Three WebGL scenes on one renderer and one context, since a phone should
not allocate a context per game: a rocket straining against gravity, a
decaying orbit, and a tower that sways harder the higher it stacks. The
loop stops when the tab is hidden.
Navigation moves to the bottom, where a thumb already is. New Stats view
with balance history, cash-out rate, and a distribution chart that plots
observed crash points against what the published maths predicts — the
honest version of a hot-numbers board.
Charts are hand-built SVG, ~300 lines, rather than a library that would
cost more to load than the 3D engine.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>