Auto cash-out closes a position at exactly the chosen target rather than
the next tick's multiplier, and fires whenever the target is at or below
the crash point. This is the feature that makes the game playable over a
network, where manual timing is at the mercy of latency.
House edge drops from 2% to 1% across crash and scratch. Scratch prize
tables retuned so the published 99% RTP is exact.
Adds docs/API.md: the client uses no private endpoints, so anyone can
write a bot against the same API.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Round length is now bounded: the multiplier follows a hyperbolic curve
diverging at 60s, replacing an exponential one where a 275x crash point
produced a two-and-a-half minute round.
Fixes seed reveal, which silently failed every round because pgx cannot
encode a fixed-size byte array as bytea.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>