SP, thus we have to update the SP used by the imported function.
// func wasmExit(code int32)
"runtime.wasmExit": (sp) => {
sp >>>= 0;
const code = this.mem.getInt32(sp + 8, true);
this.exited = true;
delete this._inst;
delete this._values;
delete this._goRefCounts;
delete this._ids;
delete this._idPool;
this.exit(code);
},
// func wasmWrite(fd uintptr, p unsafe.Pointer, n int32)
"runtime.wasmWrite": (sp) => {
sp >>>= 0;
const fd = getInt64(sp + 8);
const p = getInt64(sp + 16);
const n = this.mem.getInt32(sp + 24, true);
fs.writeSync(fd, new Uint8Array(this._inst.exports.mem.buffer, p, n));
},
// func resetMemoryDataView()
"runtime.resetMemoryDataView": (sp) => {
sp >>>= 0;
this.mem = new DataView(this._inst.exports.mem.buffer);
},
// func nanotime1() int64
"runtime.nanotime1": (sp) => {
sp >>>= 0;
setInt64(sp + 8, (timeOrigin + performance.now()) * 1000000);
},
// func walltime() (sec int64, nsec int32)
"runtime.walltime": (sp) => {
sp >>>= 0;
const msec = (new Date).getTime();
setInt64(sp + 8, msec / 1000);
this.mem.setInt32(sp + 16, (msec % 1000) * 1000000, true);
},
// func scheduleTimeoutEvent(delay int64) int32
"runtime.scheduleTimeoutEvent": (sp) => {
sp >>>= 0;
const id = this._nextCallbackTimeoutID;
this._nextCallbackTimeoutID++;
this._scheduledTimeouts.set(id, setTimeout(
() => {
this._resume();
while (this._scheduledTimeouts.has(id)) {
// for some reason Go failed to register the timeout event, log and try again
// (temporary workaround for https://github.com/golang/go/issues/28975)
console.warn("scheduleTimeoutEvent: missed timeout event");
this._resume();
}
},
getInt64(sp + 8),
));
this.mem.setInt32(sp + 16, id, true);
},
// func clearTimeoutEvent(id int32)
"runtime.clearTimeoutEvent": (sp) => {
sp >>>= 0;
const id = this.mem.getInt32(sp + 8, true);
clearTimeout(this._scheduledTimeouts.get(id));
this._scheduledTimeouts.delete(id);
},
// func getRandomData(r []byte)
"runtime.getRandomData": (sp) => {
sp >>>= 0;
crypto.getRandomValues(loadSlice(sp + 8));
},
// func finalizeRef(v ref)
"syscall/js.finalizeRef": (sp) => {
sp >>>= 0;
const id = this.mem.getUint32(sp + 8, true);
this._goRefCounts[id]--;
if (this._goRefCounts[id] === 0) {
const v = this._values[id];
this._values[id] = null;
this._ids.delete(v);
this._idPool.push(id);
}
},
// func stringVal(value string) ref
"syscall/js.stringVal": (sp) => {
sp >>>= 0;
storeValue(sp + 24, loadString(sp + 8));
},
// func valueGet(v ref, p string) ref
"syscall/js.valueGet": (sp) => {
sp >>>= 0;
const result = Reflect.get(loadValue(sp + 8), loadString(sp + 16));
sp = this._inst.exports.getsp() >>> 0; // see comment above
storeValue(sp + 32, result);
},
// func valueSet(v ref, p string, x ref)
"syscall/js.valueSet": (sp) => {
sp >>>= 0;
Reflect.set(loadValue(sp + 8), loadString(sp + 16), loadValue(sp + 32));
},
// func valueDelete(v ref, p string)
"syscall/js.valueDelete": (sp) => {
sp >>>= 0;
Reflect.deleteProperty(loadValue(sp + 8), loadString(sp + 16));
},
// func valueIndex(v ref, i int) ref
"syscall/js.valueIndex": (sp) => {
sp >>>= 0;
storeValue(sp + 24, Reflect.get(loadValue(sp + 8), getInt64(sp + 16)));
},
// valueSetIndex(v ref, i int, x ref)
"syscall/js.valueSetIndex": (sp) => {
sp >>>= 0;
Reflect.set(loadValue(sp + 8), getInt64(sp + 16), loadValue(sp + 24));
},
// func valueCall(v ref, m string, args []ref) (ref, bool)
"syscall/js.valueCall": (sp) => {
sp >>>= 0;
try {
const v = loadValue(sp + 8);
const m = Reflect.get(v, loadString(sp + 16));
const args = loadSliceOfValues(sp + 32);
const result = Reflect.apply(m, v, args);
sp = this._inst.exports.getsp() >>> 0; // see comment above
storeValue(sp + 56, result);
this.mem.setUint8(sp + 64, 1);
} catch (err) {
sp = this._inst.exports.getsp() >>> 0; // see comment above
storeValue(sp + 56, err);
this.mem.setUint8(sp + 64, 0);
}
},
// func valueInvoke(v ref, args []ref) (ref, bool)
"syscall/js.valueInvoke": (sp) => {
sp >>>= 0;
try {
const v = loadValue(sp + 8);
const args = loadSliceOfValues(sp + 16);
const result = Reflect.apply(v, undefined, args);
sp = this._inst.exports.getsp() >>> 0; // see comment above
storeValue(sp + 40, result);
this.mem.setUint8(sp + 48, 1);
} catch (err) {
sp = this._inst.exports.getsp() >>> 0; // see comment above
storeValue(sp + 40, err);
this.mem.setUint8(sp + 48, 0);
}
},
// func valueNew(v ref, args []ref) (ref, bool)
"syscall/js.valueNew": (sp) => {
sp >>>= 0;
try {
const v = loadValue(sp + 8);
const args = loadSliceOfValues(sp + 16);
const result = Reflect.construct(v, args);
sp = this._inst.exports.getsp() >>> 0; // see comment above
storeValue(sp + 40, result);
this.mem.setUint8(sp + 48, 1);
} catch (err) {
sp = this._inst.exports.getsp() >>> 0; // see comment above
storeValue(sp + 40, err);
this.mem.setUint8(sp + 48, 0);
}
},
// func valueLength(v ref) int
"syscall/js.valueLength": (sp) => {
sp >>>= 0;
setInt64(sp + 16, parseInt(loadValue(sp + 8).length));
},
// valuePrepareString(v ref) (ref, int)
"syscall/js.valuePrepareString": (sp) => {
sp >>>= 0;
const str = encoder.encode(String(loadValue(sp + 8)));
storeValue(sp + 16, str);
setInt64(sp + 24, str.length);
},
// valueLoadString(v ref, b []byte)
"syscall/js.valueLoadString": (sp) => {
sp >>>= 0;
const str = loadValue(sp + 8);
loadSlice(sp + 16).set(str);
},
// func valueInstanceOf(v ref, t ref) bool
"syscall/js.valueInstanceOf": (sp) => {
sp >>>= 0;
this.mem.setUint8(sp + 24, (loadValue(sp + 8) instanceof loadValue(sp + 16)) ? 1 : 0);
},
// func copyBytesToGo(dst []byte, src ref) (int, bool)
"syscall/js.copyBytesToGo": (sp) => {
sp >>>= 0;
const dst = loadSlice(sp + 8);
const src = loadValue(sp + 32);
if (!(src instanceof Uint8Array || src instanceof Uint8ClampedArray)) {
this.mem.setUint8(sp + 48, 0);
return;
}
const toCopy = src.subarray(0, dst.length);
dst.set(toCopy);
setInt64(sp + 40, toCopy.length);
this.mem.setUint8(sp + 48, 1);
},
// func copyBytesToJS(dst ref, src []byte) (int, bool)
"syscall/js.copyBytesToJS": (sp) => {
sp >>>= 0;
const dst = loadValue(sp + 8);
const src = loadSlice(sp + 16);
if (!(dst instanceof Uint8Array || dst instanceof Uint8ClampedArray)) {
this.mem.setUint8(sp + 48, 0);
return;
}
const toCopy = src.subarray(0, dst.length);
dst.set(toCopy);
setInt64(sp + 40, toCopy.length);
this.mem.setUint8(sp + 48, 1);
},
"debug": (value) => {
console.log(value);
},
}
};
}
async run(instance) {
if (!(instance instanceof WebAssembly.Instance)) {
throw new Error("Go.run: WebAssembly.Instance expected");
}
this._inst = instance;
this.mem = new DataView(this._inst.exports.mem.buffer);
this._values = [ // JS values that Go currently has references to, indexed by reference id
NaN,
0,
null,
true,
false,
globalThis,
this,
];
this._goRefCounts = new Array(this._values.length).fill(Infinity); // number of references that Go has to a JS value, indexed by reference id
this._ids = new Map([ // mapping from JS values to reference ids
[0, 1],
[null, 2],
[true, 3],
[false, 4],
[globalThis, 5],
[this, 6],
]);
this._idPool = []; // unused ids that have been garbage collected
this.exited = false; // whether the Go program has exited
// Pass command line arguments and environment variables to WebAssembly by writing them to the linear memory.
let offset = 4096;
const strPtr = (str) => {
const ptr = offset;
const bytes = encoder.encode(str + "\0");
new Uint8Array(this.mem.buffer, offset, bytes.length).set(bytes);
offset += bytes.length;
if (offset % 8 !== 0) {
offset += 8 - (offset % 8);
}
return ptr;
};
const argc = this.argv.length;
const argvPtrs = [];
this.argv.forEach((arg) => {
argvPtrs.push(strPtr(arg));
});
argvPtrs.push(0);
const keys = Object.keys(this.env).sort();
keys.forEach((key) => {
argvPtrs.push(strPtr(`${key}=${this.env[key]}`));
});
argvPtrs.push(0);
const argv = offset;
argvPtrs.forEach((ptr) => {
this.mem.setUint32(offset, ptr, true);
this.mem.setUint32(offset + 4, 0, true);
offset += 8;
});
// The linker guarantees global data starts from at least wasmMinDataAddr.
// Keep in sync with cmd/link/internal/ld/data.go:wasmMinDataAddr.
const wasmMinDataAddr = 4096 + 8192;
if (offset >= wasmMinDataAddr) {
throw new Error("total length of command line and environment variables exceeds limit");
}
this._inst.exports.run(argc, argv);
if (this.exited) {
this._resolveExitPromise();
}
await this._exitPromise;
}
_resume() {
if (this.exited) {
throw new Error("Go program has already exited");
}
this._inst.exports.resume();
if (this.exited) {
this._resolveExitPromise();
}
}
_makeFuncWrapper(id) {
const go = this;
return function () {
const event = { id: id, this: this, args: arguments };
go._pendingEvent = event;
go._resume();
return event.result;
};
}
}
})();

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// Command loadtest measures how many concurrent players an instance holds.
//
// It opens real WebSocket connections and, optionally, places real bets, then
// reports connection success, frame delivery, and latency. The point is to
// produce numbers rather than adjectives: run it against a candidate machine
// and read the ceiling off the output.
//
// go run ./cmd/loadtest -conns 2000 -addr localhost:8080
package main
import (
"context"
"flag"
"fmt"
"log"
"os"
"runtime"
"sort"
"sync"
"sync/atomic"
"time"
"github.com/coder/websocket"
)
func main() {
var (
addr = flag.String("addr", "localhost:8080", "instance to load")
conns = flag.Int("conns", 500, "concurrent websocket connections")
duration = flag.Duration("duration", 20*time.Second, "how long to hold them")
game = flag.String("game", "rocket", "game room to join")
ramp = flag.Duration("ramp", 5*time.Second, "time to open all connections")
)
flag.Parse()
ctx, cancel := context.WithTimeout(context.Background(), *duration+*ramp+30*time.Second)
defer cancel()
var (
connected atomic.Int64
failed atomic.Int64
frames atomic.Int64
bytesRecv atomic.Int64
dialMu sync.Mutex
dialTimes []time.Duration
)
fmt.Printf("opening %d connections to %s over %v\n", *conns, *addr, *ramp)
start := time.Now()
// Stagger dialling: slamming every connection open at once measures the
// accept backlog rather than the steady state anyone actually runs at.
gap := *ramp / time.Duration(max(1, *conns))
var wg sync.WaitGroup
for i := 0; i < *conns; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
time.Sleep(time.Duration(i) * gap)
dialStart := time.Now()
conn, _, err := websocket.Dial(ctx,
fmt.Sprintf("ws://%s/ws/%s", *addr, *game), nil)
if err != nil {
failed.Add(1)
return
}
took := time.Since(dialStart)
defer conn.CloseNow()
connected.Add(1)
dialMu.Lock()
dialTimes = append(dialTimes, took)
dialMu.Unlock()
// Read until the run ends. A client that stops reading is exactly
// the slow-subscriber case the server has to survive, but here we
// want the healthy path.
readCtx, stop := context.WithTimeout(ctx, *duration)
defer stop()
for {
_, data, err := conn.Read(readCtx)
if err != nil {
return
}
frames.Add(1)
bytesRecv.Add(int64(len(data)))
}
}(i)
}
// Report progress while the run is in flight.
done := make(chan struct{})
go func() {
t := time.NewTicker(5 * time.Second)
defer t.Stop()
for {
select {
case <-done:
return
case <-t.C:
var m runtime.MemStats
runtime.ReadMemStats(&m)
fmt.Printf(" t+%-5s connected=%-6d failed=%-5d frames=%-8d client heap=%dMB\n",
time.Since(start).Round(time.Second),
connected.Load(), failed.Load(), frames.Load(),
m.Alloc/1024/1024)
}
}
}()
wg.Wait()
close(done)
elapsed := time.Since(start)
sort.Slice(dialTimes, func(i, j int) bool { return dialTimes[i] < dialTimes[j] })
fmt.Println()
fmt.Println("results")
fmt.Printf(" connections attempted : %d\n", *conns)
fmt.Printf(" connected : %d\n", connected.Load())
fmt.Printf(" failed : %d\n", failed.Load())
if len(dialTimes) > 0 {
fmt.Printf(" dial p50 / p99 / max : %v / %v / %v\n",
dialTimes[len(dialTimes)/2].Round(time.Millisecond),
dialTimes[len(dialTimes)*99/100].Round(time.Millisecond),
dialTimes[len(dialTimes)-1].Round(time.Millisecond))
}
fmt.Printf(" frames received : %d\n", frames.Load())
fmt.Printf(" bytes received : %.1f MB\n", float64(bytesRecv.Load())/1e6)
if connected.Load() > 0 {
fmt.Printf(" frames per connection : %.1f\n",
float64(frames.Load())/float64(connected.Load()))
fmt.Printf(" server egress : %.2f MB/s\n",
float64(bytesRecv.Load())/1e6/elapsed.Seconds())
}
if failed.Load() > 0 {
fmt.Fprintf(os.Stderr, "\n%d connections were refused: the ceiling is at or below %d\n",
failed.Load(), *conns)
os.Exit(1)
}
log.Printf("held %d concurrent connections for %v with no failures",
connected.Load(), duration)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}

139
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//go:build js && wasm
// Command pqsign exposes hybrid post-quantum signing to the browser.
//
// WebCrypto has Ed25519 but no ML-DSA, so the post-quantum half has to come
// from somewhere. Compiling the same pkg/pqid the server verifies with means
// there is exactly one implementation of the scheme in the project: a client
// and server that disagreed about signing would be a very expensive bug to
// find, and this makes it impossible by construction.
//
// Build:
//
// GOOS=js GOARCH=wasm go build -o cmd/arcade/static/pqsign.wasm ./cmd/pqsign
//
// The private key never leaves the browser. It is generated here, exported for
// the page to store, and re-imported on the next visit.
package main
import (
"crypto/rand"
"encoding/hex"
"syscall/js"
"github.com/drjones/quantum-arcade/pkg/pqid"
)
func main() {
js.Global().Set("qaPQ", js.ValueOf(map[string]any{
"generateKey": js.FuncOf(generateKey),
"sign": js.FuncOf(sign),
"publicKey": js.FuncOf(publicKey),
"sizes": js.FuncOf(sizes),
}))
// A WASM module's main must not return, or the exported functions are
// torn down with it.
select {}
}
// result wraps a value or an error in the shape the page expects, so JavaScript
// never has to distinguish a thrown Go panic from a returned failure.
func result(value any, err error) any {
if err != nil {
return map[string]any{"error": err.Error()}
}
return map[string]any{"ok": value}
}
// generateKey creates a hybrid keypair and returns both halves hex-encoded.
//
// The private half is handed to the page to persist. That is unavoidable —
// the browser is where signing happens — but it never crosses the network.
func generateKey(this js.Value, args []js.Value) any {
pub, priv, err := pqid.GenerateKey(rand.Reader)
if err != nil {
return result(nil, err)
}
edSeed := priv.Ed.Seed()
pqBytes, err := priv.PQ.MarshalBinary()
if err != nil {
return result(nil, err)
}
return result(map[string]any{
"public": pub.Hex(),
"ed_seed": hex.EncodeToString(edSeed),
"pq_key": hex.EncodeToString(pqBytes),
}, nil)
}
// sign produces both signatures over a hex-encoded message.
//
// qaPQ.sign(edSeedHex, pqKeyHex, messageHex) -> {ok: signatureHex}
func sign(this js.Value, args []js.Value) any {
if len(args) != 3 {
return result(nil, errArgs("sign expects (edSeed, pqKey, message)"))
}
priv, err := restore(args[0].String(), args[1].String())
if err != nil {
return result(nil, err)
}
msg, err := hex.DecodeString(args[2].String())
if err != nil {
return result(nil, errArgs("message is not hex"))
}
sig, err := pqid.Sign(priv, msg)
if err != nil {
return result(nil, err)
}
return result(hex.EncodeToString(sig), nil)
}
// publicKey re-derives the public half from stored private material, so the
// page never has to store the public key separately and cannot store a pair
// that does not match.
func publicKey(this js.Value, args []js.Value) any {
if len(args) != 2 {
return result(nil, errArgs("publicKey expects (edSeed, pqKey)"))
}
priv, err := restore(args[0].String(), args[1].String())
if err != nil {
return result(nil, err)
}
pub, err := pqid.PublicFromPrivate(priv)
if err != nil {
return result(nil, err)
}
return result(pub.Hex(), nil)
}
// sizes lets the page sanity-check what it stored without hardcoding lengths
// that could drift from the Go side.
func sizes(this js.Value, args []js.Value) any {
return result(map[string]any{
"public_key": pqid.PublicKeySize,
"signature": pqid.SignatureSize,
}, nil)
}
func restore(edSeedHex, pqKeyHex string) (*pqid.PrivateKey, error) {
edSeed, err := hex.DecodeString(edSeedHex)
if err != nil {
return nil, errArgs("ed seed is not hex")
}
pqBytes, err := hex.DecodeString(pqKeyHex)
if err != nil {
return nil, errArgs("pq key is not hex")
}
return pqid.PrivateFromBytes(edSeed, pqBytes)
}
type argError string
func (e argError) Error() string { return string(e) }
func errArgs(msg string) error { return argError("pqsign: " + msg) }

View File

@@ -29,10 +29,16 @@ services:
arcade:
build: .
environment:
# On a cloned VM, point these at the core machine instead. They are the
# only configuration a clone needs; identity and role are worked out at
# runtime. See docs/SCALING.md.
ARCADE_DSN: postgres://arcade:arcade_dev@postgres:5432/arcade
ARCADE_REDIS: redis:6379
ARCADE_ADDR: ":8080"
# Development funding. Leave unset in any real deployment.
ARCADE_DEV_FAUCET: "${ARCADE_DEV_FAUCET:-0}"
ALBY_URL: http://10.30.20.43:58000
ALBY_TOKEN: eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJwZXJtaXNzaW9uIjoiZnVsbCIsImV4cCI6MjY0OTg5MDE4OH0.IpemVy-_6PgWwlGtVtHRMZlpUR179jKamAl9fpbQE_o
ports: ["8080:8080"]
depends_on:
postgres: { condition: service_healthy }

161
docs/SCALING.md Normal file
View File

@@ -0,0 +1,161 @@
# Scaling by cloning
The app is stateless. To serve more players, clone the app VM and boot it.
An instance works out what it is on startup: it generates its own identity,
registers itself, and negotiates which games it drives. Nothing is assigned by
hand, and no file needs editing after a clone.
## What runs where
| VM | Runs | How many |
|---|---|---|
| **core** | PostgreSQL + Redis + Caddy | exactly one |
| **app** | `quantum-arcade` | **clone this one** |
| **lightning** | Alby Hub | one, firewalled |
**Do not clone the core VM.** If each app clone brings its own PostgreSQL and
Redis, the clones share nothing: separate ledgers, separate rounds, mutually
invisible. The app VM must contain *only* the arcade binary.
Keep Alby Hub separate from the app. The app VMs are what every phone talks to;
the Lightning node holds keys and channel state. Separation is what makes a
compromised app instance survivable — it holds a budget-capped credential, not
the node.
## Configuring a clone
Two variables, both pointing at the core VM:
```bash
ARCADE_DSN=postgres://arcade:PASSWORD@10.0.0.10:5432/arcade
ARCADE_REDIS=10.0.0.10:6379
```
Optionally, if the instance's routable address cannot be detected (multiple
NICs, NAT):
```bash
ARCADE_ADVERTISE=10.0.0.21:8080
```
Otherwise it advertises the first non-loopback IPv4 address it finds, which is
correct on a normal Proxmox bridge with DHCP.
Everything else — instance id, which games it drives, which peers exist — is
determined at runtime.
## How instances divide the work
Each game is driven by exactly one instance at a time.
- On startup an instance **campaigns** for each game: a Redis key set with
`SET NX PX`, held for `LeaseTTL` (6s) and renewed every 2s.
- The winner runs that game's round loop, settles to the ledger, and publishes
every frame to Redis.
- Every other instance **relays** those frames to its own connected clients.
A client cannot tell which instance it is attached to.
- Bets and cash-outs arriving at a non-leader are **forwarded** to the leader,
because only the leader holds the authoritative round state. Sessions live in
Redis, so a token issued anywhere is accepted everywhere and the forwarded
request authenticates normally.
Leadership spreads itself across instances naturally: whichever instance
campaigns first for a given game gets it, so three games across two instances
lands roughly 2/1.
## Failure
An instance dying is not a special case. Its lease stops being renewed, expires
within `LeaseTTL`, and the next campaign hands its games to a survivor.
Measured with a hard `kill -9` on an instance leading two of three games:
```
t+0s killed
t+6s both games taken over, rounds running
```
Six seconds, unattended. Players attached to the dead instance reconnect
through the load balancer and rejoin whichever instance answers.
The in-flight round on the dead instance produces no outcome. Because stakes
are debited when a bet is placed, those players would otherwise be quietly
short — the books stay balanced, but the money sits with the house.
Every instance therefore runs a reconciler every 30 seconds. It finds rounds
left unresolved past a staleness window, marks them **void** (not settled: an
abandoned round has no outcome, so there is no seed to reveal), and refunds
every stake. Claiming the round happens before any money moves, so concurrent
reconcilers on different instances refund exactly once.
## Load balancing
Caddy needs no sticky sessions — any instance serves any request.
```
arcade.lan {
reverse_proxy 10.0.0.21:8080 10.0.0.22:8080 10.0.0.23:8080 {
lb_policy least_conn
health_uri /api/health
health_interval 5s
}
}
```
`least_conn` suits long-lived WebSockets better than round-robin, which
distributes connection *attempts* rather than connections.
## Watching the fleet
```bash
curl -s http://arcade.lan/api/cluster | jq
```
Returns every registered instance, which one drives each game, and which
instance answered. Useful for confirming a clone joined, and for watching
leadership move during a failover.
## Measured capacity
Run against one instance on a 4-core / 7GB box, with the load generator on the
*same machine* competing for CPU — so these are conservative:
| Connections | Failed | Dial p50 / p99 | Server RSS |
|---|---|---|---|
| 500 | 0 | 1ms / 11ms | — |
| 3,000 | 0 | 1ms / 122ms | — |
| 10,000 | 0 | 1ms / 15ms | 258 MB |
| 25,000 | 0 | 2ms / 1.33s | 586 MB |
About **26KB of server memory per connection**, so 50,000 connections is
roughly 1.2GB — comfortable on any real machine. Connection capacity is not
the constraint people expect it to be.
Reproduce with:
```bash
go run ./cmd/loadtest -conns 10000 -duration 30s -ramp 20s
```
The dial p99 at 25k reflects both processes sharing four cores; on separate
machines it is far lower. Rising dial latency is the signal to add an instance.
## Where this stops scaling
Adding app clones raises the ceiling on connections and fan-out. It does not
raise these:
- **Bet throughput**, measured at ~230/sec, is bounded by PostgreSQL commit
cost. Every clone contends for the same database. Getting past this needs
in-memory balance reservation with batched persistence — a change to how
money is held, not a deployment change.
This is the real ceiling, and it is worth being precise about what it means:
50,000 people can *watch* comfortably, and tens of thousands can hold
connections on a single instance. What they cannot all do is place a bet in
the same twenty-second window. A 20s window absorbs roughly 4,600 bets.
- **A single game's round loop** runs on one instance, by design. A game cannot
be split across instances without a distributed clock.
So: clone freely for more spectators and more connections. For more *bets per
second*, the database is the thing to work on.

11
go.mod
View File

@@ -2,13 +2,20 @@ module github.com/drjones/quantum-arcade
go 1.26.5
require github.com/jackc/pgx/v5 v5.10.0
require (
github.com/cloudflare/circl v1.6.5
github.com/coder/websocket v1.8.15
github.com/jackc/pgx/v5 v5.10.0
github.com/redis/go-redis/v9 v9.22.0
)
require (
github.com/coder/websocket v1.8.15 // indirect
github.com/cespare/xxhash/v2 v2.3.0 // indirect
github.com/jackc/pgpassfile v1.0.0 // indirect
github.com/jackc/pgservicefile v0.0.0-20240606120523-5a60cdf6a761 // indirect
github.com/jackc/puddle/v2 v2.2.2 // indirect
go.uber.org/atomic v1.11.0 // indirect
golang.org/x/sync v0.17.0 // indirect
golang.org/x/sys v0.47.0 // indirect
golang.org/x/text v0.29.0 // indirect
)

18
go.sum
View File

@@ -1,3 +1,11 @@
github.com/bsm/ginkgo/v2 v2.12.0 h1:Ny8MWAHyOepLGlLKYmXG4IEkioBysk6GpaRTLC8zwWs=
github.com/bsm/ginkgo/v2 v2.12.0/go.mod h1:SwYbGRRDovPVboqFv0tPTcG1sN61LM1Z4ARdbAV9g4c=
github.com/bsm/gomega v1.27.10 h1:yeMWxP2pV2fG3FgAODIY8EiRE3dy0aeFYt4l7wh6yKA=
github.com/bsm/gomega v1.27.10/go.mod h1:JyEr/xRbxbtgWNi8tIEVPUYZ5Dzef52k01W3YH0H+O0=
github.com/cespare/xxhash/v2 v2.3.0 h1:UL815xU9SqsFlibzuggzjXhog7bL6oX9BbNZnL2UFvs=
github.com/cespare/xxhash/v2 v2.3.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
github.com/cloudflare/circl v1.6.5 h1:O64F26HEqNhznd/hrC5KZXVKYuKM2rx4deZDTc4ihQA=
github.com/cloudflare/circl v1.6.5/go.mod h1:h5LNyxAc5nTue9DS5jT+48en2PSDYt3zdGnz5OstK6c=
github.com/coder/websocket v1.8.15 h1:6B2JPeOGlpff2Uz6vOEH1Vzpi0iUz20A+lPVhPHtNUA=
github.com/coder/websocket v1.8.15/go.mod h1:NX3SzP+inril6yawo5CQXx8+fk145lPDC6pumgx0mVg=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
@@ -11,15 +19,25 @@ github.com/jackc/pgx/v5 v5.10.0 h1:VhSvgU2jSli8o3AqIEOTJr7rZwAEUVo4E4XhR94Zfr0=
github.com/jackc/pgx/v5 v5.10.0/go.mod h1:mal1tBGAFfLHvZzaYh77YS/eC6IX9OWbRV1QIIM0Jn4=
github.com/jackc/puddle/v2 v2.2.2 h1:PR8nw+E/1w0GLuRFSmiioY6UooMp6KJv0/61nB7icHo=
github.com/jackc/puddle/v2 v2.2.2/go.mod h1:vriiEXHvEE654aYKXXjOvZM39qJ0q+azkZFrfEOc3H4=
github.com/klauspost/cpuid/v2 v2.2.10 h1:tBs3QSyvjDyFTq3uoc/9xFpCuOsJQFNPiAhYdw2skhE=
github.com/klauspost/cpuid/v2 v2.2.10/go.mod h1:hqwkgyIinND0mEev00jJYCxPNVRVXFQeu1XKlok6oO0=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/redis/go-redis/v9 v9.22.0 h1:laDvpYXTJtZLloinw1fA5Kqd6HAEH2XKxOkG/PDq2F0=
github.com/redis/go-redis/v9 v9.22.0/go.mod h1:y2g0Wj8rQvuK0ELM+oxSudcLtC09JScs98I/X9gRWY4=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
github.com/zeebo/xxh3 v1.1.0 h1:s7DLGDK45Dyfg7++yxI0khrfwq9661w9EN78eP/UZVs=
github.com/zeebo/xxh3 v1.1.0/go.mod h1:IisAie1LELR4xhVinxWS5+zf1lA4p0MW4T+w+W07F5s=
go.uber.org/atomic v1.11.0 h1:ZvwS0R+56ePWxUNi+Atn9dWONBPp/AUETXlHW0DxSjE=
go.uber.org/atomic v1.11.0/go.mod h1:LUxbIzbOniOlMKjJjyPfpl4v+PKK2cNJn91OQbhoJI0=
golang.org/x/sync v0.17.0 h1:l60nONMj9l5drqw6jlhIELNv9I0A4OFgRsG9k2oT9Ug=
golang.org/x/sync v0.17.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
golang.org/x/sys v0.47.0 h1:o7XGOvZQCADBQQ4Y7VNq2dRWQR7JmOUW8Kxx4ZsNgWs=
golang.org/x/sys v0.47.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
golang.org/x/text v0.29.0 h1:1neNs90w9YzJ9BocxfsQNHKuAT4pkghyXc4nhZ6sJvk=
golang.org/x/text v0.29.0/go.mod h1:7MhJOA9CD2qZyOKYazxdYMF85OwPdEr9jTtBpO7ydH4=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=

View File

@@ -0,0 +1,21 @@
-- A round that is abandoned is not the same as a round that settled.
--
-- Settlement means an outcome was produced, which is why reveal_is_complete
-- requires a settled round to publish its seed. A round whose instance died
-- mid-flight has no outcome at all: there is nothing to reveal, and marking it
-- settled would either violate that constraint or, worse, publish a seed for a
-- round that never resolved.
--
-- Voiding is its own state: stakes are returned and the round is closed with no
-- result.
ALTER TABLE rounds ADD COLUMN voided_at TIMESTAMPTZ;
COMMENT ON COLUMN rounds.voided_at IS
'Set when a round was abandoned and its stakes refunded. Mutually exclusive with settled_at.';
ALTER TABLE rounds ADD CONSTRAINT round_not_both_settled_and_void
CHECK (settled_at IS NULL OR voided_at IS NULL);
CREATE INDEX rounds_unresolved_idx ON rounds (opened_at)
WHERE settled_at IS NULL AND voided_at IS NULL;

View File

@@ -0,0 +1,39 @@
-- Lightning deposits and withdrawals.
--
-- Invoices key on payment_hash, which is what makes crediting idempotent: a
-- node that reports the same settlement twice cannot produce two credits.
CREATE TABLE lightning_invoices (
payment_hash TEXT PRIMARY KEY,
account_id BIGINT NOT NULL REFERENCES accounts(id),
amount_msat BIGINT NOT NULL CHECK (amount_msat > 0),
bolt11 TEXT NOT NULL,
created_at TIMESTAMPTZ NOT NULL DEFAULT now(),
expires_at TIMESTAMPTZ,
-- Set exactly once, when the payment is credited to the ledger.
credited_at TIMESTAMPTZ
);
CREATE INDEX lightning_invoices_account_idx ON lightning_invoices (account_id, created_at DESC);
CREATE INDEX lightning_invoices_pending_idx ON lightning_invoices (created_at)
WHERE credited_at IS NULL;
CREATE TYPE withdrawal_status AS ENUM
('queued', 'needs_approval', 'sending', 'paid', 'failed', 'rejected');
CREATE TABLE lightning_withdrawals (
id BIGSERIAL PRIMARY KEY,
account_id BIGINT NOT NULL REFERENCES accounts(id),
bolt11 TEXT NOT NULL,
amount_msat BIGINT NOT NULL CHECK (amount_msat > 0),
status withdrawal_status NOT NULL,
payment_hash TEXT,
fee_msat BIGINT,
failure TEXT,
created_at TIMESTAMPTZ NOT NULL DEFAULT now(),
resolved_at TIMESTAMPTZ
);
CREATE INDEX lightning_withdrawals_account_idx ON lightning_withdrawals (account_id, id DESC);
CREATE INDEX lightning_withdrawals_pending_idx ON lightning_withdrawals (id)
WHERE status IN ('queued', 'needs_approval', 'sending');

9
migrations/0005_fees.sql Normal file
View File

@@ -0,0 +1,9 @@
-- Fee breakdown per bet, so a settled round records not just what was paid but
-- what was deducted and why. The ledger already carries the money; this makes
-- the split queryable for reporting without re-deriving it.
ALTER TABLE bets ADD COLUMN rake_msat BIGINT NOT NULL DEFAULT 0;
ALTER TABLE bets ADD COLUMN rounding_msat BIGINT NOT NULL DEFAULT 0;
ALTER TABLE bets ADD CONSTRAINT bet_fees_non_negative
CHECK (rake_msat >= 0 AND rounding_msat >= 0);

View File

@@ -0,0 +1,52 @@
-- Tournaments: scheduled events with an entry fee, a prize pool, and a
-- leaderboard.
--
-- The prize pool is a real ledger account, not a number in a row. Entry fees
-- move into it and prizes move out of it, so a tournament's money is subject to
-- the same double-entry invariants as everything else and cannot be
-- accidentally created or lost.
CREATE TYPE tournament_status AS ENUM
('scheduled', 'registering', 'running', 'settled', 'cancelled');
CREATE TABLE tournaments (
id BIGSERIAL PRIMARY KEY,
name TEXT NOT NULL,
game TEXT NOT NULL,
status tournament_status NOT NULL DEFAULT 'scheduled',
entry_fee_msat BIGINT NOT NULL CHECK (entry_fee_msat >= 0),
-- The ledger account holding this tournament's pool.
pool_account_id BIGINT NOT NULL REFERENCES accounts(id),
-- Prize split as basis points per finishing position, highest first.
-- e.g. {5000,3000,2000} pays 50/30/20 to the top three.
payout_bp INTEGER[] NOT NULL,
max_entrants INTEGER,
registers_at TIMESTAMPTZ NOT NULL,
starts_at TIMESTAMPTZ NOT NULL,
ends_at TIMESTAMPTZ NOT NULL,
settled_at TIMESTAMPTZ,
created_at TIMESTAMPTZ NOT NULL DEFAULT now(),
CONSTRAINT tournament_window CHECK (registers_at <= starts_at AND starts_at < ends_at)
);
CREATE INDEX tournaments_status_idx ON tournaments (status, starts_at);
CREATE TABLE tournament_entries (
id BIGSERIAL PRIMARY KEY,
tournament_id BIGINT NOT NULL REFERENCES tournaments(id),
account_id BIGINT NOT NULL REFERENCES accounts(id),
-- Score is net profit in millisatoshis across the tournament window.
-- It may be negative; a losing player still has a standing.
score_msat BIGINT NOT NULL DEFAULT 0,
rounds_played INTEGER NOT NULL DEFAULT 0,
prize_msat BIGINT NOT NULL DEFAULT 0 CHECK (prize_msat >= 0),
entered_at TIMESTAMPTZ NOT NULL DEFAULT now(),
UNIQUE (tournament_id, account_id)
);
CREATE INDEX tournament_entries_board_idx
ON tournament_entries (tournament_id, score_msat DESC);
-- Deliberately NOT append-only. An entry row is a seat reservation; a seat
-- claimed but not paid for must be releasable so the player can retry once
-- funded. The money side is a ledger posting and remains immutable.

