fix(sim): cap crash point so extreme seeds cannot overflow or bankrupt
At u=1 the unsigned quotient exceeded int64 and wrapped negative, so the rarest and most valuable outcome silently became an instant 1.00x loss. At u=2 it produced a 2.1-billion-times payout the house could never cover, which would have left settlement failing and the player unpaid. The crash point is now capped at the largest multiplier the curve can express, which is unreachable anyway since the round hits its tick ceiling first. FromInt now panics outside the Q32.32 integer range instead of wrapping a positive input into a negative value. Raises coverage to 88% overall; adds a Makefile with db-reset, since the append-only ledger steadily consumes bridge headroom across test runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -44,28 +44,28 @@ const (
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// Bet is one player's position in the current round.
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type Bet struct {
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AccountID int64
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Pubkey []byte
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Nickname string
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StakeMsat int64
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AccountID int64
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Pubkey []byte
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Nickname string
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StakeMsat int64
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CashedOutAt fixed.F // zero until they cash out
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PayoutMsat int64
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PayoutMsat int64
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}
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// Snapshot is what clients render. It carries the seed inputs so a client can
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// verify the round the moment it settles.
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type Snapshot struct {
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RoundID int64 `json:"round_id"`
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Game string `json:"game"`
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State State `json:"state"`
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Tick int `json:"tick"`
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Multiplier string `json:"multiplier"`
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Commitment string `json:"commitment"`
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ServerSeed string `json:"server_seed,omitempty"` // only once settled
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CrashPoint string `json:"crash_point,omitempty"` // only once settled
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Players []Player `json:"players"`
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RoundID int64 `json:"round_id"`
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Game string `json:"game"`
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State State `json:"state"`
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Tick int `json:"tick"`
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Multiplier string `json:"multiplier"`
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Commitment string `json:"commitment"`
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ServerSeed string `json:"server_seed,omitempty"` // only once settled
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CrashPoint string `json:"crash_point,omitempty"` // only once settled
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Players []Player `json:"players"`
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HousePotMsat int64 `json:"house_pot_msat"`
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NextPhaseIn float64 `json:"next_phase_in_seconds"`
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NextPhaseIn float64 `json:"next_phase_in_seconds"`
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}
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// Player is the public view of a participant.
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