feat(lightning): deposits, withdrawals, and solvency behind a node interface
The node is an interface, so the code where money is actually at risk is tested against a fake that can be made to fail, stall, or lie. Plugging in Alby Hub is configuration, not new code. Crediting a deposit is idempotent by payment hash: a node reporting the same settlement twice must not mint money. Withdrawals debit before they pay, because a payment that succeeds while the ledger write fails loses money permanently, whereas the reverse is recoverable. Withdrawals above a threshold wait for a human, which bounds what a stolen session token can remove. 17 tests including concurrent settlement, concurrent double-spend, concurrent processors, failed payment refunds, fee caps, and solvency. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
358
pkg/lightning/lightning.go
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358
pkg/lightning/lightning.go
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// Package lightning moves real money in and out of the internal ledger.
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//
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// The node is an interface, so the deposit and withdrawal logic — which is
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// where money is actually at risk — is exercised by tests against a fake node
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// that can be made to fail, stall, pay twice, or lie. Swapping in a real node
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// is configuration, not new code.
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//
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// Two rules shape everything here:
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//
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// - Crediting a deposit must be idempotent. A node may report the same
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// settled invoice more than once, and a duplicate credit is indistinguishable
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// from minting money.
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// - A withdrawal must debit before it pays. If the ledger write succeeds and
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// the payment then fails, the money is recoverable. If the payment succeeds
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// and the ledger write fails, it is not.
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package lightning
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"github.com/drjones/quantum-arcade/pkg/ledger"
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"github.com/jackc/pgx/v5/pgxpool"
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)
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var (
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ErrNodeUnavailable = errors.New("lightning: node unavailable")
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ErrPaymentFailed = errors.New("lightning: payment failed")
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ErrAmountOutOfRange = errors.New("lightning: amount outside permitted range")
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ErrAlreadyCredited = errors.New("lightning: invoice already credited")
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ErrNeedsApproval = errors.New("lightning: withdrawal requires operator approval")
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)
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// Invoice is a request for an inbound payment.
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type Invoice struct {
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// PaymentHash uniquely identifies the invoice and is the idempotency key
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// for crediting it.
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PaymentHash string
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Bolt11 string
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AmountMsat int64
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ExpiresAt time.Time
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}
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// Payment is the result of an outbound send.
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type Payment struct {
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PaymentHash string
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Preimage string
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AmountMsat int64
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FeeMsat int64
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}
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// Node is the Lightning wallet. Implemented by the Alby Hub client in
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// production and by a fake in tests.
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type Node interface {
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// CreateInvoice requests an inbound payment.
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CreateInvoice(ctx context.Context, amountMsat int64, memo string) (Invoice, error)
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// LookupInvoice reports whether an invoice has been paid.
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LookupInvoice(ctx context.Context, paymentHash string) (settled bool, amountMsat int64, err error)
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// PayInvoice sends an outbound payment. maxFeeMsat bounds the routing fee.
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PayInvoice(ctx context.Context, bolt11 string, maxFeeMsat int64) (Payment, error)
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// Balance reports spendable millisatoshis held by the node.
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Balance(ctx context.Context) (int64, error)
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}
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// Limits bound what the service will do without a human.
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type Limits struct {
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MinDepositMsat int64
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MaxDepositMsat int64
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MinWithdrawMsat int64
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// MaxAutoWithdrawMsat is the largest withdrawal paid without operator
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// approval. Above it the request is queued. This is the blast radius of a
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// stolen session token.
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MaxAutoWithdrawMsat int64
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// MaxFeeRateBP caps routing fees as basis points of the amount.
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MaxFeeRateBP int64
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}
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// DefaultLimits are deliberately conservative.
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func DefaultLimits() Limits {
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return Limits{
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MinDepositMsat: 1_000, // 1 sat
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MaxDepositMsat: 100_000_000, // 100k sats
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MinWithdrawMsat: 1_000,
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MaxAutoWithdrawMsat: 50_000_000, // 50k sats
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MaxFeeRateBP: 100, // 1%
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}
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}
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// Service ties the node to the ledger.
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type Service struct {
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node Node
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ledger *ledger.Ledger
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pool *pgxpool.Pool
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limits Limits
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}
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func New(node Node, l *ledger.Ledger, pool *pgxpool.Pool, limits Limits) *Service {
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return &Service{node: node, ledger: l, pool: pool, limits: limits}
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}
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// RequestDeposit creates an invoice for a player and records it as pending.