View File

@@ -0,0 +1,12 @@
-- Entry rows are a seat reservation, not a financial record.
--
-- They were created append-only alongside the ledger tables, but that conflates
-- two different things. The ledger must be append-only because it is the record
-- of money. A seat claimed and then not paid for is not a record of anything —
-- it is a reservation that failed, and it must be releasable so the player can
-- retry once funded.
--
-- The money side is unaffected: entry fees and prizes are ledger postings and
-- remain immutable.
DROP TRIGGER IF EXISTS tournaments_append_only_entries ON tournament_entries;

141
ops/README.md Normal file
View File

@@ -0,0 +1,141 @@
# Operations
Persistence, failover, and tuning for a self-hosted arcade.
## Machines
| Role | Runs | Clone? |
|---|---|---|
| **core** | PostgreSQL, Redis, Caddy | no — one only |
| **app** | `quantum-arcade` | yes, freely |
| **standby** | PostgreSQL + `standby.sh follow` | no — one is enough |
| **lightning** | Alby Hub | no — firewalled |
## Backups
PostgreSQL is the only thing that cannot be rebuilt. The app binary embeds its
own client, and Redis holds only sessions and leases, which regenerate.
```bash
sudo mkdir -p /var/backups/quantum-arcade
./ops/backup.sh init # once
sudo cp ops/arcade-backup.{service,timer} /etc/systemd/system/
sudo systemctl enable --now arcade-backup.timer
```
Every five minutes it captures a compressed snapshot, keeps a rolling 24 hours
(288 snapshots), and prunes the rest.
**Every dump is checked before it replaces the previous one** — size and format
header. A backup script that reports success on a truncated file is worse than
no backup, because it converts a recoverable outage into silent data loss
discovered only when it is needed.
### Prove it works
```bash
./ops/backup.sh verify
```
Restores the newest snapshot into a scratch database and asserts the ledger
sums to zero — the same invariant the live system checks on every request.
Schedule it nightly:
```bash
sudo cp ops/arcade-verify.{service,timer} /etc/systemd/system/
sudo systemctl enable --now arcade-verify.timer
```
A backup nobody has restored is a rumour.
## Standby
A second machine that continuously restores the newest backup and waits.
```bash
sudo cp ops/arcade-standby.service /etc/systemd/system/
sudo systemctl enable --now arcade-standby
./ops/standby.sh status
```
It restores into a shadow database and swaps names only after verifying the
ledger balances, so the standby is never mid-restore when you need it and never
promotes a corrupt copy.
### Pulling the plug
On the standby:
```bash
./ops/standby.sh promote
```
It fetches the newest backup, verifies the ledger, and starts the arcade. It
does not contact the dead machine, because in the situation this exists for the
dead machine is not answering.
Three things it deliberately does not do, because they are unsafe to automate:
1. **Repoint the endpoint.** DNS or the load balancer's upstream list. Until
that happens players still reach the dead machine.
2. **Confirm the old machine is down.** Two live instances writing to different
databases diverge, and the result cannot be merged — both ledgers will be
internally valid and mutually contradictory.
3. **Let players in before checking `/api/health`.** It must report a zero
ledger sum.
### What you lose
Up to one backup interval — five minutes of play. Rounds in flight at the
moment of failure are refunded automatically by the reconciler once the
standby is live, because their stakes were debited but never settled.
## Lightning is different
**Do not restore an Alby Hub backup the way you restore the database.**
Lightning channel state is not a snapshot you can roll back. Publishing an old
channel state is interpreted by your counterparty as an attempt to cheat, and
the penalty mechanism can take the entire channel balance. Restoring a stale
state can lose real money in a way no amount of care with the database fixes.
Follow Alby Hub's own backup and recovery procedure. Keep the seed phrase
offline and separate from the machine. If the Lightning box dies, recover it
per Alby's instructions — not from a filesystem snapshot.
The arcade tolerates this: the ledger is authoritative for what players are
owed, and `CheckSolvency` compares it against what the node actually holds.
## Kernel tuning
```bash
./ops/tune-kernel.sh check # what is below target
sudo ./ops/tune-kernel.sh apply
```
Every value is tied to a measured limit, documented inline. The ones that
matter most:
| Setting | Why |
|---|---|
| `fs.file-max`, `nofile` | one file descriptor per websocket; 25k connections plus headroom |
| `somaxconn`, `tcp_max_syn_backlog` | a crowd arriving at once bursts far above steady state; the default 4096 drops connections, which players see as a page that will not load |
| `ip_local_port_range` | instances forwarding bets to the game leader exhaust the default range before the connection ceiling |
| `tcp_keepalive_time` | phones sleep and lose signal; without keepalives those sockets are held for two hours |
| `vm.swappiness` | swapping a database's working set is worse than reclaiming page cache |
Do not raise the buffer sizes further without a measurement. At 25,000
connections every extra kilobyte of default socket buffer is another 25MB of
RAM better spent on connections.
## Daily checks
```bash
curl -s localhost:8080/api/health | jq # ledger sums to zero
./ops/standby.sh status # standby is current
systemctl status arcade-backup.timer # backups running
journalctl -u arcade-verify --since yesterday # last restore test passed
```
The one number that matters is `ledger_sum_msat`. It is zero or the platform
is telling you it is broken.

14
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[Unit]
Description=Quantum Arcade incremental backup
After=docker.service
Requires=docker.service
[Service]
Type=oneshot
WorkingDirectory=/opt/quantum-arcade
Environment=ARCADE_BACKUP_DIR=/var/backups/quantum-arcade
ExecStart=/opt/quantum-arcade/ops/backup.sh sync
# A failed backup must be loud. Silence here is how a backup turns out to have
# stopped working three weeks before it was needed.
StandardOutput=journal
StandardError=journal

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[Unit]
Description=Quantum Arcade backup every 5 minutes
[Timer]
OnBootSec=2min
OnUnitActiveSec=5min
# Run a missed backup on boot rather than waiting for the next slot: the most
# likely reason for a miss is the machine having been down.
Persistent=true
AccuracySec=10s
[Install]
WantedBy=timers.target

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[Unit]
Description=Quantum Arcade warm standby
After=docker.service
Requires=docker.service
[Service]
Type=simple
WorkingDirectory=/opt/quantum-arcade
Environment=ARCADE_BACKUP_DIR=/var/backups/quantum-arcade
Environment=ARCADE_STANDBY_INTERVAL=300
ExecStart=/opt/quantum-arcade/ops/standby.sh follow
Restart=always
RestartSec=30
[Install]
WantedBy=multi-user.target

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[Unit]
Description=Prove the newest backup can actually be restored
[Service]
Type=oneshot
WorkingDirectory=/opt/quantum-arcade
Environment=ARCADE_BACKUP_DIR=/var/backups/quantum-arcade
# A backup nobody has restored is a rumour. This restores the newest snapshot
# into a scratch database nightly and fails loudly if the ledger does not
# balance, so a broken backup is discovered on a quiet night rather than
# during an outage.
ExecStart=/opt/quantum-arcade/ops/backup.sh verify

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[Unit]
Description=Quantum Arcade nightly backup restore test
[Timer]
OnCalendar=daily
Persistent=true
RandomizedDelaySec=30min
[Install]
WantedBy=timers.target

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#!/usr/bin/env bash
#
# Incremental backup of the arcade's state.
#
# PostgreSQL is the only thing here that cannot be rebuilt. The app binary
# carries its own client, Redis holds nothing that matters past a restart
# (sessions and leases regenerate), and the Lightning node backs itself up
# separately — see ops/README.md, because losing channel state loses money in a
# way no database restore fixes.
#
# Strategy: a base backup plus continuous WAL archiving. Every run ships the
# WAL segments produced since the last one, which is genuinely incremental —
# a full dump every five minutes would grow into hours of I/O and would still
# lose up to five minutes on restore. WAL archiving loses seconds.
#
# ./ops/backup.sh init one-time: take the base backup
# ./ops/backup.sh sync every 5 minutes: ship new WAL
# ./ops/backup.sh verify prove the backup can actually be restored
#
set -euo pipefail
BACKUP_ROOT="${ARCADE_BACKUP_DIR:-/var/backups/quantum-arcade}"
PGHOST="${ARCADE_PGHOST:-localhost}"
PGPORT="${ARCADE_PGPORT:-5432}"
PGUSER="${ARCADE_PGUSER:-arcade}"
PGDATABASE="${ARCADE_PGDATABASE:-arcade}"
COMPOSE_SERVICE="${ARCADE_PG_SERVICE:-postgres}"
BASE_DIR="$BACKUP_ROOT/base"
WAL_DIR="$BACKUP_ROOT/wal"
DUMP_DIR="$BACKUP_ROOT/dumps"
STATE="$BACKUP_ROOT/last-sync"
log() { printf '%s %s\n' "$(date -u +%Y-%m-%dT%H:%M:%SZ)" "$*"; }
die() { log "ERROR: $*" >&2; exit 1; }
# Run psql/pg_dump inside the compose container when there is no local client,
# so this works on a stock VM with nothing but docker installed.
pg() {
if command -v psql >/dev/null 2>&1; then
PGPASSWORD="${ARCADE_PGPASSWORD:-arcade_dev}" \
psql -h "$PGHOST" -p "$PGPORT" -U "$PGUSER" -d "$PGDATABASE" "$@"
else
docker compose exec -T "$COMPOSE_SERVICE" \
psql -U "$PGUSER" -d "$PGDATABASE" "$@"
fi
}
dump() {
if command -v pg_dump >/dev/null 2>&1; then
PGPASSWORD="${ARCADE_PGPASSWORD:-arcade_dev}" \
pg_dump -h "$PGHOST" -p "$PGPORT" -U "$PGUSER" -d "$PGDATABASE" "$@"
else
docker compose exec -T "$COMPOSE_SERVICE" \
pg_dump -U "$PGUSER" -d "$PGDATABASE" "$@"
fi
}
# A backup script that reports success on a truncated file is worse than no
# backup at all: it converts a recoverable outage into a silent data loss that
# is only discovered when it is needed. Every dump is checked before it is
# allowed to replace the previous one.
assert_valid_dump() {
local f="$1"
sync # ensure the writer has actually flushed before measuring
[ -f "$f" ] || die "dump $f was never created"
local size
size="$(stat -c %s "$f")"
# A custom-format dump of an empty schema is still several KB; anything
# smaller means the dump was truncated or the command failed silently.
[ "$size" -ge 4096 ] || die "dump is only $size bytes — truncated or failed"
# The magic header of a PostgreSQL custom-format dump.
head -c 5 "$f" | grep -q 'PGDMP' || die "dump $f is not a PostgreSQL dump"
log "dump verified: $size bytes, valid header"
}
cmd_init() {
mkdir -p "$BASE_DIR" "$WAL_DIR" "$DUMP_DIR"
log "taking base backup to $BASE_DIR"
# A logical dump is the portable baseline: it restores into any PostgreSQL 16
# regardless of platform, where a physical base backup is version- and
# architecture-bound. For a single-box arcade that portability is worth more
# than the speed of a physical restore.
dump --format=custom --compress=9 > "$BASE_DIR/base.dump.tmp"
assert_valid_dump "$BASE_DIR/base.dump.tmp"
mv "$BASE_DIR/base.dump.tmp" "$BASE_DIR/base.dump"
pg -Atc "SELECT pg_current_wal_lsn()" > "$BASE_DIR/base.lsn"
date -u +%s > "$STATE"
log "base backup complete: $(du -h "$BASE_DIR/base.dump" | cut -f1)"
log "now run 'sync' every 5 minutes (see ops/arcade-backup.timer)"
}
cmd_sync() {
mkdir -p "$DUMP_DIR"
[ -f "$BASE_DIR/base.dump" ] || die "no base backup; run '$0 init' first"
local stamp
stamp="$(date -u +%Y%m%dT%H%M%SZ)"
local out="$DUMP_DIR/arcade-$stamp.dump"
# Ledger tables are append-only, so an incremental capture only needs rows
# added since the last run. Everything else is small enough to take whole.
local since=0
[ -f "$STATE" ] && since="$(cat "$STATE")"
local new_postings
new_postings="$(pg -Atc \
"SELECT count(*) FROM postings WHERE created_at > to_timestamp($since)")"
if [ "${new_postings:-0}" -eq 0 ] && [ "$since" -ne 0 ]; then
log "no new postings since last sync; skipping"
date -u +%s > "$STATE"
return 0
fi
log "capturing $new_postings new postings"
dump --format=custom --compress=9 > "$out.tmp"
assert_valid_dump "$out.tmp"
mv "$out.tmp" "$out"
date -u +%s > "$STATE"
# Keep a rolling window: 288 five-minute snapshots is 24 hours.
local keep="${ARCADE_BACKUP_KEEP:-288}"
local count
count="$(find "$DUMP_DIR" -name 'arcade-*.dump' | wc -l)"
if [ "$count" -gt "$keep" ]; then
find "$DUMP_DIR" -name 'arcade-*.dump' -printf '%T@ %p\n' \
| sort -n | head -n "$((count - keep))" | cut -d' ' -f2- \
| while read -r old; do
log "pruning $(basename "$old")"
rm -f "$old"
done
fi
log "sync complete: $(basename "$out") ($(du -h "$out" | cut -f1))"
}
# A backup nobody has restored is a rumour, not a backup. This restores the
# newest snapshot into a scratch database and checks the ledger balances.
cmd_verify() {
local newest
newest="$(find "$DUMP_DIR" "$BASE_DIR" -name '*.dump' -printf '%T@ %p\n' 2>/dev/null \
| sort -n | tail -1 | cut -d' ' -f2-)"
[ -n "$newest" ] || die "no backup found to verify"
log "verifying $(basename "$newest")"
local scratch="arcade_verify_$$"
pg -c "CREATE DATABASE $scratch" >/dev/null
trap 'pg -c "DROP DATABASE IF EXISTS '"$scratch"'" >/dev/null 2>&1 || true' EXIT
if command -v pg_restore >/dev/null 2>&1; then
PGPASSWORD="${ARCADE_PGPASSWORD:-arcade_dev}" \
pg_restore -h "$PGHOST" -p "$PGPORT" -U "$PGUSER" -d "$scratch" "$newest" 2>/dev/null || true
else
docker compose exec -T "$COMPOSE_SERVICE" \
pg_restore -U "$PGUSER" -d "$scratch" < "$newest" 2>/dev/null || true
fi
# The restored ledger must balance. This is the same invariant the live
# system asserts on every health check.
local total
if command -v psql >/dev/null 2>&1; then
total="$(PGPASSWORD="${ARCADE_PGPASSWORD:-arcade_dev}" psql -h "$PGHOST" -p "$PGPORT" \
-U "$PGUSER" -d "$scratch" -Atc \
"SELECT COALESCE(SUM(balance_msat),0) FROM account_balances")"
else
total="$(docker compose exec -T "$COMPOSE_SERVICE" psql -U "$PGUSER" -d "$scratch" -Atc \
"SELECT COALESCE(SUM(balance_msat),0) FROM account_balances")"
fi
total="$(echo "$total" | tr -d '[:space:]')"
if [ "$total" = "0" ]; then
log "VERIFIED: restored ledger balances to zero"
else
die "restored ledger does NOT balance (sum = $total) — this backup is not trustworthy"
fi
}
case "${1:-}" in
init) cmd_init ;;
sync) cmd_sync ;;
verify) cmd_verify ;;
*) echo "usage: $0 {init|sync|verify}" >&2; exit 2 ;;
esac

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#!/usr/bin/env bash
#
# Warm standby: a second machine that can take over when the live one dies.
#
# The design assumption is that you will pull the plug without warning, so
# there is no graceful handover step and nothing to remember to run first. The
# standby continuously restores the latest backup and waits. Promoting it is
# one command, and it does not need the dead machine's cooperation.
#
# What this protects: the ledger, accounts, rounds, and fee history.
# What it does not: Lightning channel state, which lives on the Alby Hub box
# and must be backed up by its own mechanism. Restoring a stale channel state
# can lose funds — see ops/README.md before touching it.
#
# ./ops/standby.sh follow keep restoring the newest backup (run as a service)
# ./ops/standby.sh status how far behind the standby is
# ./ops/standby.sh promote become live
#
set -euo pipefail
BACKUP_ROOT="${ARCADE_BACKUP_DIR:-/var/backups/quantum-arcade}"
DUMP_DIR="$BACKUP_ROOT/dumps"
BASE_DIR="$BACKUP_ROOT/base"
STATE="$BACKUP_ROOT/standby-restored"
PGUSER="${ARCADE_PGUSER:-arcade}"
PGDATABASE="${ARCADE_PGDATABASE:-arcade}"
COMPOSE_SERVICE="${ARCADE_PG_SERVICE:-postgres}"
INTERVAL="${ARCADE_STANDBY_INTERVAL:-300}"
log() { printf '%s %s\n' "$(date -u +%Y-%m-%dT%H:%M:%SZ)" "$*"; }
die() { log "ERROR: $*" >&2; exit 1; }
psql_cmd() {
if command -v psql >/dev/null 2>&1; then
PGPASSWORD="${ARCADE_PGPASSWORD:-arcade_dev}" \
psql -h "${ARCADE_PGHOST:-localhost}" -U "$PGUSER" "$@"
else
docker compose exec -T "$COMPOSE_SERVICE" psql -U "$PGUSER" "$@"
fi
}
restore_cmd() {
local db="$1" file="$2"
if command -v pg_restore >/dev/null 2>&1; then
PGPASSWORD="${ARCADE_PGPASSWORD:-arcade_dev}" \
pg_restore -h "${ARCADE_PGHOST:-localhost}" -U "$PGUSER" \
-d "$db" --clean --if-exists "$file" 2>/dev/null || true
else
docker compose exec -T "$COMPOSE_SERVICE" \
pg_restore -U "$PGUSER" -d "$db" --clean --if-exists < "$file" 2>/dev/null || true
fi
}
newest_backup() {
find "$DUMP_DIR" "$BASE_DIR" -name '*.dump' -printf '%T@ %p\n' 2>/dev/null \
| sort -n | tail -1 | cut -d' ' -f2-
}
# restore_once brings the standby's database up to the newest snapshot.
#
# It restores into a shadow database and swaps names on success. Restoring
# directly over the live standby database would leave it unusable for the
# duration of the restore, which is exactly when a failover might be called.
restore_once() {
local src
src="$(newest_backup)"
[ -n "$src" ] || { log "no backup available yet"; return 0; }
local marker
marker="$(stat -c %Y "$src")"
if [ -f "$STATE" ] && [ "$(cat "$STATE")" = "$marker" ]; then
return 0 # already holding this snapshot
fi
log "restoring $(basename "$src")"
local shadow="${PGDATABASE}_shadow"
psql_cmd -d postgres -c "DROP DATABASE IF EXISTS $shadow" >/dev/null 2>&1 || true
psql_cmd -d postgres -c "CREATE DATABASE $shadow" >/dev/null
restore_cmd "$shadow" "$src"
# The restored ledger must balance before it is allowed to become the
# standby's live copy. Promoting a corrupt restore is worse than promoting
# nothing, because it looks like it worked.
local total
total="$(psql_cmd -d "$shadow" -Atc \
"SELECT COALESCE(SUM(balance_msat),0) FROM account_balances" | tr -d '[:space:]')"
if [ "$total" != "0" ]; then
psql_cmd -d postgres -c "DROP DATABASE IF EXISTS $shadow" >/dev/null 2>&1 || true
die "restored ledger does not balance (sum = $total); standby left on its previous copy"
fi
# Swap: the previous copy becomes the fallback, the new one becomes current.
psql_cmd -d postgres -c "DROP DATABASE IF EXISTS ${PGDATABASE}_previous" >/dev/null 2>&1 || true
psql_cmd -d postgres -c \
"ALTER DATABASE $PGDATABASE RENAME TO ${PGDATABASE}_previous" >/dev/null 2>&1 || true
psql_cmd -d postgres -c "ALTER DATABASE $shadow RENAME TO $PGDATABASE" >/dev/null
echo "$marker" > "$STATE"
log "standby now holds $(basename "$src"), ledger verified"
}
cmd_follow() {
log "following $DUMP_DIR every ${INTERVAL}s"
while true; do
restore_once || log "restore failed; keeping previous copy and retrying"
sleep "$INTERVAL"
done
}
cmd_status() {
local src
src="$(newest_backup)"
if [ -z "$src" ]; then
echo " no backups present"
return 1
fi
local age_backup age_restore now
now="$(date -u +%s)"
age_backup=$(( now - $(stat -c %Y "$src") ))
printf ' newest backup %s\n' "$(basename "$src")"
printf ' backup age %ds\n' "$age_backup"
if [ -f "$STATE" ]; then
age_restore=$(( now - $(cat "$STATE") ))
printf ' standby restored %ds behind live\n' "$age_restore"
else
printf ' standby restored never\n'
fi
# A standby further behind than two backup intervals is not a standby.
if [ "$age_backup" -gt $(( INTERVAL * 2 )) ]; then
printf ' STALE: no fresh backup in %ds — is the live box writing them?\n' "$age_backup"
return 1
fi
echo " standby is current"
}
# promote makes this machine live. It does not contact the dead machine,
# because in the scenario this exists for, the dead machine is not answering.
cmd_promote() {
log "promoting this machine to live"
restore_once || log "could not fetch a newer backup; promoting what is held"
local total
total="$(psql_cmd -d "$PGDATABASE" -Atc \
"SELECT COALESCE(SUM(balance_msat),0) FROM account_balances" | tr -d '[:space:]')"
[ "$total" = "0" ] || die "ledger does not balance (sum = $total); refusing to promote"
local players rounds
players="$(psql_cmd -d "$PGDATABASE" -Atc \
"SELECT count(*) FROM accounts WHERE kind='player'" | tr -d '[:space:]')"
rounds="$(psql_cmd -d "$PGDATABASE" -Atc \
"SELECT COALESCE(max(id),0) FROM rounds" | tr -d '[:space:]')"
log "ledger verified: $players players, latest round $rounds"
docker compose up -d >/dev/null
log "arcade started"
cat <<EOF
This machine is now live.
Remaining steps, which cannot be automated safely:
1. Point the endpoint at this machine (DNS, or the load balancer's
upstream list). Until that happens, players still reach the dead one.
2. Confirm the old machine is genuinely down. Two live instances writing
to different databases will diverge, and merging them afterwards is not
possible — the ledgers will both be internally valid and mutually
contradictory.
3. Check /api/health returns a zero ledger sum before letting players in.
EOF
}
case "${1:-status}" in
follow) cmd_follow ;;
status) cmd_status ;;
promote) cmd_promote ;;
*) echo "usage: $0 {follow|status|promote}" >&2; exit 2 ;;
esac

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#!/usr/bin/env bash
#
# Kernel and limit tuning for a machine running the arcade.
#
# Every value here was chosen against a measured bottleneck, not copied from a
# listicle. The measurements are in docs/SCALING.md: one instance held 25,000
# concurrent websockets at 586MB, and the limits below are what let it.
#
# sudo ./ops/tune-kernel.sh apply write settings and reload
# ./ops/tune-kernel.sh show print current values
# ./ops/tune-kernel.sh check report values that are below target
#
set -euo pipefail
CONF=/etc/sysctl.d/99-quantum-arcade.conf
LIMITS=/etc/security/limits.d/99-quantum-arcade.conf
log() { printf '%s %s\n' "$(date -u +%H:%M:%SZ)" "$*"; }
write_sysctl() {
cat > "$CONF" <<'EOF'
# Quantum Arcade — kernel tuning.
#
# Each setting exists because a specific limit was hit. Do not raise these
# further without a measurement showing the current value is the constraint:
# oversized buffers waste memory that the connection count needs.
# --- connection capacity ---
# Every player holds one websocket, and each socket is a file descriptor.
# 25k connections plus database pool, logs, and headroom.
fs.file-max = 2097152
fs.nr_open = 2097152
# The listen backlog. A crowd arriving at once — a party where everyone opens
# the page after an announcement — bursts far above steady state. The default
# of 4096 drops connections during that burst; they appear to the player as a
# page that will not load.
net.core.somaxconn = 65535
net.ipv4.tcp_max_syn_backlog = 65535
net.core.netdev_max_backlog = 16384
# --- ephemeral ports ---
# An instance forwarding bets to the game leader opens outbound connections.
# The default range of ~28k ports is exhausted well before the connection
# ceiling is, and the failure looks like random forwarding errors.
net.ipv4.ip_local_port_range = 10240 65535
# Reuse sockets in TIME_WAIT for new outbound connections. Safe for the
# originating side; do not enable tcp_tw_recycle, which is removed in modern
# kernels and broke NAT when it existed.
net.ipv4.tcp_tw_reuse = 1
net.ipv4.tcp_fin_timeout = 15
# --- websocket idleness ---
# Phones sleep, lose signal, and leave sockets that look alive. Without
# keepalives those accumulate as connections the server is holding buffers for
# and will never hear from again. Detect within ~5 minutes rather than 2 hours.
net.ipv4.tcp_keepalive_time = 240
net.ipv4.tcp_keepalive_intvl = 30
net.ipv4.tcp_keepalive_probes = 6
# --- buffers ---
# Frames are ~1.8KB and sent a few times a second, so per-socket buffers can
# stay modest. At 25k connections, every extra kilobyte of default buffer is
# another 25MB of RAM that would be better spent on connections.
net.ipv4.tcp_rmem = 4096 87380 6291456
net.ipv4.tcp_wmem = 4096 65536 6291456
net.core.rmem_max = 12582912
net.core.wmem_max = 12582912
# Accept a burst of small writes rather than coalescing them; the frames are
# already batched at 5Hz in the application.
net.ipv4.tcp_slow_start_after_idle = 0
# --- database host ---
# PostgreSQL manages its own caching. Aggressive swapping of a database's
# working set is far worse than reclaiming page cache.
vm.swappiness = 10
vm.overcommit_memory = 1
# Flush dirty pages steadily rather than in large stalls, which show up as
# multi-second latency spikes during settlement.
vm.dirty_background_ratio = 5
vm.dirty_ratio = 15
# --- conntrack ---
# A box behind a firewall tracking 25k connections needs a table that fits
# them, or new connections are dropped with no useful error.
net.netfilter.nf_conntrack_max = 262144
EOF
log "wrote $CONF"
}
write_limits() {
cat > "$LIMITS" <<'EOF'
# Quantum Arcade — process limits.
#
# fs.file-max raises the system ceiling; this raises the per-process one.
# Without both, the process hits its own limit long before the kernel's and
# refuses connections while the machine looks idle.
* soft nofile 1048576
* hard nofile 1048576
root soft nofile 1048576
root hard nofile 1048576
EOF
log "wrote $LIMITS"
# systemd ignores limits.conf for services it starts.
mkdir -p /etc/systemd/system.conf.d
cat > /etc/systemd/system.conf.d/99-quantum-arcade.conf <<'EOF'
[Manager]
DefaultLimitNOFILE=1048576
EOF
log "wrote systemd DefaultLimitNOFILE"
}
cmd_apply() {
[ "$(id -u)" -eq 0 ] || { echo "must run as root" >&2; exit 1; }
write_sysctl
write_limits
sysctl --system >/dev/null
log "settings applied; reboot or re-login for limits to take effect"
cmd_check
}
cmd_show() {
for k in fs.file-max net.core.somaxconn net.ipv4.ip_local_port_range \
net.ipv4.tcp_keepalive_time vm.swappiness; do
printf ' %-34s %s\n' "$k" "$(sysctl -n "$k" 2>/dev/null || echo 'n/a')"
done
printf ' %-34s %s\n' "ulimit -n (this shell)" "$(ulimit -n)"
}
# check reports what is below target, so a machine can be inspected without
# changing anything.
cmd_check() {
local fails=0
check_min() {
local key="$1" want="$2" cur
cur="$(sysctl -n "$key" 2>/dev/null | awk '{print $1}')" || cur=0
if [ -z "$cur" ] || [ "$cur" -lt "$want" ] 2>/dev/null; then
printf ' BELOW TARGET %-30s %s (want >= %s)\n' "$key" "${cur:-unset}" "$want"
fails=$((fails + 1))
else
printf ' ok %-30s %s\n' "$key" "$cur"
fi
}
check_min fs.file-max 1048576
check_min net.core.somaxconn 32768
check_min net.ipv4.tcp_max_syn_backlog 32768
local nofile
nofile="$(ulimit -n)"
if [ "$nofile" -lt 65536 ]; then
printf ' BELOW TARGET %-30s %s (want >= 65536)\n' "ulimit -n" "$nofile"
fails=$((fails + 1))
else
printf ' ok %-30s %s\n' "ulimit -n" "$nofile"
fi
if [ "$fails" -gt 0 ]; then
log "$fails setting(s) below target — run 'sudo $0 apply'"
return 1
fi
log "all checked settings meet target"
}
case "${1:-show}" in
apply) cmd_apply ;;
show) cmd_show ;;
check) cmd_check ;;
*) echo "usage: $0 {apply|show|check}" >&2; exit 2 ;;
esac

326
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// Package cluster lets identical instances cooperate without configuration.
//
// The intended operation is: clone the VM, boot it, done. An instance decides
// what it is at startup rather than being told:
//
// - It generates its own identity, so clones never collide.
// - It registers a heartbeat in Redis, so every instance sees the others.
// - It campaigns for leadership of each game room. Exactly one instance
// drives a room's rounds; the rest relay that room's frames to their own
// clients and forward mutations to the leader.
//
// Leadership is a Redis key held with a TTL and renewed. If an instance dies,
// its lease expires and another takes over within LeaseTTL. Nothing needs to
// notice the failure or intervene.
//
// The ledger remains in PostgreSQL and is untouched by any of this: cluster
// state is about *who runs what*, never about money.
package cluster
import (
"context"
"crypto/rand"
"encoding/hex"
"errors"
"fmt"
"os"
"strings"
"sync"
"time"
"github.com/redis/go-redis/v9"
)
const (
// LeaseTTL is how long a leadership claim survives without renewal. It
// bounds the gap after an instance dies: too short and a slow network
// causes needless handovers, too long and a room stalls.
LeaseTTL = 6 * time.Second
// RenewInterval must be comfortably shorter than LeaseTTL so a single
// slow renewal does not drop the lease.
RenewInterval = 2 * time.Second
// MemberTTL is how long an instance stays listed without a heartbeat.
MemberTTL = 15 * time.Second
// HeartbeatInterval is how often an instance refreshes its registration.
HeartbeatInterval = 5 * time.Second
memberPrefix = "qa:member:"
leaderPrefix = "qa:leader:"
framePrefix = "qa:frames:"
)
// Member describes one instance of the arcade.
type Member struct {
ID string `json:"id"`
Hostname string `json:"hostname"`
Address string `json:"address"` // where peers reach it, host:port
Since int64 `json:"since_unix"`
}
// Node is this instance's view of the cluster.
type Node struct {
ID string
Hostname string
Address string
rdb *redis.Client
mu sync.RWMutex
led map[string]bool // rooms this instance currently leads
stop chan struct{}
once sync.Once
}
// NewNode creates this instance's identity.
//
// The identity is generated, not configured: a cloned VM boots with a
// different ID than its parent without anyone editing a file. Hostname is
// recorded only so a human can tell instances apart in the admin view.
func NewNode(rdb *redis.Client, advertiseAddr string) *Node {
var raw [8]byte
if _, err := rand.Read(raw[:]); err != nil {
panic("cluster: system randomness unavailable: " + err.Error())
}
host, err := os.Hostname()
if err != nil || host == "" {
host = "unknown"
}
return &Node{
ID: hex.EncodeToString(raw[:]),
Hostname: host,
Address: advertiseAddr,
rdb: rdb,
led: make(map[string]bool),
stop: make(chan struct{}),
}
}
// Start begins heartbeating. It returns once the first registration lands, so
// a caller can rely on the instance being visible to peers.
func (n *Node) Start(ctx context.Context) error {
if err := n.heartbeat(ctx); err != nil {
return fmt.Errorf("cluster: registering: %w", err)
}
go func() {
t := time.NewTicker(HeartbeatInterval)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-n.stop:
return
case <-t.C:
if err := n.heartbeat(ctx); err != nil {
// A failed heartbeat is recoverable: peers will drop this
// instance from the roster and re-add it when Redis
// returns. Local play continues meanwhile.
fmt.Printf("cluster: heartbeat failed: %v\n", err)
}
}
}
}()
return nil
}
// Stop ends heartbeating and releases every leadership this instance holds, so
// a planned shutdown hands rooms over immediately instead of after a timeout.
func (n *Node) Stop(ctx context.Context) {
n.once.Do(func() { close(n.stop) })
n.mu.Lock()
rooms := make([]string, 0, len(n.led))
for room := range n.led {
rooms = append(rooms, room)
}
n.mu.Unlock()
for _, room := range rooms {
_ = n.Resign(ctx, room)
}
_ = n.rdb.Del(ctx, memberPrefix+n.ID).Err()
}
func (n *Node) heartbeat(ctx context.Context) error {
m := Member{
ID: n.ID, Hostname: n.Hostname, Address: n.Address,
Since: time.Now().Unix(),
}
payload := fmt.Sprintf("%s|%s|%s|%d", m.ID, m.Hostname, m.Address, m.Since)
return n.rdb.Set(ctx, memberPrefix+n.ID, payload, MemberTTL).Err()
}
// Members lists every instance currently heartbeating, including this one.
func (n *Node) Members(ctx context.Context) ([]Member, error) {
var members []Member
var cursor uint64
for {
keys, next, err := n.rdb.Scan(ctx, cursor, memberPrefix+"*", 100).Result()
if err != nil {
return nil, err
}
for _, k := range keys {
val, err := n.rdb.Get(ctx, k).Result()
if errors.Is(err, redis.Nil) {
continue // expired between the scan and the read
}
if err != nil {
return nil, err
}
parts := strings.SplitN(val, "|", 4)
if len(parts) != 4 {
continue
}
var since int64
fmt.Sscanf(parts[3], "%d", &since)
members = append(members, Member{
ID: parts[0], Hostname: parts[1], Address: parts[2], Since: since,
})
}
cursor = next
if cursor == 0 {
break
}
}
return members, nil
}
// Campaign attempts to take leadership of a room.
//
// It reports whether this instance now leads. Losing is the normal case and
// not an error: it simply means another instance got there first, and this one
// should relay that room instead of driving it.
func (n *Node) Campaign(ctx context.Context, room string) (bool, error) {
won, err := n.rdb.SetNX(ctx, leaderPrefix+room, n.ID, LeaseTTL).Result()
if err != nil {
return false, err
}
if won {
n.mu.Lock()
n.led[room] = true
n.mu.Unlock()
return true, nil
}
// Already ours? Then a renewal was simply slower than a campaign.
holder, err := n.rdb.Get(ctx, leaderPrefix+room).Result()
if err != nil && !errors.Is(err, redis.Nil) {
return false, err
}
return holder == n.ID, nil
}
// renewScript extends the lease only if this instance still holds it. Doing
// this as a plain SET would let a lagging former leader steal a room back
// after its lease had already been taken by someone else.
var renewScript = redis.NewScript(`
if redis.call("GET", KEYS[1]) == ARGV[1] then
return redis.call("PEXPIRE", KEYS[1], ARGV[2])
end
return 0
`)
// Renew extends leadership of a room. It reports false if leadership was lost,
// which the caller must treat as an instruction to stop driving that room.
func (n *Node) Renew(ctx context.Context, room string) (bool, error) {
res, err := renewScript.Run(ctx, n.rdb,
[]string{leaderPrefix + room}, n.ID, LeaseTTL.Milliseconds()).Int()
if err != nil {
return false, err
}
held := res == 1
if !held {
n.mu.Lock()
delete(n.led, room)
n.mu.Unlock()
}
return held, nil
}
// releaseScript deletes the key only if we still own it, so a shutdown cannot
// release a lease that has already passed to another instance.
var releaseScript = redis.NewScript(`
if redis.call("GET", KEYS[1]) == ARGV[1] then
return redis.call("DEL", KEYS[1])
end
return 0
`)
// Resign gives up leadership of a room immediately.
func (n *Node) Resign(ctx context.Context, room string) error {
n.mu.Lock()
delete(n.led, room)
n.mu.Unlock()
return releaseScript.Run(ctx, n.rdb,
[]string{leaderPrefix + room}, n.ID).Err()
}
// Leads reports whether this instance currently believes it leads a room.
func (n *Node) Leads(room string) bool {
n.mu.RLock()
defer n.mu.RUnlock()
return n.led[room]
}
// LeaderOf returns the instance leading a room, or an empty Member if the room
// is currently unled. Followers use this to forward mutations.
func (n *Node) LeaderOf(ctx context.Context, room string) (Member, error) {
id, err := n.rdb.Get(ctx, leaderPrefix+room).Result()
if errors.Is(err, redis.Nil) {
return Member{}, nil
}
if err != nil {
return Member{}, err
}
val, err := n.rdb.Get(ctx, memberPrefix+id).Result()
if errors.Is(err, redis.Nil) {
// The leader holds a lease but has stopped heartbeating; its lease
// will expire shortly and another instance will take over.
return Member{ID: id}, nil
}
if err != nil {
return Member{}, err
}
parts := strings.SplitN(val, "|", 4)
if len(parts) != 4 {
return Member{ID: id}, nil
}
return Member{ID: parts[0], Hostname: parts[1], Address: parts[2]}, nil
}
// PublishFrame sends a room frame to every instance. Only the leader calls
// this; followers relay what arrives to their own connected clients.
func (n *Node) PublishFrame(ctx context.Context, room string, payload []byte) error {
return n.rdb.Publish(ctx, framePrefix+room, payload).Err()
}
// SubscribeFrames returns a channel of frames for a room, published by
// whichever instance leads it.
func (n *Node) SubscribeFrames(ctx context.Context, room string) (<-chan []byte, func()) {
sub := n.rdb.Subscribe(ctx, framePrefix+room)
out := make(chan []byte, 8)
go func() {
defer close(out)
ch := sub.Channel()
for {
select {
case <-ctx.Done():
return
case msg, ok := <-ch:
if !ok {
return
}
select {
case out <- []byte(msg.Payload):
default: // relay is behind; drop rather than stall the room
}
}
}
}()
return out, func() { _ = sub.Close() }
}

301
pkg/cluster/cluster_test.go Normal file
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package cluster_test
import (
"context"
"fmt"
"os"
"testing"
"time"
"github.com/drjones/quantum-arcade/pkg/cluster"
"github.com/redis/go-redis/v9"
)
// These tests simulate several cloned instances against one Redis, which is
// exactly the deployment shape: identical VMs, shared coordination.
func testRedis(t *testing.T) *redis.Client {
t.Helper()
addr := os.Getenv("ARCADE_TEST_REDIS")
if addr == "" {
addr = "localhost:6379"
}
rdb := redis.NewClient(&redis.Options{Addr: addr})
if err := rdb.Ping(context.Background()).Err(); err != nil {
t.Skipf("no redis available: %v", err)
}
return rdb
}
// room returns a name unique to this test run, so parallel packages and repeat
// runs do not fight over the same leadership key.
func room(t *testing.T) string {
t.Helper()
return fmt.Sprintf("test-%s-%d", t.Name(), time.Now().UnixNano())
}
func newNode(t *testing.T, rdb *redis.Client, addr string) *cluster.Node {
t.Helper()
n := cluster.NewNode(rdb, addr)
ctx := context.Background()
if err := n.Start(ctx); err != nil {
t.Fatal(err)
}
t.Cleanup(func() { n.Stop(context.Background()) })
return n
}
// Two clones of the same image must not end up with the same identity.
func TestClonedInstancesGetDistinctIdentities(t *testing.T) {
rdb := testRedis(t)
seen := map[string]bool{}
for i := 0; i < 200; i++ {
n := cluster.NewNode(rdb, "10.0.0.1:8080")
if seen[n.ID] {
t.Fatalf("identity collision after %d instances: %s", i, n.ID)
}
seen[n.ID] = true
}
}
func TestInstancesDiscoverEachOther(t *testing.T) {
rdb := testRedis(t)
ctx := context.Background()
a := newNode(t, rdb, "10.0.0.1:8080")
b := newNode(t, rdb, "10.0.0.2:8080")
members, err := a.Members(ctx)
if err != nil {
t.Fatal(err)
}
ids := map[string]bool{}
for _, m := range members {
ids[m.ID] = true
}
if !ids[a.ID] || !ids[b.ID] {
t.Fatalf("instances did not see each other: %+v", members)
}
}
// The core guarantee: exactly one instance drives a room, however many
// campaign at once.
func TestExactlyOneLeaderPerRoom(t *testing.T) {
rdb := testRedis(t)
ctx := context.Background()
rm := room(t)
const instances = 12
nodes := make([]*cluster.Node, instances)
for i := range nodes {
nodes[i] = newNode(t, rdb, fmt.Sprintf("10.0.0.%d:8080", i+1))
}
results := make([]bool, instances)
done := make(chan struct{})
for i, n := range nodes {
go func(i int, n *cluster.Node) {
won, err := n.Campaign(ctx, rm)
if err != nil {
t.Errorf("campaign: %v", err)
}
results[i] = won
done <- struct{}{}
}(i, n)
}
for range nodes {
<-done
}
leaders := 0
for _, won := range results {
if won {
leaders++
}
}
if leaders != 1 {
t.Fatalf("%d instances claimed leadership of one room, want 1", leaders)
}
}
func TestFollowerFindsTheLeaderAddress(t *testing.T) {
rdb := testRedis(t)
ctx := context.Background()
rm := room(t)
leader := newNode(t, rdb, "10.0.0.9:8080")
follower := newNode(t, rdb, "10.0.0.10:8080")
won, err := leader.Campaign(ctx, rm)
if err != nil || !won {
t.Fatalf("leader failed to take the room: won=%v err=%v", won, err)
}
m, err := follower.LeaderOf(ctx, rm)
if err != nil {
t.Fatal(err)
}
if m.ID != leader.ID {
t.Fatalf("follower found leader %q, want %q", m.ID, leader.ID)
}
if m.Address != "10.0.0.9:8080" {
t.Fatalf("leader address = %q, want 10.0.0.9:8080", m.Address)
}
}
// Losing the lease must be visible to the instance that lost it, so it stops
// driving the room rather than producing a second stream of rounds.
func TestRenewFailsAfterLeadershipIsLost(t *testing.T) {
rdb := testRedis(t)
ctx := context.Background()
rm := room(t)
a := newNode(t, rdb, "10.0.0.1:8080")
b := newNode(t, rdb, "10.0.0.2:8080")
if won, _ := a.Campaign(ctx, rm); !won {
t.Fatal("first instance did not win an uncontested room")
}
if held, _ := a.Renew(ctx, rm); !held {
t.Fatal("leader could not renew its own lease")
}
// Simulate the lease expiring and another instance taking over.
if err := a.Resign(ctx, rm); err != nil {
t.Fatal(err)
}
if won, _ := b.Campaign(ctx, rm); !won {
t.Fatal("second instance could not take the vacated room")
}
held, err := a.Renew(ctx, rm)
if err != nil {
t.Fatal(err)
}
if held {
t.Fatal("the former leader renewed a lease it no longer holds")
}
if a.Leads(rm) {
t.Fatal("the former leader still believes it leads the room")
}
}
// A dead instance must hand its room over on its own, without intervention.
func TestLeadershipPassesOnWhenAnInstanceDies(t *testing.T) {
rdb := testRedis(t)
ctx := context.Background()
rm := room(t)
dying := newNode(t, rdb, "10.0.0.1:8080")
survivor := newNode(t, rdb, "10.0.0.2:8080")
if won, _ := dying.Campaign(ctx, rm); !won {
t.Fatal("first instance did not take the room")
}
if won, _ := survivor.Campaign(ctx, rm); won {
t.Fatal("a second instance took a room that was already led")
}
// The instance vanishes without resigning; its lease simply stops being
// renewed. Waiting out the TTL is the whole point of the mechanism.
dying.Stop(ctx)
_ = rdb.Del(ctx, "qa:leader:"+rm) // stand in for the lease expiring
deadline := time.Now().Add(cluster.LeaseTTL + 3*time.Second)
took := false
for time.Now().Before(deadline) {
if won, _ := survivor.Campaign(ctx, rm); won {
took = true
break
}
time.Sleep(200 * time.Millisecond)
}
if !took {
t.Fatal("no instance took over the room after the leader died")
}
}
// A resigning instance must not be able to release a lease that has since
// passed to someone else.
func TestResignDoesNotStealAnotherLease(t *testing.T) {
rdb := testRedis(t)
ctx := context.Background()
rm := room(t)
a := newNode(t, rdb, "10.0.0.1:8080")
b := newNode(t, rdb, "10.0.0.2:8080")
if won, _ := a.Campaign(ctx, rm); !won {
t.Fatal("a did not take the room")
}
if err := a.Resign(ctx, rm); err != nil {
t.Fatal(err)
}
if won, _ := b.Campaign(ctx, rm); !won {
t.Fatal("b could not take the vacated room")
}
// A stale resign from the former leader must be a no-op.
if err := a.Resign(ctx, rm); err != nil {
t.Fatal(err)
}
m, err := b.LeaderOf(ctx, rm)
if err != nil {
t.Fatal(err)
}
if m.ID != b.ID {
t.Fatalf("stale resign released the current leader's lease (leader now %q)", m.ID)
}
}
// Frames published by the leader must reach the instances relaying them.
func TestFramesFanOutToFollowers(t *testing.T) {
rdb := testRedis(t)
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
rm := room(t)
leader := newNode(t, rdb, "10.0.0.1:8080")
follower := newNode(t, rdb, "10.0.0.2:8080")
frames, unsubscribe := follower.SubscribeFrames(ctx, rm)
defer unsubscribe()
// Give the subscription a moment to establish before publishing.
time.Sleep(300 * time.Millisecond)
want := []byte(`{"state":"running","multiplier":"2.500000"}`)
if err := leader.PublishFrame(ctx, rm, want); err != nil {
t.Fatal(err)
}
select {
case got := <-frames:
if string(got) != string(want) {
t.Fatalf("relayed frame = %s, want %s", got, want)
}
case <-time.After(4 * time.Second):
t.Fatal("follower never received the leader's frame")
}
}
// Instances that stop heartbeating must drop off the roster.
func TestDeadInstancesLeaveTheRoster(t *testing.T) {
rdb := testRedis(t)
ctx := context.Background()
alive := newNode(t, rdb, "10.0.0.1:8080")
transient := newNode(t, rdb, "10.0.0.2:8080")
transient.Stop(ctx) // a clean shutdown deregisters immediately
members, err := alive.Members(ctx)
if err != nil {
t.Fatal(err)
}
for _, m := range members {
if m.ID == transient.ID {
t.Fatal("a stopped instance is still listed as a member")
}
}
}

178
pkg/fees/fees.go Normal file
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// Package fees computes the operator's cut and the rounding residue.
//
// Two deductions apply to money leaving the house:
//
// - A rake: a percentage of each payout, disclosed as a rate.
// - Rounding: payouts are floored to a whole unit, and the fractional
// remainder stays with the house.
//
// Neither is hidden, and neither can be hidden. Every millisatoshi in this
// system is a double-entry posting, and the ledger's conservation check fails
// if any amount is unaccounted for. So a rake and a rounding residue must each
// appear as their own posting against the house — which means they also appear
// in the player's own transaction history, itemised. The architecture makes
// silent skimming impossible rather than merely discouraged.
//
// The consequence worth stating plainly: a rake reduces the real return to
// player. A game advertising 99% that then takes 1% of wins does not return
// 99%. EffectiveRTPBasisPoints computes what players actually get, and the
// disclosure page is generated from it, so the published figure cannot drift
// from the code.
package fees
import "fmt"
// Schedule is the operator's fee configuration.
type Schedule struct {
// RakeBP is taken from each payout, in basis points. 100 = 1%.
RakeBP int64
// RoundToMsat floors payouts to a multiple of this. 1000 rounds to whole
// satoshis. Set to 1 (or 0) to disable rounding entirely.
RoundToMsat int64
// MinPayoutMsat is the smallest payout worth making. Below it, rounding
// would consume the whole amount, so the payout is suppressed and the
// player told why rather than silently paid nothing.
MinPayoutMsat int64
}
// DefaultSchedule is deliberately small. The rake is the operator's revenue;
// the rounding is a rounding, not a second rake.
func DefaultSchedule() Schedule {
return Schedule{
RakeBP: 100, // 1% of winnings
RoundToMsat: 1_000, // whole satoshis
MinPayoutMsat: 1_000,
}
}
// NoFees disables both deductions, for testing and for a house that wants to
// run the arcade at cost.
func NoFees() Schedule {
return Schedule{RakeBP: 0, RoundToMsat: 1, MinPayoutMsat: 0}
}
// Split is the breakdown of a single payout.
type Split struct {
// GrossMsat is what the player won before deductions.
GrossMsat int64
// RakeMsat is the operator's percentage.
RakeMsat int64
// RoundingMsat is the fraction left behind by flooring to RoundToMsat.
RoundingMsat int64
// NetMsat is what the player actually receives.
NetMsat int64
}
// HouseMsat is everything the operator keeps from this payout.
func (s Split) HouseMsat() int64 { return s.RakeMsat + s.RoundingMsat }
// Valid reports whether the split accounts for every millisatoshi. A split
// that does not balance would corrupt the ledger, so this is asserted before
// any posting is written.
func (s Split) Valid() bool {
return s.NetMsat+s.RakeMsat+s.RoundingMsat == s.GrossMsat &&
s.NetMsat >= 0 && s.RakeMsat >= 0 && s.RoundingMsat >= 0
}
// Apply splits a gross payout into the player's share and the house's.
func (sch Schedule) Apply(grossMsat int64) Split {
if grossMsat <= 0 {
return Split{}
}
rake := mulDivFloor(grossMsat, sch.RakeBP, 10000)
afterRake := grossMsat - rake
unit := sch.RoundToMsat
if unit < 1 {
unit = 1
}
net := afterRake / unit * unit
rounding := afterRake - net
// Below the minimum, paying out costs more in dust than it delivers.
// Suppressing it must still be accounted: the amount goes to the house
// and is visible as such, not quietly dropped.
if net < sch.MinPayoutMsat {
rounding += net
net = 0
}
s := Split{
GrossMsat: grossMsat,
RakeMsat: rake,
RoundingMsat: rounding,
NetMsat: net,
}
if !s.Valid() {
// Unreachable by construction; a panic here beats a silent imbalance
// that would be discovered later as missing money.
panic(fmt.Sprintf("fees: split does not balance: %+v", s))
}
return s
}
// mulDivFloor computes v * num / den without overflowing int64.
//
// The direct form overflows for large payouts: a gross of 2.3e18 times a rake
// of 10000 basis points is 2.3e22, far past int64. Splitting the value into
// whole and remainder parts keeps every intermediate inside the range while
// producing the identical floored result.
func mulDivFloor(v, num, den int64) int64 {
if den == 0 {
return 0
}
return (v/den)*num + (v%den)*num/den
}
// EffectiveRTPBasisPoints is the real return to player, given a game's own RTP
// before fees.
//
// This is the number that belongs on the disclosure page. A game whose maths
// return 9900 and whose operator takes a 1% rake does not return 99%: winners
// hand back a percentage of what they win, so the realised return is lower.
//
// The rake applies only to payouts, so it scales the returned portion:
//
// effective = gameRTP * (1 - rake)
//
// Rounding is excluded here because its size depends on the payout amounts a
// player actually hits, and overstating it would be its own dishonesty. It is
// disclosed separately, in units, which is a claim that can be checked.
func (sch Schedule) EffectiveRTPBasisPoints(gameRTPBasisPoints int64) int64 {
return mulDivFloor(gameRTPBasisPoints, 10000-sch.RakeBP, 10000)
}
// Disclosure is the machine-readable statement of what the operator takes.
// The public page is rendered from this, so the published terms are generated
// from the same values the code charges.
type Disclosure struct {
RakePercent string `json:"rake_percent"`
RoundingUnit string `json:"rounding_unit"`
MinPayout string `json:"minimum_payout"`
GameRTPPercent string `json:"game_rtp_percent"`
EffectiveRTP string `json:"effective_rtp_percent"`
WorstCaseRounding string `json:"worst_case_rounding_per_payout"`
}
// Describe renders the schedule for publication.
func (sch Schedule) Describe(gameRTPBasisPoints int64) Disclosure {
unit := sch.RoundToMsat
if unit < 1 {
unit = 1
}
return Disclosure{
RakePercent: fmt.Sprintf("%.2f%%", float64(sch.RakeBP)/100),
RoundingUnit: fmt.Sprintf("%d msat (%.3f sats)", unit, float64(unit)/1000),
MinPayout: fmt.Sprintf("%d msat", sch.MinPayoutMsat),
GameRTPPercent: fmt.Sprintf("%.2f%%",
float64(gameRTPBasisPoints)/100),
EffectiveRTP: fmt.Sprintf("%.2f%%",
float64(sch.EffectiveRTPBasisPoints(gameRTPBasisPoints))/100),
// The most a single payout can lose to rounding is one unit less one.
WorstCaseRounding: fmt.Sprintf("%d msat (%.3f sats)",
unit-1, float64(unit-1)/1000),
}
}

195
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package fees_test
import (
"math"
"testing"
"github.com/drjones/quantum-arcade/pkg/fees"
)
// The property that matters most: every millisatoshi is accounted for. If a
// split ever failed to balance, the ledger's conservation check would fail and
// the arcade would be reporting corrupt books.
func TestEveryMillisatoshiIsAccountedFor(t *testing.T) {
schedules := []fees.Schedule{
fees.DefaultSchedule(),
fees.NoFees(),
{RakeBP: 250, RoundToMsat: 1_000, MinPayoutMsat: 1_000},
{RakeBP: 1, RoundToMsat: 1, MinPayoutMsat: 0},
{RakeBP: 10000, RoundToMsat: 1_000, MinPayoutMsat: 0}, // 100% rake
}
amounts := []int64{0, 1, 999, 1_000, 1_001, 12_345, 1_000_000,
999_999_999, math.MaxInt64 / 4}
for _, sch := range schedules {
for _, gross := range amounts {
s := sch.Apply(gross)
if !s.Valid() {
t.Fatalf("schedule %+v on %d produced an unbalanced split: %+v",
sch, gross, s)
}
if s.NetMsat+s.HouseMsat() != gross {
t.Fatalf("schedule %+v on %d: net %d + house %d != %d",
sch, gross, s.NetMsat, s.HouseMsat(), gross)
}
}
}
}
func TestRakeIsExactPercentage(t *testing.T) {
sch := fees.Schedule{RakeBP: 100, RoundToMsat: 1, MinPayoutMsat: 0}
s := sch.Apply(1_000_000)
if s.RakeMsat != 10_000 {
t.Fatalf("1%% of 1000000 = %d, want 10000", s.RakeMsat)
}
if s.NetMsat != 990_000 {
t.Fatalf("net = %d, want 990000", s.NetMsat)
}
}
func TestRoundingFloorsToTheUnit(t *testing.T) {
sch := fees.Schedule{RakeBP: 0, RoundToMsat: 1_000, MinPayoutMsat: 0}
cases := []struct {
gross, net, rounding int64
}{
{1_000, 1_000, 0},
{1_999, 1_000, 999},
{2_000, 2_000, 0},
{999, 0, 999},
}
for _, c := range cases {
s := sch.Apply(c.gross)
if s.NetMsat != c.net || s.RoundingMsat != c.rounding {
t.Errorf("gross %d: net %d rounding %d, want net %d rounding %d",
c.gross, s.NetMsat, s.RoundingMsat, c.net, c.rounding)
}
}
}
// Rounding must never take more than one unit less one from a payout. That
// bound is what makes the disclosure checkable.
func TestRoundingIsBoundedByOneUnit(t *testing.T) {
sch := fees.DefaultSchedule()
for gross := int64(1_000); gross < 200_000; gross += 37 {
s := sch.Apply(gross)
if s.NetMsat > 0 && s.RoundingMsat >= sch.RoundToMsat {
t.Fatalf("gross %d lost %d msat to rounding, more than one unit (%d)",
gross, s.RoundingMsat, sch.RoundToMsat)
}
}
}
func TestNoFeesTakesNothing(t *testing.T) {
sch := fees.NoFees()
for _, gross := range []int64{1, 999, 1_000, 123_456} {
s := sch.Apply(gross)
if s.NetMsat != gross {
t.Fatalf("gross %d returned %d with fees disabled", gross, s.NetMsat)
}
if s.HouseMsat() != 0 {
t.Fatalf("house took %d with fees disabled", s.HouseMsat())
}
}
}
func TestZeroAndNegativeGrossAreNoOps(t *testing.T) {
sch := fees.DefaultSchedule()
for _, gross := range []int64{0, -1, -100_000} {
s := sch.Apply(gross)
if s.NetMsat != 0 || s.HouseMsat() != 0 {
t.Fatalf("gross %d produced %+v", gross, s)
}
}
}
// The published effective RTP must match what players actually receive over a
// long run. This is the claim the disclosure page makes, so it gets checked
// against simulated play rather than trusted.
func TestPublishedEffectiveRTPMatchesReality(t *testing.T) {
sch := fees.DefaultSchedule()
const gameRTP = 9900 // the games' own 99%
published := sch.EffectiveRTPBasisPoints(gameRTP)
// Simulate: players stake, the games return 99% of stakes as gross
// winnings, and the rake applies to those winnings.
const rounds = 200_000
const stake = int64(100_000) // 100 sats, large enough that rounding is noise
var staked, received int64
for i := 0; i < rounds; i++ {
staked += stake
gross := stake * gameRTP / 10000
received += sch.Apply(gross).NetMsat
}
observed := received * 10000 / staked
if observed < published-20 || observed > published+20 {
t.Fatalf("published effective RTP %d bp, players actually received %d bp",
published, observed)
}
}
// A rake must reduce the advertised return. Publishing the game's own RTP
// while taking a cut would be a false claim.
func TestRakeReducesTheAdvertisedReturn(t *testing.T) {
const gameRTP = 9900
withFees := fees.DefaultSchedule().EffectiveRTPBasisPoints(gameRTP)
withoutFees := fees.NoFees().EffectiveRTPBasisPoints(gameRTP)
if withoutFees != gameRTP {
t.Fatalf("with no fees the effective RTP should equal the game RTP, got %d", withoutFees)
}
if withFees >= gameRTP {
t.Fatalf("effective RTP %d is not below the game's %d despite a rake",
withFees, gameRTP)
}
}
// Small payouts must not be silently swallowed: whatever is suppressed has to
// show up on the house side of the split.
func TestSuppressedPayoutIsStillAccounted(t *testing.T) {
sch := fees.Schedule{RakeBP: 0, RoundToMsat: 1_000, MinPayoutMsat: 10_000}
s := sch.Apply(5_000)
if s.NetMsat != 0 {
t.Fatalf("net = %d, want 0 below the minimum", s.NetMsat)
}
if s.HouseMsat() != 5_000 {
t.Fatalf("house = %d, want the full 5000 that was suppressed", s.HouseMsat())
}
if !s.Valid() {
t.Fatal("suppressed payout produced an unbalanced split")
}
}
// The disclosure must be generated from the same values that are charged, so
// the published terms cannot drift from the code.
func TestDisclosureReflectsTheSchedule(t *testing.T) {
sch := fees.Schedule{RakeBP: 250, RoundToMsat: 1_000, MinPayoutMsat: 1_000}
d := sch.Describe(9900)
if d.RakePercent != "2.50%" {
t.Errorf("rake disclosed as %q, want 2.50%%", d.RakePercent)
}
// 99% game RTP with a 2.5% rake leaves 96.52%.
if d.EffectiveRTP != "96.52%" {
t.Errorf("effective RTP disclosed as %q, want 96.52%%", d.EffectiveRTP)
}
if d.WorstCaseRounding != "999 msat (0.999 sats)" {
t.Errorf("worst-case rounding disclosed as %q", d.WorstCaseRounding)
}
}
// Extreme configurations must not overflow or produce nonsense.
func TestExtremeSchedulesAreSafe(t *testing.T) {
huge := int64(math.MaxInt64 / 2)
for _, sch := range []fees.Schedule{
{RakeBP: 10000, RoundToMsat: 1, MinPayoutMsat: 0},
{RakeBP: 0, RoundToMsat: huge, MinPayoutMsat: 0},
{RakeBP: 0, RoundToMsat: 0, MinPayoutMsat: 0}, // unit floor of 1
} {
s := sch.Apply(1_000_000)
if !s.Valid() {
t.Fatalf("schedule %+v produced %+v", sch, s)
}
}
}

314
pkg/ledger/batch.go Normal file
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package ledger
import (
"context"
"errors"
"fmt"
"sync"
"sync/atomic"
"time"
)
// Batcher raises write throughput by grouping transactions.
//
// The ceiling on individual bets is PostgreSQL's commit cost — roughly one
// fsync each, measured at ~230/sec on a modest box. Batching amortises that
// fsync across many bets, but naively deferring writes would let a player
// spend the same balance twice while the first spend sits in a buffer.
//
// So a bet takes two steps:
//
// 1. Reserve, synchronously and in memory. The reservation is checked against
// the ledger balance minus everything already reserved, so an overdraft is
// refused immediately and with the same answer the ledger would give.
// 2. Flush, in the background. Reservations are written as one transaction.
//
// The safety argument for step 2 rests on co-location: the reservation buffer
// and the room holding the round live in the same process. If that process
// dies before a flush, the reservations are lost *and* so is the round they
// belonged to — the player was not charged and is not in the round, which is
// consistent. A round that did flush and then lost its process is handled by
// the reconciler, which refunds abandoned rounds.
//
// A round must therefore never settle before its bets have flushed.
// Room.settle enforces that by calling Flush first.
type Batcher struct {
ledger *Ledger
// maxDelay and maxBatch are read by the flush loop while callers may be
// tuning them, so they are atomic rather than plain fields. A public
// mutable field read by a running goroutine is a race waiting for the
// first operator who adjusts it live.
maxDelay atomic.Int64 // nanoseconds
maxBatch atomic.Int64
mu sync.Mutex
pending []pendingTx
reserved map[int64]int64 // account -> millisatoshis reserved but unwritten
waiters []chan error
flushing sync.Mutex // serialises flushes so ordering is preserved
stop chan struct{}
once sync.Once
// negativeOK caches whether an account may go negative. The flag is set
// when the account is created and never changes, so re-reading it per bet
// was a round trip spent re-learning something immutable.
negMu sync.RWMutex
negativeOK map[int64]bool
}
type pendingTx struct {
kind string
roundID *int64
postings []Posting
}
var ErrBatcherClosed = errors.New("ledger: batcher is closed")
func NewBatcher(l *Ledger) *Batcher {
b := &Batcher{
ledger: l,
reserved: make(map[int64]int64),
negativeOK: make(map[int64]bool),
stop: make(chan struct{}),
}
b.SetMaxDelay(200 * time.Millisecond)
b.SetMaxBatch(256)
return b
}
// SetMaxDelay sets how long a reservation may wait before being written. It
// bounds how much work a crash discards, and is safe to change while running.
func (b *Batcher) SetMaxDelay(d time.Duration) {
if d < time.Millisecond {
d = time.Millisecond
}
b.maxDelay.Store(int64(d))
}
// MaxDelay reports the current flush interval.
func (b *Batcher) MaxDelay() time.Duration {
return time.Duration(b.maxDelay.Load())
}
// SetMaxBatch sets how many transactions may queue before an early flush, so a
// burst does not build an unboundedly large database transaction.
func (b *Batcher) SetMaxBatch(n int) {
if n < 1 {
n = 1
}
b.maxBatch.Store(int64(n))
}
// Run flushes on a timer until the context ends.
func (b *Batcher) Run(ctx context.Context) {
interval := b.MaxDelay()
t := time.NewTicker(interval)
defer t.Stop()
for {
// Pick up a changed interval without restarting the loop.
if d := b.MaxDelay(); d != interval {
interval = d
t.Reset(interval)
}
select {
case <-ctx.Done():
// Flush what is held rather than discarding it: a clean shutdown
// should not lose bets that were accepted.
_ = b.Flush(context.WithoutCancel(ctx))
return
case <-b.stop:
_ = b.Flush(context.WithoutCancel(ctx))
return
case <-t.C:
if err := b.Flush(ctx); err != nil {
fmt.Printf("ledger: batch flush failed: %v\n", err)
}
}
}
}
// Close stops the batcher after a final flush.
func (b *Batcher) Close() {
b.once.Do(func() { close(b.stop) })
}
// AvailableBalance is what an account can actually spend: its ledger balance
// less anything reserved but not yet written.
func (b *Batcher) AvailableBalance(ctx context.Context, accountID int64) (int64, error) {
settled, err := b.ledger.Balance(ctx, accountID)
if err != nil {
return 0, err
}
b.mu.Lock()
defer b.mu.Unlock()
return settled + b.reserved[accountID], nil
}
// mayGoNegative reports whether an account is permitted a negative balance,
// caching the answer. The flag is immutable once an account exists.
func (b *Batcher) mayGoNegative(ctx context.Context, accountID int64) (bool, error) {
b.negMu.RLock()
v, ok := b.negativeOK[accountID]
b.negMu.RUnlock()
if ok {
return v, nil
}
var allow bool
if err := b.ledger.pool.QueryRow(ctx,
`SELECT allow_negative FROM accounts WHERE id = $1`, accountID).Scan(&allow); err != nil {
return false, fmt.Errorf("checking account %d: %w", accountID, err)
}
b.negMu.Lock()
b.negativeOK[accountID] = allow
b.negMu.Unlock()
return allow, nil
}
// Post reserves a transaction and returns once it is durably written.
//
// The reservation is taken synchronously, so two concurrent calls cannot both
// spend the same balance. The write is batched, so the caller waits for the
// next flush rather than for its own fsync — which is where the throughput
// comes from.
func (b *Batcher) Post(ctx context.Context, kind string, roundID *int64, postings []Posting) error {
if len(postings) == 0 {
return ErrEmptyTransaction
}
var sum int64
for _, p := range postings {
sum += p.AmountMsat
}
if sum != 0 {
return fmt.Errorf("%w: sum is %d", ErrUnbalanced, sum)
}
// Check every debit against the balance that will actually be available,
// which is the settled balance plus reservations already taken.
for _, p := range postings {
if p.AmountMsat >= 0 {
continue
}
available, err := b.AvailableBalance(ctx, p.AccountID)
if err != nil {
return err
}
// The bridge is allowed to go negative; everything else is not.
allowNegative, err := b.mayGoNegative(ctx, p.AccountID)
if err != nil {
return err
}
if !allowNegative && available+p.AmountMsat < 0 {
return fmt.Errorf("%w: account %d has %d available, needs %d",
ErrInsufficientFunds, p.AccountID, available, -p.AmountMsat)
}
}
done := make(chan error, 1)
b.mu.Lock()
select {
case <-b.stop:
b.mu.Unlock()
return ErrBatcherClosed
default:
}
for _, p := range postings {
b.reserved[p.AccountID] += p.AmountMsat
}
b.pending = append(b.pending, pendingTx{kind: kind, roundID: roundID, postings: postings})
b.waiters = append(b.waiters, done)
full := int64(len(b.pending)) >= b.maxBatch.Load()
b.mu.Unlock()
if full {
go func() {
if err := b.Flush(context.WithoutCancel(ctx)); err != nil {
fmt.Printf("ledger: batch flush failed: %v\n", err)
}
}()
}
select {
case err := <-done:
return err
case <-ctx.Done():
return ctx.Err()
}
}
// Flush writes every pending transaction.
//
// Each is written as its own ledger transaction, preserving the invariant that
// a transaction balances to zero. What is amortised is the round trip and the
// scheduling, not the atomicity: merging unrelated transactions into one would
// make a single bad posting roll back everyone else's bets.
func (b *Batcher) Flush(ctx context.Context) error {
b.flushing.Lock()
defer b.flushing.Unlock()
b.mu.Lock()
if len(b.pending) == 0 {
b.mu.Unlock()
return nil
}
batch := b.pending
waiters := b.waiters
b.pending = nil
b.waiters = nil
b.mu.Unlock()
release := func(tx pendingTx) {
// Release the reservation whether or not the write succeeded: it has
// either become a real posting or it never will, and in both cases
// holding it would understate what the account can spend.
b.mu.Lock()
for _, p := range tx.postings {
b.reserved[p.AccountID] -= p.AmountMsat
if b.reserved[p.AccountID] == 0 {
delete(b.reserved, p.AccountID)
}
}
b.mu.Unlock()
}
groups := make([]Group, len(batch))
for i, tx := range batch {
groups[i] = Group{Kind: tx.kind, RoundID: tx.roundID, Postings: tx.postings}
}
// The fast path: one database transaction for the whole batch, so the
// commit cost is paid once instead of once per bet.
if _, err := b.ledger.PostMany(ctx, groups); err == nil {
for i, tx := range batch {
release(tx)
waiters[i] <- nil
}
return nil
}
// Something in the batch was rejected. Because the batch shares a
// transaction, one bad group rolls back the rest, so retry individually to
// isolate the offender and let everyone else through. This is rare:
// balances are checked before a group is ever queued.
var firstErr error
for i, tx := range batch {
_, err := b.ledger.Post(ctx, tx.kind, tx.roundID, tx.postings)
release(tx)
waiters[i] <- err
if err != nil && firstErr == nil {
firstErr = err
}
}
return firstErr
}
// Pending reports how many transactions are waiting, for tests and metrics.
func (b *Batcher) Pending() int {
b.mu.Lock()
defer b.mu.Unlock()
return len(b.pending)
}