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func (s *Service) RequestDeposit(ctx context.Context, accountID int64, amountMsat int64) (Invoice, error) {
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if amountMsat < s.limits.MinDepositMsat || amountMsat > s.limits.MaxDepositMsat {
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return Invoice{}, fmt.Errorf("%w: deposits are %d to %d msat",
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ErrAmountOutOfRange, s.limits.MinDepositMsat, s.limits.MaxDepositMsat)
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}
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inv, err := s.node.CreateInvoice(ctx, amountMsat,
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fmt.Sprintf("Quantum Arcade deposit for account %d", accountID))
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if err != nil {
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return Invoice{}, fmt.Errorf("%w: %v", ErrNodeUnavailable, err)
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}
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if _, err := s.pool.Exec(ctx,
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`INSERT INTO lightning_invoices
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(payment_hash, account_id, amount_msat, bolt11, expires_at)
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VALUES ($1, $2, $3, $4, $5)`,
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inv.PaymentHash, accountID, inv.AmountMsat, inv.Bolt11, inv.ExpiresAt); err != nil {
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return Invoice{}, fmt.Errorf("recording invoice: %w", err)
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}
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return inv, nil
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}
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// SettleDeposit credits a paid invoice to its player.
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//
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// It is idempotent by payment hash. A node that reports the same settlement
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// twice — through a webhook retry, a reconnect, or a polling overlap — must not
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// produce two credits, because a duplicate credit is indistinguishable from
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// minting money out of nothing.
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func (s *Service) SettleDeposit(ctx context.Context, paymentHash string) (credited int64, err error) {
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// Claim the invoice first. The UPDATE only matches a row that has not been
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// credited, so exactly one caller can proceed.
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var accountID, amountMsat int64
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err = s.pool.QueryRow(ctx,
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`UPDATE lightning_invoices
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SET credited_at = now()
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WHERE payment_hash = $1 AND credited_at IS NULL
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RETURNING account_id, amount_msat`,
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paymentHash).Scan(&accountID, &amountMsat)
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if err != nil {
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// No row claimed: either unknown, or already credited.
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var exists bool
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if e := s.pool.QueryRow(ctx,
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`SELECT true FROM lightning_invoices WHERE payment_hash = $1`,
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paymentHash).Scan(&exists); e == nil && exists {
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return 0, ErrAlreadyCredited
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}
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return 0, fmt.Errorf("unknown invoice %s", paymentHash)
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}
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// Confirm with the node before crediting. Trusting a caller's word about a
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// settled invoice would let anyone who can reach this endpoint mint funds.
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settled, paidMsat, err := s.node.LookupInvoice(ctx, paymentHash)
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if err != nil {
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s.releaseClaim(ctx, paymentHash)
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return 0, fmt.Errorf("%w: %v", ErrNodeUnavailable, err)
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}
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if !settled {
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s.releaseClaim(ctx, paymentHash)
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return 0, fmt.Errorf("invoice %s is not settled", paymentHash)
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}
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// Credit what actually arrived, not what was asked for.
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if paidMsat > 0 && paidMsat != amountMsat {
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amountMsat = paidMsat
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}
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if _, err := s.ledger.Deposit(ctx, accountID, amountMsat); err != nil {
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s.releaseClaim(ctx, paymentHash)
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return 0, fmt.Errorf("crediting ledger: %w", err)
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}
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return amountMsat, nil
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}
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// releaseClaim undoes a claim when the credit could not be completed, so a
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// transient failure does not strand a real payment forever.
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func (s *Service) releaseClaim(ctx context.Context, paymentHash string) {
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if _, err := s.pool.Exec(ctx,
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`UPDATE lightning_invoices SET credited_at = NULL WHERE payment_hash = $1`,
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paymentHash); err != nil {
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fmt.Printf("lightning: could not release claim on %s: %v\n", paymentHash, err)
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}
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}
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// RequestWithdrawal debits a player and queues an outbound payment.
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//
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// The debit happens first and in the same call. If the payment later fails the
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// funds are refunded; the alternative ordering — pay, then debit — loses money
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// permanently whenever the second step fails.
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func (s *Service) RequestWithdrawal(ctx context.Context, accountID int64, bolt11 string, amountMsat int64) (int64, error) {
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if amountMsat < s.limits.MinWithdrawMsat {
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return 0, fmt.Errorf("%w: minimum withdrawal is %d msat",
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ErrAmountOutOfRange, s.limits.MinWithdrawMsat)
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}
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// Take the funds now, so the same balance cannot be withdrawn twice by
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// two concurrent requests.
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if _, err := s.ledger.Withdraw(ctx, accountID, amountMsat); err != nil {
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return 0, err
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}
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status := "queued"
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if amountMsat > s.limits.MaxAutoWithdrawMsat {
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// Large withdrawals wait for a human. This bounds what a stolen
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// session token can remove.
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status = "needs_approval"
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}
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var id int64
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if err := s.pool.QueryRow(ctx,
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`INSERT INTO lightning_withdrawals
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(account_id, bolt11, amount_msat, status)
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VALUES ($1, $2, $3, $4) RETURNING id`,
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accountID, bolt11, amountMsat, status).Scan(&id); err != nil {
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// The debit already happened; put it back rather than losing it.