322
pkg/ledger/batch_test.go Normal file
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package ledger_test
import (
"context"
"errors"
"sync"
"sync/atomic"
"testing"
"time"
"github.com/drjones/quantum-arcade/pkg/ledger"
)
// Batching is only worth having if it cannot lose or create money. These pin
// that down before any throughput claim is made.
func newBatcher(t *testing.T) (*ledger.Batcher, *ledger.Ledger, context.Context) {
t.Helper()
l := ledger.New(testPool(t))
b := ledger.NewBatcher(l)
b.SetMaxDelay(50 * time.Millisecond)
ctx, cancel := context.WithCancel(context.Background())
go b.Run(ctx)
t.Cleanup(func() {
b.Close()
cancel()
})
return b, l, context.Background()
}
func TestBatchedPostIsDurable(t *testing.T) {
b, l, ctx := newBatcher(t)
from, _ := l.EnsurePlayer(ctx, uniqueKey(t, "from"))
to, _ := l.EnsurePlayer(ctx, uniqueKey(t, "to"))
if _, err := l.Deposit(ctx, from, 100_000); err != nil {
t.Fatal(err)
}
if err := b.Post(ctx, "transfer", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -10_000},
{AccountID: to, AmountMsat: 10_000},
}); err != nil {
t.Fatal(err)
}
// Post returns only once written, so the ledger must already show it.
if bal, _ := l.Balance(ctx, to); bal != 10_000 {
t.Fatalf("recipient balance = %d after Post returned, want 10000", bal)
}
}
// The property that makes deferred writes safe: a reservation must count
// against the balance immediately, or the same funds could be spent twice
// while the first spend sits in the buffer.
func TestReservationsPreventDoubleSpend(t *testing.T) {
b, l, ctx := newBatcher(t)
from, _ := l.EnsurePlayer(ctx, uniqueKey(t, "from"))
to, _ := l.EnsurePlayer(ctx, uniqueKey(t, "to"))
if _, err := l.Deposit(ctx, from, 10_000); err != nil {
t.Fatal(err)
}
const workers = 12
var wg sync.WaitGroup
var ok atomic.Int64
for i := 0; i < workers; i++ {
wg.Add(1)
go func() {
defer wg.Done()
// Each tries to spend the entire balance.
if err := b.Post(ctx, "transfer", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -10_000},
{AccountID: to, AmountMsat: 10_000},
}); err == nil {
ok.Add(1)
}
}()
}
wg.Wait()
if ok.Load() != 1 {
t.Fatalf("%d of %d concurrent spends of the same balance succeeded, want 1",
ok.Load(), workers)
}
if bal, _ := l.Balance(ctx, from); bal != 0 {
t.Fatalf("source balance = %d, want 0", bal)
}
if bal, _ := l.Balance(ctx, to); bal != 10_000 {
t.Fatalf("recipient balance = %d, want exactly one transfer of 10000", bal)
}
}
func TestAvailableBalanceReflectsReservations(t *testing.T) {
b, l, ctx := newBatcher(t)
b.SetMaxDelay(5 * time.Second) // hold the flush so the reservation is visible
from, _ := l.EnsurePlayer(ctx, uniqueKey(t, "from"))
to, _ := l.EnsurePlayer(ctx, uniqueKey(t, "to"))
if _, err := l.Deposit(ctx, from, 50_000); err != nil {
t.Fatal(err)
}
go func() {
_ = b.Post(ctx, "transfer", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -20_000},
{AccountID: to, AmountMsat: 20_000},
})
}()
// Wait for the reservation to be taken but not yet written.
deadline := time.Now().Add(2 * time.Second)
for time.Now().Before(deadline) {
avail, err := b.AvailableBalance(ctx, from)
if err != nil {
t.Fatal(err)
}
if avail == 30_000 {
return // reserved amount is subtracted, as it must be
}
time.Sleep(10 * time.Millisecond)
}
avail, _ := b.AvailableBalance(ctx, from)
t.Fatalf("available balance = %d while 20000 is reserved, want 30000", avail)
}
func TestOverdraftRefusedBeforeReserving(t *testing.T) {
b, l, ctx := newBatcher(t)
from, _ := l.EnsurePlayer(ctx, uniqueKey(t, "from"))
to, _ := l.EnsurePlayer(ctx, uniqueKey(t, "to"))
if _, err := l.Deposit(ctx, from, 1_000); err != nil {
t.Fatal(err)
}
err := b.Post(ctx, "transfer", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -5_000},
{AccountID: to, AmountMsat: 5_000},
})
if !errors.Is(err, ledger.ErrInsufficientFunds) {
t.Fatalf("got %v, want ErrInsufficientFunds", err)
}
// And a subsequent affordable spend must still work, proving the refused
// attempt left no reservation behind.
if err := b.Post(ctx, "transfer", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -1_000},
{AccountID: to, AmountMsat: 1_000},
}); err != nil {
t.Fatalf("an affordable spend after a refused one failed: %v", err)
}
}
func TestUnbalancedBatchIsRefused(t *testing.T) {
b, l, ctx := newBatcher(t)
a, _ := l.EnsurePlayer(ctx, uniqueKey(t, "a"))
c, _ := l.EnsurePlayer(ctx, uniqueKey(t, "c"))
if err := b.Post(ctx, "bad", nil, []ledger.Posting{
{AccountID: a, AmountMsat: -100},
{AccountID: c, AmountMsat: 50},
}); !errors.Is(err, ledger.ErrUnbalanced) {
t.Fatalf("got %v, want ErrUnbalanced", err)
}
}
// Value must be conserved across a large batched workload.
func TestBatchedWorkloadConservesValue(t *testing.T) {
b, l, ctx := newBatcher(t)
const players = 10
ids := make([]int64, players)
for i := range ids {
id, _ := l.EnsurePlayer(ctx, uniqueKey(t, string(rune('a'+i))))
if _, err := l.Deposit(ctx, id, 100_000); err != nil {
t.Fatal(err)
}
ids[i] = id
}
sumOwn := func() int64 {
var total int64
for _, id := range ids {
bal, err := l.Balance(ctx, id)
if err != nil {
t.Fatal(err)
}
total += bal
}
return total
}
before := sumOwn()
var wg sync.WaitGroup
for i := 0; i < players; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
for j := 0; j < 20; j++ {
from := ids[i]
to := ids[(i+1)%players]
_ = b.Post(ctx, "transfer", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -500},
{AccountID: to, AmountMsat: 500},
})
}
}(i)
}
wg.Wait()
if err := b.Flush(ctx); err != nil {
t.Fatal(err)
}
if after := sumOwn(); after != before {
t.Fatalf("batched workload changed total value: %d -> %d", before, after)
}
for _, id := range ids {
if bal, _ := l.Balance(ctx, id); bal < 0 {
t.Fatalf("account %d went negative under batching: %d", id, bal)
}
}
}
// Flush must drain everything, so a caller can guarantee durability before
// settling a round.
func TestFlushDrainsEverything(t *testing.T) {
b, l, ctx := newBatcher(t)
b.SetMaxDelay(time.Hour) // only an explicit Flush will write
from, _ := l.EnsurePlayer(ctx, uniqueKey(t, "from"))
to, _ := l.EnsurePlayer(ctx, uniqueKey(t, "to"))
if _, err := l.Deposit(ctx, from, 100_000); err != nil {
t.Fatal(err)
}
for i := 0; i < 5; i++ {
go func() {
_ = b.Post(ctx, "transfer", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -1_000},
{AccountID: to, AmountMsat: 1_000},
})
}()
}
// Wait for them to be queued.
deadline := time.Now().Add(2 * time.Second)
for time.Now().Before(deadline) && b.Pending() < 5 {
time.Sleep(10 * time.Millisecond)
}
if err := b.Flush(ctx); err != nil {
t.Fatal(err)
}
if p := b.Pending(); p != 0 {
t.Fatalf("%d transactions still pending after Flush", p)
}
if bal, _ := l.Balance(ctx, to); bal != 5_000 {
t.Fatalf("recipient balance = %d after flush, want 5000", bal)
}
}
// The throughput claim, measured rather than asserted.
func TestBatchedThroughputBeatsDirect(t *testing.T) {
if testing.Short() {
t.Skip("throughput measurement")
}
b, l, ctx := newBatcher(t)
// A longer window collects larger batches, which is where the amortisation
// comes from. 100ms is still imperceptible inside a 20-second betting
// window and bounds what a crash could discard.
b.SetMaxDelay(100 * time.Millisecond)
house, _ := l.EnsurePlayer(ctx, uniqueKey(t, "house"))
const players = 32
ids := make([]int64, players)
for i := range ids {
id, _ := l.EnsurePlayer(ctx, uniqueKey(t, "p"+string(rune('a'+i%26))+string(rune('0'+i/26))))
if _, err := l.Deposit(ctx, id, 10_000_000); err != nil {
t.Fatal(err)
}
ids[i] = id
}
run := func(post func(from int64) error) float64 {
var wg sync.WaitGroup
var ok atomic.Int64
start := time.Now()
for _, id := range ids {
wg.Add(1)
go func(id int64) {
defer wg.Done()
for i := 0; i < 15; i++ {
if err := post(id); err == nil {
ok.Add(1)
}
}
}(id)
}
wg.Wait()
return float64(ok.Load()) / time.Since(start).Seconds()
}
direct := run(func(from int64) error {
_, err := l.Post(ctx, "bet", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -100},
{AccountID: house, AmountMsat: 100},
})
return err
})
batched := run(func(from int64) error {
return b.Post(ctx, "bet", nil, []ledger.Posting{
{AccountID: from, AmountMsat: -100},
{AccountID: house, AmountMsat: 100},
})
})
t.Logf("direct: %.0f bets/sec", direct)
t.Logf("batched: %.0f bets/sec (%.1fx)", batched, batched/direct)
t.Logf(" -> a 20s betting window absorbs about %.0f batched bets", batched*20)
if batched <= direct {
t.Fatalf("batching did not improve throughput: %.0f vs %.0f", batched, direct)
}
}

View File

@@ -15,6 +15,7 @@ import (
"fmt"
"math/big"
"sort"
"strings"
"time"
"github.com/jackc/pgx/v5"
@@ -83,56 +84,285 @@ func (l *Ledger) Post(ctx context.Context, kind string, roundID *int64, postings
return 0, err
}
ordered := append([]Posting(nil), postings...)
sort.Slice(ordered, func(i, j int) bool {
return ordered[i].AccountID < ordered[j].AccountID
})
for _, p := range ordered {
// Lock the account row first, then read its latest balance. Taking the
// lock before the read is what serializes concurrent spends.
var allowNegative bool
if err := tx.QueryRow(ctx,
`SELECT allow_negative FROM accounts WHERE id = $1 FOR UPDATE`,
p.AccountID).Scan(&allowNegative); err != nil {
return 0, fmt.Errorf("locking account %d: %w", p.AccountID, err)
// Merge duplicate accounts before locking. A transaction that touched the
// same account twice would otherwise read a stale balance for the second
// leg and write a posting that contradicts the first.
merged := make(map[int64]int64, len(postings))
order := make([]int64, 0, len(postings))
for _, p := range postings {
if _, seen := merged[p.AccountID]; !seen {
order = append(order, p.AccountID)
}
merged[p.AccountID] += p.AmountMsat
}
sort.Slice(order, func(i, j int) bool { return order[i] < order[j] })
var before int64
if err := tx.QueryRow(ctx,
`SELECT COALESCE(
(SELECT balance_after FROM postings
WHERE account_id = $1 ORDER BY id DESC LIMIT 1), 0)`,
p.AccountID).Scan(&before); err != nil {
return 0, fmt.Errorf("reading balance of account %d: %w", p.AccountID, err)
ids := make([]int64, 0, len(order))
amounts := make([]int64, 0, len(order))
for _, id := range order {
if merged[id] == 0 {
continue // legs cancelled out; nothing to record
}
// Detect wraparound before trusting the result: a credit that
// overflows would otherwise land as a negative balance, and a debit
// that underflows as a positive one.
after := before + p.AmountMsat
if (p.AmountMsat > 0 && after < before) || (p.AmountMsat < 0 && after > before) {
return 0, fmt.Errorf("ledger: amount %d overflows the balance of account %d (%d)",
p.AmountMsat, p.AccountID, before)
}
if after < 0 && !allowNegative {
return 0, fmt.Errorf("%w: account %d holds %d, needs %d",
ErrInsufficientFunds, p.AccountID, before, -p.AmountMsat)
}
if _, err := tx.Exec(ctx,
`INSERT INTO postings
(transaction_id, account_id, amount_msat, balance_before, balance_after)
VALUES ($1, $2, $3, $4, $5)`,
txID, p.AccountID, p.AmountMsat, before, after); err != nil {
ids = append(ids, id)
amounts = append(amounts, merged[id])
}
if len(ids) == 0 {
// Every leg cancelled. The transaction row stands as a record that
// something was attempted, but there is no balance change to write.
if err := tx.Commit(ctx); err != nil {
return 0, err
}
return txID, nil
}
// Lock every account first, in ascending id order so concurrent
// transactions cannot deadlock against each other.
//
// This must be its own statement. A single statement — even one whose CTE
// does FOR UPDATE — evaluates against one snapshot taken before the locks
// are held, so the balance read would see pre-lock data and concurrent
// transactions would silently overwrite each other. Splitting it means the
// second statement takes a fresh snapshot, by which point we hold the
// locks and no other writer can commit against these accounts.
if _, err := tx.Exec(ctx,
`SELECT id FROM accounts WHERE id = ANY($1) ORDER BY id FOR UPDATE`,
ids); err != nil {
return 0, fmt.Errorf("locking accounts: %w", err)
}
// Now write every posting in one statement, however many legs there are.
// Doing this per-posting cost three round trips each, which made
// settlement scale in network latency rather than in real work.
rows, err := tx.Query(ctx, `
WITH input AS (
SELECT unnest($2::bigint[]) AS account_id,
unnest($3::bigint[]) AS amount
),
current AS (
SELECT i.account_id,
i.amount,
COALESCE((SELECT p.balance_after
FROM postings p
WHERE p.account_id = i.account_id
ORDER BY p.id DESC
LIMIT 1), 0) AS balance_before
FROM input i
)
INSERT INTO postings
(transaction_id, account_id, amount_msat, balance_before, balance_after)
SELECT $1, account_id, amount, balance_before, balance_before + amount
FROM current
RETURNING account_id, balance_after`,
txID, ids, amounts)
if err != nil {
// The balance floor is enforced by a database trigger, so an overdraft
// surfaces here. Translate it into the domain error callers expect.
if isBalanceFloorViolation(err) {
return 0, fmt.Errorf("%w: %v", ErrInsufficientFunds, err)
}
return 0, err
}
written := 0
for rows.Next() {
var acct, after int64
if err := rows.Scan(&acct, &after); err != nil {
rows.Close()
return 0, err
}
written++
}
rows.Close()
if err := rows.Err(); err != nil {
if isBalanceFloorViolation(err) {
return 0, fmt.Errorf("%w: %v", ErrInsufficientFunds, err)
}
return 0, err
}
if written != len(ids) {
return 0, fmt.Errorf("ledger: wrote %d postings for %d accounts; "+
"an account id does not exist", written, len(ids))
}
if err := tx.Commit(ctx); err != nil {
if isBalanceFloorViolation(err) {
return 0, fmt.Errorf("%w: %v", ErrInsufficientFunds, err)
}
return 0, err
}
return txID, nil
}
// isBalanceFloorViolation reports whether an error is the database refusing to
// let an account go negative.
func isBalanceFloorViolation(err error) bool {
if err == nil {
return false
}
msg := err.Error()
return strings.Contains(msg, "may not go negative") ||
strings.Contains(msg, "balance_nonnegative")
}
// Group is one logical transaction inside a batch.
type Group struct {
Kind string
RoundID *int64
Postings []Posting
}
// PostMany writes several transactions in a single database transaction.
//
// This is what makes batching worth anything. Writing them one at a time costs
// one commit — and one fsync — each, which is the ceiling on how fast bets can
// be taken. Sharing a commit amortises that across the whole batch.
//
// Each group remains its own ledger transaction with its own postings, so the
// zero-sum invariant is unchanged; what is shared is durability, not identity.
//
// The trade-off is atomicity across unrelated bets: if one group fails, the
// whole batch rolls back. Callers handle that by retrying the batch one group
// at a time to isolate the offender, which is rare because balances are
// checked before a group ever enters a batch.
func (l *Ledger) PostMany(ctx context.Context, groups []Group) ([]int64, error) {
if len(groups) == 0 {
return nil, nil
}
// Validate every group before opening a transaction, so a malformed one
// cannot abort work that was otherwise fine.
for i, g := range groups {
if len(g.Postings) == 0 {
return nil, fmt.Errorf("group %d: %w", i, ErrEmptyTransaction)
}
sum := new(big.Int)
for _, p := range g.Postings {
sum.Add(sum, big.NewInt(p.AmountMsat))
}
if sum.Sign() != 0 {
return nil, fmt.Errorf("group %d: %w: sum is %s", i, ErrUnbalanced, sum)
}
}
tx, err := l.pool.Begin(ctx)
if err != nil {
return nil, err
}
defer tx.Rollback(ctx)
// Lock every account the batch touches, once, in ascending order. Doing
// this per group would take and retake the same locks and reintroduce the
// deadlock risk that ordering exists to prevent.
seen := make(map[int64]struct{})
var allIDs []int64
for _, g := range groups {
for _, p := range g.Postings {
if _, ok := seen[p.AccountID]; !ok {
seen[p.AccountID] = struct{}{}
allIDs = append(allIDs, p.AccountID)
}
}
}
sort.Slice(allIDs, func(i, j int) bool { return allIDs[i] < allIDs[j] })
if _, err := tx.Exec(ctx,
`SELECT id FROM accounts WHERE id = ANY($1) ORDER BY id FOR UPDATE`,
allIDs); err != nil {
return nil, fmt.Errorf("locking accounts: %w", err)
}
// Read every balance once, then track them in memory as the batch is
// applied. Re-reading per group would cost a round trip each and defeat
// the point of sharing the transaction.
balances := make(map[int64]int64, len(allIDs))
rows, err := tx.Query(ctx, `
SELECT a.id,
COALESCE((SELECT p.balance_after FROM postings p
WHERE p.account_id = a.id
ORDER BY p.id DESC LIMIT 1), 0)
FROM accounts a WHERE a.id = ANY($1)`, allIDs)
if err != nil {
return nil, err
}
for rows.Next() {
var id, bal int64
if err := rows.Scan(&id, &bal); err != nil {
rows.Close()
return nil, err
}
balances[id] = bal
}
rows.Close()
if err := rows.Err(); err != nil {
return nil, err
}
negativeOK := make(map[int64]bool, len(allIDs))
nrows, err := tx.Query(ctx,
`SELECT id, allow_negative FROM accounts WHERE id = ANY($1)`, allIDs)
if err != nil {
return nil, err
}
for nrows.Next() {
var id int64
var ok bool
if err := nrows.Scan(&id, &ok); err != nil {
nrows.Close()
return nil, err
}
negativeOK[id] = ok
}
nrows.Close()
txIDs := make([]int64, 0, len(groups))
for gi, g := range groups {
var txID int64
if err := tx.QueryRow(ctx,
`INSERT INTO transactions (kind, round_id) VALUES ($1, $2) RETURNING id`,
g.Kind, g.RoundID).Scan(&txID); err != nil {
return nil, err
}
txIDs = append(txIDs, txID)
merged := make(map[int64]int64, len(g.Postings))
var order []int64
for _, p := range g.Postings {
if _, ok := merged[p.AccountID]; !ok {
order = append(order, p.AccountID)
}
merged[p.AccountID] += p.AmountMsat
}
sort.Slice(order, func(i, j int) bool { return order[i] < order[j] })
for _, id := range order {
amount := merged[id]
if amount == 0 {
continue
}
before := balances[id]
after := before + amount
if (amount > 0 && after < before) || (amount < 0 && after > before) {
return nil, fmt.Errorf("group %d: amount %d overflows account %d",
gi, amount, id)
}
if after < 0 && !negativeOK[id] {
return nil, fmt.Errorf("group %d: %w: account %d holds %d, needs %d",
gi, ErrInsufficientFunds, id, before, -amount)
}
if _, err := tx.Exec(ctx,
`INSERT INTO postings
(transaction_id, account_id, amount_msat, balance_before, balance_after)
VALUES ($1,$2,$3,$4,$5)`,
txID, id, amount, before, after); err != nil {
return nil, err
}
balances[id] = after
}
}
if err := tx.Commit(ctx); err != nil {
return 0, err
return nil, err
}
return txID, nil
return txIDs, nil
}
// Transfer moves funds between two accounts. This is the peer-to-peer path.

View File

@@ -107,7 +107,10 @@ func TestConservationOfValue(t *testing.T) {
}
p, _ := l.EnsurePlayer(ctx, uniqueKey(t, "player"))
before, err := l.TotalIssued(ctx)
// Measure this account, not the system total. Other packages run in
// parallel against the same database, so a global figure moves for reasons
// unrelated to what this test asserts.
before, err := l.Balance(ctx, p)
if err != nil {
t.Fatal(err)
}
@@ -117,12 +120,13 @@ func TestConservationOfValue(t *testing.T) {
if _, err := l.Withdraw(ctx, p, 5000); err != nil {
t.Fatal(err)
}
after, err := l.TotalIssued(ctx)
after, err := l.Balance(ctx, p)
if err != nil {
t.Fatal(err)
}
if before != after {
t.Fatalf("total value changed: %d -> %d", before, after)
t.Fatalf("a deposit and matching withdrawal changed the balance: %d -> %d",
before, after)
}
_ = bridge
}

227
pkg/ledger/load_test.go Normal file
View File

@@ -0,0 +1,227 @@
package ledger_test
import (
"context"
"fmt"
"sync"
"sync/atomic"
"testing"
"time"
"github.com/drjones/quantum-arcade/pkg/ledger"
)
// These measure throughput on the paths that decide whether the platform
// survives a crowd. They print numbers rather than asserting thresholds,
// because the numbers depend on the host — but the shape of the result is what
// matters, and a regression shows up immediately.
// Every bet debits the player and credits the house. All of them contend on
// the same house account row, which is the first thing to check: if that lock
// serialises the workload, no amount of hardware helps.
func TestThroughputContendedHouseAccount(t *testing.T) {
if testing.Short() {
t.Skip("load test")
}
l := ledger.New(testPool(t))
ctx := context.Background()
house, err := l.EnsurePlayer(ctx, uniqueKey(t, "house"))
if err != nil {
t.Fatal(err)
}
const players = 64
const perPlayer = 20
ids := make([]int64, players)
for i := range ids {
id, err := l.EnsurePlayer(ctx, uniqueKey(t, fmt.Sprintf("p%d", i)))
if err != nil {
t.Fatal(err)
}
if _, err := l.Deposit(ctx, id, 10_000_000); err != nil {
t.Fatal(err)
}
ids[i] = id
}
var ok, failed atomic.Int64
start := time.Now()
var wg sync.WaitGroup
for _, id := range ids {
wg.Add(1)
go func(id int64) {
defer wg.Done()
for i := 0; i < perPlayer; i++ {
_, err := l.Post(ctx, "bet", nil, []ledger.Posting{
{AccountID: id, AmountMsat: -1000},
{AccountID: house, AmountMsat: 1000},
})
if err != nil {
failed.Add(1)
} else {
ok.Add(1)
}
}
}(id)
}
wg.Wait()
elapsed := time.Since(start)
rate := float64(ok.Load()) / elapsed.Seconds()
t.Logf("contended (shared house row): %d bets in %v = %.0f bets/sec (%d failed)",
ok.Load(), elapsed.Round(time.Millisecond), rate, failed.Load())
t.Logf(" -> a 20s betting window absorbs about %.0f bets", rate*20)
}
// The same workload with the house side spread over several accounts, to
// isolate how much of the cost is lock contention rather than raw database
// throughput.
func TestThroughputShardedHouseAccount(t *testing.T) {
if testing.Short() {
t.Skip("load test")
}
l := ledger.New(testPool(t))
ctx := context.Background()
const shards = 16
shardIDs := make([]int64, shards)
for i := range shardIDs {
id, err := l.EnsurePlayer(ctx, uniqueKey(t, fmt.Sprintf("houseshard%d", i)))
if err != nil {
t.Fatal(err)
}
shardIDs[i] = id
}
const players = 64
const perPlayer = 20
ids := make([]int64, players)
for i := range ids {
id, err := l.EnsurePlayer(ctx, uniqueKey(t, fmt.Sprintf("sp%d", i)))
if err != nil {
t.Fatal(err)
}
if _, err := l.Deposit(ctx, id, 10_000_000); err != nil {
t.Fatal(err)
}
ids[i] = id
}
var ok, failed atomic.Int64
start := time.Now()
var wg sync.WaitGroup
for n, id := range ids {
wg.Add(1)
go func(n int, id int64) {
defer wg.Done()
for i := 0; i < perPlayer; i++ {
// Each player uses a fixed shard, the way a real sharded
// house account would be selected.
shard := shardIDs[n%shards]
_, err := l.Post(ctx, "bet", nil, []ledger.Posting{
{AccountID: id, AmountMsat: -1000},
{AccountID: shard, AmountMsat: 1000},
})
if err != nil {
failed.Add(1)
} else {
ok.Add(1)
}
}
}(n, id)
}
wg.Wait()
elapsed := time.Since(start)
rate := float64(ok.Load()) / elapsed.Seconds()
t.Logf("sharded (%d house rows): %d bets in %v = %.0f bets/sec (%d failed)",
shards, ok.Load(), elapsed.Round(time.Millisecond), rate, failed.Load())
t.Logf(" -> a 20s betting window absorbs about %.0f bets", rate*20)
}
// Settlement writes every payout for a round. At scale this is one large
// transaction, so its cost per posting is what decides how long a crowd waits
// between rounds.
func TestThroughputBatchSettlement(t *testing.T) {
if testing.Short() {
t.Skip("load test")
}
l := ledger.New(testPool(t))
ctx := context.Background()
house, _ := l.EnsurePlayer(ctx, uniqueKey(t, "settlehouse"))
if _, err := l.Deposit(ctx, house, 1_000_000_000); err != nil {
t.Fatal(err)
}
for _, size := range []int{10, 100, 500, 1000} {
winners := make([]int64, size)
for i := range winners {
id, err := l.EnsurePlayer(ctx, uniqueKey(t, fmt.Sprintf("w%d-%d", size, i)))
if err != nil {
t.Fatal(err)
}
winners[i] = id
}
postings := make([]ledger.Posting, 0, size+1)
for _, w := range winners {
postings = append(postings, ledger.Posting{AccountID: w, AmountMsat: 1000})
}
postings = append(postings,
ledger.Posting{AccountID: house, AmountMsat: -int64(size) * 1000})
start := time.Now()
if _, err := l.Post(ctx, "payout", nil, postings); err != nil {
t.Fatalf("settling %d winners: %v", size, err)
}
elapsed := time.Since(start)
t.Logf("settle %4d winners in one transaction: %8v (%.2fms per winner)",
size, elapsed.Round(time.Millisecond),
float64(elapsed.Microseconds())/1000/float64(size))
}
}
// Balance reads are the most frequent query in the system: every client polls
// after every round.
func TestThroughputBalanceReads(t *testing.T) {
if testing.Short() {
t.Skip("load test")
}
l := ledger.New(testPool(t))
ctx := context.Background()
id, _ := l.EnsurePlayer(ctx, uniqueKey(t, "reader"))
if _, err := l.Deposit(ctx, id, 1_000_000); err != nil {
t.Fatal(err)
}
const readers = 32
const each = 100
var ok atomic.Int64
start := time.Now()
var wg sync.WaitGroup
for i := 0; i < readers; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for j := 0; j < each; j++ {
if _, err := l.Balance(ctx, id); err == nil {
ok.Add(1)
}
}
}()
}
wg.Wait()
elapsed := time.Since(start)
t.Logf("balance reads: %d in %v = %.0f reads/sec",
ok.Load(), elapsed.Round(time.Millisecond),
float64(ok.Load())/elapsed.Seconds())
}

228
pkg/lightning/alby.go Normal file
View File

@@ -0,0 +1,228 @@
// Package lightning — Alby Hub node implementation.
//
// Wires the Quantum Arcade double-entry ledger to a self-custodial
// Alby Hub Lightning node via its REST API.
//
// Alby Hub uses satoshis; the internal ledger uses millisatoshis.
// All conversions happen at this boundary.
package lightning
import (
"bytes"
"context"
"encoding/json"
"fmt"
"io"
"net/http"
"time"
)
// AlbyNode implements Node against an Alby Hub instance.
type AlbyNode struct {
baseURL string
token string
client *http.Client
}
// NewAlbyNode returns a Node backed by the Alby Hub at baseURL.
// token is the full-access JWT.
func NewAlbyNode(baseURL, token string) *AlbyNode {
return &AlbyNode{
baseURL: baseURL,
token: token,
client: &http.Client{
Timeout: 30 * time.Second,
},
}
}
// ───────── request helpers ─────────
func (a *AlbyNode) do(ctx context.Context, method, path string, body any) ([]byte, error) {
var r io.Reader
if body != nil {
b, err := json.Marshal(body)
if err != nil {
return nil, err
}
r = bytes.NewReader(b)
}
req, err := http.NewRequestWithContext(ctx, method, a.baseURL+"/api/"+path, r)
if err != nil {
return nil, err
}
req.Header.Set("Authorization", "Bearer "+a.token)
if body != nil {
req.Header.Set("Content-Type", "application/json")
}
resp, err := a.client.Do(req)
if err != nil {
return nil, fmt.Errorf("alby request: %w", err)
}
defer resp.Body.Close()
data, err := io.ReadAll(resp.Body)
if err != nil {
return nil, err
}
if resp.StatusCode >= 400 {
return nil, fmt.Errorf("alby %d: %s", resp.StatusCode, string(data[:min(len(data), 200)]))
}
return data, nil
}
func (a *AlbyNode) get(ctx context.Context, path string) ([]byte, error) {
return a.do(ctx, "GET", path, nil)
}
func (a *AlbyNode) post(ctx context.Context, path string, body any) ([]byte, error) {
return a.do(ctx, "POST", path, body)
}
// ───────── Node interface ─────────
type albyInvoice struct {
PaymentHash string `json:"paymentHash"`
Invoice string `json:"invoice"`
Amount int64 `json:"amount"` // sats
State string `json:"state"`
ExpiresAt string `json:"expiresAt"`
}
// CreateInvoice creates a Lightning invoice via Alby Hub.
//
// Alby Hub speaks satoshis. Amounts that do not divide into whole satoshis are
// refused rather than truncated: the ledger works in millisatoshis, and
// silently rounding here would mean the ledger and the node disagree about how
// much moved, with the difference disappearing.
func (a *AlbyNode) CreateInvoice(ctx context.Context, amountMsat int64, memo string) (Invoice, error) {
sats, err := exactSats(amountMsat)
if err != nil {
return Invoice{}, err
}
raw, err := a.post(ctx, "invoices", map[string]any{
"amount": sats,
"description": memo,
})
if err != nil {
return Invoice{}, err
}
var inv albyInvoice
if err := json.Unmarshal(raw, &inv); err != nil {
return Invoice{}, fmt.Errorf("parsing alby invoice: %w", err)
}
expires, _ := time.Parse(time.RFC3339, inv.ExpiresAt)
return Invoice{
PaymentHash: inv.PaymentHash,
Bolt11: inv.Invoice,
AmountMsat: satToMsat(inv.Amount),
ExpiresAt: expires,
}, nil
}
// LookupInvoice checks whether an invoice has been paid.
func (a *AlbyNode) LookupInvoice(ctx context.Context, paymentHash string) (bool, int64, error) {
raw, err := a.get(ctx, "invoices/"+paymentHash)
if err != nil {
return false, 0, err
}
var inv albyInvoice
if err := json.Unmarshal(raw, &inv); err != nil {
return false, 0, fmt.Errorf("parsing alby invoice: %w", err)
}
return inv.State == "settled", satToMsat(inv.Amount), nil
}
type albyPayment struct {
PaymentHash string `json:"paymentHash"`
Preimage string `json:"preimage"`
Amount int64 `json:"amountSat"`
Fee int64 `json:"feesPaidSat"`
State string `json:"state"`
}
// PayInvoice sends an outbound Lightning payment.
//
// The fee cap is passed to the node as a limit and checked again on the
// result. Alby's REST API does not guarantee it will honour a requested cap,
// and the caller sizes the cap against what the house is willing to lose on
// routing — so an over-priced payment is reported as a failure, which makes
// the Service refund the player rather than absorb an unbounded cost.
func (a *AlbyNode) PayInvoice(ctx context.Context, bolt11 string, maxFeeMsat int64) (Payment, error) {
maxFeeSats := maxFeeMsat / 1000
raw, err := a.post(ctx, "payments", map[string]any{
"invoice": bolt11,
// Requested limit. Not all versions enforce it, hence the check below.
"maxFeeSat": maxFeeSats,
})
if err != nil {
return Payment{}, err
}
var p albyPayment
if err := json.Unmarshal(raw, &p); err != nil {
return Payment{}, fmt.Errorf("parsing alby payment: %w", err)
}
if p.State != "settled" {
return Payment{}, fmt.Errorf("%w: payment %s state=%s",
ErrPaymentFailed, p.PaymentHash, p.State)
}
feeMsat := satToMsat(p.Fee)
if maxFeeMsat > 0 && feeMsat > maxFeeMsat {
// The payment has already gone out — Lightning cannot be recalled. Report
// it so the operator sees the overrun rather than discovering it in the
// books, and so the Service does not record it as a clean success.
return Payment{}, fmt.Errorf(
"%w: routing cost %d msat, above the %d msat cap (payment %s already sent)",
ErrPaymentFailed, feeMsat, maxFeeMsat, p.PaymentHash)
}
return Payment{
PaymentHash: p.PaymentHash,
Preimage: p.Preimage,
AmountMsat: satToMsat(p.Amount),
FeeMsat: satToMsat(p.Fee),
}, nil
}
type albyBalances struct {
Lightning struct {
TotalSpendable int64 `json:"totalSpendableSat"`
} `json:"lightning"`
}
// Balance returns the spendable Lightning balance in millisatoshis.
func (a *AlbyNode) Balance(ctx context.Context) (int64, error) {
raw, err := a.get(ctx, "balances")
if err != nil {
return 0, err
}
var b albyBalances
if err := json.Unmarshal(raw, &b); err != nil {
return 0, fmt.Errorf("parsing alby balances: %w", err)
}
return satToMsat(b.Lightning.TotalSpendable), nil
}
// ───────── sat ↔ msat conversion ─────────
func satToMsat(sats int64) int64 { return sats * 1000 }
// exactSats converts millisatoshis to satoshis, refusing any amount that would
// lose precision.
//
// Lightning cannot carry sub-satoshi amounts. Truncating would mean the ledger
// debits 1500 msat while 1000 msat actually leaves, and the missing 500 would
// be unaccounted — the kind of drift that only shows up as a books-do-not-
// balance alarm weeks later.
func exactSats(msat int64) (int64, error) {
if msat <= 0 {
return 0, fmt.Errorf("%w: amount %d is not positive", ErrAmountOutOfRange, msat)
}
if msat%1000 != 0 {
return 0, fmt.Errorf(
"%w: %d msat is not a whole number of satoshis; Lightning cannot send sub-satoshi amounts",
ErrAmountOutOfRange, msat)
}
return msat / 1000, nil
}

243
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package lightning_test
import (
"context"
"encoding/json"
"errors"
"net/http"
"net/http/httptest"
"strings"
"testing"
"github.com/drjones/quantum-arcade/pkg/lightning"
)
// These exercise the Alby Hub client against a mock of its REST API.
//
// A real node cannot be part of the test suite — it would need channels,
// liquidity, and real sats — but everything the client is responsible for can
// be: request shape, response parsing, unit conversion, error handling, and
// the fee cap. Those are where a client loses money, not the routing.
// albyMock stands in for Alby Hub. Handlers can be overridden per test.
type albyMock struct {
*httptest.Server
lastPath string
lastBody map[string]any
invoiceResp string
paymentResp string
balanceResp string
status int
}
func newAlbyMock(t *testing.T) *albyMock {
t.Helper()
m := &albyMock{
invoiceResp: `{"paymentHash":"abc123","invoice":"lnbc500n1...",
"amount":500,"state":"unpaid",
"expiresAt":"2030-01-01T00:00:00Z"}`,
paymentResp: `{"paymentHash":"pay123","preimage":"deadbeef",
"amountSat":500,"feesPaidSat":2,"state":"settled"}`,
balanceResp: `{"lightning":{"totalSpendableSat":15000}}`,
status: 200,
}
m.Server = httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
m.lastPath = r.URL.Path
if r.Body != nil {
_ = json.NewDecoder(r.Body).Decode(&m.lastBody)
}
if auth := r.Header.Get("Authorization"); !strings.HasPrefix(auth, "Bearer ") {
w.WriteHeader(http.StatusUnauthorized)
_, _ = w.Write([]byte(`{"error":"missing token"}`))
return
}
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(m.status)
switch {
case strings.Contains(r.URL.Path, "/invoices"):
_, _ = w.Write([]byte(m.invoiceResp))
case strings.Contains(r.URL.Path, "/payments"):
_, _ = w.Write([]byte(m.paymentResp))
case strings.Contains(r.URL.Path, "/balances"):
_, _ = w.Write([]byte(m.balanceResp))
default:
w.WriteHeader(http.StatusNotFound)
}
}))
t.Cleanup(m.Close)
return m
}
func TestAlbySendsBearerToken(t *testing.T) {
m := newAlbyMock(t)
node := lightning.NewAlbyNode(m.URL, "test-token")
if _, err := node.Balance(context.Background()); err != nil {
t.Fatalf("authenticated request failed: %v", err)
}
// And without a token the mock rejects, proving the header is what carries it.
bare := lightning.NewAlbyNode(m.URL, "")
if _, err := bare.Balance(context.Background()); err == nil {
t.Fatal("a request with no token succeeded")
}
}
// Alby speaks satoshis; the ledger speaks millisatoshis. A conversion error
// here is a factor-of-1000 money bug.
func TestAlbyConvertsSatsToMillisats(t *testing.T) {
m := newAlbyMock(t)
node := lightning.NewAlbyNode(m.URL, "tok")
bal, err := node.Balance(context.Background())
if err != nil {
t.Fatal(err)
}
if bal != 15_000_000 {
t.Fatalf("balance = %d msat, want 15000000 (15000 sats)", bal)
}
inv, err := node.CreateInvoice(context.Background(), 500_000, "test")
if err != nil {
t.Fatal(err)
}
if inv.AmountMsat != 500_000 {
t.Fatalf("invoice amount = %d msat, want 500000", inv.AmountMsat)
}
// The request must have asked for sats, not millisats.
if got := m.lastBody["amount"]; got != float64(500) {
t.Fatalf("asked Alby for amount %v, want 500 sats", got)
}
}
// The fee cap must actually be enforced. The Service computes a cap and relies
// on the node refusing anything above it; a client that ignores the cap turns
// a bounded cost into an unbounded one.
func TestAlbyRefusesPaymentAboveTheFeeCap(t *testing.T) {
m := newAlbyMock(t)
// Alby reports a 50-sat fee on this route.
m.paymentResp = `{"paymentHash":"pay1","preimage":"ab","amountSat":1000,
"feesPaidSat":50,"state":"settled"}`
node := lightning.NewAlbyNode(m.URL, "tok")
// Cap of 10 sats. 50 > 10, so this must fail.
_, err := node.PayInvoice(context.Background(), "lnbc...", 10_000)
if err == nil {
t.Fatal("a payment costing 50 sats was accepted under a 10 sat cap")
}
if !errors.Is(err, lightning.ErrPaymentFailed) {
t.Fatalf("got %v, want ErrPaymentFailed", err)
}
}
func TestAlbyAcceptsPaymentWithinTheFeeCap(t *testing.T) {
m := newAlbyMock(t)
m.paymentResp = `{"paymentHash":"pay1","preimage":"ab","amountSat":1000,
"feesPaidSat":2,"state":"settled"}`
node := lightning.NewAlbyNode(m.URL, "tok")
p, err := node.PayInvoice(context.Background(), "lnbc...", 10_000)
if err != nil {
t.Fatalf("a payment within the cap was refused: %v", err)
}
if p.FeeMsat != 2_000 {
t.Fatalf("fee = %d msat, want 2000", p.FeeMsat)
}
}
// A payment that has not settled must not be reported as success. Treating
// "pending" as paid would credit a withdrawal that may still fail.
func TestAlbyUnsettledPaymentIsAnError(t *testing.T) {
m := newAlbyMock(t)
m.paymentResp = `{"paymentHash":"p","preimage":"","amountSat":1000,
"feesPaidSat":1,"state":"pending"}`
node := lightning.NewAlbyNode(m.URL, "tok")
if _, err := node.PayInvoice(context.Background(), "lnbc...", 100_000); err == nil {
t.Fatal("a pending payment was reported as settled")
}
}
func TestAlbyInvoiceSettlementState(t *testing.T) {
m := newAlbyMock(t)
node := lightning.NewAlbyNode(m.URL, "tok")
m.invoiceResp = `{"paymentHash":"h","invoice":"lnbc","amount":300,
"state":"unpaid","expiresAt":"2030-01-01T00:00:00Z"}`
settled, amt, err := node.LookupInvoice(context.Background(), "h")
if err != nil {
t.Fatal(err)
}
if settled {
t.Fatal("an unpaid invoice reported as settled")
}
if amt != 300_000 {
t.Fatalf("amount = %d msat, want 300000", amt)
}
m.invoiceResp = `{"paymentHash":"h","invoice":"lnbc","amount":300,
"state":"settled","expiresAt":"2030-01-01T00:00:00Z"}`
settled, _, err = node.LookupInvoice(context.Background(), "h")
if err != nil {
t.Fatal(err)
}
if !settled {
t.Fatal("a settled invoice reported as unpaid")
}
}
// An error from the node must surface, not be swallowed into a zero value that
// downstream code reads as "no balance" or "not settled".
func TestAlbyErrorsSurface(t *testing.T) {
m := newAlbyMock(t)
m.status = 500
m.balanceResp = `{"error":"node offline"}`
node := lightning.NewAlbyNode(m.URL, "tok")
if _, err := node.Balance(context.Background()); err == nil {
t.Fatal("a 500 from the node was not reported as an error")
}
}
func TestAlbyMalformedResponseIsAnError(t *testing.T) {
m := newAlbyMock(t)
m.balanceResp = `not json at all`
node := lightning.NewAlbyNode(m.URL, "tok")
if _, err := node.Balance(context.Background()); err == nil {
t.Fatal("a malformed response was accepted")
}
}
// A withdrawal amount that does not divide into whole satoshis must not
// silently short the player. Lightning cannot send sub-satoshi amounts, so the
// client must refuse rather than truncate.
func TestAlbyRefusesSubSatoshiPrecisionLoss(t *testing.T) {
m := newAlbyMock(t)
node := lightning.NewAlbyNode(m.URL, "tok")
// 1500 msat is 1.5 sats. Truncating sends 1 sat while the ledger debited
// 1500 msat, quietly costing the player 500 msat.
_, err := node.CreateInvoice(context.Background(), 1_500, "dust")
if err == nil {
t.Fatal("an amount with sub-satoshi precision was accepted; " +
"it would be truncated and the difference lost")
}
}
// The client must respect a cancelled context rather than hanging.
func TestAlbyHonoursContextCancellation(t *testing.T) {
m := newAlbyMock(t)
node := lightning.NewAlbyNode(m.URL, "tok")
ctx, cancel := context.WithCancel(context.Background())
cancel()
if _, err := node.Balance(ctx); err == nil {
t.Fatal("a cancelled context did not stop the request")
}
}
// The client must satisfy the Node interface the Service depends on.
func TestAlbyImplementsNode(t *testing.T) {
var _ lightning.Node = (*lightning.AlbyNode)(nil)
}

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package lightning
import (
"context"
"crypto/rand"
"encoding/hex"
"fmt"
"sync"
"time"
)
// FakeNode is a Lightning node that can be told to misbehave.
//
// Real nodes fail in specific, awkward ways: they go unreachable mid-call, they
// report a payment as failed after it actually went through, they settle an
// invoice twice. The money-handling code has to be correct against all of it,
// so the fake makes each of those reproducible instead of waiting for it to
// happen at a party.
type FakeNode struct {
mu sync.Mutex
balanceMsat int64
invoices map[string]*fakeInvoice
payments []Payment
// Failure switches.
FailCreate bool
FailLookup bool
FailPay bool
FailBalance bool
// PayLatency delays payments, for testing concurrent processing.
PayLatency time.Duration
// FeeRateBP is the routing fee charged, in basis points of the amount.
// Real Lightning fees are proportional, and a flat fake fee makes small
// payments look impossible while large ones look free.
FeeRateBP int64
// FeeMsat, when non-zero, overrides the rate with a flat fee. Used to
// test the fee cap.
FeeMsat int64
}
// maxRateBP mirrors Limits.MaxFeeRateBP so the fake can recover the amount
// from the cap it was handed.
const maxRateBP = 100
type fakeInvoice struct {
hash string
amount int64
settled bool
paidAt time.Time
}
func NewFakeNode(balanceMsat int64) *FakeNode {
return &FakeNode{
balanceMsat: balanceMsat,
invoices: make(map[string]*fakeInvoice),
FeeRateBP: 10, // 0.1%, a realistic routing fee
}
}
func (f *FakeNode) CreateInvoice(ctx context.Context, amountMsat int64, memo string) (Invoice, error) {
f.mu.Lock()
defer f.mu.Unlock()
if f.FailCreate {
return Invoice{}, fmt.Errorf("fake: node refused to create an invoice")
}
var raw [16]byte
if _, err := rand.Read(raw[:]); err != nil {
return Invoice{}, err
}
hash := hex.EncodeToString(raw[:])
f.invoices[hash] = &fakeInvoice{hash: hash, amount: amountMsat}
return Invoice{
PaymentHash: hash,
Bolt11: "lnbcrt" + hash,
AmountMsat: amountMsat,
ExpiresAt: time.Now().Add(time.Hour),
}, nil
}
func (f *FakeNode) LookupInvoice(ctx context.Context, paymentHash string) (bool, int64, error) {
f.mu.Lock()
defer f.mu.Unlock()
if f.FailLookup {
return false, 0, fmt.Errorf("fake: node unreachable")
}
inv, ok := f.invoices[paymentHash]
if !ok {
return false, 0, fmt.Errorf("fake: unknown invoice")
}
return inv.settled, inv.amount, nil
}
// feeFor computes what this node would charge to route an amount.
func (f *FakeNode) feeFor(amountMsat int64) int64 {
if f.FeeMsat > 0 {
return f.FeeMsat
}
return amountMsat * f.FeeRateBP / 10000
}
func (f *FakeNode) PayInvoice(ctx context.Context, bolt11 string, maxFeeMsat int64) (Payment, error) {
if f.PayLatency > 0 {
select {
case <-time.After(f.PayLatency):
case <-ctx.Done():
return Payment{}, ctx.Err()
}
}
f.mu.Lock()
defer f.mu.Unlock()
if f.FailPay {
return Payment{}, fmt.Errorf("%w: no route", ErrPaymentFailed)
}
// The caller passes the cap it computed; the fee here is what routing
// would actually cost. A real node refuses when the cap is too tight.
fee := f.feeFor(maxFeeMsat * 10000 / maxRateBP)
if f.FeeMsat > 0 {
fee = f.FeeMsat
}
if fee > maxFeeMsat {
return Payment{}, fmt.Errorf("%w: fee %d exceeds cap %d",
ErrPaymentFailed, fee, maxFeeMsat)
}
var raw [16]byte
if _, err := rand.Read(raw[:]); err != nil {
return Payment{}, err
}
p := Payment{
PaymentHash: hex.EncodeToString(raw[:]),
Preimage: hex.EncodeToString(raw[:]),
FeeMsat: fee,
}
f.payments = append(f.payments, p)
return p, nil
}
func (f *FakeNode) Balance(ctx context.Context) (int64, error) {
f.mu.Lock()
defer f.mu.Unlock()
if f.FailBalance {
return 0, fmt.Errorf("fake: node unreachable")
}
return f.balanceMsat, nil
}
// --- test controls ---
// MarkPaid simulates someone paying an invoice.
func (f *FakeNode) MarkPaid(paymentHash string) {
f.mu.Lock()
defer f.mu.Unlock()
if inv, ok := f.invoices[paymentHash]; ok {
inv.settled = true
inv.paidAt = time.Now()
f.balanceMsat += inv.amount
}
}
// SetBalance overrides the node's reported balance, for solvency tests.
func (f *FakeNode) SetBalance(msat int64) {
f.mu.Lock()
defer f.mu.Unlock()
f.balanceMsat = msat
}
// PaymentCount reports how many outbound payments were actually sent, which is
// how a test detects a double-spend that the ledger alone would not reveal.
func (f *FakeNode) PaymentCount() int {
f.mu.Lock()
defer f.mu.Unlock()
return len(f.payments)
}

396
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// Package lightning moves real money in and out of the internal ledger.
//
// The node is an interface, so the deposit and withdrawal logic — which is
// where money is actually at risk — is exercised by tests against a fake node
// that can be made to fail, stall, pay twice, or lie. Swapping in a real node
// is configuration, not new code.
//
// Two rules shape everything here:
//
// - Crediting a deposit must be idempotent. A node may report the same
// settled invoice more than once, and a duplicate credit is indistinguishable
// from minting money.
// - A withdrawal must debit before it pays. If the ledger write succeeds and
// the payment then fails, the money is recoverable. If the payment succeeds
// and the ledger write fails, it is not.
package lightning
import (
"context"
"errors"
"fmt"
"time"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/jackc/pgx/v5/pgxpool"
)
var (
ErrNodeUnavailable = errors.New("lightning: node unavailable")
ErrPaymentFailed = errors.New("lightning: payment failed")
ErrAmountOutOfRange = errors.New("lightning: amount outside permitted range")
ErrAlreadyCredited = errors.New("lightning: invoice already credited")
ErrNeedsApproval = errors.New("lightning: withdrawal requires operator approval")
)
// Invoice is a request for an inbound payment.
type Invoice struct {
// PaymentHash uniquely identifies the invoice and is the idempotency key
// for crediting it.
PaymentHash string
Bolt11 string
AmountMsat int64
ExpiresAt time.Time
}
// Payment is the result of an outbound send.
type Payment struct {
PaymentHash string
Preimage string
AmountMsat int64
FeeMsat int64
}
// Node is the Lightning wallet. Implemented by the Alby Hub client in
// production and by a fake in tests.
type Node interface {
// CreateInvoice requests an inbound payment.
CreateInvoice(ctx context.Context, amountMsat int64, memo string) (Invoice, error)
// LookupInvoice reports whether an invoice has been paid.
LookupInvoice(ctx context.Context, paymentHash string) (settled bool, amountMsat int64, err error)
// PayInvoice sends an outbound payment. maxFeeMsat bounds the routing fee.
PayInvoice(ctx context.Context, bolt11 string, maxFeeMsat int64) (Payment, error)
// Balance reports spendable millisatoshis held by the node.
Balance(ctx context.Context) (int64, error)
}
// Limits bound what the service will do without a human.
type Limits struct {
MinDepositMsat int64
MaxDepositMsat int64
MinWithdrawMsat int64
// MaxAutoWithdrawMsat is the largest withdrawal paid without operator
// approval. Above it the request is queued. This is the blast radius of a
// stolen session token.
MaxAutoWithdrawMsat int64
// MaxFeeRateBP caps routing fees as basis points of the amount.
MaxFeeRateBP int64
}
// DefaultLimits are deliberately conservative.
func DefaultLimits() Limits {
return Limits{
MinDepositMsat: 1_000, // 1 sat
MaxDepositMsat: 100_000_000, // 100k sats
MinWithdrawMsat: 1_000,
MaxAutoWithdrawMsat: 50_000_000, // 50k sats
MaxFeeRateBP: 100, // 1%
}
}
// Service ties the node to the ledger.
type Service struct {
node Node
ledger *ledger.Ledger
pool *pgxpool.Pool
limits Limits
}
func New(node Node, l *ledger.Ledger, pool *pgxpool.Pool, limits Limits) *Service {
return &Service{node: node, ledger: l, pool: pool, limits: limits}
}
// RequestDeposit creates an invoice for a player and records it as pending.
func (s *Service) RequestDeposit(ctx context.Context, accountID int64, amountMsat int64) (Invoice, error) {
if amountMsat < s.limits.MinDepositMsat || amountMsat > s.limits.MaxDepositMsat {
return Invoice{}, fmt.Errorf("%w: deposits are %d to %d msat",
ErrAmountOutOfRange, s.limits.MinDepositMsat, s.limits.MaxDepositMsat)
}
inv, err := s.node.CreateInvoice(ctx, amountMsat,
fmt.Sprintf("Quantum Arcade deposit for account %d", accountID))
if err != nil {
return Invoice{}, fmt.Errorf("%w: %v", ErrNodeUnavailable, err)
}
if _, err := s.pool.Exec(ctx,
`INSERT INTO lightning_invoices
(payment_hash, account_id, amount_msat, bolt11, expires_at)
VALUES ($1, $2, $3, $4, $5)`,
inv.PaymentHash, accountID, inv.AmountMsat, inv.Bolt11, inv.ExpiresAt); err != nil {
return Invoice{}, fmt.Errorf("recording invoice: %w", err)
}
return inv, nil
}
// SettleDeposit credits a paid invoice to its player.
//
// It is idempotent by payment hash. A node that reports the same settlement
// twice — through a webhook retry, a reconnect, or a polling overlap — must not
// produce two credits, because a duplicate credit is indistinguishable from
// minting money out of nothing.
func (s *Service) SettleDeposit(ctx context.Context, paymentHash string) (credited int64, err error) {
// Claim the invoice first. The UPDATE only matches a row that has not been
// credited, so exactly one caller can proceed.
var accountID, amountMsat int64
err = s.pool.QueryRow(ctx,
`UPDATE lightning_invoices
SET credited_at = now()
WHERE payment_hash = $1 AND credited_at IS NULL
RETURNING account_id, amount_msat`,
paymentHash).Scan(&accountID, &amountMsat)
if err != nil {
// No row claimed: either unknown, or already credited.
var exists bool
if e := s.pool.QueryRow(ctx,
`SELECT true FROM lightning_invoices WHERE payment_hash = $1`,
paymentHash).Scan(&exists); e == nil && exists {
return 0, ErrAlreadyCredited
}
return 0, fmt.Errorf("unknown invoice %s", paymentHash)
}
// Confirm with the node before crediting. Trusting a caller's word about a
// settled invoice would let anyone who can reach this endpoint mint funds.
settled, paidMsat, err := s.node.LookupInvoice(ctx, paymentHash)
if err != nil {
s.releaseClaim(ctx, paymentHash)
return 0, fmt.Errorf("%w: %v", ErrNodeUnavailable, err)
}
if !settled {
s.releaseClaim(ctx, paymentHash)
return 0, fmt.Errorf("invoice %s is not settled", paymentHash)
}
// Credit what actually arrived, not what was asked for.
if paidMsat > 0 && paidMsat != amountMsat {
amountMsat = paidMsat
}
if _, err := s.ledger.Deposit(ctx, accountID, amountMsat); err != nil {
s.releaseClaim(ctx, paymentHash)
return 0, fmt.Errorf("crediting ledger: %w", err)
}
return amountMsat, nil
}
// releaseClaim undoes a claim when the credit could not be completed, so a
// transient failure does not strand a real payment forever.
func (s *Service) releaseClaim(ctx context.Context, paymentHash string) {
if _, err := s.pool.Exec(ctx,
`UPDATE lightning_invoices SET credited_at = NULL WHERE payment_hash = $1`,
paymentHash); err != nil {
fmt.Printf("lightning: could not release claim on %s: %v\n", paymentHash, err)
}
}
// RequestWithdrawal debits a player and queues an outbound payment.
//
// The debit happens first and in the same call. If the payment later fails the
// funds are refunded; the alternative ordering — pay, then debit — loses money
// permanently whenever the second step fails.
func (s *Service) RequestWithdrawal(ctx context.Context, accountID int64, bolt11 string, amountMsat int64) (int64, error) {
if amountMsat < s.limits.MinWithdrawMsat {
return 0, fmt.Errorf("%w: minimum withdrawal is %d msat",
ErrAmountOutOfRange, s.limits.MinWithdrawMsat)
}
// Take the funds now, so the same balance cannot be withdrawn twice by
// two concurrent requests.
if _, err := s.ledger.Withdraw(ctx, accountID, amountMsat); err != nil {
return 0, err
}
status := "queued"
if amountMsat > s.limits.MaxAutoWithdrawMsat {
// Large withdrawals wait for a human. This bounds what a stolen
// session token can remove.
status = "needs_approval"
}
var id int64
if err := s.pool.QueryRow(ctx,
`INSERT INTO lightning_withdrawals
(account_id, bolt11, amount_msat, status)
VALUES ($1, $2, $3, $4) RETURNING id`,
accountID, bolt11, amountMsat, status).Scan(&id); err != nil {
// The debit already happened; put it back rather than losing it.
if _, rerr := s.ledger.Deposit(ctx, accountID, amountMsat); rerr != nil {
fmt.Printf("lightning: CRITICAL: debited %d msat from account %d but "+
"could not queue or refund: %v / %v\n", amountMsat, accountID, err, rerr)
}
return 0, fmt.Errorf("queueing withdrawal: %w", err)
}
if status == "needs_approval" {
return id, ErrNeedsApproval
}
return id, nil
}
// PayHeld sends a payment for funds the caller has already debited.
//
// The LNURL flow debits when the code is issued, because a code is an
// authorisation to pull an exact amount and leaving the balance spendable
// meanwhile would let a player cash out and bet the same sats before the
// wallet claims them. By the time the wallet calls back, the money is already
// out of the player's balance and sitting with the bridge, so this must not
// debit again.
//
// On failure the funds are returned to the player, matching what the queued
// path does.
func (s *Service) PayHeld(ctx context.Context, accountID int64, bolt11 string, amountMsat int64) (Payment, error) {
maxFee := amountMsat * s.limits.MaxFeeRateBP / 10000
payment, err := s.node.PayInvoice(ctx, bolt11, maxFee)
if err != nil {
if _, rerr := s.ledger.Deposit(ctx, accountID, amountMsat); rerr != nil {
return Payment{}, fmt.Errorf(
"payment failed (%v) and the refund also failed: %w", err, rerr)
}
return Payment{}, fmt.Errorf("%w: %v", ErrPaymentFailed, err)
}
// Record it alongside the queued withdrawals so the operator sees one
// history rather than two.
if _, err := s.pool.Exec(ctx,
`INSERT INTO lightning_withdrawals
(account_id, bolt11, amount_msat, status, payment_hash, fee_msat, resolved_at)
VALUES ($1, $2, $3, 'paid', $4, $5, now())`,
accountID, bolt11, amountMsat, payment.PaymentHash, payment.FeeMsat); err != nil {
// The payment is already gone; failing to record it is a reporting
// problem, not a money problem, so surface it and continue.
fmt.Printf("lightning: paid %s but could not record it: %v\n",
payment.PaymentHash, err)
}
return payment, nil
}
// ProcessWithdrawals pays out queued withdrawals. Returns how many were paid.
func (s *Service) ProcessWithdrawals(ctx context.Context, limit int) (int, error) {
rows, err := s.pool.Query(ctx,
`SELECT id, account_id, bolt11, amount_msat
FROM lightning_withdrawals
WHERE status = 'queued'
ORDER BY id
LIMIT $1`, limit)
if err != nil {
return 0, err
}
type job struct {
id, account, amount int64
bolt11 string
}
var jobs []job
for rows.Next() {
var j job
if err := rows.Scan(&j.id, &j.account, &j.bolt11, &j.amount); err != nil {
rows.Close()
return 0, err
}
jobs = append(jobs, j)
}
rows.Close()
if err := rows.Err(); err != nil {
return 0, err
}
paid := 0
for _, j := range jobs {
// Claim before paying, so two instances cannot send the same payment.
tag, err := s.pool.Exec(ctx,
`UPDATE lightning_withdrawals SET status = 'sending'
WHERE id = $1 AND status = 'queued'`, j.id)
if err != nil || tag.RowsAffected() == 0 {
continue
}
maxFee := j.amount * s.limits.MaxFeeRateBP / 10000
payment, err := s.node.PayInvoice(ctx, j.bolt11, maxFee)
if err != nil {
// Payment failed: refund the player and record why.
if _, rerr := s.ledger.Deposit(ctx, j.account, j.amount); rerr != nil {
fmt.Printf("lightning: CRITICAL: payment %d failed and refund failed: %v\n",
j.id, rerr)
}
if _, uerr := s.pool.Exec(ctx,
`UPDATE lightning_withdrawals
SET status = 'failed', failure = $2, resolved_at = now()
WHERE id = $1`, j.id, err.Error()); uerr != nil {
fmt.Printf("lightning: recording failure for %d: %v\n", j.id, uerr)
}
continue
}
if _, err := s.pool.Exec(ctx,
`UPDATE lightning_withdrawals
SET status = 'paid', payment_hash = $2, fee_msat = $3, resolved_at = now()
WHERE id = $1`, j.id, payment.PaymentHash, payment.FeeMsat); err != nil {
fmt.Printf("lightning: payment %d sent but not recorded: %v\n", j.id, err)
}
paid++
}
return paid, nil
}
// Approve releases a withdrawal that was held for review.
func (s *Service) Approve(ctx context.Context, withdrawalID int64) error {
tag, err := s.pool.Exec(ctx,
`UPDATE lightning_withdrawals SET status = 'queued'
WHERE id = $1 AND status = 'needs_approval'`, withdrawalID)
if err != nil {
return err
}
if tag.RowsAffected() == 0 {
return fmt.Errorf("withdrawal %d is not awaiting approval", withdrawalID)
}
return nil
}
// Reject cancels a held withdrawal and refunds the player.
func (s *Service) Reject(ctx context.Context, withdrawalID int64, reason string) error {
var accountID, amountMsat int64
err := s.pool.QueryRow(ctx,
`UPDATE lightning_withdrawals
SET status = 'rejected', failure = $2, resolved_at = now()
WHERE id = $1 AND status = 'needs_approval'
RETURNING account_id, amount_msat`,
withdrawalID, reason).Scan(&accountID, &amountMsat)
if err != nil {
return fmt.Errorf("withdrawal %d is not awaiting approval", withdrawalID)
}
if _, err := s.ledger.Deposit(ctx, accountID, amountMsat); err != nil {
return fmt.Errorf("refunding rejected withdrawal: %w", err)
}
return nil
}
// Solvency compares what the node holds against what the ledger says is owed.
//
// These must agree. A node holding less than players are owed means the
// platform cannot honour its balances, and that is worth knowing before a
// player discovers it at withdrawal time.
type Solvency struct {
NodeBalanceMsat int64
OwedToPlayers int64
SurplusMsat int64
Solvent bool
}
func (s *Service) CheckSolvency(ctx context.Context) (Solvency, error) {
nodeBal, err := s.node.Balance(ctx)
if err != nil {
return Solvency{}, fmt.Errorf("%w: %v", ErrNodeUnavailable, err)
}
owed, err := s.ledger.TotalIssued(ctx)
if err != nil {
return Solvency{}, err
}
return Solvency{
NodeBalanceMsat: nodeBal,
OwedToPlayers: owed,
SurplusMsat: nodeBal - owed,
Solvent: nodeBal >= owed,
}, nil
}

View File

@@ -0,0 +1,486 @@
package lightning_test
import (
"context"
"errors"
"fmt"
"math/rand"
"os"
"sync"
"testing"
"time"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/drjones/quantum-arcade/pkg/lightning"
"github.com/jackc/pgx/v5/pgxpool"
)
var runID = fmt.Sprintf("%d-%d", time.Now().UnixNano(), rand.Int63())
func testPool(t *testing.T) *pgxpool.Pool {
t.Helper()
dsn := os.Getenv("ARCADE_TEST_DSN")
if dsn == "" {
dsn = "postgres://arcade:arcade_dev@localhost:5432/arcade"
}
pool, err := pgxpool.New(context.Background(), dsn)
if err != nil {
t.Skipf("no database available: %v", err)
}
if err := pool.Ping(context.Background()); err != nil {
t.Skipf("no database available: %v", err)
}
return pool
}
type fixture struct {
t *testing.T
svc *lightning.Service
node *lightning.FakeNode
ledger *ledger.Ledger
ctx context.Context
}
func newFixture(t *testing.T) *fixture {
t.Helper()
pool := testPool(t)
l := ledger.New(pool)
node := lightning.NewFakeNode(1_000_000_000)
// Withdrawals are processed queue-wide, so leftovers from an earlier run
// would be picked up here and counted against this test. Park them.
if _, err := pool.Exec(context.Background(),
`UPDATE lightning_withdrawals SET status = 'rejected',
failure = 'cleared by test fixture', resolved_at = now()
WHERE status IN ('queued', 'sending')`); err != nil {
t.Fatal(err)
}
return &fixture{
t: t, node: node, ledger: l, ctx: context.Background(),
svc: lightning.New(node, l, pool, lightning.DefaultLimits()),
}
}
func (f *fixture) player(label string, fundMsat int64) int64 {
f.t.Helper()
pk := []byte(fmt.Sprintf("%s-%s-%s", runID, f.t.Name(), label))
id, err := f.ledger.EnsurePlayer(f.ctx, pk)
if err != nil {
f.t.Fatal(err)
}
if fundMsat > 0 {
if _, err := f.ledger.Deposit(f.ctx, id, fundMsat); err != nil {
f.t.Fatal(err)
}
}
return id
}
/* ---------------- deposits ---------------- */
func TestDepositCreditsOnlyAfterPayment(t *testing.T) {
f := newFixture(t)
id := f.player("a", 0)
inv, err := f.svc.RequestDeposit(f.ctx, id, 50_000)
if err != nil {
t.Fatal(err)
}
// Nobody has paid yet: settling must refuse.
if _, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash); err == nil {
t.Fatal("an unpaid invoice was credited")
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 0 {
t.Fatalf("balance = %d before payment, want 0", bal)
}
f.node.MarkPaid(inv.PaymentHash)
credited, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash)
if err != nil {
t.Fatal(err)
}
if credited != 50_000 {
t.Fatalf("credited %d, want 50000", credited)
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 50_000 {
t.Fatalf("balance = %d after payment, want 50000", bal)
}
}
// A node reporting the same settlement twice must not mint money.
func TestDepositIsIdempotent(t *testing.T) {
f := newFixture(t)
id := f.player("a", 0)
inv, _ := f.svc.RequestDeposit(f.ctx, id, 25_000)
f.node.MarkPaid(inv.PaymentHash)
if _, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash); err != nil {
t.Fatal(err)
}
for i := 0; i < 5; i++ {
if _, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash); !errors.Is(err, lightning.ErrAlreadyCredited) {
t.Fatalf("repeat settle %d gave %v, want ErrAlreadyCredited", i, err)
}
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 25_000 {
t.Fatalf("balance = %d after repeated settlement, want 25000", bal)
}
}
// Concurrent settlements of one invoice — a webhook and a poll racing — must
// credit exactly once.
func TestConcurrentSettlementCreditsOnce(t *testing.T) {
f := newFixture(t)
id := f.player("a", 0)
inv, _ := f.svc.RequestDeposit(f.ctx, id, 30_000)
f.node.MarkPaid(inv.PaymentHash)
var wg sync.WaitGroup
succeeded := make([]bool, 8)
for i := 0; i < 8; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
_, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash)
succeeded[i] = err == nil
}(i)
}
wg.Wait()
wins := 0
for _, ok := range succeeded {
if ok {
wins++
}
}
if wins != 1 {
t.Fatalf("%d concurrent settlements succeeded, want 1", wins)
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 30_000 {
t.Fatalf("balance = %d, want 30000", bal)
}
}
// A caller cannot conjure a credit by naming an invoice the node knows nothing
// about.
func TestUnknownInvoiceCannotBeCredited(t *testing.T) {
f := newFixture(t)
if _, err := f.svc.SettleDeposit(f.ctx, "deadbeef"); err == nil {
t.Fatal("an unknown invoice was credited")
}
}
// If the node is unreachable at settle time, the claim must be released so the
// real payment is not stranded forever.
func TestFailedLookupReleasesTheClaim(t *testing.T) {
f := newFixture(t)
id := f.player("a", 0)
inv, _ := f.svc.RequestDeposit(f.ctx, id, 10_000)
f.node.MarkPaid(inv.PaymentHash)
f.node.FailLookup = true
if _, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash); !errors.Is(err, lightning.ErrNodeUnavailable) {
t.Fatalf("got %v, want ErrNodeUnavailable", err)
}
// Once the node returns, the deposit must still be creditable.
f.node.FailLookup = false
if _, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash); err != nil {
t.Fatalf("deposit stranded after a transient failure: %v", err)
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 10_000 {
t.Fatalf("balance = %d, want 10000", bal)
}
}
func TestDepositLimitsEnforced(t *testing.T) {
f := newFixture(t)
id := f.player("a", 0)
limits := lightning.DefaultLimits()
for _, amt := range []int64{0, limits.MinDepositMsat - 1, limits.MaxDepositMsat + 1} {
if _, err := f.svc.RequestDeposit(f.ctx, id, amt); !errors.Is(err, lightning.ErrAmountOutOfRange) {
t.Errorf("amount %d gave %v, want ErrAmountOutOfRange", amt, err)
}
}
}
/* ---------------- withdrawals ---------------- */
func TestWithdrawalDebitsImmediately(t *testing.T) {
f := newFixture(t)
id := f.player("a", 100_000)
if _, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc-invoice", 40_000); err != nil {
t.Fatal(err)
}
// Debited at request time, not at send time: otherwise the same balance
// could be withdrawn twice while the first payment is in flight.
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 60_000 {
t.Fatalf("balance = %d after requesting withdrawal, want 60000", bal)
}
}
func TestCannotWithdrawMoreThanBalance(t *testing.T) {
f := newFixture(t)
id := f.player("a", 10_000)
if _, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", 50_000); !errors.Is(err, ledger.ErrInsufficientFunds) {
t.Fatalf("got %v, want ErrInsufficientFunds", err)
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 10_000 {
t.Fatalf("balance = %d after a refused withdrawal, want 10000", bal)
}
}
// Two concurrent withdrawals of the same funds: exactly one may proceed.
func TestConcurrentWithdrawalsCannotDoubleSpend(t *testing.T) {
f := newFixture(t)
id := f.player("a", 50_000)
var wg sync.WaitGroup
results := make([]error, 6)
for i := 0; i < 6; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
_, results[i] = f.svc.RequestWithdrawal(f.ctx, id, "lnbc", 50_000)
}(i)
}
wg.Wait()
ok := 0
for _, err := range results {
if err == nil {
ok++
}
}
if ok != 1 {
t.Fatalf("%d concurrent withdrawals of the same balance succeeded, want 1", ok)
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 0 {
t.Fatalf("balance = %d, want 0", bal)
}
}
func TestSuccessfulWithdrawalIsPaidOnce(t *testing.T) {
f := newFixture(t)
id := f.player("a", 100_000)
if _, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", 20_000); err != nil {
t.Fatal(err)
}
before := f.node.PaymentCount()
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
if got := f.node.PaymentCount() - before; got != 1 {
t.Fatalf("node sent %d payments, want 1", got)
}
// Processing again must not re-send.
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
if got := f.node.PaymentCount() - before; got != 1 {
t.Fatalf("reprocessing sent the payment again: %d total", got)
}
}
// A failed payment must return the money.
func TestFailedPaymentRefundsThePlayer(t *testing.T) {
f := newFixture(t)
id := f.player("a", 100_000)
if _, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", 30_000); err != nil {
t.Fatal(err)
}
afterRequest, _ := f.ledger.Balance(f.ctx, id)
f.node.FailPay = true
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
after, _ := f.ledger.Balance(f.ctx, id)
if after != afterRequest+30_000 {
t.Fatalf("balance = %d after a failed payment, want %d (refunded)",
after, afterRequest+30_000)
}
}
// Concurrent processors, as two instances would be, must not double-send.
func TestConcurrentProcessorsSendOnce(t *testing.T) {
f := newFixture(t)
id := f.player("a", 500_000)
if _, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", 20_000); err != nil {
t.Fatal(err)
}
f.node.PayLatency = 150 * time.Millisecond
before := f.node.PaymentCount()
var wg sync.WaitGroup
for i := 0; i < 4; i++ {
wg.Add(1)
go func() {
defer wg.Done()
_, _ = f.svc.ProcessWithdrawals(f.ctx, 10)
}()
}
wg.Wait()
if got := f.node.PaymentCount() - before; got != 1 {
t.Fatalf("concurrent processors sent %d payments, want 1", got)
}
}
// Large withdrawals wait for a human. This bounds what a stolen token removes.
func TestLargeWithdrawalNeedsApproval(t *testing.T) {
f := newFixture(t)
limits := lightning.DefaultLimits()
id := f.player("a", limits.MaxAutoWithdrawMsat*3)
amount := limits.MaxAutoWithdrawMsat + 1
wid, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", amount)
if !errors.Is(err, lightning.ErrNeedsApproval) {
t.Fatalf("got %v, want ErrNeedsApproval", err)
}
// It must not be paid while it waits.
before := f.node.PaymentCount()
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
if f.node.PaymentCount() != before {
t.Fatal("a withdrawal awaiting approval was paid")
}
if err := f.svc.Approve(f.ctx, wid); err != nil {
t.Fatal(err)
}
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
if f.node.PaymentCount() != before+1 {
t.Fatal("an approved withdrawal was not paid")
}
}
func TestRejectedWithdrawalIsRefunded(t *testing.T) {
f := newFixture(t)
limits := lightning.DefaultLimits()
id := f.player("a", limits.MaxAutoWithdrawMsat*3)
before, _ := f.ledger.Balance(f.ctx, id)
amount := limits.MaxAutoWithdrawMsat + 1
wid, _ := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", amount)
if err := f.svc.Reject(f.ctx, wid, "suspicious"); err != nil {
t.Fatal(err)
}
after, _ := f.ledger.Balance(f.ctx, id)
if after != before {
t.Fatalf("balance = %d after rejection, want %d (fully refunded)", after, before)
}
// A rejected withdrawal must never be paid afterwards.
count := f.node.PaymentCount()
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
if f.node.PaymentCount() != count {
t.Fatal("a rejected withdrawal was paid")
}
}
// A routing fee above the cap must fail rather than quietly cost the house.
func TestExcessiveFeeIsRefused(t *testing.T) {
f := newFixture(t)
id := f.player("a", 1_000_000)
f.node.FeeMsat = 500_000 // far above 1% of the amount
if _, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", 100_000); err != nil {
t.Fatal(err)
}
before, _ := f.ledger.Balance(f.ctx, id)
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
after, _ := f.ledger.Balance(f.ctx, id)
if after != before+100_000 {
t.Fatalf("balance = %d, want %d — an over-priced payment should refund",
after, before+100_000)
}
}
/* ---------------- solvency ---------------- */
func TestSolvencyDetectsShortfall(t *testing.T) {
f := newFixture(t)
owed, err := f.ledger.TotalIssued(f.ctx)
if err != nil {
t.Fatal(err)
}
f.node.SetBalance(owed + 1_000_000)
s, err := f.svc.CheckSolvency(f.ctx)
if err != nil {
t.Fatal(err)
}
if !s.Solvent {
t.Fatalf("reported insolvent while holding a surplus: %+v", s)
}
// Now the node holds less than players are owed.
f.node.SetBalance(owed - 1)
s, err = f.svc.CheckSolvency(f.ctx)
if err != nil {
t.Fatal(err)
}
if s.Solvent {
t.Fatalf("reported solvent while short: %+v", s)
}
if s.SurplusMsat >= 0 {
t.Fatalf("surplus = %d, want negative", s.SurplusMsat)
}
}
/* ---------------- round trip ---------------- */
// Money in, play, money out — and the books balance at the end.
func TestFullDepositWithdrawRoundTrip(t *testing.T) {
f := newFixture(t)
id := f.player("a", 0)
inv, err := f.svc.RequestDeposit(f.ctx, id, 80_000)
if err != nil {
t.Fatal(err)
}
f.node.MarkPaid(inv.PaymentHash)
if _, err := f.svc.SettleDeposit(f.ctx, inv.PaymentHash); err != nil {
t.Fatal(err)
}
if _, err := f.svc.RequestWithdrawal(f.ctx, id, "lnbc", 80_000); err != nil {
t.Fatal(err)
}
if _, err := f.svc.ProcessWithdrawals(f.ctx, 10); err != nil {
t.Fatal(err)
}
if bal, _ := f.ledger.Balance(f.ctx, id); bal != 0 {
t.Fatalf("balance = %d after a full round trip, want 0", bal)
}
total, err := f.ledger.ConservationCheck(f.ctx)
if err != nil {
t.Fatal(err)
}
if total != 0 {
t.Fatalf("books do not balance after a round trip: %d", total)
}
}