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if _, rerr := s.ledger.Deposit(ctx, accountID, amountMsat); rerr != nil {
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fmt.Printf("lightning: CRITICAL: debited %d msat from account %d but "+
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"could not queue or refund: %v / %v\n", amountMsat, accountID, err, rerr)
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}
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return 0, fmt.Errorf("queueing withdrawal: %w", err)
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}
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if status == "needs_approval" {
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return id, ErrNeedsApproval
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}
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return id, nil
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}
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// ProcessWithdrawals pays out queued withdrawals. Returns how many were paid.
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func (s *Service) ProcessWithdrawals(ctx context.Context, limit int) (int, error) {
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rows, err := s.pool.Query(ctx,
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`SELECT id, account_id, bolt11, amount_msat
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FROM lightning_withdrawals
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WHERE status = 'queued'
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ORDER BY id
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LIMIT $1`, limit)
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if err != nil {
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return 0, err
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}
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type job struct {
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id, account, amount int64
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bolt11 string
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}
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var jobs []job
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for rows.Next() {
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var j job
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if err := rows.Scan(&j.id, &j.account, &j.bolt11, &j.amount); err != nil {
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rows.Close()
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return 0, err
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}
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jobs = append(jobs, j)
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}
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rows.Close()
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if err := rows.Err(); err != nil {
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return 0, err
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}
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paid := 0
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for _, j := range jobs {
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// Claim before paying, so two instances cannot send the same payment.
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tag, err := s.pool.Exec(ctx,
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`UPDATE lightning_withdrawals SET status = 'sending'
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WHERE id = $1 AND status = 'queued'`, j.id)
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if err != nil || tag.RowsAffected() == 0 {
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continue
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}
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maxFee := j.amount * s.limits.MaxFeeRateBP / 10000
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payment, err := s.node.PayInvoice(ctx, j.bolt11, maxFee)
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if err != nil {
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// Payment failed: refund the player and record why.
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if _, rerr := s.ledger.Deposit(ctx, j.account, j.amount); rerr != nil {
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fmt.Printf("lightning: CRITICAL: payment %d failed and refund failed: %v\n",
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j.id, rerr)
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}
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if _, uerr := s.pool.Exec(ctx,
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`UPDATE lightning_withdrawals
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SET status = 'failed', failure = $2, resolved_at = now()
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WHERE id = $1`, j.id, err.Error()); uerr != nil {
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fmt.Printf("lightning: recording failure for %d: %v\n", j.id, uerr)
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}
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continue
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}
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if _, err := s.pool.Exec(ctx,
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`UPDATE lightning_withdrawals
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SET status = 'paid', payment_hash = $2, fee_msat = $3, resolved_at = now()
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WHERE id = $1`, j.id, payment.PaymentHash, payment.FeeMsat); err != nil {
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fmt.Printf("lightning: payment %d sent but not recorded: %v\n", j.id, err)
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}
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paid++
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}
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return paid, nil
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}
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// Approve releases a withdrawal that was held for review.
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func (s *Service) Approve(ctx context.Context, withdrawalID int64) error {
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tag, err := s.pool.Exec(ctx,
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`UPDATE lightning_withdrawals SET status = 'queued'
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WHERE id = $1 AND status = 'needs_approval'`, withdrawalID)
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if err != nil {
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return err
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}
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if tag.RowsAffected() == 0 {
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return fmt.Errorf("withdrawal %d is not awaiting approval", withdrawalID)
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}
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return nil
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}
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// Reject cancels a held withdrawal and refunds the player.
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func (s *Service) Reject(ctx context.Context, withdrawalID int64, reason string) error {
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var accountID, amountMsat int64
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err := s.pool.QueryRow(ctx,
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`UPDATE lightning_withdrawals
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SET status = 'rejected', failure = $2, resolved_at = now()
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WHERE id = $1 AND status = 'needs_approval'
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RETURNING account_id, amount_msat`,
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withdrawalID, reason).Scan(&accountID, &amountMsat)
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if err != nil {
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return fmt.Errorf("withdrawal %d is not awaiting approval", withdrawalID)
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}
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if _, err := s.ledger.Deposit(ctx, accountID, amountMsat); err != nil {
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return fmt.Errorf("refunding rejected withdrawal: %w", err)
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}
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return nil
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}
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// Solvency compares what the node holds against what the ledger says is owed.
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//
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// These must agree. A node holding less than players are owed means the
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// platform cannot honour its balances, and that is worth knowing before a
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// player discovers it at withdrawal time.
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type Solvency struct {
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NodeBalanceMsat int64
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OwedToPlayers int64
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SurplusMsat int64
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Solvent bool
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}
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func (s *Service) CheckSolvency(ctx context.Context) (Solvency, error) {
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nodeBal, err := s.node.Balance(ctx)
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if err != nil {
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return Solvency{}, fmt.Errorf("%w: %v", ErrNodeUnavailable, err)
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}
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owed, err := s.ledger.TotalIssued(ctx)
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if err != nil {
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return Solvency{}, err
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}
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return Solvency{
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NodeBalanceMsat: nodeBal,
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OwedToPlayers: owed,
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SurplusMsat: nodeBal - owed,
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Solvent: nodeBal >= owed,
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}, nil
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}
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