169
pkg/lnurl/bech32.go Normal file
View File

@@ -0,0 +1,169 @@
// Package lnurl implements LNURL-withdraw, so cashing out is a scan rather
// than an errand.
//
// Without it, withdrawing means: open your wallet, create an invoice for
// exactly the right amount, copy it, come back, paste it. That is the least
// approachable thing in the arcade and the step most likely to end with
// someone giving up and leaving sats behind.
//
// With LNURL-withdraw the arcade shows a code, the player's wallet scans it,
// and the wallet pulls the funds. The player never types an amount or handles
// an invoice.
package lnurl
import (
"fmt"
"strings"
)
const charset = "qpzry9x8gf2tvdw0s3jn54khce6mua7l"
// bech32Polymod is the checksum function from BIP-173.
func bech32Polymod(values []byte) uint32 {
gen := []uint32{0x3b6a57b2, 0x26508e6d, 0x1ea119fa, 0x3d4233dd, 0x2a1462b3}
chk := uint32(1)
for _, v := range values {
top := chk >> 25
chk = (chk&0x1ffffff)<<5 ^ uint32(v)
for i := 0; i < 5; i++ {
if (top>>uint(i))&1 == 1 {
chk ^= gen[i]
}
}
}
return chk
}
func hrpExpand(hrp string) []byte {
out := make([]byte, 0, len(hrp)*2+1)
for _, c := range hrp {
out = append(out, byte(c)>>5)
}
out = append(out, 0)
for _, c := range hrp {
out = append(out, byte(c)&31)
}
return out
}
func createChecksum(hrp string, data []byte) []byte {
values := append(hrpExpand(hrp), data...)
values = append(values, 0, 0, 0, 0, 0, 0)
polymod := bech32Polymod(values) ^ 1
out := make([]byte, 6)
for i := 0; i < 6; i++ {
out[i] = byte(polymod>>uint(5*(5-i))) & 31
}
return out
}
func verifyChecksum(hrp string, data []byte) bool {
return bech32Polymod(append(hrpExpand(hrp), data...)) == 1
}
// convertBits regroups a byte stream between bit widths, which is how bech32
// packs 8-bit data into 5-bit symbols.
func convertBits(data []byte, from, to uint, pad bool) ([]byte, error) {
var acc uint32
var bits uint
maxv := uint32(1)<<to - 1
var out []byte
for _, b := range data {
if from == 8 && b>>from != 0 {
return nil, fmt.Errorf("lnurl: byte %d exceeds %d bits", b, from)
}
acc = acc<<from | uint32(b)
bits += from
for bits >= to {
bits -= to
out = append(out, byte(acc>>bits)&byte(maxv))
}
}
if pad {
if bits > 0 {
out = append(out, byte(acc<<(to-bits))&byte(maxv))
}
} else if bits >= from || byte(acc<<(to-bits))&byte(maxv) != 0 {
return nil, fmt.Errorf("lnurl: invalid padding")
}
return out, nil
}
// Encode renders data as a bech32 string under the given human-readable part.
func Encode(hrp string, data []byte) (string, error) {
converted, err := convertBits(data, 8, 5, true)
if err != nil {
return "", err
}
combined := append(converted, createChecksum(hrp, converted)...)
var sb strings.Builder
sb.WriteString(hrp)
sb.WriteByte('1')
for _, c := range combined {
if int(c) >= len(charset) {
return "", fmt.Errorf("lnurl: symbol %d out of range", c)
}
sb.WriteByte(charset[c])
}
return sb.String(), nil
}
// Decode parses a bech32 string back into its human-readable part and data.
func Decode(s string) (string, []byte, error) {
// Mixed case is explicitly invalid: it makes the checksum ambiguous.
lower, upper := strings.ToLower(s), strings.ToUpper(s)
if s != lower && s != upper {
return "", nil, fmt.Errorf("lnurl: mixed case")
}
s = lower
pos := strings.LastIndex(s, "1")
if pos < 1 || pos+7 > len(s) {
return "", nil, fmt.Errorf("lnurl: no separator or too short")
}
hrp := s[:pos]
data := make([]byte, 0, len(s)-pos-1)
for _, c := range s[pos+1:] {
idx := strings.IndexRune(charset, c)
if idx < 0 {
return "", nil, fmt.Errorf("lnurl: character %q not in charset", c)
}
data = append(data, byte(idx))
}
if !verifyChecksum(hrp, data) {
return "", nil, fmt.Errorf("lnurl: bad checksum")
}
converted, err := convertBits(data[:len(data)-6], 5, 8, false)
if err != nil {
return "", nil, err
}
return hrp, converted, nil
}
// EncodeURL renders a URL as an LNURL string.
//
// Wallets accept it uppercase, which is what makes the QR compact: uppercase
// bech32 encodes in QR alphanumeric mode rather than byte mode.
func EncodeURL(url string) (string, error) {
s, err := Encode("lnurl", []byte(url))
if err != nil {
return "", err
}
return strings.ToUpper(s), nil
}
// DecodeURL parses an LNURL back into the URL it carries.
func DecodeURL(s string) (string, error) {
hrp, data, err := Decode(s)
if err != nil {
return "", err
}
if hrp != "lnurl" {
return "", fmt.Errorf("lnurl: unexpected prefix %q", hrp)
}
return string(data), nil
}

133
pkg/lnurl/bech32_test.go Normal file
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package lnurl_test
import (
"strings"
"testing"
"github.com/drjones/quantum-arcade/pkg/lnurl"
)
// The BIP-173 test vectors. An implementation that passes these produces
// strings other wallets will accept; one that does not produces codes that
// simply fail to scan, with no useful error for the player.
func TestBIP173ValidVectors(t *testing.T) {
valid := []string{
"A12UEL5L",
"a12uel5l",
"an83characterlonghumanreadablepartthatcontainsthenumber1andtheexcludedcharactersbio1tt5tgs",
"abcdef1qpzry9x8gf2tvdw0s3jn54khce6mua7lmqqqxw",
// The 90-character vector, built rather than transcribed: getting the
// run length wrong by hand produces a checksum failure that looks like
// an implementation bug.
"11" + strings.Repeat("q", 82) + "c8247j",
"split1checkupstagehandshakeupstreamerranterredcaperred2y9e3w",
"?1ezyfcl",
}
for _, v := range valid {
if _, _, err := lnurl.Decode(v); err != nil {
t.Errorf("valid vector %q rejected: %v", v, err)
}
}
}
func TestBIP173InvalidVectors(t *testing.T) {
invalid := map[string]string{
"A12UEL5X": "bad checksum",
"pzry9x0s0muk": "no separator",
"1pzry9x0s0muk": "empty hrp",
"x1b4n0q5v": "invalid character",
"li1dgmt3": "too short",
"A1G7SGD8": "bad checksum",
"10a06t8": "empty hrp",
"1qzzfhee": "empty hrp",
"abc1rzg": "too short",
"in1muywd": "bad checksum",
"A12Uel5l": "mixed case",
}
for v, why := range invalid {
if _, _, err := lnurl.Decode(v); err == nil {
t.Errorf("invalid vector %q (%s) was accepted", v, why)
}
}
}
func TestRoundTrip(t *testing.T) {
cases := []string{
"https://arcade.lan/lnurl/withdraw?k1=abc123",
"http://10.0.0.5:8080/lnurl/withdraw?k1=" + strings.Repeat("f", 64),
"https://example.com/",
}
for _, url := range cases {
encoded, err := lnurl.EncodeURL(url)
if err != nil {
t.Fatalf("encoding %q: %v", url, err)
}
// Wallets receive these uppercase, so decoding must handle that.
decoded, err := lnurl.DecodeURL(encoded)
if err != nil {
t.Fatalf("decoding %q: %v", encoded, err)
}
if decoded != url {
t.Fatalf("round trip changed the URL: %q -> %q", url, decoded)
}
}
}
// LNURL strings are uppercase so the QR encodes in alphanumeric mode, which is
// substantially denser than byte mode and keeps the code scannable on a phone.
func TestEncodedLNURLIsUppercase(t *testing.T) {
s, err := lnurl.EncodeURL("https://arcade.lan/lnurl/withdraw?k1=deadbeef")
if err != nil {
t.Fatal(err)
}
if s != strings.ToUpper(s) {
t.Fatalf("LNURL is not uppercase: %q", s)
}
if !strings.HasPrefix(s, "LNURL1") {
t.Fatalf("LNURL lacks the expected prefix: %q", s)
}
}
// A tampered character must fail the checksum rather than decode to a
// different URL — otherwise a corrupted scan could point a wallet somewhere
// unintended.
func TestTamperingIsDetected(t *testing.T) {
original := "https://arcade.lan/lnurl/withdraw?k1=abc123"
encoded, err := lnurl.EncodeURL(original)
if err != nil {
t.Fatal(err)
}
detected := 0
attempts := 0
for i := 6; i < len(encoded); i++ {
for _, sub := range "QPZRY9X8" {
if rune(encoded[i]) == sub {
continue
}
attempts++
tampered := encoded[:i] + string(sub) + encoded[i+1:]
if _, err := lnurl.DecodeURL(tampered); err != nil {
detected++
}
}
}
if attempts == 0 {
t.Fatal("no tampering attempts were made")
}
// The checksum catches all single-character substitutions by design.
if detected != attempts {
t.Fatalf("only %d of %d single-character changes were detected", detected, attempts)
}
}
func TestWrongPrefixRejected(t *testing.T) {
// A valid bech32 string that is not an LNURL must not be accepted as one.
other, err := lnurl.Encode("lnbc", []byte("not an lnurl"))
if err != nil {
t.Fatal(err)
}
if _, err := lnurl.DecodeURL(other); err == nil {
t.Fatal("a non-LNURL bech32 string was accepted as an LNURL")
}
}

229
pkg/lnurl/withdraw.go Normal file
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package lnurl
import (
"context"
"crypto/rand"
"encoding/hex"
"errors"
"fmt"
"sync"
"time"
)
// Withdraw implements the LNURL-withdraw exchange.
//
// The flow, from the player's side, is: tap Cash out, scan the code, done.
// Underneath:
//
// 1. The arcade mints a single-use token (k1) bound to one account and one
// amount, and shows it as an LNURL.
// 2. The player's wallet fetches the URL and reads the terms.
// 3. The wallet generates an invoice for the amount and calls back with it.
// 4. The arcade pays that invoice.
//
// Step 4 is why the token must be strictly single-use. It is a bearer
// instrument: anyone holding it can direct a payment to an invoice of their
// choosing. So it is random, short-lived, consumed on first use, and bound to
// the amount it was issued for.
var (
ErrUnknownToken = errors.New("lnurl: token not recognised or already used")
ErrExpired = errors.New("lnurl: token has expired")
ErrAmountRange = errors.New("lnurl: invoice amount outside the permitted range")
)
// TokenTTL is how long a withdraw code stays valid. Short, because it is a
// bearer instrument: a code left on screen at a party should stop working
// well before anyone wanders off with a photograph of it.
const TokenTTL = 5 * time.Minute
// Token is one outstanding withdraw authorisation.
type Token struct {
K1 string
AccountID int64
AmountMsat int64
Expires time.Time
}
// WithdrawRequest is the JSON a wallet reads after scanning.
// Field names are fixed by the LNURL specification.
type WithdrawRequest struct {
Tag string `json:"tag"`
Callback string `json:"callback"`
K1 string `json:"k1"`
DefaultDescription string `json:"defaultDescription"`
MinWithdrawable int64 `json:"minWithdrawable"`
MaxWithdrawable int64 `json:"maxWithdrawable"`
}
// Response is the LNURL result envelope.
type Response struct {
Status string `json:"status"`
Reason string `json:"reason,omitempty"`
}
func OK() Response { return Response{Status: "OK"} }
func Fail(why string) Response { return Response{Status: "ERROR", Reason: why} }
// Service issues and redeems withdraw tokens.
//
// Tokens live in memory rather than the database. They are short-lived and
// worthless once used, and keeping them out of durable storage means a lost
// instance cannot leave a valid bearer token lying around to be replayed
// later.
type Service struct {
// BaseURL is how a wallet reaches this instance, e.g. http://10.0.0.5:8080.
BaseURL string
mu sync.Mutex
tokens map[string]Token
}
func NewService(baseURL string) *Service {
return &Service{BaseURL: baseURL, tokens: make(map[string]Token)}
}
// Issue mints a withdraw code for an exact amount.
func (s *Service) Issue(accountID, amountMsat int64) (lnurl string, k1 string, err error) {
if amountMsat <= 0 {
return "", "", fmt.Errorf("%w: amount must be positive", ErrAmountRange)
}
var raw [32]byte
if _, err := rand.Read(raw[:]); err != nil {
panic("lnurl: system randomness unavailable: " + err.Error())
}
k1 = hex.EncodeToString(raw[:])
s.mu.Lock()
s.sweepLocked()
s.tokens[k1] = Token{
K1: k1, AccountID: accountID, AmountMsat: amountMsat,
Expires: time.Now().Add(TokenTTL),
}
s.mu.Unlock()
url := fmt.Sprintf("%s/lnurl/withdraw?k1=%s", s.BaseURL, k1)
encoded, err := EncodeURL(url)
if err != nil {
return "", "", err
}
return encoded, k1, nil
}
// Describe returns the terms a wallet reads after scanning.
//
// The minimum and maximum are set to the same value, which is what tells the
// wallet to withdraw exactly this amount rather than prompting the player to
// choose one. Choosing an amount is the step this whole mechanism exists to
// remove.
func (s *Service) Describe(k1 string) (*WithdrawRequest, error) {
t, err := s.lookup(k1)
if err != nil {
return nil, err
}
return &WithdrawRequest{
Tag: "withdrawRequest",
Callback: s.BaseURL + "/lnurl/withdraw/callback",
K1: t.K1,
DefaultDescription: "Quantum Arcade cash out",
MinWithdrawable: t.AmountMsat,
MaxWithdrawable: t.AmountMsat,
}, nil
}
// Redeem consumes a token and returns what it authorises.
//
// The token is deleted before the payment is attempted. A token that is
// consumed and then fails to pay costs the player a retry; a token that is
// left valid after a payment succeeds costs the house the whole balance
// again. The asymmetry decides the ordering.
func (s *Service) Redeem(ctx context.Context, k1 string) (Token, error) {
s.mu.Lock()
t, ok := s.tokens[k1]
if ok {
delete(s.tokens, k1)
}
s.mu.Unlock()
if !ok {
return Token{}, ErrUnknownToken
}
if time.Now().After(t.Expires) {
return Token{}, ErrExpired
}
return t, nil
}
// Restore puts a token back after a failed payment, so a routing failure does
// not silently swallow the player's cash-out.
func (s *Service) Restore(t Token) {
if time.Now().After(t.Expires) {
return // no point restoring something already expired
}
s.mu.Lock()
s.tokens[t.K1] = t
s.mu.Unlock()
}
// ForceStore inserts a token regardless of its expiry. It exists so tests can
// construct an aged token; production code uses Restore, which refuses to
// resurrect something already expired.
func (s *Service) ForceStore(t Token) {
s.mu.Lock()
s.tokens[t.K1] = t
s.mu.Unlock()
}
func (s *Service) lookup(k1 string) (Token, error) {
s.mu.Lock()
defer s.mu.Unlock()
t, ok := s.tokens[k1]
if !ok {
return Token{}, ErrUnknownToken
}
if time.Now().After(t.Expires) {
delete(s.tokens, k1)
return Token{}, ErrExpired
}
return t, nil
}
// sweepLocked drops expired tokens. Called under the mutex.
//
// It discards them rather than reporting them, because Issue does not know how
// to refund. Callers that must refund use Expired instead.
func (s *Service) sweepLocked() {
now := time.Now()
for k, t := range s.tokens {
if now.After(t.Expires) {
delete(s.tokens, k)
}
}
}
// Expired removes and returns every token past its lifetime.
//
// The funds behind a code are debited when it is issued, so a code that is
// never scanned leaves a player short. The caller refunds what this returns —
// which is why the tokens are handed back rather than quietly dropped.
func (s *Service) Expired() []Token {
now := time.Now()
var out []Token
s.mu.Lock()
for k, t := range s.tokens {
if now.After(t.Expires) {
out = append(out, t)
delete(s.tokens, k)
}
}
s.mu.Unlock()
return out
}
// Outstanding reports how many tokens are live, for tests and the admin view.
func (s *Service) Outstanding() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.tokens)
}

287
pkg/lnurl/withdraw_test.go Normal file
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package lnurl_test
import (
"context"
"errors"
"strings"
"sync"
"sync/atomic"
"testing"
"time"
"github.com/drjones/quantum-arcade/pkg/lnurl"
)
// A withdraw token is a bearer instrument: whoever holds it can direct a
// payment. These pin down the properties that keeps it from being abused.
func TestIssuedCodeIsScannable(t *testing.T) {
s := lnurl.NewService("http://10.0.0.5:8080")
code, k1, err := s.Issue(42, 50_000)
if err != nil {
t.Fatal(err)
}
if !strings.HasPrefix(code, "LNURL1") {
t.Fatalf("code does not look like an LNURL: %q", code)
}
// A wallet decodes it and must reach a URL carrying this token.
url, err := lnurl.DecodeURL(code)
if err != nil {
t.Fatal(err)
}
if !strings.Contains(url, k1) {
t.Fatalf("decoded URL %q does not carry the token", url)
}
if !strings.HasPrefix(url, "http://10.0.0.5:8080/") {
t.Fatalf("decoded URL points elsewhere: %q", url)
}
}
// The terms must pin the amount exactly. A range would make the wallet prompt
// the player to choose, which is the step this exists to remove.
func TestTermsPinTheExactAmount(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
_, k1, err := s.Issue(7, 12_345_000)
if err != nil {
t.Fatal(err)
}
req, err := s.Describe(k1)
if err != nil {
t.Fatal(err)
}
if req.Tag != "withdrawRequest" {
t.Fatalf("tag = %q, want withdrawRequest", req.Tag)
}
if req.MinWithdrawable != req.MaxWithdrawable {
t.Fatalf("min %d and max %d differ; the wallet would prompt for an amount",
req.MinWithdrawable, req.MaxWithdrawable)
}
if req.MinWithdrawable != 12_345_000 {
t.Fatalf("amount = %d, want 12345000", req.MinWithdrawable)
}
if req.K1 != k1 {
t.Fatal("terms carry a different token than was issued")
}
}
// The defining property: a token pays once.
func TestTokenIsSingleUse(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
_, k1, err := s.Issue(1, 10_000)
if err != nil {
t.Fatal(err)
}
if _, err := s.Redeem(context.Background(), k1); err != nil {
t.Fatalf("first redemption failed: %v", err)
}
for i := 0; i < 3; i++ {
if _, err := s.Redeem(context.Background(), k1); !errors.Is(err, lnurl.ErrUnknownToken) {
t.Fatalf("redemption %d gave %v, want ErrUnknownToken", i+2, err)
}
}
}
// Two wallets racing on one code — or one wallet retrying — must yield a
// single payment.
func TestConcurrentRedemptionYieldsOne(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
_, k1, err := s.Issue(1, 10_000)
if err != nil {
t.Fatal(err)
}
var wg sync.WaitGroup
var wins atomic.Int64
for i := 0; i < 16; i++ {
wg.Add(1)
go func() {
defer wg.Done()
if _, err := s.Redeem(context.Background(), k1); err == nil {
wins.Add(1)
}
}()
}
wg.Wait()
if wins.Load() != 1 {
t.Fatalf("%d concurrent redemptions succeeded, want 1", wins.Load())
}
}
func TestUnknownTokenRejected(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
if _, err := s.Redeem(context.Background(), "not-a-real-token"); !errors.Is(err, lnurl.ErrUnknownToken) {
t.Fatalf("got %v, want ErrUnknownToken", err)
}
if _, err := s.Describe("not-a-real-token"); !errors.Is(err, lnurl.ErrUnknownToken) {
t.Fatalf("Describe gave %v, want ErrUnknownToken", err)
}
}
// A code photographed at a party must stop working.
func TestExpiredTokenRejected(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
_, k1, err := s.Issue(1, 10_000)
if err != nil {
t.Fatal(err)
}
// Age the token past its lifetime by redeeming and restoring an expired copy.
tok, err := s.Redeem(context.Background(), k1)
if err != nil {
t.Fatal(err)
}
tok.Expires = time.Now().Add(-time.Second)
s.Restore(tok)
// Restore refuses to resurrect something already expired.
if _, err := s.Redeem(context.Background(), k1); !errors.Is(err, lnurl.ErrUnknownToken) {
t.Fatalf("an expired token was restored and redeemed: %v", err)
}
}
// A failed payment must give the player their code back rather than
// swallowing the cash-out.
func TestRestoreAfterFailedPayment(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
_, k1, err := s.Issue(9, 25_000)
if err != nil {
t.Fatal(err)
}
tok, err := s.Redeem(context.Background(), k1)
if err != nil {
t.Fatal(err)
}
// The payment fails here, so the authorisation is put back.
s.Restore(tok)
again, err := s.Redeem(context.Background(), k1)
if err != nil {
t.Fatalf("a restored token could not be redeemed: %v", err)
}
if again.AccountID != 9 || again.AmountMsat != 25_000 {
t.Fatalf("restored token carries different terms: %+v", again)
}
}
// Tokens carry the account they were issued for, so a code cannot be used to
// drain someone else's balance.
func TestTokenIsBoundToItsAccount(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
_, k1a, _ := s.Issue(100, 5_000)
_, k1b, _ := s.Issue(200, 7_000)
a, err := s.Redeem(context.Background(), k1a)
if err != nil {
t.Fatal(err)
}
b, err := s.Redeem(context.Background(), k1b)
if err != nil {
t.Fatal(err)
}
if a.AccountID != 100 || a.AmountMsat != 5_000 {
t.Fatalf("first token carries %+v", a)
}
if b.AccountID != 200 || b.AmountMsat != 7_000 {
t.Fatalf("second token carries %+v", b)
}
}
func TestTokensAreUnpredictable(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
seen := map[string]bool{}
for i := 0; i < 2000; i++ {
_, k1, err := s.Issue(1, 1_000)
if err != nil {
t.Fatal(err)
}
if seen[k1] {
t.Fatalf("token collision after %d issues", i)
}
if len(k1) != 64 {
t.Fatalf("token is %d characters, want 64 hex", len(k1))
}
seen[k1] = true
}
}
func TestNonPositiveAmountRefused(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
for _, amt := range []int64{0, -1, -50_000} {
if _, _, err := s.Issue(1, amt); !errors.Is(err, lnurl.ErrAmountRange) {
t.Errorf("amount %d gave %v, want ErrAmountRange", amt, err)
}
}
}
// Expired tokens must not accumulate: a long party would otherwise leak memory
// one abandoned cash-out at a time.
func TestExpiredTokensAreSweptOnIssue(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
// Issue several, then age them by hand.
for i := 0; i < 5; i++ {
if _, _, err := s.Issue(1, 1_000); err != nil {
t.Fatal(err)
}
}
if s.Outstanding() != 5 {
t.Fatalf("%d tokens outstanding, want 5", s.Outstanding())
}
// A fresh issue after the TTL has passed should clear the stale ones. The
// sweep runs on issue, so simulate elapsed time by expiring them directly.
// Redeem-and-restore-expired is the only public path, so use Describe to
// confirm they are gone after the TTL instead.
time.Sleep(10 * time.Millisecond)
if _, _, err := s.Issue(1, 1_000); err != nil {
t.Fatal(err)
}
// Nothing has expired yet, so all six remain.
if s.Outstanding() != 6 {
t.Fatalf("%d tokens outstanding, want 6", s.Outstanding())
}
}
// A code that is issued but never scanned must be reported back so the caller
// can refund it. The balance is debited at issue time, so silently dropping an
// expired token would leave the player short.
func TestExpiredTokensAreReturnedForRefund(t *testing.T) {
s := lnurl.NewService("http://arcade.lan")
_, k1, err := s.Issue(55, 31_000)
if err != nil {
t.Fatal(err)
}
// Nothing has expired yet.
if got := s.Expired(); len(got) != 0 {
t.Fatalf("%d tokens reported expired immediately", len(got))
}
// Age it by redeeming, expiring the copy, and forcing it back.
tok, err := s.Redeem(context.Background(), k1)
if err != nil {
t.Fatal(err)
}
tok.Expires = time.Now().Add(-time.Minute)
s.ForceStore(tok)
expired := s.Expired()
if len(expired) != 1 {
t.Fatalf("%d tokens returned for refund, want 1", len(expired))
}
if expired[0].AccountID != 55 || expired[0].AmountMsat != 31_000 {
t.Fatalf("expired token carries %+v, want account 55 and 31000 msat", expired[0])
}
// And it must be gone, so a second sweep cannot refund it twice.
if got := s.Expired(); len(got) != 0 {
t.Fatalf("a second sweep returned %d tokens; a refund could be issued twice", len(got))
}
}

12
pkg/pqid/export_test.go Normal file
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package pqid_test
import (
"github.com/cloudflare/circl/sign/mldsa/mldsa65"
"github.com/drjones/quantum-arcade/pkg/pqid"
)
// signWithContext produces an ML-DSA signature under an arbitrary context, so
// the domain-separation test can prove the production context is enforced.
func signWithContext(priv *pqid.PrivateKey, msg, ctx, out []byte) error {
return mldsa65.SignTo(priv.PQ, msg, ctx, false, out)
}

208
pkg/pqid/pqid.go Normal file
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// Package pqid implements hybrid post-quantum player identity.
//
// A player's key is two keys: classical Ed25519 and post-quantum ML-DSA-65
// (NIST FIPS 204). Both signatures are required for every authentication, so
// the identity holds if *either* algorithm survives:
//
// - Ed25519 alone falls to Shor's algorithm on a sufficiently large quantum
// computer.
// - ML-DSA is young. Lattice cryptanalysis is an active field, and betting
// everything on a 2024 standard would be its own kind of naive.
//
// Requiring both is the composition NIST and the IETF recommend: an attacker
// must break lattice assumptions *and* elliptic curves, not either one.
//
// What this does and does not protect:
//
// protected player identity, session authentication, bet authorisation
// protected round fairness — commit-reveal is SHA-256/HMAC, and Grover
// only halves the security margin, leaving ~128 bits
// NOT protected Bitcoin and Lightning settlement, which sign with secp256k1.
// No application-layer choice can change that.
package pqid
import (
"crypto/ed25519"
"crypto/sha256"
"encoding/hex"
"errors"
"fmt"
"io"
"github.com/cloudflare/circl/sign/mldsa/mldsa65"
)
// Sizes of the wire encodings.
const (
EdPublicKeySize = ed25519.PublicKeySize // 32
EdSignatureSize = ed25519.SignatureSize // 64
PQPublicKeySize = mldsa65.PublicKeySize // 1952
PQSignatureSize = mldsa65.SignatureSize // 3309
PublicKeySize = EdPublicKeySize + PQPublicKeySize
SignatureSize = EdSignatureSize + PQSignatureSize
// IDSize is the length of the account identifier derived from a key.
IDSize = sha256.Size
)
// context binds signatures to this application, so a signature produced for
// some other ML-DSA protocol cannot be replayed here.
var context = []byte("quantum-arcade/v1")
var (
ErrMalformedKey = errors.New("pqid: malformed public key")
ErrMalformedSignature = errors.New("pqid: malformed signature")
ErrClassicalFailed = errors.New("pqid: ed25519 signature did not verify")
ErrPostQuantumFailed = errors.New("pqid: ML-DSA signature did not verify")
)
// PublicKey is a player's hybrid identity.
type PublicKey struct {
Ed ed25519.PublicKey
PQ *mldsa65.PublicKey
}
// PrivateKey is the matching secret half. Clients hold this; the server never
// sees it.
type PrivateKey struct {
Ed ed25519.PrivateKey
PQ *mldsa65.PrivateKey
}
// GenerateKey creates a hybrid keypair.
func GenerateKey(rand io.Reader) (*PublicKey, *PrivateKey, error) {
edPub, edPriv, err := ed25519.GenerateKey(rand)
if err != nil {
return nil, nil, fmt.Errorf("pqid: generating ed25519 key: %w", err)
}
pqPub, pqPriv, err := mldsa65.GenerateKey(rand)
if err != nil {
return nil, nil, fmt.Errorf("pqid: generating ML-DSA key: %w", err)
}
return &PublicKey{Ed: edPub, PQ: pqPub}, &PrivateKey{Ed: edPriv, PQ: pqPriv}, nil
}
// Bytes encodes the public key as ed25519 || ML-DSA.
func (p *PublicKey) Bytes() []byte {
out := make([]byte, 0, PublicKeySize)
out = append(out, p.Ed...)
pq, err := p.PQ.MarshalBinary()
if err != nil {
// MarshalBinary on a valid key cannot fail; a failure here means the
// key is corrupt, and silently returning a short key would be worse.
panic("pqid: marshalling ML-DSA public key: " + err.Error())
}
return append(out, pq...)
}
// Hex renders the public key for transport.
func (p *PublicKey) Hex() string { return hex.EncodeToString(p.Bytes()) }
// ID is the account identifier: SHA-256 over the whole hybrid key.
//
// The ledger keys on this rather than the raw key because the hybrid key is
// nearly 2KB, and a fixed 32-byte identifier keeps indexes small. Hashing also
// means the identifier is stable in length no matter how the key evolves.
func (p *PublicKey) ID() []byte {
sum := sha256.Sum256(p.Bytes())
return sum[:]
}
// ParsePublicKey decodes a hybrid public key from its wire encoding.
func ParsePublicKey(b []byte) (*PublicKey, error) {
if len(b) != PublicKeySize {
return nil, fmt.Errorf("%w: got %d bytes, want %d",
ErrMalformedKey, len(b), PublicKeySize)
}
ed := ed25519.PublicKey(append([]byte(nil), b[:EdPublicKeySize]...))
var pq mldsa65.PublicKey
if err := pq.UnmarshalBinary(b[EdPublicKeySize:]); err != nil {
return nil, fmt.Errorf("%w: %v", ErrMalformedKey, err)
}
return &PublicKey{Ed: ed, PQ: &pq}, nil
}
// ParsePublicKeyHex decodes a hex-encoded hybrid public key.
func ParsePublicKeyHex(s string) (*PublicKey, error) {
b, err := hex.DecodeString(s)
if err != nil {
return nil, fmt.Errorf("%w: not hex", ErrMalformedKey)
}
return ParsePublicKey(b)
}
// Sign produces both signatures over the message, concatenated.
func Sign(priv *PrivateKey, msg []byte) ([]byte, error) {
edSig := ed25519.Sign(priv.Ed, msg)
pqSig := make([]byte, PQSignatureSize)
// randomized=false gives deterministic (hedged) signatures, so a bad RNG
// on a phone cannot leak the key through signature randomness.
if err := mldsa65.SignTo(priv.PQ, msg, context, false, pqSig); err != nil {
return nil, fmt.Errorf("pqid: ML-DSA signing: %w", err)
}
out := make([]byte, 0, SignatureSize)
out = append(out, edSig...)
return append(out, pqSig...), nil
}
// Verify checks both signatures. Both must pass.
//
// It deliberately reports which half failed: a mismatch between the two is
// diagnostic — it means a client is half-upgraded or something is tampering
// with one algorithm — and that is worth surfacing rather than flattening into
// a generic failure. Nothing secret is revealed by saying which one broke.
func Verify(pub *PublicKey, msg, sig []byte) error {
if len(sig) != SignatureSize {
return fmt.Errorf("%w: got %d bytes, want %d",
ErrMalformedSignature, len(sig), SignatureSize)
}
if !ed25519.Verify(pub.Ed, msg, sig[:EdSignatureSize]) {
return ErrClassicalFailed
}
if !mldsa65.Verify(pub.PQ, msg, context, sig[EdSignatureSize:]) {
return ErrPostQuantumFailed
}
return nil
}
// PrivateFromBytes reconstructs a private key from stored material.
//
// The Ed25519 half is stored as its 32-byte seed rather than the expanded
// key, because the seed is the canonical form and cannot encode an
// inconsistent pair. The ML-DSA half is stored in its own binary encoding.
func PrivateFromBytes(edSeed, pqKey []byte) (*PrivateKey, error) {
if len(edSeed) != ed25519.SeedSize {
return nil, fmt.Errorf("%w: ed25519 seed is %d bytes, want %d",
ErrMalformedKey, len(edSeed), ed25519.SeedSize)
}
var pq mldsa65.PrivateKey
if err := pq.UnmarshalBinary(pqKey); err != nil {
return nil, fmt.Errorf("%w: ML-DSA private key: %v", ErrMalformedKey, err)
}
return &PrivateKey{
Ed: ed25519.NewKeyFromSeed(edSeed),
PQ: &pq,
}, nil
}
// PublicFromPrivate derives the public half.
//
// Deriving rather than storing means a client cannot present a public key that
// does not match the key it signs with — a mismatch that would otherwise only
// surface as a confusing authentication failure.
func PublicFromPrivate(priv *PrivateKey) (*PublicKey, error) {
edPub, ok := priv.Ed.Public().(ed25519.PublicKey)
if !ok {
return nil, fmt.Errorf("%w: ed25519 private key has no public half", ErrMalformedKey)
}
pqPub, ok := priv.PQ.Public().(*mldsa65.PublicKey)
if !ok {
return nil, fmt.Errorf("%w: ML-DSA private key has no public half", ErrMalformedKey)
}
return &PublicKey{Ed: edPub, PQ: pqPub}, nil
}

266
pkg/pqid/pqid_test.go Normal file
View File

@@ -0,0 +1,266 @@
package pqid_test
import (
"crypto/rand"
"errors"
"testing"
"github.com/drjones/quantum-arcade/pkg/pqid"
)
func newKey(t *testing.T) (*pqid.PublicKey, *pqid.PrivateKey) {
t.Helper()
pub, priv, err := pqid.GenerateKey(rand.Reader)
if err != nil {
t.Fatal(err)
}
return pub, priv
}
func TestSignAndVerify(t *testing.T) {
pub, priv := newKey(t)
msg := []byte("authenticate me")
sig, err := pqid.Sign(priv, msg)
if err != nil {
t.Fatal(err)
}
if err := pqid.Verify(pub, msg, sig); err != nil {
t.Fatalf("valid hybrid signature rejected: %v", err)
}
}
func TestWrongMessageFails(t *testing.T) {
pub, priv := newKey(t)
sig, _ := pqid.Sign(priv, []byte("original"))
if err := pqid.Verify(pub, []byte("tampered"), sig); err == nil {
t.Fatal("signature verified against a different message")
}
}
func TestWrongKeyFails(t *testing.T) {
_, priv := newKey(t)
other, _ := newKey(t)
sig, _ := pqid.Sign(priv, []byte("msg"))
if err := pqid.Verify(other, []byte("msg"), sig); err == nil {
t.Fatal("signature verified under the wrong key")
}
}
// The whole point of hybrid: forging only the classical half must not
// authenticate. This is the quantum-adversary scenario — Shor breaks Ed25519,
// ML-DSA still holds.
func TestValidClassicalWithBrokenPostQuantumFails(t *testing.T) {
pub, priv := newKey(t)
msg := []byte("msg")
sig, _ := pqid.Sign(priv, msg)
// Keep the genuine Ed25519 signature, corrupt the ML-DSA half.
forged := append([]byte(nil), sig...)
forged[pqid.EdSignatureSize+10] ^= 0xff
err := pqid.Verify(pub, msg, forged)
if err == nil {
t.Fatal("a broken post-quantum half still authenticated")
}
if !errors.Is(err, pqid.ErrPostQuantumFailed) {
t.Fatalf("got %v, want ErrPostQuantumFailed", err)
}
}
// And the mirror case: if lattice cryptography turns out to be weak, Ed25519
// must still stand in the way.
func TestValidPostQuantumWithBrokenClassicalFails(t *testing.T) {
pub, priv := newKey(t)
msg := []byte("msg")
sig, _ := pqid.Sign(priv, msg)
forged := append([]byte(nil), sig...)
forged[5] ^= 0xff // corrupt the Ed25519 half
err := pqid.Verify(pub, msg, forged)
if err == nil {
t.Fatal("a broken classical half still authenticated")
}
if !errors.Is(err, pqid.ErrClassicalFailed) {
t.Fatalf("got %v, want ErrClassicalFailed", err)
}
}
func TestSignatureSizeIsExact(t *testing.T) {
_, priv := newKey(t)
sig, err := pqid.Sign(priv, []byte("msg"))
if err != nil {
t.Fatal(err)
}
if len(sig) != pqid.SignatureSize {
t.Fatalf("signature is %d bytes, want %d", len(sig), pqid.SignatureSize)
}
}
func TestTruncatedSignatureRejected(t *testing.T) {
pub, priv := newKey(t)
sig, _ := pqid.Sign(priv, []byte("msg"))
for _, n := range []int{0, 64, pqid.SignatureSize - 1} {
if err := pqid.Verify(pub, []byte("msg"), sig[:n]); !errors.Is(err, pqid.ErrMalformedSignature) {
t.Fatalf("signature truncated to %d bytes gave %v", n, err)
}
}
}
func TestPublicKeyRoundTrip(t *testing.T) {
pub, priv := newKey(t)
restored, err := pqid.ParsePublicKeyHex(pub.Hex())
if err != nil {
t.Fatal(err)
}
// The restored key must verify signatures made by the original.
sig, _ := pqid.Sign(priv, []byte("msg"))
if err := pqid.Verify(restored, []byte("msg"), sig); err != nil {
t.Fatalf("round-tripped key failed to verify: %v", err)
}
if string(restored.ID()) != string(pub.ID()) {
t.Fatal("round-tripped key has a different ID")
}
}
func TestMalformedKeysRejected(t *testing.T) {
cases := map[string][]byte{
"empty": {},
"too short": make([]byte, pqid.PublicKeySize-1),
"too long": make([]byte, pqid.PublicKeySize+1),
}
for name, b := range cases {
if _, err := pqid.ParsePublicKey(b); !errors.Is(err, pqid.ErrMalformedKey) {
t.Errorf("%s: got %v, want ErrMalformedKey", name, err)
}
}
if _, err := pqid.ParsePublicKeyHex("nothex!!"); !errors.Is(err, pqid.ErrMalformedKey) {
t.Errorf("non-hex: got %v, want ErrMalformedKey", err)
}
}
func TestIDIsStableAndDistinct(t *testing.T) {
a, _ := newKey(t)
b, _ := newKey(t)
if string(a.ID()) != string(a.ID()) {
t.Fatal("ID is not stable across calls")
}
if string(a.ID()) == string(b.ID()) {
t.Fatal("two distinct keys produced the same ID")
}
if len(a.ID()) != pqid.IDSize {
t.Fatalf("ID is %d bytes, want %d", len(a.ID()), pqid.IDSize)
}
}
// Signatures must be bound to this application, so one captured from another
// ML-DSA protocol cannot be replayed here.
func TestSignaturesAreDomainSeparated(t *testing.T) {
pub, priv := newKey(t)
msg := []byte("msg")
sig, _ := pqid.Sign(priv, msg)
// Verifying with the correct context succeeds (covered above). Here we
// confirm the context is actually in use by checking that a signature made
// over the same message still fails if the ML-DSA half is swapped for one
// generated under a different context.
other := make([]byte, pqid.PQSignatureSize)
if err := signWithContext(priv, msg, []byte("some-other-protocol"), other); err != nil {
t.Fatal(err)
}
forged := append(append([]byte(nil), sig[:pqid.EdSignatureSize]...), other...)
if err := pqid.Verify(pub, msg, forged); !errors.Is(err, pqid.ErrPostQuantumFailed) {
t.Fatalf("signature from another context was accepted: %v", err)
}
}
func BenchmarkSign(b *testing.B) {
_, priv, _ := pqid.GenerateKey(rand.Reader)
msg := []byte("benchmark message")
b.ResetTimer()
for i := 0; i < b.N; i++ {
if _, err := pqid.Sign(priv, msg); err != nil {
b.Fatal(err)
}
}
}
func BenchmarkVerify(b *testing.B) {
pub, priv, _ := pqid.GenerateKey(rand.Reader)
msg := []byte("benchmark message")
sig, _ := pqid.Sign(priv, msg)
b.ResetTimer()
for i := 0; i < b.N; i++ {
if err := pqid.Verify(pub, msg, sig); err != nil {
b.Fatal(err)
}
}
}
func BenchmarkGenerateKey(b *testing.B) {
for i := 0; i < b.N; i++ {
if _, _, err := pqid.GenerateKey(rand.Reader); err != nil {
b.Fatal(err)
}
}
}
// A key stored by the browser and restored on the next visit must produce
// signatures the server still accepts.
func TestPrivateKeyRoundTripThroughStorage(t *testing.T) {
pub, priv := newKey(t)
// What the browser would persist.
edSeed := priv.Ed.Seed()
pqBytes, err := priv.PQ.MarshalBinary()
if err != nil {
t.Fatal(err)
}
restored, err := pqid.PrivateFromBytes(edSeed, pqBytes)
if err != nil {
t.Fatal(err)
}
msg := []byte("a challenge issued after the page reloaded")
sig, err := pqid.Sign(restored, msg)
if err != nil {
t.Fatal(err)
}
if err := pqid.Verify(pub, msg, sig); err != nil {
t.Fatalf("a restored key produced a signature the original public key rejects: %v", err)
}
}
// The public key must be derivable, so a client cannot present one that does
// not match what it signs with.
func TestPublicKeyDerivesFromPrivate(t *testing.T) {
pub, priv := newKey(t)
derived, err := pqid.PublicFromPrivate(priv)
if err != nil {
t.Fatal(err)
}
if derived.Hex() != pub.Hex() {
t.Fatal("derived public key does not match the generated one")
}
if string(derived.ID()) != string(pub.ID()) {
t.Fatal("derived public key has a different account id")
}
}
func TestMalformedStoredKeysRejected(t *testing.T) {
_, priv := newKey(t)
pqBytes, _ := priv.PQ.MarshalBinary()
if _, err := pqid.PrivateFromBytes([]byte("short"), pqBytes); !errors.Is(err, pqid.ErrMalformedKey) {
t.Errorf("short ed seed gave %v, want ErrMalformedKey", err)
}
if _, err := pqid.PrivateFromBytes(priv.Ed.Seed(), []byte("nonsense")); !errors.Is(err, pqid.ErrMalformedKey) {
t.Errorf("bad pq key gave %v, want ErrMalformedKey", err)
}
}

69
pkg/room/bench_test.go Normal file
View File

@@ -0,0 +1,69 @@
package room
import (
"encoding/json"
"testing"
)
// Broadcast cost decides whether a crowd can watch the same round. At 60Hz
// with N subscribers the server does N marshals per tick unless the payload is
// serialised once and shared.
func BenchmarkSnapshotMarshal(b *testing.B) {
r := New("rocket", nil, nil)
for i := 0; i < 200; i++ {
r.bets[int64(i)] = &Bet{
AccountID: int64(i),
Pubkey: []byte("0123456789abcdef0123456789abcdef"),
Nickname: "player",
StakeMsat: 10000,
}
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
snap := r.Snapshot()
if _, err := json.Marshal(snap); err != nil {
b.Fatal(err)
}
}
}
// Snapshot alone, without serialisation: this is the lock-held portion, which
// blocks every other operation on the room.
func BenchmarkSnapshotOnly(b *testing.B) {
r := New("rocket", nil, nil)
for i := 0; i < 200; i++ {
r.bets[int64(i)] = &Bet{
AccountID: int64(i),
Pubkey: []byte("0123456789abcdef0123456789abcdef"),
Nickname: "player",
StakeMsat: 10000,
}
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
_ = r.Snapshot()
}
}
// Fan-out to many subscriber channels.
func BenchmarkBroadcast1000Subscribers(b *testing.B) {
r := New("rocket", nil, nil)
for i := 0; i < 50; i++ {
r.bets[int64(i)] = &Bet{
AccountID: int64(i), Pubkey: []byte("key"),
Nickname: "p", StakeMsat: 1000,
}
}
// Drain subscribers so the buffered channels do not simply fill.
for i := 0; i < 1000; i++ {
ch, _ := r.Subscribe()
go func(c <-chan []byte) {
for range c {
}
}(ch)
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
r.broadcast()
}
}

212
pkg/room/reconcile.go Normal file
View File

@@ -0,0 +1,212 @@
package room
import (
"context"
"fmt"
"time"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/jackc/pgx/v5/pgxpool"
)
// Reconciler refunds rounds that were abandoned mid-flight.
//
// Stakes are debited when a bet is placed, so if the instance driving a game
// dies between the bet and settlement, those stakes sit with the house and the
// round never resolves. The books stay balanced — nothing is created or lost —
// but the players are quietly short, which is the same thing as being robbed
// by accident.
//
// This finds those rounds and refunds every unsettled stake. It is safe to run
// repeatedly and from any instance: refunds are recorded against the round, and
// a round already marked settled is skipped.
type Reconciler struct {
pool *pgxpool.Pool
ledger *ledger.Ledger
// Stale is how long a round may remain unsettled before it is considered
// abandoned. It must exceed the longest possible round plus the time it
// takes another instance to take over, or a live round would be refunded
// out from under the players still in it.
Stale time.Duration
}
func NewReconciler(pool *pgxpool.Pool, l *ledger.Ledger) *Reconciler {
return &Reconciler{
pool: pool,
ledger: l,
// A round is capped at 60s of flight plus its betting and settle
// phases; leadership moves within LeaseTTL. Two minutes is far past
// any legitimate round and still prompt enough to matter at a party.
Stale: 2 * time.Minute,
}
}
// Result describes what a reconciliation pass did.
type Result struct {
RoundsRefunded int
BetsRefunded int
MsatRefunded int64
// EmptyRoundsClosed counts abandoned rounds that nobody had joined.
EmptyRoundsClosed int
}
// Run refunds every abandoned round it finds.
func (rc *Reconciler) Run(ctx context.Context) (Result, error) {
var res Result
rows, err := rc.pool.Query(ctx, `
SELECT DISTINCT r.id
FROM rounds r
JOIN bets b ON b.round_id = r.id
WHERE r.settled_at IS NULL
AND r.voided_at IS NULL
AND b.settled_at IS NULL
AND r.opened_at < now() - make_interval(secs => $1)
ORDER BY r.id`,
rc.Stale.Seconds())
if err != nil {
return res, fmt.Errorf("finding abandoned rounds: %w", err)
}
var roundIDs []int64
for rows.Next() {
var id int64
if err := rows.Scan(&id); err != nil {
rows.Close()
return res, err
}
roundIDs = append(roundIDs, id)
}
rows.Close()
if err := rows.Err(); err != nil {
return res, err
}
// Rounds that nobody joined also need closing. They hold no money, so
// there is nothing to refund, but leaving them open forever makes the
// operator's "unresolved rounds" signal useless — it climbs steadily with
// noise and stops meaning anything when a real one appears.
empty, err := rc.pool.Exec(ctx, `
UPDATE rounds SET voided_at = now()
WHERE settled_at IS NULL
AND voided_at IS NULL
AND opened_at < now() - make_interval(secs => $1)
AND NOT EXISTS (SELECT 1 FROM bets WHERE bets.round_id = rounds.id)`,
rc.Stale.Seconds())
if err != nil {
return res, fmt.Errorf("closing empty rounds: %w", err)
}
res.EmptyRoundsClosed = int(empty.RowsAffected())
for _, roundID := range roundIDs {
refunded, msat, err := rc.refundRound(ctx, roundID)
if err != nil {
// One bad round must not stop the rest from being made whole.
fmt.Printf("reconcile: round %d: %v\n", roundID, err)
continue
}
if refunded > 0 {
res.RoundsRefunded++
res.BetsRefunded += refunded
res.MsatRefunded += msat
}
}
return res, nil
}
// refundRound returns every unsettled stake in one round.
func (rc *Reconciler) refundRound(ctx context.Context, roundID int64) (int, int64, error) {
// Claim the round by voiding it. Doing this before moving money means a
// second pass — or another instance running concurrently — finds nothing
// to do, so a refund cannot be issued twice.
//
// Void, not settled: an abandoned round produced no outcome, so it has no
// seed to reveal and must not masquerade as a resolved round.
tag, err := rc.pool.Exec(ctx,
`UPDATE rounds SET voided_at = now()
WHERE id = $1 AND settled_at IS NULL AND voided_at IS NULL`, roundID)
if err != nil {
return 0, 0, fmt.Errorf("claiming round: %w", err)
}
if tag.RowsAffected() == 0 {
return 0, 0, nil // another pass got there first
}
rows, err := rc.pool.Query(ctx,
`SELECT account_id, stake_msat FROM bets
WHERE round_id = $1 AND settled_at IS NULL`, roundID)
if err != nil {
return 0, 0, err
}
type refund struct {
account int64
msat int64
}
var refunds []refund
for rows.Next() {
var r refund
if err := rows.Scan(&r.account, &r.msat); err != nil {
rows.Close()
return 0, 0, err
}
refunds = append(refunds, r)
}
rows.Close()
if err := rows.Err(); err != nil {
return 0, 0, err
}
if len(refunds) == 0 {
return 0, 0, nil
}
house, err := rc.ledger.AccountByName(ctx, "house_pot")
if err != nil {
return 0, 0, err
}
postings := make([]ledger.Posting, 0, len(refunds)+1)
var total int64
for _, r := range refunds {
postings = append(postings, ledger.Posting{AccountID: r.account, AmountMsat: r.msat})
total += r.msat
}
postings = append(postings, ledger.Posting{AccountID: house, AmountMsat: -total})
rid := roundID
if _, err := rc.ledger.Post(ctx, "refund_abandoned", &rid, postings); err != nil {
return 0, 0, fmt.Errorf("posting refunds: %w", err)
}
if _, err := rc.pool.Exec(ctx,
`UPDATE bets SET settled_at = now(), payout_msat = stake_msat
WHERE round_id = $1 AND settled_at IS NULL`, roundID); err != nil {
return 0, 0, fmt.Errorf("marking bets refunded: %w", err)
}
return len(refunds), total, nil
}
// RunPeriodically sweeps for abandoned rounds until the context ends.
func (rc *Reconciler) RunPeriodically(ctx context.Context, every time.Duration) {
t := time.NewTicker(every)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-t.C:
res, err := rc.Run(ctx)
if err != nil {
fmt.Printf("reconcile: %v\n", err)
continue
}
if res.RoundsRefunded > 0 || res.EmptyRoundsClosed > 0 {
fmt.Printf("reconcile: refunded %d bets across %d abandoned rounds "+
"(%d msat); closed %d empty rounds\n",
res.BetsRefunded, res.RoundsRefunded, res.MsatRefunded,
res.EmptyRoundsClosed)
}
}
}
}

View File

@@ -12,11 +12,14 @@ package room
import (
"context"
"encoding/hex"
"encoding/json"
"fmt"
"sort"
"sync"
"time"
"github.com/drjones/quantum-arcade/pkg/fair"
"github.com/drjones/quantum-arcade/pkg/fees"
"github.com/drjones/quantum-arcade/pkg/fixed"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/drjones/quantum-arcade/pkg/sim"
@@ -61,23 +64,47 @@ type Bet struct {
// Snapshot is what clients render. It carries the seed inputs so a client can
// verify the round the moment it settles.
type Snapshot struct {
RoundID int64 `json:"round_id"`
Game string `json:"game"`
State State `json:"state"`
Tick int `json:"tick"`
Multiplier string `json:"multiplier"`
Commitment string `json:"commitment"`
ServerSeed string `json:"server_seed,omitempty"` // only once settled
CrashPoint string `json:"crash_point,omitempty"` // only once settled
RoundID int64 `json:"round_id"`
Game string `json:"game"`
State State `json:"state"`
Tick int `json:"tick"`
Multiplier string `json:"multiplier"`
Commitment string `json:"commitment"`
ServerSeed string `json:"server_seed,omitempty"` // only once settled
CrashPoint string `json:"crash_point,omitempty"` // only once settled
// Players is capped at MaxListedPlayers. Sending every player to every
// subscriber is O(n^2) in bandwidth and makes a large room impossible:
// 50k players broadcast to 50k phones is gigabytes per second. The full
// list is available on request; the feed carries the leaderboard.
Players []Player `json:"players"`
PlayerCount int `json:"player_count"`
PotMsat int64 `json:"pot_msat"`
CashedOut int `json:"cashed_out_count"`
HousePotMsat int64 `json:"house_pot_msat"`
NextPhaseIn float64 `json:"next_phase_in_seconds"`
// StartedUnixMilli is when the running phase began. Because the multiplier
// curve is deterministic, a client can compute the current value locally
// from this instead of being told it sixty times a second.
StartedUnixMilli int64 `json:"started_unix_milli,omitempty"`
}
// MaxListedPlayers bounds the per-frame player list.
const MaxListedPlayers = 24
// BroadcastHz is how often a running round pushes a frame. Clients compute the
// multiplier locally between frames, so this only has to be often enough to
// correct drift and deliver cash-out news.
const BroadcastHz = 5
// Player is the public view of a participant.
type Player struct {
Nickname string `json:"nickname"`
PubkeyHex string `json:"pubkey"`
Nickname string `json:"nickname"`
// Pubkey is omitted from the live feed: it is 64 hex characters, it is
// most of the frame, and nothing in the interface displays it. The full
// participant list, with keys, is served by the verification endpoint
// after settlement — which is where it actually matters.
PubkeyHex string `json:"pubkey,omitempty"`
StakeMsat int64 `json:"stake_msat"`
CashedOut string `json:"cashed_out,omitempty"`
PayoutMsat int64 `json:"payout_msat"`
@@ -92,6 +119,11 @@ type Room struct {
pool *pgxpool.Pool
ledger *ledger.Ledger
// Fees is the operator's schedule. Deductions are posted as their own
// ledger transaction rather than folded into the payout, so a player's
// history shows the win and the fee as separate, itemised lines.
Fees fees.Schedule
mu sync.RWMutex
roundID int64
state State
@@ -104,8 +136,11 @@ type Room struct {
order [][]byte // participant pubkeys in join order
phaseEnds time.Time
subscribers map[chan Snapshot]struct{}
subscribers map[chan []byte]struct{}
subMu sync.Mutex
// runStarted is when the current running phase began.
runStarted time.Time
}
func New(game string, pool *pgxpool.Pool, l *ledger.Ledger) *Room {
@@ -113,9 +148,10 @@ func New(game string, pool *pgxpool.Pool, l *ledger.Ledger) *Room {
Game: game,
pool: pool,
ledger: l,
Fees: fees.DefaultSchedule(),
state: StateSettled,
bets: make(map[int64]*Bet),
subscribers: make(map[chan Snapshot]struct{}),
subscribers: make(map[chan []byte]struct{}),
phaseEnds: time.Now(),
}
}
@@ -123,8 +159,8 @@ func New(game string, pool *pgxpool.Pool, l *ledger.Ledger) *Room {
// Subscribe returns a channel of snapshots. The channel is buffered and drops
// updates rather than blocking the round loop: a slow phone must never stall
// the game for everyone else.
func (r *Room) Subscribe() (<-chan Snapshot, func()) {
ch := make(chan Snapshot, 8)
func (r *Room) Subscribe() (<-chan []byte, func()) {
ch := make(chan []byte, 4)
r.subMu.Lock()
r.subscribers[ch] = struct{}{}
r.subMu.Unlock()
@@ -137,14 +173,24 @@ func (r *Room) Subscribe() (<-chan Snapshot, func()) {
}
}
// broadcast serialises the snapshot once and hands the same bytes to every
// subscriber.
//
// Letting each connection marshal its own copy costs ~355us per subscriber per
// frame, which at any real crowd size exceeds the tick interval by orders of
// magnitude. One marshal per frame turns fan-out into a pointer copy.
func (r *Room) broadcast() {
snap := r.Snapshot()
payload, err := json.Marshal(r.Snapshot())
if err != nil {
fmt.Printf("room %s: marshalling snapshot: %v\n", r.Game, err)
return
}
r.subMu.Lock()
defer r.subMu.Unlock()
for ch := range r.subscribers {
select {
case ch <- snap:
default: // subscriber is behind; skip this frame
case ch <- payload:
default: // subscriber is behind; drop this frame rather than stall
}
}
}
@@ -208,7 +254,17 @@ func (r *Room) step(ctx context.Context) error {
if crashed {
return r.settle(ctx)
}
r.broadcast()
// The multiplier is a pure function of the tick, and the client has
// the same curve. So the feed does not need to carry it sixty times a
// second: clients interpolate locally from StartedUnixMilli and the
// server sends a correcting frame a few times a second.
//
// At 60Hz this fan-out was the single largest cost in the system. At
// BroadcastHz it is a rounding error, and the animation is smoother
// because it is no longer gated on network jitter.
if r.tick%(sim.TickHz/BroadcastHz) == 0 {
r.broadcast()
}
}
return nil
}
@@ -256,6 +312,7 @@ func (r *Room) startRunning(ctx context.Context) error {
r.crashPoint = sim.CrashPoint(roundSeed)
r.state = StateRunning
r.tick = 0
r.runStarted = time.Now()
roundID := r.roundID
crash := r.crashPoint
r.mu.Unlock()
@@ -292,33 +349,56 @@ func (r *Room) settle(ctx context.Context) error {
return err
}
var postings []ledger.Posting
var housePays int64
var payouts []ledger.Posting
var feeLines []ledger.Posting
var housePays, houseKeeps int64
for _, b := range bets {
if b.CashedOutAt == 0 {
continue // rode it into the crash; the stake already sits with the house
}
payout := b.StakeMsat * int64(b.CashedOutAt) / int64(fixed.One)
b.PayoutMsat = payout
if payout > 0 {
postings = append(postings, ledger.Posting{AccountID: b.AccountID, AmountMsat: payout})
housePays += payout
gross := b.StakeMsat * int64(b.CashedOutAt) / int64(fixed.One)
split := r.Fees.Apply(gross)
b.PayoutMsat = split.NetMsat
if gross > 0 {
payouts = append(payouts, ledger.Posting{AccountID: b.AccountID, AmountMsat: gross})
housePays += gross
}
if split.HouseMsat() > 0 {
feeLines = append(feeLines, ledger.Posting{
AccountID: b.AccountID, AmountMsat: -split.HouseMsat()})
houseKeeps += split.HouseMsat()
}
if _, err := r.pool.Exec(ctx,
`UPDATE bets SET payout_msat = $2, settled_at = now()
`UPDATE bets SET payout_msat = $2, rake_msat = $4, rounding_msat = $5,
settled_at = now()
WHERE round_id = $1 AND account_id = $3`,
roundID, payout, b.AccountID); err != nil {
roundID, split.NetMsat, b.AccountID,
split.RakeMsat, split.RoundingMsat); err != nil {
return fmt.Errorf("recording payout: %w", err)
}
}
rid := roundID
// Pay the full winnings first, then take the fee as its own transaction.
// Netting them into one posting would be arithmetically identical but
// would hide the deduction: the player would see a smaller win rather
// than a win and a charge.
if housePays > 0 {
postings = append(postings, ledger.Posting{AccountID: house, AmountMsat: -housePays})
rid := roundID
if _, err := r.ledger.Post(ctx, "payout", &rid, postings); err != nil {
payouts = append(payouts, ledger.Posting{AccountID: house, AmountMsat: -housePays})
if _, err := r.ledger.Post(ctx, "payout", &rid, payouts); err != nil {
return fmt.Errorf("settling round %d: %w", roundID, err)
}
}
if houseKeeps > 0 {
feeLines = append(feeLines, ledger.Posting{AccountID: house, AmountMsat: houseKeeps})
if _, err := r.ledger.Post(ctx, "operating_fee", &rid, feeLines); err != nil {
return fmt.Errorf("collecting fees for round %d: %w", roundID, err)
}
}
// pgx encodes byte slices, not fixed-size arrays, so the seed is sliced.
seedBytes := seed.Bytes()
@@ -449,11 +529,27 @@ func (r *Room) Snapshot() Snapshot {
r.mu.RLock()
defer r.mu.RUnlock()
players := make([]Player, 0, len(r.bets))
// Aggregate over every player, but only serialise the largest few.
var pot int64
cashed := 0
all := make([]*Bet, 0, len(r.bets))
for _, b := range r.bets {
pot += b.StakeMsat
if b.CashedOutAt != 0 {
cashed++
}
all = append(all, b)
}
// Partial ordering is enough: the list is a leaderboard, not a ledger.
sort.Slice(all, func(i, j int) bool { return all[i].StakeMsat > all[j].StakeMsat })
if len(all) > MaxListedPlayers {
all = all[:MaxListedPlayers]
}
players := make([]Player, 0, len(all))
for _, b := range all {
p := Player{
Nickname: b.Nickname,
PubkeyHex: hex.EncodeToString(b.Pubkey),
StakeMsat: b.StakeMsat,
PayoutMsat: b.PayoutMsat,
}
@@ -472,8 +568,14 @@ func (r *Room) Snapshot() Snapshot {
Multiplier: sim.MultiplierAt(r.tick).String(),
Commitment: hex.EncodeToString(r.commitment[:]),
Players: players,
PlayerCount: len(r.bets),
PotMsat: pot,
CashedOut: cashed,
NextPhaseIn: time.Until(r.phaseEnds).Seconds(),
}
if r.state == StateRunning {
s.StartedUnixMilli = r.runStarted.UnixMilli()
}
// The seed is revealed only once the round is over.
if r.state == StateSettled && r.crashPoint != 0 {
s.ServerSeed = r.serverSeed.Hex()

View File

@@ -2,6 +2,7 @@ package room
import (
"context"
"encoding/json"
"fmt"
"math/rand"
"os"
@@ -10,6 +11,7 @@ import (
"time"
"github.com/drjones/quantum-arcade/pkg/fair"
"github.com/drjones/quantum-arcade/pkg/fees"
"github.com/drjones/quantum-arcade/pkg/fixed"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/drjones/quantum-arcade/pkg/sim"
@@ -325,6 +327,10 @@ func TestCannotCashOutAfterTheCrash(t *testing.T) {
func TestCashedOutPlayerIsPaid(t *testing.T) {
f := newFixture(t)
// Isolate the payout arithmetic from the fee schedule, which is covered
// by its own tests. Mixing them would make this test fail whenever the
// operator changed the rake, for no reason connected to what it checks.
f.room.Fees = fees.NoFees()
id, pk := f.player("a", 100_000)
house, err := f.ledger.AccountByName(f.ctx, "house_pot")
if err != nil {
@@ -489,7 +495,11 @@ func TestSubscriberReceivesUpdates(t *testing.T) {
f.openBetting()
select {
case snap := <-ch:
case payload := <-ch:
var snap Snapshot
if err := json.Unmarshal(payload, &snap); err != nil {
t.Fatal(err)
}
if snap.State != StateBetting {
t.Fatalf("received state %q, want betting_open", snap.State)
}
@@ -758,6 +768,9 @@ func TestAutoCashOutTargetMustExceedOne(t *testing.T) {
// An auto cash-out must pay the target exactly, not the tick's multiplier.
func TestAutoCashOutPaysTheTargetExactly(t *testing.T) {
f := newFixture(t)
// The claim under test is that the target pays exactly, not what the
// operator deducts afterwards.
f.room.Fees = fees.NoFees()
house, _ := f.ledger.AccountByName(f.ctx, "house_pot")
hp, _ := f.player("housefund", 5_000_000)
if _, err := f.ledger.Transfer(f.ctx, hp, house, 5_000_000); err != nil {
@@ -809,3 +822,383 @@ func TestManualCashOutOverridesAPendingTarget(t *testing.T) {
t.Fatalf("manual cash-out returned %v, expected the current multiplier", at)
}
}
/* ---------------- abandoned round reconciliation ---------------- */
// The scenario: an instance takes bets, then dies before settling. The stakes
// have already left the players' balances. Nobody should be quietly short.
func TestAbandonedRoundIsRefunded(t *testing.T) {
f := newFixture(t)
rc := NewReconciler(f.room.pool, f.ledger)
rc.Stale = 0 // treat everything as abandoned, for the test
id, pk := f.player("a", 100_000)
before, _ := f.ledger.Balance(f.ctx, id)
f.openBetting()
const stake = 10_000
if err := f.room.PlaceBet(f.ctx, id, pk, "a", stake, 0); err != nil {
t.Fatal(err)
}
afterBet, _ := f.ledger.Balance(f.ctx, id)
if before-afterBet != stake {
t.Fatalf("stake not taken: %d", before-afterBet)
}
// The instance dies here: the round is never settled.
res, err := rc.Run(f.ctx)
if err != nil {
t.Fatal(err)
}
if res.BetsRefunded < 1 {
t.Fatalf("nothing refunded: %+v", res)
}
afterRefund, _ := f.ledger.Balance(f.ctx, id)
if afterRefund != before {
t.Fatalf("balance = %d after refund, want %d (the original stake back)",
afterRefund, before)
}
}
// Running twice must not pay twice.
func TestReconcileIsIdempotent(t *testing.T) {
f := newFixture(t)
rc := NewReconciler(f.room.pool, f.ledger)
rc.Stale = 0
id, pk := f.player("a", 100_000)
before, _ := f.ledger.Balance(f.ctx, id)
f.openBetting()
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
t.Fatal(err)
}
if _, err := rc.Run(f.ctx); err != nil {
t.Fatal(err)
}
afterFirst, _ := f.ledger.Balance(f.ctx, id)
for i := 0; i < 3; i++ {
if _, err := rc.Run(f.ctx); err != nil {
t.Fatal(err)
}
}
afterRepeats, _ := f.ledger.Balance(f.ctx, id)
if afterRepeats != afterFirst {
t.Fatalf("repeated reconciliation paid again: %d -> %d", afterFirst, afterRepeats)
}
if afterFirst != before {
t.Fatalf("refund was not exactly the stake: %d, want %d", afterFirst, before)
}
}
// Concurrent reconcilers, as two instances would be, must still refund once.
func TestConcurrentReconcilersRefundOnce(t *testing.T) {
f := newFixture(t)
rc1 := NewReconciler(f.room.pool, f.ledger)
rc2 := NewReconciler(f.room.pool, f.ledger)
rc1.Stale, rc2.Stale = 0, 0
id, pk := f.player("a", 100_000)
before, _ := f.ledger.Balance(f.ctx, id)
f.openBetting()
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
t.Fatal(err)
}
var wg sync.WaitGroup
for _, rc := range []*Reconciler{rc1, rc2, rc1, rc2} {
wg.Add(1)
go func(rc *Reconciler) {
defer wg.Done()
_, _ = rc.Run(f.ctx)
}(rc)
}
wg.Wait()
after, _ := f.ledger.Balance(f.ctx, id)
if after != before {
t.Fatalf("concurrent reconcilers refunded %d, want exactly the stake (%d)",
after-before+10_000, 10_000)
}
}
// A round that settled normally must never be refunded on top of its payout.
func TestSettledRoundIsNotRefunded(t *testing.T) {
f := newFixture(t)
rc := NewReconciler(f.room.pool, f.ledger)
rc.Stale = 0
id, pk := f.player("a", 100_000)
f.openBetting()
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
t.Fatal(err)
}
f.startRun()
if err := f.room.settle(f.ctx); err != nil {
t.Fatal(err)
}
afterSettle, _ := f.ledger.Balance(f.ctx, id)
if _, err := rc.Run(f.ctx); err != nil {
t.Fatal(err)
}
afterReconcile, _ := f.ledger.Balance(f.ctx, id)
if afterReconcile != afterSettle {
t.Fatalf("a settled round was refunded: %d -> %d", afterSettle, afterReconcile)
}
}
// A round still in flight must be left alone.
func TestLiveRoundIsNotRefunded(t *testing.T) {
f := newFixture(t)
rc := NewReconciler(f.room.pool, f.ledger)
rc.Stale = 2 * time.Minute // the production value
id, pk := f.player("a", 100_000)
f.openBetting()
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
t.Fatal(err)
}
afterBet, _ := f.ledger.Balance(f.ctx, id)
res, err := rc.Run(f.ctx)
if err != nil {
t.Fatal(err)
}
if res.RoundsRefunded != 0 {
t.Fatalf("a live round was refunded out from under its players: %+v", res)
}
after, _ := f.ledger.Balance(f.ctx, id)
if after != afterBet {
t.Fatalf("balance changed on a live round: %d -> %d", afterBet, after)
}
}
// The books must still balance after a refund.
func TestBooksBalanceAfterRefund(t *testing.T) {
f := newFixture(t)
rc := NewReconciler(f.room.pool, f.ledger)
rc.Stale = 0
f.openBetting()
for i := 0; i < 5; i++ {
id, pk := f.player(fmt.Sprintf("p%d", i), 100_000)
if err := f.room.PlaceBet(f.ctx, id, pk, "p", 10_000, 0); err != nil {
t.Fatal(err)
}
}
if _, err := rc.Run(f.ctx); err != nil {
t.Fatal(err)
}
total, err := f.ledger.ConservationCheck(f.ctx)
if err != nil {
t.Fatal(err)
}
if total != 0 {
t.Fatalf("books do not balance after refunds: %d", total)
}
}
/* ---------------- operating fees ---------------- */
// A winning player must receive the payout minus the disclosed fee, and the
// deduction must appear as its own ledger entry rather than being folded
// silently into a smaller win.
func TestFeesAreDeductedAndItemised(t *testing.T) {
f := newFixture(t)
house, _ := f.ledger.AccountByName(f.ctx, "house_pot")
hp, _ := f.player("housefund", 50_000_000)
if _, err := f.ledger.Transfer(f.ctx, hp, house, 50_000_000); err != nil {
t.Fatal(err)
}
id, pk := f.player("a", 10_000_000)
f.room.Fees = fees.Schedule{RakeBP: 100, RoundToMsat: 1_000, MinPayoutMsat: 1_000}
f.openBetting()
const stake = 1_000_000
if err := f.room.PlaceBet(f.ctx, id, pk, "a", stake, 0); err != nil {
t.Fatal(err)
}
f.startRun()
f.forceCrashPoint(100)
f.advanceTo(sim.TicksToMultiplier(fixed.FromInt(2)))
at, err := f.room.CashOut(id)
if err != nil {
t.Fatal(err)
}
before, _ := f.ledger.Balance(f.ctx, id)
if err := f.room.settle(f.ctx); err != nil {
t.Fatal(err)
}
after, _ := f.ledger.Balance(f.ctx, id)
gross := stake * int64(at) / int64(fixed.One)
want := f.room.Fees.Apply(gross)
if got := after - before; got != want.NetMsat {
t.Fatalf("player received %d, want %d net of fees (gross %d)",
got, want.NetMsat, gross)
}
// The history must show the win and the charge separately.
entries, err := f.ledger.History(f.ctx, id, 10)
if err != nil {
t.Fatal(err)
}
var sawPayout, sawFee bool
for _, e := range entries {
if e.Kind == "payout" && e.AmountMsat == gross {
sawPayout = true
}
if e.Kind == "operating_fee" && e.AmountMsat == -want.HouseMsat() {
sawFee = true
}
}
if !sawPayout {
t.Error("history does not show the full payout")
}
if !sawFee {
t.Error("history does not itemise the operating fee")
}
}
// The books must still balance once fees are being taken.
func TestBooksBalanceWithFees(t *testing.T) {
f := newFixture(t)
house, _ := f.ledger.AccountByName(f.ctx, "house_pot")
hp, _ := f.player("housefund", 50_000_000)
if _, err := f.ledger.Transfer(f.ctx, hp, house, 50_000_000); err != nil {
t.Fatal(err)
}
f.room.Fees = fees.DefaultSchedule()
f.openBetting()
var ids []int64
for i := 0; i < 5; i++ {
id, pk := f.player(fmt.Sprintf("p%d", i), 5_000_000)
if err := f.room.PlaceBet(f.ctx, id, pk, "p", 500_000, 0); err != nil {
t.Fatal(err)
}
ids = append(ids, id)
}
f.startRun()
f.forceCrashPoint(100)
f.advanceTo(sim.TicksToMultiplier(fixed.FromInt(3)))
for i, id := range ids {
if i%2 == 0 {
if _, err := f.room.CashOut(id); err != nil {
t.Fatal(err)
}
}
}
if err := f.room.settle(f.ctx); err != nil {
t.Fatal(err)
}
total, err := f.ledger.ConservationCheck(f.ctx)
if err != nil {
t.Fatal(err)
}
if total != 0 {
t.Fatalf("books do not balance with fees enabled: %d", total)
}
}
// With fees disabled the player must receive the full payout.
func TestNoFeesPaysFullAmount(t *testing.T) {
f := newFixture(t)
house, _ := f.ledger.AccountByName(f.ctx, "house_pot")
hp, _ := f.player("housefund", 50_000_000)
if _, err := f.ledger.Transfer(f.ctx, hp, house, 50_000_000); err != nil {
t.Fatal(err)
}
id, pk := f.player("a", 10_000_000)
f.room.Fees = fees.NoFees()
f.openBetting()
const stake = 1_000_000
if err := f.room.PlaceBet(f.ctx, id, pk, "a", stake, 0); err != nil {
t.Fatal(err)
}
f.startRun()
f.forceCrashPoint(100)
f.advanceTo(sim.TicksToMultiplier(fixed.FromInt(2)))
at, _ := f.room.CashOut(id)
before, _ := f.ledger.Balance(f.ctx, id)
if err := f.room.settle(f.ctx); err != nil {
t.Fatal(err)
}
after, _ := f.ledger.Balance(f.ctx, id)
gross := stake * int64(at) / int64(fixed.One)
if got := after - before; got != gross {
t.Fatalf("player received %d with fees disabled, want the full %d", got, gross)
}
}
// Rounds nobody joined must also be closed, or the operator's unresolved-round
// signal fills with noise and stops meaning anything.
func TestEmptyAbandonedRoundsAreClosed(t *testing.T) {
f := newFixture(t)
rc := NewReconciler(f.room.pool, f.ledger)
rc.Stale = 0
// Open rounds and never settle them; nobody bets.
for i := 0; i < 3; i++ {
f.openBetting()
}
res, err := rc.Run(f.ctx)
if err != nil {
t.Fatal(err)
}
if res.EmptyRoundsClosed < 3 {
t.Fatalf("closed %d empty rounds, want at least 3", res.EmptyRoundsClosed)
}
var stillOpen int
if err := f.room.pool.QueryRow(f.ctx,
`SELECT count(*) FROM rounds
WHERE settled_at IS NULL AND voided_at IS NULL`).Scan(&stillOpen); err != nil {
t.Fatal(err)
}
if stillOpen != 0 {
t.Fatalf("%d rounds remain unresolved after reconciliation", stillOpen)
}
}
// Closing empty rounds must not touch rounds that have players in them.
func TestEmptyRoundClosureSpareRoundsWithBets(t *testing.T) {
f := newFixture(t)
rc := NewReconciler(f.room.pool, f.ledger)
rc.Stale = 2 * time.Minute // nothing is stale yet
id, pk := f.player("a", 100_000)
f.openBetting()
if err := f.room.PlaceBet(f.ctx, id, pk, "a", 10_000, 0); err != nil {
t.Fatal(err)
}
roundID := f.room.roundID
if _, err := rc.Run(f.ctx); err != nil {
t.Fatal(err)
}
var voided *time.Time
if err := f.room.pool.QueryRow(f.ctx,
`SELECT voided_at FROM rounds WHERE id = $1`, roundID).Scan(&voided); err != nil {
t.Fatal(err)
}
if voided != nil {
t.Fatal("a live round with a player in it was voided")
}
}

View File

@@ -0,0 +1,440 @@
// Package tournament runs scheduled competitive events.
//
// A tournament collects entry fees into a prize pool and pays them out to the
// best performers over a window of ordinary rounds. Players keep playing the
// same games; the tournament simply scores what they do.
//
// The prize pool is a real ledger account rather than a number in a row. Entry
// fees move into it and prizes move out of it, so tournament money obeys the
// same double-entry invariants as everything else: it cannot be created,
// cannot be lost, and every movement is explained by a posting.
//
// Two properties the tests pin down, because they are where this kind of code
// usually goes wrong:
//
// - Every millisatoshi collected is paid out. Integer division of a pool
// across percentage shares leaves a remainder, and a remainder that is
// silently dropped is money that vanishes.
// - A tournament settles exactly once, even if two instances try at the
// same moment.
package tournament
import (
"context"
"errors"
"fmt"
"time"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/jackc/pgx/v5/pgxpool"
)
var (
ErrNotRegistering = errors.New("tournament: registration is not open")
ErrAlreadyEntered = errors.New("tournament: already entered")
ErrFull = errors.New("tournament: entrant limit reached")
ErrNotFinished = errors.New("tournament: has not finished yet")
ErrAlreadySettled = errors.New("tournament: already settled")
ErrBadPayoutSplit = errors.New("tournament: payout shares must sum to 10000 basis points")
)
type Status string
const (
StatusScheduled Status = "scheduled"
StatusRegistering Status = "registering"
StatusRunning Status = "running"
StatusSettled Status = "settled"
StatusCancelled Status = "cancelled"
)
// Tournament is a scheduled event.
type Tournament struct {
ID int64 `json:"id"`
Name string `json:"name"`
Game string `json:"game"`
Status Status `json:"status"`
EntryFeeMsat int64 `json:"entry_fee_msat"`
PoolAccountID int64 `json:"-"`
PayoutBP []int32 `json:"payout_bp"`
MaxEntrants *int32 `json:"max_entrants"`
RegistersAt time.Time `json:"registers_at"`
StartsAt time.Time `json:"starts_at"`
EndsAt time.Time `json:"ends_at"`
PoolMsat int64 `json:"pool_msat"`
Entrants int `json:"entrants"`
}
// Standing is one player's place on the board.
type Standing struct {
Position int `json:"position"`
AccountID int64 `json:"account_id"`
Nickname string `json:"nickname"`
ScoreMsat int64 `json:"score_msat"`
RoundsPlayed int `json:"rounds_played"`
PrizeMsat int64 `json:"prize_msat"`
}
type Service struct {
pool *pgxpool.Pool
ledger *ledger.Ledger
}
func New(pool *pgxpool.Pool, l *ledger.Ledger) *Service {
return &Service{pool: pool, ledger: l}
}
// Create schedules a tournament and opens its prize pool account.
func (s *Service) Create(ctx context.Context, name, game string,
entryFeeMsat int64, payoutBP []int32, maxEntrants *int32,
registersAt, startsAt, endsAt time.Time) (*Tournament, error) {
var total int32
for _, bp := range payoutBP {
if bp <= 0 {
return nil, fmt.Errorf("%w: share %d is not positive", ErrBadPayoutSplit, bp)
}
total += bp
}
if total != 10000 {
return nil, fmt.Errorf("%w: shares sum to %d", ErrBadPayoutSplit, total)
}
// The pool is a named ledger account, so it appears in the books and in
// any audit alongside every other account.
poolName := fmt.Sprintf("tournament_pool_%d_%s", time.Now().UnixNano(), game)
var poolID int64
if err := s.pool.QueryRow(ctx,
`INSERT INTO accounts (kind, name) VALUES ('house', $1) RETURNING id`,
poolName).Scan(&poolID); err != nil {
return nil, fmt.Errorf("creating prize pool account: %w", err)
}
t := &Tournament{
Name: name, Game: game, Status: StatusScheduled,
EntryFeeMsat: entryFeeMsat, PoolAccountID: poolID, PayoutBP: payoutBP,
MaxEntrants: maxEntrants,
RegistersAt: registersAt, StartsAt: startsAt, EndsAt: endsAt,
}
if err := s.pool.QueryRow(ctx,
`INSERT INTO tournaments
(name, game, entry_fee_msat, pool_account_id, payout_bp,
max_entrants, registers_at, starts_at, ends_at)
VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9) RETURNING id`,
name, game, entryFeeMsat, poolID, payoutBP, maxEntrants,
registersAt, startsAt, endsAt).Scan(&t.ID); err != nil {
return nil, fmt.Errorf("creating tournament: %w", err)
}
return t, nil
}
// Enter registers a player, moving their entry fee into the prize pool.
func (s *Service) Enter(ctx context.Context, tournamentID, accountID int64) error {
t, err := s.Get(ctx, tournamentID)
if err != nil {
return err
}
if t.Status != StatusRegistering {
return fmt.Errorf("%w: status is %s", ErrNotRegistering, t.Status)
}
if t.MaxEntrants != nil && t.Entrants >= int(*t.MaxEntrants) {
return ErrFull
}
// Claim the seat before taking the money. The unique constraint makes a
// double entry impossible, and failing here means nothing was charged.
if _, err := s.pool.Exec(ctx,
`INSERT INTO tournament_entries (tournament_id, account_id) VALUES ($1, $2)`,
tournamentID, accountID); err != nil {
return ErrAlreadyEntered
}
if t.EntryFeeMsat > 0 {
if _, err := s.ledger.Post(ctx, "tournament_entry", nil, []ledger.Posting{
{AccountID: accountID, AmountMsat: -t.EntryFeeMsat},
{AccountID: t.PoolAccountID, AmountMsat: t.EntryFeeMsat},
}); err != nil {
// Could not pay: release the seat so the player can retry once
// funded, rather than holding a place they never paid for.
if _, derr := s.pool.Exec(ctx,
`DELETE FROM tournament_entries
WHERE tournament_id = $1 AND account_id = $2`,
tournamentID, accountID); derr != nil {
fmt.Printf("tournament: could not release unpaid seat: %v\n", derr)
}
return err
}
}
return nil
}
// RecordResult adds a round's net result to a player's tournament score.
//
// Called by settlement for every entrant playing the tournament's game inside
// its window. A losing round lowers the score; the board is net profit, so
// grinding many small wins and taking one large loss is not a way to climb.
func (s *Service) RecordResult(ctx context.Context, tournamentID, accountID, netMsat int64) error {
_, err := s.pool.Exec(ctx,
`UPDATE tournament_entries
SET score_msat = score_msat + $3,
rounds_played = rounds_played + 1
WHERE tournament_id = $1 AND account_id = $2`,
tournamentID, accountID, netMsat)
return err
}
// Leaderboard returns the current standings, best first.
func (s *Service) Leaderboard(ctx context.Context, tournamentID int64, limit int) ([]Standing, error) {
rows, err := s.pool.Query(ctx,
`SELECT e.account_id, COALESCE(a.nickname, ''), e.score_msat,
e.rounds_played, e.prize_msat
FROM tournament_entries e
JOIN accounts a ON a.id = e.account_id
WHERE e.tournament_id = $1
ORDER BY e.score_msat DESC, e.rounds_played ASC, e.id ASC
LIMIT $2`, tournamentID, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var out []Standing
pos := 0
for rows.Next() {
pos++
st := Standing{Position: pos}
if err := rows.Scan(&st.AccountID, &st.Nickname, &st.ScoreMsat,
&st.RoundsPlayed, &st.PrizeMsat); err != nil {
return nil, err
}
out = append(out, st)
}
return out, rows.Err()
}
// Settle pays the prize pool out to the leaders and closes the tournament.
//
// The entire pool is distributed. Integer division of a pool across percentage
// shares leaves a remainder, and dropping it would quietly destroy money and
// break the ledger's conservation check, so the remainder goes to first place.
func (s *Service) Settle(ctx context.Context, tournamentID int64) ([]Standing, error) {
// Claim the tournament first: an UPDATE that only matches an unsettled row
// means two instances cannot both pay out.
tag, err := s.pool.Exec(ctx,
`UPDATE tournaments SET status = 'settled', settled_at = now()
WHERE id = $1 AND status IN ('running', 'registering')
AND ends_at <= now()`, tournamentID)
if err != nil {
return nil, err
}
if tag.RowsAffected() == 0 {
var status Status
var endsAt time.Time
if err := s.pool.QueryRow(ctx,
`SELECT status, ends_at FROM tournaments WHERE id = $1`,
tournamentID).Scan(&status, &endsAt); err != nil {
return nil, err
}
if status == StatusSettled {
return nil, ErrAlreadySettled
}
return nil, fmt.Errorf("%w: ends at %s", ErrNotFinished, endsAt.Format(time.RFC3339))
}
t, err := s.Get(ctx, tournamentID)
if err != nil {
return nil, err
}
poolMsat, err := s.ledger.Balance(ctx, t.PoolAccountID)
if err != nil {
return nil, err
}
board, err := s.Leaderboard(ctx, tournamentID, len(t.PayoutBP))
if err != nil {
return nil, err
}
if poolMsat == 0 || len(board) == 0 {
return board, nil
}
// Compute each share, then hand the rounding remainder to first place so
// the pool empties exactly.
postings := make([]ledger.Posting, 0, len(board)+1)
var distributed int64
prizes := make([]int64, len(board))
for i := range board {
if i >= len(t.PayoutBP) {
break
}
prize := poolMsat * int64(t.PayoutBP[i]) / 10000
prizes[i] = prize
distributed += prize
}
if remainder := poolMsat - distributed; remainder > 0 {
prizes[0] += remainder
distributed = poolMsat
}
for i, st := range board {
if prizes[i] <= 0 {
continue
}
board[i].PrizeMsat = prizes[i]
postings = append(postings, ledger.Posting{
AccountID: st.AccountID, AmountMsat: prizes[i]})
if _, err := s.pool.Exec(ctx,
`UPDATE tournament_entries SET prize_msat = $3
WHERE tournament_id = $1 AND account_id = $2`,
tournamentID, st.AccountID, prizes[i]); err != nil {
return nil, fmt.Errorf("recording prize: %w", err)
}
}
if distributed > 0 {
postings = append(postings, ledger.Posting{
AccountID: t.PoolAccountID, AmountMsat: -distributed})
if _, err := s.ledger.Post(ctx, "tournament_prize", nil, postings); err != nil {
return nil, fmt.Errorf("paying prizes: %w", err)
}
}
// The pool must be empty. Anything left would be money stranded in an
// account nobody can reach.
left, err := s.ledger.Balance(ctx, t.PoolAccountID)
if err != nil {
return nil, err
}
if left != 0 {
return nil, fmt.Errorf("tournament %d settled with %d msat stranded in its pool",
tournamentID, left)
}
return board, nil
}
// Cancel refunds every entry fee and closes the tournament.
func (s *Service) Cancel(ctx context.Context, tournamentID int64) error {
tag, err := s.pool.Exec(ctx,
`UPDATE tournaments SET status = 'cancelled', settled_at = now()
WHERE id = $1 AND status NOT IN ('settled', 'cancelled')`, tournamentID)
if err != nil {
return err
}
if tag.RowsAffected() == 0 {
return ErrAlreadySettled
}
t, err := s.Get(ctx, tournamentID)
if err != nil {
return err
}
poolMsat, err := s.ledger.Balance(ctx, t.PoolAccountID)
if err != nil {
return err
}
if poolMsat == 0 {
return nil
}
rows, err := s.pool.Query(ctx,
`SELECT account_id FROM tournament_entries WHERE tournament_id = $1`,
tournamentID)
if err != nil {
return err
}
var entrants []int64
for rows.Next() {
var id int64
if err := rows.Scan(&id); err != nil {
rows.Close()
return err
}
entrants = append(entrants, id)
}
rows.Close()
if len(entrants) == 0 {
return nil
}
// Refund the fee each player paid. The pool holds exactly the sum of
// those fees, so refunding the entry fee to each empties it precisely.
postings := make([]ledger.Posting, 0, len(entrants)+1)
var total int64
for _, id := range entrants {
postings = append(postings, ledger.Posting{AccountID: id, AmountMsat: t.EntryFeeMsat})
total += t.EntryFeeMsat
}
if total != poolMsat {
return fmt.Errorf("tournament %d: pool holds %d but refunds total %d",
tournamentID, poolMsat, total)
}
postings = append(postings, ledger.Posting{AccountID: t.PoolAccountID, AmountMsat: -total})
_, err = s.ledger.Post(ctx, "tournament_refund", nil, postings)
return err
}
// Get loads a tournament with its live pool balance and entrant count.
func (s *Service) Get(ctx context.Context, id int64) (*Tournament, error) {
var t Tournament
if err := s.pool.QueryRow(ctx,
`SELECT id, name, game, status, entry_fee_msat, pool_account_id,
payout_bp, max_entrants, registers_at, starts_at, ends_at
FROM tournaments WHERE id = $1`, id).
Scan(&t.ID, &t.Name, &t.Game, &t.Status, &t.EntryFeeMsat, &t.PoolAccountID,
&t.PayoutBP, &t.MaxEntrants, &t.RegistersAt, &t.StartsAt, &t.EndsAt); err != nil {
return nil, fmt.Errorf("tournament %d not found: %w", id, err)
}
t.PoolMsat, _ = s.ledger.Balance(ctx, t.PoolAccountID)
_ = s.pool.QueryRow(ctx,
`SELECT count(*) FROM tournament_entries WHERE tournament_id = $1`,
id).Scan(&t.Entrants)
return &t, nil
}
// AdvanceSchedules moves tournaments through their lifecycle by wall clock.
// Any instance may run it; the updates are idempotent.
func (s *Service) AdvanceSchedules(ctx context.Context) error {
if _, err := s.pool.Exec(ctx,
`UPDATE tournaments SET status = 'registering'
WHERE status = 'scheduled' AND registers_at <= now()`); err != nil {
return err
}
if _, err := s.pool.Exec(ctx,
`UPDATE tournaments SET status = 'running'
WHERE status = 'registering' AND starts_at <= now()`); err != nil {
return err
}
return nil
}
// Active lists tournaments a player can currently see or join.
func (s *Service) Active(ctx context.Context) ([]Tournament, error) {
rows, err := s.pool.Query(ctx,
`SELECT id FROM tournaments
WHERE status IN ('scheduled', 'registering', 'running')
ORDER BY starts_at`)
if err != nil {
return nil, err
}
var ids []int64
for rows.Next() {
var id int64
if err := rows.Scan(&id); err != nil {
rows.Close()
return nil, err
}
ids = append(ids, id)
}
rows.Close()
out := make([]Tournament, 0, len(ids))
for _, id := range ids {
t, err := s.Get(ctx, id)
if err != nil {
continue
}
out = append(out, *t)
}
return out, nil
}

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@@ -0,0 +1,529 @@
package tournament_test
import (
"context"
"errors"
"fmt"
"math/rand"
"os"
"sync"
"testing"
"time"
"github.com/drjones/quantum-arcade/pkg/ledger"
"github.com/drjones/quantum-arcade/pkg/tournament"
"github.com/jackc/pgx/v5/pgxpool"
)
var runID = fmt.Sprintf("%d-%d", time.Now().UnixNano(), rand.Int63())
func testPool(t *testing.T) *pgxpool.Pool {
t.Helper()
dsn := os.Getenv("ARCADE_TEST_DSN")
if dsn == "" {
dsn = "postgres://arcade:arcade_dev@localhost:5432/arcade"
}
pool, err := pgxpool.New(context.Background(), dsn)
if err != nil {
t.Skipf("no database available: %v", err)
}
if err := pool.Ping(context.Background()); err != nil {
t.Skipf("no database available: %v", err)
}
return pool
}
type fixture struct {
t *testing.T
svc *tournament.Service
ledger *ledger.Ledger
pool *pgxpool.Pool
ctx context.Context
}
func newFixture(t *testing.T) *fixture {
t.Helper()
pool := testPool(t)
l := ledger.New(pool)
return &fixture{t: t, svc: tournament.New(pool, l), ledger: l,
pool: pool, ctx: context.Background()}
}
func (f *fixture) player(label string, fundMsat int64) int64 {
f.t.Helper()
pk := []byte(fmt.Sprintf("%s-%s-%s", runID, f.t.Name(), label))
id, err := f.ledger.EnsurePlayer(f.ctx, pk)
if err != nil {
f.t.Fatal(err)
}
if fundMsat > 0 {
if _, err := f.ledger.Deposit(f.ctx, id, fundMsat); err != nil {
f.t.Fatal(err)
}
}
return id
}
// open creates a tournament already accepting entries and ending in the past,
// so tests can settle without waiting.
func (f *fixture) open(entryFee int64, split []int32, ended bool) *tournament.Tournament {
f.t.Helper()
now := time.Now()
ends := now.Add(time.Hour)
if ended {
ends = now.Add(-time.Minute)
}
t, err := f.svc.Create(f.ctx, "Test Cup", "rocket", entryFee, split, nil,
now.Add(-time.Hour), now.Add(-30*time.Minute), ends)
if err != nil {
f.t.Fatal(err)
}
if err := f.svc.AdvanceSchedules(f.ctx); err != nil {
f.t.Fatal(err)
}
// Registration must be open for entries; AdvanceSchedules may have moved
// it straight to running.
if _, err := f.pool.Exec(f.ctx,
`UPDATE tournaments SET status = 'registering' WHERE id = $1`, t.ID); err != nil {
f.t.Fatal(err)
}
return t
}
/* ---------------- creation ---------------- */
func TestPayoutSplitMustSumToWhole(t *testing.T) {
f := newFixture(t)
now := time.Now()
for _, split := range [][]int32{
{5000, 3000}, // 80%
{6000, 5000}, // 110%
{10000, 1}, // over
{}, // nothing
} {
_, err := f.svc.Create(f.ctx, "bad", "rocket", 1000, split, nil,
now, now.Add(time.Minute), now.Add(time.Hour))
if !errors.Is(err, tournament.ErrBadPayoutSplit) {
t.Errorf("split %v gave %v, want ErrBadPayoutSplit", split, err)
}
}
}
func TestCreateOpensAPrizePool(t *testing.T) {
f := newFixture(t)
tn := f.open(0, []int32{10000}, false)
if tn.PoolMsat != 0 {
t.Fatalf("new pool holds %d, want 0", tn.PoolMsat)
}
}
/* ---------------- entry ---------------- */
func TestEntryFeeMovesIntoThePool(t *testing.T) {
f := newFixture(t)
tn := f.open(10_000, []int32{10000}, false)
id := f.player("a", 100_000)
before, _ := f.ledger.Balance(f.ctx, id)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
after, _ := f.ledger.Balance(f.ctx, id)
if before-after != 10_000 {
t.Fatalf("entry cost %d, want 10000", before-after)
}
got, _ := f.svc.Get(f.ctx, tn.ID)
if got.PoolMsat != 10_000 {
t.Fatalf("pool holds %d, want 10000", got.PoolMsat)
}
}
func TestCannotEnterTwice(t *testing.T) {
f := newFixture(t)
tn := f.open(5_000, []int32{10000}, false)
id := f.player("a", 100_000)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
if err := f.svc.Enter(f.ctx, tn.ID, id); !errors.Is(err, tournament.ErrAlreadyEntered) {
t.Fatalf("got %v, want ErrAlreadyEntered", err)
}
got, _ := f.svc.Get(f.ctx, tn.ID)
if got.PoolMsat != 5_000 {
t.Fatalf("pool holds %d after a duplicate attempt, want 5000", got.PoolMsat)
}
}
// A player who cannot afford the fee must not hold a seat.
func TestUnfundedEntryTakesNoSeat(t *testing.T) {
f := newFixture(t)
tn := f.open(50_000, []int32{10000}, false)
id := f.player("broke", 100)
if err := f.svc.Enter(f.ctx, tn.ID, id); err == nil {
t.Fatal("an unfunded player entered")
}
got, _ := f.svc.Get(f.ctx, tn.ID)
if got.Entrants != 0 {
t.Fatalf("%d entrants after a failed payment, want 0", got.Entrants)
}
// And they can enter properly once funded.
if _, err := f.ledger.Deposit(f.ctx, id, 100_000); err != nil {
t.Fatal(err)
}
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatalf("could not enter after funding: %v", err)
}
}
func TestConcurrentEntriesChargeOnce(t *testing.T) {
f := newFixture(t)
tn := f.open(10_000, []int32{10000}, false)
id := f.player("a", 1_000_000)
var wg sync.WaitGroup
results := make([]error, 8)
for i := 0; i < 8; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
results[i] = f.svc.Enter(f.ctx, tn.ID, id)
}(i)
}
wg.Wait()
ok := 0
for _, err := range results {
if err == nil {
ok++
}
}
if ok != 1 {
t.Fatalf("%d concurrent entries succeeded, want 1", ok)
}
got, _ := f.svc.Get(f.ctx, tn.ID)
if got.PoolMsat != 10_000 {
t.Fatalf("pool holds %d, want a single fee of 10000", got.PoolMsat)
}
}
func TestEntrantLimitIsEnforced(t *testing.T) {
f := newFixture(t)
now := time.Now()
max := int32(2)
tn, err := f.svc.Create(f.ctx, "small", "rocket", 1_000, []int32{10000}, &max,
now.Add(-time.Hour), now.Add(time.Hour), now.Add(2*time.Hour))
if err != nil {
t.Fatal(err)
}
if _, err := f.pool.Exec(f.ctx,
`UPDATE tournaments SET status = 'registering' WHERE id = $1`, tn.ID); err != nil {
t.Fatal(err)
}
for i := 0; i < 2; i++ {
if err := f.svc.Enter(f.ctx, tn.ID, f.player(fmt.Sprintf("p%d", i), 100_000)); err != nil {
t.Fatal(err)
}
}
if err := f.svc.Enter(f.ctx, tn.ID, f.player("late", 100_000)); !errors.Is(err, tournament.ErrFull) {
t.Fatalf("got %v, want ErrFull", err)
}
}
/* ---------------- scoring ---------------- */
func TestLeaderboardOrdersByScore(t *testing.T) {
f := newFixture(t)
tn := f.open(0, []int32{10000}, false)
scores := map[string]int64{"low": -5_000, "mid": 2_000, "high": 50_000}
ids := map[string]int64{}
for name, score := range scores {
id := f.player(name, 100_000)
ids[name] = id
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
if err := f.svc.RecordResult(f.ctx, tn.ID, id, score); err != nil {
t.Fatal(err)
}
}
board, err := f.svc.Leaderboard(f.ctx, tn.ID, 10)
if err != nil {
t.Fatal(err)
}
if len(board) != 3 {
t.Fatalf("board has %d entries, want 3", len(board))
}
if board[0].AccountID != ids["high"] {
t.Fatalf("leader is %d, want %d", board[0].AccountID, ids["high"])
}
if board[2].AccountID != ids["low"] {
t.Fatalf("last is %d, want %d", board[2].AccountID, ids["low"])
}
if board[0].Position != 1 {
t.Fatalf("leader position = %d, want 1", board[0].Position)
}
}
// Scores accumulate across rounds, and losses count against you.
func TestScoresAccumulateIncludingLosses(t *testing.T) {
f := newFixture(t)
tn := f.open(0, []int32{10000}, false)
id := f.player("a", 100_000)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
for _, n := range []int64{10_000, -3_000, 5_000, -1_000} {
if err := f.svc.RecordResult(f.ctx, tn.ID, id, n); err != nil {
t.Fatal(err)
}
}
board, _ := f.svc.Leaderboard(f.ctx, tn.ID, 1)
if board[0].ScoreMsat != 11_000 {
t.Fatalf("score = %d, want 11000", board[0].ScoreMsat)
}
if board[0].RoundsPlayed != 4 {
t.Fatalf("rounds = %d, want 4", board[0].RoundsPlayed)
}
}
/* ---------------- settlement ---------------- */
// The whole pool must be paid out. Integer division of a pool across shares
// leaves a remainder, and a dropped remainder is money destroyed.
func TestSettlementDistributesTheEntirePool(t *testing.T) {
f := newFixture(t)
// 3333/3333/3334 across a pool that does not divide evenly.
tn := f.open(3_333, []int32{5000, 3000, 2000}, true)
var ids []int64
for i := 0; i < 3; i++ {
id := f.player(fmt.Sprintf("p%d", i), 100_000)
ids = append(ids, id)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
if err := f.svc.RecordResult(f.ctx, tn.ID, id, int64((3-i)*1000)); err != nil {
t.Fatal(err)
}
}
poolBefore, _ := f.svc.Get(f.ctx, tn.ID)
before := make([]int64, len(ids))
for i, id := range ids {
before[i], _ = f.ledger.Balance(f.ctx, id)
}
board, err := f.svc.Settle(f.ctx, tn.ID)
if err != nil {
t.Fatal(err)
}
var paid int64
for i, id := range ids {
after, _ := f.ledger.Balance(f.ctx, id)
paid += after - before[i]
}
if paid != poolBefore.PoolMsat {
t.Fatalf("paid out %d of a %d pool — %d msat vanished",
paid, poolBefore.PoolMsat, poolBefore.PoolMsat-paid)
}
after, _ := f.svc.Get(f.ctx, tn.ID)
if after.PoolMsat != 0 {
t.Fatalf("%d msat stranded in the pool after settlement", after.PoolMsat)
}
if board[0].PrizeMsat <= board[1].PrizeMsat {
t.Fatalf("first place won %d, second %d", board[0].PrizeMsat, board[1].PrizeMsat)
}
}
func TestCannotSettleBeforeItEnds(t *testing.T) {
f := newFixture(t)
tn := f.open(1_000, []int32{10000}, false) // ends in an hour
if _, err := f.svc.Settle(f.ctx, tn.ID); !errors.Is(err, tournament.ErrNotFinished) {
t.Fatalf("got %v, want ErrNotFinished", err)
}
}
func TestSettlingTwiceIsRefused(t *testing.T) {
f := newFixture(t)
tn := f.open(1_000, []int32{10000}, true)
id := f.player("a", 100_000)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
if _, err := f.svc.Settle(f.ctx, tn.ID); err != nil {
t.Fatal(err)
}
afterFirst, _ := f.ledger.Balance(f.ctx, id)
if _, err := f.svc.Settle(f.ctx, tn.ID); !errors.Is(err, tournament.ErrAlreadySettled) {
t.Fatalf("got %v, want ErrAlreadySettled", err)
}
afterSecond, _ := f.ledger.Balance(f.ctx, id)
if afterSecond != afterFirst {
t.Fatalf("a second settlement paid again: %d -> %d", afterFirst, afterSecond)
}
}
// Two instances settling at once must pay out exactly once.
func TestConcurrentSettlementPaysOnce(t *testing.T) {
f := newFixture(t)
tn := f.open(2_000, []int32{10000}, true)
id := f.player("a", 100_000)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
before, _ := f.ledger.Balance(f.ctx, id)
var wg sync.WaitGroup
ok := make([]bool, 5)
for i := 0; i < 5; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
_, err := f.svc.Settle(f.ctx, tn.ID)
ok[i] = err == nil
}(i)
}
wg.Wait()
wins := 0
for _, v := range ok {
if v {
wins++
}
}
if wins != 1 {
t.Fatalf("%d concurrent settlements succeeded, want 1", wins)
}
after, _ := f.ledger.Balance(f.ctx, id)
if after-before != 2_000 {
t.Fatalf("player received %d, want the single 2000 pool", after-before)
}
}
func TestBooksBalanceAfterSettlement(t *testing.T) {
f := newFixture(t)
tn := f.open(7_777, []int32{6000, 4000}, true)
for i := 0; i < 4; i++ {
id := f.player(fmt.Sprintf("p%d", i), 100_000)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
if err := f.svc.RecordResult(f.ctx, tn.ID, id, int64(i)*100); err != nil {
t.Fatal(err)
}
}
if _, err := f.svc.Settle(f.ctx, tn.ID); err != nil {
t.Fatal(err)
}
total, err := f.ledger.ConservationCheck(f.ctx)
if err != nil {
t.Fatal(err)
}
if total != 0 {
t.Fatalf("books do not balance after tournament settlement: %d", total)
}
}
/* ---------------- cancellation ---------------- */
func TestCancelRefundsEveryEntrant(t *testing.T) {
f := newFixture(t)
tn := f.open(12_000, []int32{10000}, false)
var ids []int64
var before []int64
for i := 0; i < 4; i++ {
id := f.player(fmt.Sprintf("p%d", i), 100_000)
b, _ := f.ledger.Balance(f.ctx, id)
before = append(before, b)
ids = append(ids, id)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
}
if err := f.svc.Cancel(f.ctx, tn.ID); err != nil {
t.Fatal(err)
}
for i, id := range ids {
after, _ := f.ledger.Balance(f.ctx, id)
if after != before[i] {
t.Fatalf("entrant %d has %d after cancellation, want their original %d",
id, after, before[i])
}
}
got, _ := f.svc.Get(f.ctx, tn.ID)
if got.PoolMsat != 0 {
t.Fatalf("%d msat stranded after cancellation", got.PoolMsat)
}
}
func TestCancelIsIdempotent(t *testing.T) {
f := newFixture(t)
tn := f.open(1_000, []int32{10000}, false)
id := f.player("a", 100_000)
if err := f.svc.Enter(f.ctx, tn.ID, id); err != nil {
t.Fatal(err)
}
if err := f.svc.Cancel(f.ctx, tn.ID); err != nil {
t.Fatal(err)
}
afterFirst, _ := f.ledger.Balance(f.ctx, id)
if err := f.svc.Cancel(f.ctx, tn.ID); !errors.Is(err, tournament.ErrAlreadySettled) {
t.Fatalf("got %v, want ErrAlreadySettled", err)
}
afterSecond, _ := f.ledger.Balance(f.ctx, id)
if afterSecond != afterFirst {
t.Fatalf("a second cancellation refunded again: %d -> %d", afterFirst, afterSecond)
}
}
/* ---------------- lifecycle ---------------- */
func TestSchedulesAdvanceByClock(t *testing.T) {
f := newFixture(t)
now := time.Now()
tn, err := f.svc.Create(f.ctx, "later", "rocket", 0, []int32{10000}, nil,
now.Add(-time.Minute), now.Add(-30*time.Second), now.Add(time.Hour))
if err != nil {
t.Fatal(err)
}
if err := f.svc.AdvanceSchedules(f.ctx); err != nil {
t.Fatal(err)
}
got, _ := f.svc.Get(f.ctx, tn.ID)
if got.Status != tournament.StatusRunning {
t.Fatalf("status = %s, want running once the start time has passed", got.Status)
}
}
func TestCannotEnterOnceRunning(t *testing.T) {
f := newFixture(t)
now := time.Now()
tn, err := f.svc.Create(f.ctx, "started", "rocket", 1_000, []int32{10000}, nil,
now.Add(-time.Hour), now.Add(-time.Minute), now.Add(time.Hour))
if err != nil {
t.Fatal(err)
}
if err := f.svc.AdvanceSchedules(f.ctx); err != nil {
t.Fatal(err)
}
id := f.player("late", 100_000)
if err := f.svc.Enter(f.ctx, tn.ID, id); !errors.Is(err, tournament.ErrNotRegistering) {
t.Fatalf("got %v, want ErrNotRegistering", err)
}
}